excalidraw/src/scene/comparisons.ts

83 lines
2.3 KiB
TypeScript

import {
ExcalidrawElement,
NonDeletedExcalidrawElement,
} from "../element/types";
import { getElementAbsoluteCoords } from "../element";
export const hasBackground = (type: string) =>
type === "rectangle" ||
type === "ellipse" ||
type === "diamond" ||
type === "draw" ||
type === "line";
export const hasStroke = (type: string) =>
type === "rectangle" ||
type === "ellipse" ||
type === "diamond" ||
type === "arrow" ||
type === "draw" ||
type === "line";
export const canChangeSharpness = (type: string) =>
type === "rectangle" ||
type === "arrow" ||
type === "draw" ||
type === "line";
export const hasText = (type: string) => type === "text";
export const getElementAtPosition = (
elements: readonly NonDeletedExcalidrawElement[],
isAtPositionFn: (element: NonDeletedExcalidrawElement) => boolean,
) => {
let hitElement = null;
// We need to to hit testing from front (end of the array) to back (beginning of the array)
// because array is ordered from lower z-index to highest and we want element z-index
// with higher z-index
for (let index = elements.length - 1; index >= 0; --index) {
const element = elements[index];
if (element.isDeleted) {
continue;
}
if (isAtPositionFn(element)) {
hitElement = element;
break;
}
}
return hitElement;
};
export const getElementsAtPosition = (
elements: readonly NonDeletedExcalidrawElement[],
isAtPositionFn: (element: NonDeletedExcalidrawElement) => boolean,
) => {
// The parameter elements comes ordered from lower z-index to higher.
// We want to preserve that order on the returned array.
return elements.filter(
(element) => !element.isDeleted && isAtPositionFn(element),
);
};
export const getElementContainingPosition = (
elements: readonly ExcalidrawElement[],
x: number,
y: number,
) => {
let hitElement = null;
// We need to to hit testing from front (end of the array) to back (beginning of the array)
for (let index = elements.length - 1; index >= 0; --index) {
if (elements[index].isDeleted) {
continue;
}
const [x1, y1, x2, y2] = getElementAbsoluteCoords(elements[index]);
if (x1 < x && x < x2 && y1 < y && y < y2) {
hitElement = elements[index];
break;
}
}
return hitElement;
};