excalidraw/src/data/restore.ts
2020-05-12 21:10:11 +02:00

97 lines
3.1 KiB
TypeScript

import { Point } from "../types";
import { ExcalidrawElement } from "../element/types";
import { AppState } from "../types";
import { DataState } from "./types";
import {
isInvisiblySmallElement,
normalizeDimensions,
isTextElement,
} from "../element";
import { calculateScrollCenter } from "../scene";
import { randomId } from "../random";
import { DEFAULT_TEXT_ALIGN } from "../appState";
export function restore(
// we're making the elements mutable for this API because we want to
// efficiently remove/tweak properties on them (to migrate old scenes)
savedElements: readonly Mutable<ExcalidrawElement>[],
savedState: AppState | null,
opts?: { scrollToContent: boolean },
): DataState {
const elements = savedElements
.filter((el) => {
// filtering out selection, which is legacy, no longer kept in elements,
// and causing issues if retained
return el.type !== "selection" && !isInvisiblySmallElement(el);
})
.map((element) => {
let points: Point[] = [];
if (element.type === "arrow") {
if (Array.isArray(element.points)) {
// if point array is empty, add one point to the arrow
// this is used as fail safe to convert incoming data to a valid
// arrow. In the new arrow, width and height are not being usde
points = element.points.length > 0 ? element.points : [[0, 0]];
} else {
// convert old arrow type to a new one
// old arrow spec used width and height
// to determine the endpoints
points = [
[0, 0],
[element.width, element.height],
];
}
element.points = points;
} else if (element.type === "line" || element.type === "draw") {
// old spec, pre-arrows
// old spec, post-arrows
if (!Array.isArray(element.points) || element.points.length === 0) {
points = [
[0, 0],
[element.width, element.height],
];
} else {
points = element.points;
}
element.points = points;
} else {
if (isTextElement(element)) {
if (!element.textAlign) {
element.textAlign = DEFAULT_TEXT_ALIGN;
}
}
normalizeDimensions(element);
// old spec, where non-linear elements used to have empty points arrays
if ("points" in element) {
delete element.points;
}
}
return {
...element,
// all elements must have version > 0 so getDrawingVersion() will pick up newly added elements
version: element.version || 1,
id: element.id || randomId(),
fillStyle: element.fillStyle || "hachure",
strokeWidth: element.strokeWidth || 1,
roughness: element.roughness ?? 1,
opacity:
element.opacity === null || element.opacity === undefined
? 100
: element.opacity,
angle: element.angle ?? 0,
};
});
if (opts?.scrollToContent && savedState) {
savedState = { ...savedState, ...calculateScrollCenter(elements) };
}
return {
elements: elements,
appState: savedState,
};
}