65be7973be
* rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
284 lines
8.1 KiB
TypeScript
284 lines
8.1 KiB
TypeScript
import { distanceBetweenPointAndSegment } from "../math";
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import { ExcalidrawElement } from "./types";
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import { getDiamondPoints, getElementAbsoluteCoords } from "./bounds";
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import { Point } from "../types";
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import { Drawable, OpSet } from "roughjs/bin/core";
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import { AppState } from "../types";
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import { getShapeForElement } from "../renderer/renderElement";
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import { isLinearElement } from "./typeChecks";
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import { rotate } from "../math";
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function isElementDraggableFromInside(
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element: ExcalidrawElement,
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appState: AppState,
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): boolean {
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return (
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element.backgroundColor !== "transparent" ||
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appState.selectedElementIds[element.id]
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);
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}
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export function hitTest(
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element: ExcalidrawElement,
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appState: AppState,
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x: number,
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y: number,
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zoom: number,
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): boolean {
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// For shapes that are composed of lines, we only enable point-selection when the distance
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// of the click is less than x pixels of any of the lines that the shape is composed of
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const lineThreshold = 10 / zoom;
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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// reverse rotate the pointer
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[x, y] = rotate(x, y, cx, cy, -element.angle);
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if (element.type === "ellipse") {
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// https://stackoverflow.com/a/46007540/232122
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const px = Math.abs(x - element.x - element.width / 2);
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const py = Math.abs(y - element.y - element.height / 2);
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let tx = 0.707;
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let ty = 0.707;
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const a = Math.abs(element.width) / 2;
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const b = Math.abs(element.height) / 2;
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[0, 1, 2, 3].forEach((x) => {
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const xx = a * tx;
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const yy = b * ty;
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const ex = ((a * a - b * b) * tx ** 3) / a;
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const ey = ((b * b - a * a) * ty ** 3) / b;
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const rx = xx - ex;
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const ry = yy - ey;
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const qx = px - ex;
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const qy = py - ey;
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const r = Math.hypot(ry, rx);
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const q = Math.hypot(qy, qx);
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tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
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ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
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const t = Math.hypot(ty, tx);
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tx /= t;
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ty /= t;
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});
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if (isElementDraggableFromInside(element, appState)) {
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return (
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a * tx - (px - lineThreshold) >= 0 && b * ty - (py - lineThreshold) >= 0
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);
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}
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return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
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} else if (element.type === "rectangle") {
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if (isElementDraggableFromInside(element, appState)) {
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return (
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x > x1 - lineThreshold &&
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x < x2 + lineThreshold &&
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y > y1 - lineThreshold &&
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y < y2 + lineThreshold
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);
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}
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// (x1, y1) --A-- (x2, y1)
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// |D |B
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// (x1, y2) --C-- (x2, y2)
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return (
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distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
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distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
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distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
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distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
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);
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} else if (element.type === "diamond") {
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x -= element.x;
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y -= element.y;
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let [
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topX,
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topY,
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rightX,
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rightY,
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bottomX,
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bottomY,
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leftX,
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leftY,
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] = getDiamondPoints(element);
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if (isElementDraggableFromInside(element, appState)) {
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// TODO: remove this when we normalize coordinates globally
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if (topY > bottomY) {
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[bottomY, topY] = [topY, bottomY];
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}
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if (rightX < leftX) {
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[leftX, rightX] = [rightX, leftX];
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}
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topY -= lineThreshold;
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bottomY += lineThreshold;
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leftX -= lineThreshold;
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rightX += lineThreshold;
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// all deltas should be < 0. Delta > 0 indicates it's on the outside side
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// of the line.
