3ea07076ad
* feat: support creating text containers programatically * fix * fix * fix * fix * update api to use label * fix api and support individual shapes and text element * update test case in package example * support creating arrows and line * support labelled arrows * add in package example * fix alignment * better types * fix * keep element as is unless we support prog api * fix tests * fix lint * ignore * support arrow bindings via start and end in api * fix lint * fix coords * support id as well for elements * preserve bindings if present and fix testcases * preserve bindings for labelled arrows * support ids, clean up code and move the api related stuff to transform.ts * allow multiple arrows to bind to single element * fix singular elements * fix single text element, unique id and tests * fix lint * fix * support binding arrow to text element * fix creation of regular text * use same stroke color as parent for text containers and height 0 for linear element by default * fix types * fix * remove more ts ignore * remove ts ignore * remove * Add coverage script * Add tests * fix tests * make type optional when id present * remove type when id provided in tests * Add more tests * tweak * let host call convertToExcalidrawElements when using programmatic API * remove convertToExcalidrawElements call from restore * lint * update snaps * Add new type excalidraw-api/clipboard for programmatic api * cleanup * rename tweak * tweak * make image attributes optional and better ts check * support image via programmatic API * fix lint * more types * make fileId mandatory for image and export convertToExcalidrawElements * fix * small tweaks * update snaps * fix * use Object.assign instead of mutateElement * lint * preserve z-index by pushing all elements first and then add bindings * instantiate instead of closure for storing elements * use element API to create regular text, diamond, ellipse and rectangle * fix snaps * udpdate api * ts fixes * make `convertToExcalidrawElements` more typesafe * update snaps * refactor the approach so that order of elements doesn't matter * Revert "update snaps" This reverts commit 621dfadccfea975a1f77223f506dce9d260f91fd. * review fixes * rename ExcalidrawProgrammaticElement -> ExcalidrawELementSkeleton * Add tests * give preference to first element when duplicate ids found * use console.error --------- Co-authored-by: dwelle <luzar.david@gmail.com>
319 lines
8.8 KiB
TypeScript
319 lines
8.8 KiB
TypeScript
import cssVariables from "./css/variables.module.scss";
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import { AppProps } from "./types";
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import { ExcalidrawElement, FontFamilyValues } from "./element/types";
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import { COLOR_PALETTE } from "./colors";
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export const isDarwin = /Mac|iPod|iPhone|iPad/.test(navigator.platform);
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export const isWindows = /^Win/.test(navigator.platform);
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export const isAndroid = /\b(android)\b/i.test(navigator.userAgent);
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export const isFirefox =
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"netscape" in window &&
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navigator.userAgent.indexOf("rv:") > 1 &&
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navigator.userAgent.indexOf("Gecko") > 1;
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export const isChrome = navigator.userAgent.indexOf("Chrome") !== -1;
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export const isSafari =
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!isChrome && navigator.userAgent.indexOf("Safari") !== -1;
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// keeping function so it can be mocked in test
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export const isBrave = () =>
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(navigator as any).brave?.isBrave?.name === "isBrave";
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export const APP_NAME = "Excalidraw";
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export const DRAGGING_THRESHOLD = 10; // px
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export const LINE_CONFIRM_THRESHOLD = 8; // px
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export const ELEMENT_SHIFT_TRANSLATE_AMOUNT = 5;
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export const ELEMENT_TRANSLATE_AMOUNT = 1;
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export const TEXT_TO_CENTER_SNAP_THRESHOLD = 30;
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export const SHIFT_LOCKING_ANGLE = Math.PI / 12;
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export const CURSOR_TYPE = {
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TEXT: "text",
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CROSSHAIR: "crosshair",
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GRABBING: "grabbing",
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GRAB: "grab",
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POINTER: "pointer",
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MOVE: "move",
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AUTO: "",
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};
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export const POINTER_BUTTON = {
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MAIN: 0,
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WHEEL: 1,
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SECONDARY: 2,
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TOUCH: -1,
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} as const;
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export enum EVENT {
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COPY = "copy",
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PASTE = "paste",
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CUT = "cut",
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KEYDOWN = "keydown",
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KEYUP = "keyup",
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MOUSE_MOVE = "mousemove",
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RESIZE = "resize",
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UNLOAD = "unload",
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FOCUS = "focus",
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BLUR = "blur",
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DRAG_OVER = "dragover",
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DROP = "drop",
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GESTURE_END = "gestureend",
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BEFORE_UNLOAD = "beforeunload",
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GESTURE_START = "gesturestart",
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GESTURE_CHANGE = "gesturechange",
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POINTER_MOVE = "pointermove",
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POINTER_DOWN = "pointerdown",
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POINTER_UP = "pointerup",
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STATE_CHANGE = "statechange",
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WHEEL = "wheel",
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TOUCH_START = "touchstart",
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TOUCH_END = "touchend",
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HASHCHANGE = "hashchange",
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VISIBILITY_CHANGE = "visibilitychange",
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SCROLL = "scroll",
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// custom events
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EXCALIDRAW_LINK = "excalidraw-link",
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MENU_ITEM_SELECT = "menu.itemSelect",
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MESSAGE = "message",
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}
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export const YOUTUBE_STATES = {
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UNSTARTED: -1,
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ENDED: 0,
