excalidraw/src/actions/actionFlip.ts

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import { register } from "./register";
import { getSelectedElements } from "../scene";
import { getElementMap, getNonDeletedElements } from "../element";
import { mutateElement } from "../element/mutateElement";
import { ExcalidrawElement, NonDeleted } from "../element/types";
import { normalizeAngle, resizeSingleElement } from "../element/resizeElements";
import { AppState } from "../types";
import { getTransformHandles } from "../element/transformHandles";
import { isFreeDrawElement, isLinearElement } from "../element/typeChecks";
import { updateBoundElements } from "../element/binding";
import { LinearElementEditor } from "../element/linearElementEditor";
const enableActionFlipHorizontal = (
elements: readonly ExcalidrawElement[],
appState: AppState,
) => {
const eligibleElements = getSelectedElements(
getNonDeletedElements(elements),
appState,
);
return eligibleElements.length === 1 && eligibleElements[0].type !== "text";
};
const enableActionFlipVertical = (
elements: readonly ExcalidrawElement[],
appState: AppState,
) => {
const eligibleElements = getSelectedElements(
getNonDeletedElements(elements),
appState,
);
return eligibleElements.length === 1;
};
export const actionFlipHorizontal = register({
name: "flipHorizontal",
perform: (elements, appState) => {
return {
elements: flipSelectedElements(elements, appState, "horizontal"),
appState,
commitToHistory: true,
};
},
keyTest: (event) => event.shiftKey && event.code === "KeyH",
contextItemLabel: "labels.flipHorizontal",
contextItemPredicate: (elements, appState) =>
enableActionFlipHorizontal(elements, appState),
});
export const actionFlipVertical = register({
name: "flipVertical",
perform: (elements, appState) => {
return {
elements: flipSelectedElements(elements, appState, "vertical"),
appState,
commitToHistory: true,
};
},
keyTest: (event) => event.shiftKey && event.code === "KeyV",
contextItemLabel: "labels.flipVertical",
contextItemPredicate: (elements, appState) =>
enableActionFlipVertical(elements, appState),
});
const flipSelectedElements = (
elements: readonly ExcalidrawElement[],
appState: Readonly<AppState>,
flipDirection: "horizontal" | "vertical",
) => {
const selectedElements = getSelectedElements(
getNonDeletedElements(elements),
appState,
);
// remove once we allow for groups of elements to be flipped
if (selectedElements.length > 1) {
return elements;
}
const updatedElements = flipElements(
selectedElements,
appState,
flipDirection,
);
const updatedElementsMap = getElementMap(updatedElements);
return elements.map((element) => updatedElementsMap[element.id] || element);
};
const flipElements = (
elements: NonDeleted<ExcalidrawElement>[],
appState: AppState,
flipDirection: "horizontal" | "vertical",
): ExcalidrawElement[] => {
for (let i = 0; i < elements.length; i++) {
flipElement(elements[i], appState);
// If vertical flip, rotate an extra 180
if (flipDirection === "vertical") {
rotateElement(elements[i], Math.PI);
}
}
return elements;
};
const flipElement = (
element: NonDeleted<ExcalidrawElement>,
appState: AppState,
) => {
const originalX = element.x;
const originalY = element.y;
const width = element.width;
const height = element.height;
const originalAngle = normalizeAngle(element.angle);
let finalOffsetX = 0;
if (isLinearElement(element) || isFreeDrawElement(element)) {
finalOffsetX =
element.points.reduce((max, point) => Math.max(max, point[0]), 0) * 2 -
element.width;
}
// Rotate back to zero, if necessary
mutateElement(element, {
angle: normalizeAngle(0),
});
// Flip unrotated by pulling TransformHandle to opposite side
const transformHandles = getTransformHandles(element, appState.zoom);
let usingNWHandle = true;
let newNCoordsX = 0;
let nHandle = transformHandles.nw;
if (!nHandle) {
// Use ne handle instead
usingNWHandle = false;
nHandle = transformHandles.ne;
if (!nHandle) {
mutateElement(element, {
angle: originalAngle,
});
return;
}
}
if (isLinearElement(element)) {
for (let i = 1; i < element.points.length; i++) {
LinearElementEditor.movePoint(element, i, [
-element.points[i][0],
element.points[i][1],
]);
}
LinearElementEditor.normalizePoints(element);
} else {
// calculate new x-coord for transformation
newNCoordsX = usingNWHandle ? element.x + 2 * width : element.x - 2 * width;
resizeSingleElement(
element,
true,
element,
usingNWHandle ? "nw" : "ne",
false,
newNCoordsX,
nHandle[1],
);
// fix the size to account for handle sizes
mutateElement(element, {
width,
height,
});
}
// Rotate by (360 degrees - original angle)
let angle = normalizeAngle(2 * Math.PI - originalAngle);
if (angle < 0) {
// check, probably unnecessary
angle = normalizeAngle(angle + 2 * Math.PI);
}
mutateElement(element, {
angle,
});
// Move back to original spot to appear "flipped in place"
mutateElement(element, {
x: originalX + finalOffsetX,
y: originalY,
});
updateBoundElements(element);
};
const rotateElement = (element: ExcalidrawElement, rotationAngle: number) => {
const originalX = element.x;
const originalY = element.y;
let angle = normalizeAngle(element.angle + rotationAngle);
if (angle < 0) {
// check, probably unnecessary
angle = normalizeAngle(2 * Math.PI + angle);
}
mutateElement(element, {
angle,
});
// Move back to original spot
mutateElement(element, {
x: originalX,
y: originalY,
});
};