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//
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// (topX, topY)
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// D / \ A
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// / \
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// (leftX, leftY) (rightX, rightY)
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// C \ / B
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// \ /
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// (bottomX, bottomY)
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//
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// https://stackoverflow.com/a/2752753/927631
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return (
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// delta from line D
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(leftX - topX) * (y - leftY) - (leftX - x) * (topY - leftY) <= 0 &&
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// delta from line A
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(topX - rightX) * (y - rightY) - (x - rightX) * (topY - rightY) <= 0 &&
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// delta from line B
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(rightX - bottomX) * (y - bottomY) -
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(x - bottomX) * (rightY - bottomY) <=
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0 &&
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// delta from line C
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(bottomX - leftX) * (y - leftY) - (x - leftX) * (bottomY - leftY) <= 0
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);
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}
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return (
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distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
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lineThreshold ||
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distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
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lineThreshold
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);
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} else if (isLinearElement(element)) {
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if (!getShapeForElement(element)) {
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return false;
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}
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const shape = getShapeForElement(element) as Drawable[];
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if (
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x < x1 - lineThreshold ||
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y < y1 - lineThreshold ||
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x > x2 + lineThreshold ||
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y > y2 + lineThreshold
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) {
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return false;
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}
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const relX = x - element.x;
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const relY = y - element.y;
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// hit thest all "subshapes" of the linear element
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return shape.some((subshape) =>
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hitTestRoughShape(subshape.sets, relX, relY, lineThreshold),
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);
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} else if (element.type === "text") {
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return x >= x1 && x <= x2 && y >= y1 && y <= y2;
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} else if (element.type === "selection") {
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console.warn("This should not happen, we need to investigate why it does.");
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return false;
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}
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throw new Error(`Unimplemented type ${element.type}`);
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}
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const pointInBezierEquation = (
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p0: Point,
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p1: Point,
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p2: Point,
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p3: Point,
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[mx, my]: Point,
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lineThreshold: number,
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) => {
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// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
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const equation = (t: number, idx: number) =>
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Math.pow(1 - t, 3) * p3[idx] +
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3 * t * Math.pow(1 - t, 2) * p2[idx] +
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3 * Math.pow(t, 2) * (1 - t) * p1[idx] +
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p0[idx] * Math.pow(t, 3);
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// go through t in increments of 0.01
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let t = 0;
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while (t <= 1.0) {
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const tx = equation(t, 0);
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const ty = equation(t, 1);
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const diff = Math.sqrt(Math.pow(tx - mx, 2) + Math.pow(ty - my, 2));
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if (diff < lineThreshold) {
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return true;
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}
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t += 0.01;
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}
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return false;
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};
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const hitTestRoughShape = (
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opSet: OpSet[],
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x: number,
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y: number,
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lineThreshold: number,
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) => {
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// read operations from first opSet
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const ops = opSet[0].ops;
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// set start position as (0,0) just in case
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// move operation does not exist (unlikely but it is worth safekeeping it)
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let currentP: Point = [0, 0];
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return ops.some(({ op, data }, idx) => {
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// There are only four operation types:
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// move, bcurveTo, lineTo, and curveTo
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if (op === "move") {
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// change starting point
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currentP = (data as unknown) as Point;
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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// create points from bezier curve
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// bezier curve stores data as a flattened array of three positions
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// [x1, y1, x2, y2, x3, y3]
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const p1 = [data[0], data[1]] as Point;
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const p2 = [data[2], data[3]] as Point;
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const p3 = [data[4], data[5]] as Point;
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const p0 = currentP;
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currentP = p3;
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// check if points are on the curve
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// cubic bezier curves require four parameters
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// the first parameter is the last stored position (p0)
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const retVal = pointInBezierEquation(
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p0,
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p1,
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p2,
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p3,
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[x, y],
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lineThreshold,
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);
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// set end point of bezier curve as the new starting point for
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// upcoming operations as each operation is based on the last drawn
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// position of the previous operation
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return retVal;
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} else if (op === "lineTo") {
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// TODO: Implement this
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} else if (op === "qcurveTo") {
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// TODO: Implement this
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}
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return false;
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});
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};
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