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PLAYING: 1,
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PAUSED: 2,
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BUFFERING: 3,
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CUED: 5,
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} as const;
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export const ENV = {
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TEST: "test",
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DEVELOPMENT: "development",
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};
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export const CLASSES = {
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SHAPE_ACTIONS_MENU: "App-menu__left",
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};
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// 1-based in case we ever do `if(element.fontFamily)`
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export const FONT_FAMILY = {
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Virgil: 1,
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Helvetica: 2,
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Cascadia: 3,
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};
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export const THEME = {
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LIGHT: "light",
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DARK: "dark",
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} as const;
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export const FRAME_STYLE = {
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strokeColor: "#bbb" as ExcalidrawElement["strokeColor"],
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strokeWidth: 1 as ExcalidrawElement["strokeWidth"],
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strokeStyle: "solid" as ExcalidrawElement["strokeStyle"],
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fillStyle: "solid" as ExcalidrawElement["fillStyle"],
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roughness: 0 as ExcalidrawElement["roughness"],
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roundness: null as ExcalidrawElement["roundness"],
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backgroundColor: "transparent" as ExcalidrawElement["backgroundColor"],
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radius: 8,
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};
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export const WINDOWS_EMOJI_FALLBACK_FONT = "Segoe UI Emoji";
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export const MIN_FONT_SIZE = 1;
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export const DEFAULT_FONT_SIZE = 20;
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export const DEFAULT_FONT_FAMILY: FontFamilyValues = FONT_FAMILY.Virgil;
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export const DEFAULT_TEXT_ALIGN = "left";
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export const DEFAULT_VERTICAL_ALIGN = "top";
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export const DEFAULT_VERSION = "{version}";
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export const CANVAS_ONLY_ACTIONS = ["selectAll"];
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export const GRID_SIZE = 20; // TODO make it configurable?
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export const IMAGE_MIME_TYPES = {
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svg: "image/svg+xml",
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png: "image/png",
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jpg: "image/jpeg",
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gif: "image/gif",
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webp: "image/webp",
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bmp: "image/bmp",
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ico: "image/x-icon",
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avif: "image/avif",
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jfif: "image/jfif",
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} as const;
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export const MIME_TYPES = {
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json: "application/json",
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// excalidraw data
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excalidraw: "application/vnd.excalidraw+json",
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excalidrawlib: "application/vnd.excalidrawlib+json",
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// image-encoded excalidraw data
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"excalidraw.svg": "image/svg+xml",
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"excalidraw.png": "image/png",
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// binary
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binary: "application/octet-stream",
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// image
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...IMAGE_MIME_TYPES,
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} as const;
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export const EXPORT_IMAGE_TYPES = {
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png: "png",
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svg: "svg",
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clipboard: "clipboard",
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} as const;
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export const EXPORT_DATA_TYPES = {
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excalidraw: "excalidraw",
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excalidrawClipboard: "excalidraw/clipboard",
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excalidrawLibrary: "excalidrawlib",
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excalidrawClipboardWithAPI: "excalidraw-api/clipboard",
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} as const;
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export const EXPORT_SOURCE =
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window.EXCALIDRAW_EXPORT_SOURCE || window.location.origin;
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// time in milliseconds
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export const IMAGE_RENDER_TIMEOUT = 500;
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export const TAP_TWICE_TIMEOUT = 300;
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export const TOUCH_CTX_MENU_TIMEOUT = 500;
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export const TITLE_TIMEOUT = 10000;
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export const VERSION_TIMEOUT = 30000;
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export const SCROLL_TIMEOUT = 100;
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export const ZOOM_STEP = 0.1;
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export const MIN_ZOOM = 0.1;
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export const HYPERLINK_TOOLTIP_DELAY = 300;
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// Report a user inactive after IDLE_THRESHOLD milliseconds
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export const IDLE_THRESHOLD = 60_000;
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// Report a user active each ACTIVE_THRESHOLD milliseconds
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export const ACTIVE_THRESHOLD = 3_000;
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export const THEME_FILTER = cssVariables.themeFilter;
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export const URL_QUERY_KEYS = {
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addLibrary: "addLibrary",
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} as const;
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export const URL_HASH_KEYS = {
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addLibrary: "addLibrary",
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} as const;
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export const DEFAULT_UI_OPTIONS: AppProps["UIOptions"] = {
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canvasActions: {
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changeViewBackgroundColor: true,
