excalidraw/src/actions/manager.tsx
Arun c3ecbcb3ab
feat: Allow host app to update title of drawing (#3273)
* Allow updating name on updateScene

* Revert "Allow updating name on updateScene"

This reverts commit 4e07a608d38a585e0f3c04e26b9f5e0e404824b1.

* Make requested changes

* Make requested changes

* Remove customName from state

* Remove redundant if statement

* Add tests, update changelog and minor fixes

* remove eempty lines

* minor fixes

* no border and on hover no background change

* Give preference to name prop when initialData.appState.name is present and update specs

* minor fix

* Fix name input style in dark mode

Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2021-03-20 16:08:03 +05:30

133 lines
3.4 KiB
TypeScript

import React from "react";
import {
Action,
ActionsManagerInterface,
UpdaterFn,
ActionName,
ActionResult,
} from "./types";
import { ExcalidrawElement } from "../element/types";
import { AppState, ExcalidrawProps } from "../types";
import { MODES } from "../constants";
// This is the <App> component, but for now we don't care about anything but its
// `canvas` state.
type App = { canvas: HTMLCanvasElement | null; props: ExcalidrawProps };
export class ActionManager implements ActionsManagerInterface {
actions = {} as ActionsManagerInterface["actions"];
updater: (actionResult: ActionResult | Promise<ActionResult>) => void;
getAppState: () => Readonly<AppState>;
getElementsIncludingDeleted: () => readonly ExcalidrawElement[];
app: App;
constructor(
updater: UpdaterFn,
getAppState: () => AppState,
getElementsIncludingDeleted: () => readonly ExcalidrawElement[],
app: App,
) {
this.updater = (actionResult) => {
if (actionResult && "then" in actionResult) {
actionResult.then((actionResult) => {
return updater(actionResult);
});
} else {
return updater(actionResult);
}
};
this.getAppState = getAppState;
this.getElementsIncludingDeleted = getElementsIncludingDeleted;
this.app = app;
}
registerAction(action: Action) {
this.actions[action.name] = action;
}
registerAll(actions: readonly Action[]) {
actions.forEach((action) => this.registerAction(action));
}
handleKeyDown(event: KeyboardEvent) {
const data = Object.values(this.actions)
.sort((a, b) => (b.keyPriority || 0) - (a.keyPriority || 0))
.filter(
(action) =>
action.keyTest &&
action.keyTest(
event,
this.getAppState(),
this.getElementsIncludingDeleted(),
),
);
if (data.length === 0) {
return false;
}
const { viewModeEnabled } = this.getAppState();
if (viewModeEnabled) {
if (!Object.values(MODES).includes(data[0].name)) {
return false;
}
}
event.preventDefault();
this.updater(
data[0].perform(
this.getElementsIncludingDeleted(),
this.getAppState(),
null,
this.app,
),
);
return true;
}
executeAction(action: Action) {
this.updater(
action.perform(
this.getElementsIncludingDeleted(),
this.getAppState(),
null,
this.app,
),
);
}
// Id is an attribute that we can use to pass in data like keys.
// This is needed for dynamically generated action components
// like the user list. We can use this key to extract more
// data from app state. This is an alternative to generic prop hell!
renderAction = (name: ActionName, id?: string) => {
if (this.actions[name] && "PanelComponent" in this.actions[name]) {
const action = this.actions[name];
const PanelComponent = action.PanelComponent!;
const updateData = (formState?: any) => {
this.updater(
action.perform(
this.getElementsIncludingDeleted(),
this.getAppState(),
formState,
this.app,
),
);
};
return (
<PanelComponent
elements={this.getElementsIncludingDeleted()}
appState={this.getAppState()}
updateData={updateData}
id={id}
appProps={this.app.props}
/>
);
}
return null;
};
}