excalidraw/src/element/linearElementEditor.ts

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import {
NonDeleted,
ExcalidrawLinearElement,
ExcalidrawElement,
} from "./types";
import { distance2d, rotate, isPathALoop, getGridPoint } from "../math";
import { getElementAbsoluteCoords } from ".";
import { getElementPointsCoords } from "./bounds";
import { Point, AppState } from "../types";
import { mutateElement } from "./mutateElement";
import { SceneHistory } from "../history";
import Scene from "../scene/Scene";
export class LinearElementEditor {
public elementId: ExcalidrawElement["id"] & {
_brand: "excalidrawLinearElementId";
};
public activePointIndex: number | null;
/** whether you're dragging a point */
public isDragging: boolean;
public lastUncommittedPoint: Point | null;
public pointerOffset: { x: number; y: number };
constructor(element: NonDeleted<ExcalidrawLinearElement>, scene: Scene) {
this.elementId = element.id as string & {
_brand: "excalidrawLinearElementId";
};
Scene.mapElementToScene(this.elementId, scene);
LinearElementEditor.normalizePoints(element);
this.activePointIndex = null;
this.lastUncommittedPoint = null;
this.isDragging = false;
this.pointerOffset = { x: 0, y: 0 };
}
// ---------------------------------------------------------------------------
// static methods
// ---------------------------------------------------------------------------
static POINT_HANDLE_SIZE = 20;
/**
* @param id the `elementId` from the instance of this class (so that we can
* statically guarantee this method returns an ExcalidrawLinearElement)
*/
static getElement(id: InstanceType<typeof LinearElementEditor>["elementId"]) {
const element = Scene.getScene(id)?.getNonDeletedElement(id);
if (element) {
return element as NonDeleted<ExcalidrawLinearElement>;
}
return null;
}
/** @returns whether point was dragged */
static handlePointDragging(
appState: AppState,
setState: React.Component<any, AppState>["setState"],
scenePointerX: number,
scenePointerY: number,
): boolean {
if (!appState.editingLinearElement) {
return false;
}
const { editingLinearElement } = appState;
const { activePointIndex, elementId, isDragging } = editingLinearElement;
const element = LinearElementEditor.getElement(elementId);
if (!element) {
return false;
}
if (activePointIndex != null && activePointIndex > -1) {
if (isDragging === false) {
setState({
editingLinearElement: {
...editingLinearElement,
isDragging: true,
},
});
}
const newPoint = LinearElementEditor.createPointAt(
element,
scenePointerX - editingLinearElement.pointerOffset.x,
scenePointerY - editingLinearElement.pointerOffset.y,
appState.gridSize,
);
LinearElementEditor.movePoint(element, activePointIndex, newPoint);
return true;
}
return false;
}
static handlePointerUp(
editingLinearElement: LinearElementEditor,
): LinearElementEditor {
const { elementId, activePointIndex, isDragging } = editingLinearElement;
const element = LinearElementEditor.getElement(elementId);
if (!element) {
return editingLinearElement;
}
if (
isDragging &&
(activePointIndex === 0 ||
activePointIndex === element.points.length - 1) &&
isPathALoop(element.points)
) {
LinearElementEditor.movePoint(
element,
activePointIndex,
activePointIndex === 0
? element.points[element.points.length - 1]
: element.points[0],
);
}
return {
...editingLinearElement,
isDragging: false,
pointerOffset: { x: 0, y: 0 },
};
}
static handlePointerDown(
event: React.PointerEvent<HTMLCanvasElement>,
appState: AppState,
setState: React.Component<any, AppState>["setState"],
history: SceneHistory,
scenePointerX: number,
scenePointerY: number,
): {
didAddPoint: boolean;
hitElement: ExcalidrawElement | null;
} {
const ret: ReturnType<typeof LinearElementEditor["handlePointerDown"]> = {
didAddPoint: false,
hitElement: null,
};
if (!appState.editingLinearElement) {
return ret;
}
const { elementId } = appState.editingLinearElement;
const element = LinearElementEditor.getElement(elementId);
if (!element) {
return ret;
}
if (event.altKey) {
if (!appState.editingLinearElement.lastUncommittedPoint) {
mutateElement(element, {
points: [
...element.points,
LinearElementEditor.createPointAt(
element,
scenePointerX,
scenePointerY,
appState.gridSize,
),
],
});
}
2020-06-06 00:11:24 +09:00
history.resumeRecording();
setState({
editingLinearElement: {
...appState.editingLinearElement,
activePointIndex: element.points.length - 1,
lastUncommittedPoint: null,
},
});
ret.didAddPoint = true;
return ret;
}
const clickedPointIndex = LinearElementEditor.getPointIndexUnderCursor(
element,
appState.zoom,
scenePointerX,
scenePointerY,
);
// if we clicked on a point, set the element as hitElement otherwise
// it would get deselected if the point is outside the hitbox area
if (clickedPointIndex > -1) {
ret.hitElement = element;
}
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const targetPoint =
clickedPointIndex > -1 &&
rotate(
element.x + element.points[clickedPointIndex][0],
element.y + element.points[clickedPointIndex][1],
cx,
cy,
element.angle,
);
setState({
editingLinearElement: {
...appState.editingLinearElement,
activePointIndex: clickedPointIndex > -1 ? clickedPointIndex : null,
pointerOffset: targetPoint
? {
x: scenePointerX - targetPoint[0],