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clearCanvas: true,
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export: { saveFileToDisk: true },
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loadScene: true,
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saveToActiveFile: true,
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toggleTheme: null,
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saveAsImage: true,
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},
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};
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// breakpoints
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// -----------------------------------------------------------------------------
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// sm screen
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export const MQ_SM_MAX_WIDTH = 640;
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// md screen
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export const MQ_MAX_WIDTH_PORTRAIT = 730;
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export const MQ_MAX_WIDTH_LANDSCAPE = 1000;
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export const MQ_MAX_HEIGHT_LANDSCAPE = 500;
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// sidebar
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export const MQ_RIGHT_SIDEBAR_MIN_WIDTH = 1229;
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// -----------------------------------------------------------------------------
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export const LIBRARY_SIDEBAR_WIDTH = parseInt(cssVariables.rightSidebarWidth);
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export const MAX_DECIMALS_FOR_SVG_EXPORT = 2;
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export const EXPORT_SCALES = [1, 2, 3];
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export const DEFAULT_EXPORT_PADDING = 10; // px
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export const DEFAULT_MAX_IMAGE_WIDTH_OR_HEIGHT = 1440;
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export const MAX_ALLOWED_FILE_BYTES = 2 * 1024 * 1024;
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export const SVG_NS = "http://www.w3.org/2000/svg";
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export const ENCRYPTION_KEY_BITS = 128;
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export const VERSIONS = {
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excalidraw: 2,
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excalidrawLibrary: 2,
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} as const;
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export const BOUND_TEXT_PADDING = 5;
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export const ARROW_LABEL_WIDTH_FRACTION = 0.7;
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export const ARROW_LABEL_FONT_SIZE_TO_MIN_WIDTH_RATIO = 11;
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export const VERTICAL_ALIGN = {
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TOP: "top",
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MIDDLE: "middle",
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BOTTOM: "bottom",
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};
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export const TEXT_ALIGN = {
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LEFT: "left",
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CENTER: "center",
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RIGHT: "right",
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};
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export const ELEMENT_READY_TO_ERASE_OPACITY = 20;
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// Radius represented as 25% of element's largest side (width/height).
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// Used for LEGACY and PROPORTIONAL_RADIUS algorithms, or when the element is
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// below the cutoff size.
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export const DEFAULT_PROPORTIONAL_RADIUS = 0.25;
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// Fixed radius for the ADAPTIVE_RADIUS algorithm. In pixels.
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export const DEFAULT_ADAPTIVE_RADIUS = 32;
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// roundness type (algorithm)
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export const ROUNDNESS = {
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// Used for legacy rounding (rectangles), which currently works the same
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// as PROPORTIONAL_RADIUS, but we need to differentiate for UI purposes and
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// forwards-compat.
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LEGACY: 1,
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// Used for linear elements & diamonds
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PROPORTIONAL_RADIUS: 2,
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// Current default algorithm for rectangles, using fixed pixel radius.
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// It's working similarly to a regular border-radius, but attemps to make
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// radius visually similar across differnt element sizes, especially
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// very large and very small elements.
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//
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// NOTE right now we don't allow configuration and use a constant radius
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// (see DEFAULT_ADAPTIVE_RADIUS constant)
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ADAPTIVE_RADIUS: 3,
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} as const;
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/** key containt id of precedeing elemnt id we use in reconciliation during
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* collaboration */
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export const PRECEDING_ELEMENT_KEY = "__precedingElement__";
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export const DEFAULT_ELEMENT_PROPS: {
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strokeColor: ExcalidrawElement["strokeColor"];
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backgroundColor: ExcalidrawElement["backgroundColor"];
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fillStyle: ExcalidrawElement["fillStyle"];
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strokeWidth: ExcalidrawElement["strokeWidth"];
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strokeStyle: ExcalidrawElement["strokeStyle"];
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roughness: ExcalidrawElement["roughness"];
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opacity: ExcalidrawElement["opacity"];
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locked: ExcalidrawElement["locked"];
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} = {
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strokeColor: COLOR_PALETTE.black,
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backgroundColor: COLOR_PALETTE.transparent,
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fillStyle: "hachure",
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strokeWidth: 1,
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strokeStyle: "solid",
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roughness: 1,
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opacity: 100,
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locked: false,
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};
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export const LIBRARY_SIDEBAR_TAB = "library";
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export const DEFAULT_SIDEBAR = {
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name: "default",
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defaultTab: LIBRARY_SIDEBAR_TAB,
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} as const;
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export const LIBRARY_DISABLED_TYPES = new Set(["embeddable", "image"] as const);
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