y: scenePointerY - targetPoint[1],
}
: { x: 0, y: 0 },
},
});
return ret;
}
static handlePointerMove(
event: React.PointerEvent<HTMLCanvasElement>,
scenePointerX: number,
scenePointerY: number,
editingLinearElement: LinearElementEditor,
gridSize: number | null,
): LinearElementEditor {
const { elementId, lastUncommittedPoint } = editingLinearElement;
const element = LinearElementEditor.getElement(elementId);
if (!element) {
return editingLinearElement;
}
const { points } = element;
const lastPoint = points[points.length - 1];
if (!event.altKey) {
if (lastPoint === lastUncommittedPoint) {
LinearElementEditor.movePoint(element, points.length - 1, "delete");
}
return editingLinearElement;
}
const newPoint = LinearElementEditor.createPointAt(
element,
scenePointerX - editingLinearElement.pointerOffset.x,
scenePointerY - editingLinearElement.pointerOffset.y,
gridSize,
);
if (lastPoint === lastUncommittedPoint) {
LinearElementEditor.movePoint(
element,
element.points.length - 1,
newPoint,
);
} else {
LinearElementEditor.movePoint(element, "new", newPoint);
}
return {
...editingLinearElement,
lastUncommittedPoint: element.points[element.points.length - 1],
};
}
static getPointsGlobalCoordinates(
element: NonDeleted<ExcalidrawLinearElement>,
) {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
return element.points.map((point) => {
let { x, y } = element;
[x, y] = rotate(x + point[0], y + point[1], cx, cy, element.angle);
return [x, y];
});
}
static getPointIndexUnderCursor(
element: NonDeleted<ExcalidrawLinearElement>,
zoom: AppState["zoom"],
x: number,
y: number,
) {
const pointHandles = this.getPointsGlobalCoordinates(element);
let idx = pointHandles.length;
// loop from right to left because points on the right are rendered over
// points on the left, thus should take precedence when clicking, if they
// overlap
while (--idx > -1) {
const point = pointHandles[idx];
if (
distance2d(x, y, point[0], point[1]) * zoom <
// +1px to account for outline stroke
this.POINT_HANDLE_SIZE / 2 + 1
) {
return idx;
}
}
return -1;
}
static createPointAt(
element: NonDeleted<ExcalidrawLinearElement>,
scenePointerX: number,
scenePointerY: number,
gridSize: number | null,
): Point {
const pointerOnGrid = getGridPoint(scenePointerX, scenePointerY, gridSize);
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const [rotatedX, rotatedY] = rotate(
pointerOnGrid[0],
pointerOnGrid[1],
cx,
cy,
-element.angle,
);
return [rotatedX - element.x, rotatedY - element.y];
}
// element-mutating methods
// ---------------------------------------------------------------------------
/**
* Normalizes line points so that the start point is at [0,0]. This is
* expected in various parts of the codebase.
*/
static normalizePoints(element: NonDeleted<ExcalidrawLinearElement>) {
const { points } = element;
const offsetX = points[0][0];
const offsetY = points[0][1];
mutateElement(element, {
points: points.map((point, _idx) => {
return [point[0] - offsetX, point[1] - offsetY] as const;
}),
x: element.x + offsetX,
y: element.y + offsetY,
});
}
static movePoint(
element: NonDeleted<ExcalidrawLinearElement>,
pointIndex: number | "new",
targetPosition: Point | "delete",
) {
const { points } = element;
// in case we're moving start point, instead of modifying its position
// which would break the invariant of it being at [0,0], we move
// all the other points in the opposite direction by delta to
// offset it. We do the same with actual element.x/y position, so
// this hacks are completely transparent to the user.
let offsetX = 0;
let offsetY = 0;
let nextPoints: (readonly [number, number])[];
if (targetPosition === "delete") {
// remove point
if (pointIndex === "new") {
throw new Error("invalid args in movePoint");
}
nextPoints = points.slice();
nextPoints.splice(pointIndex, 1);
if (pointIndex === 0) {
// if deleting first point, make the next to be [0,0] and recalculate
// positions of the rest with respect to it
offsetX = nextPoints[0][0];
offsetY = nextPoints[0][1];
nextPoints = nextPoints.map((point, idx) => {
if (idx === 0) {
return [0, 0];
}
return [point[0] - offsetX, point[1] - offsetY];
});
}
} else if (pointIndex === "new") {
nextPoints = [...points, targetPosition];
} else {
const deltaX = targetPosition[0] - points[pointIndex][0];
const deltaY = targetPosition[1] - points[pointIndex][1];
nextPoints = points.map((point, idx) => {
if (idx === pointIndex) {
if (idx === 0) {
offsetX = deltaX;
offsetY = deltaY;
return point;
}
offsetX = 0;
offsetY = 0;
return [point[0] + deltaX, point[1] + deltaY] as const;
}
return offsetX || offsetY
? ([point[0] - offsetX, point[1] - offsetY] as const)
: point;
});
}
const nextCoords = getElementPointsCoords(element, nextPoints);
const prevCoords = getElementPointsCoords(element, points);
const nextCenterX = (nextCoords[0] + nextCoords[2]) / 2;
const nextCenterY = (nextCoords[1] + nextCoords[3]) / 2;
const prevCenterX = (prevCoords[0] + prevCoords[2]) / 2;
const prevCenterY = (prevCoords[1] + prevCoords[3]) / 2;
const dX = prevCenterX - nextCenterX;
const dY = prevCenterY - nextCenterY;
const rotated = rotate(offsetX, offsetY, dX, dY, element.angle);
mutateElement(element, {
points: nextPoints,
x: element.x + rotated[0],
y: element.y + rotated[1],
});
}
}