2020-03-07 10:20:38 -05:00
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import { ExcalidrawElement } from "../element/types";
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2020-07-10 02:20:23 -07:00
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import { AppState, LibraryItems } from "../types";
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2020-03-07 10:20:38 -05:00
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import { clearAppStateForLocalStorage } from "../appState";
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import { restore } from "./restore";
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const LOCAL_STORAGE_KEY = "excalidraw";
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const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
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2020-04-11 17:13:10 +01:00
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const LOCAL_STORAGE_KEY_COLLAB = "excalidraw-collab";
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2020-07-10 02:20:23 -07:00
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const LOCAL_STORAGE_KEY_LIBRARY = "excalidraw-library";
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let _LATEST_LIBRARY_ITEMS: LibraryItems | null = null;
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export const loadLibrary = (): Promise<LibraryItems> => {
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return new Promise(async (resolve) => {
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if (_LATEST_LIBRARY_ITEMS) {
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return resolve(JSON.parse(JSON.stringify(_LATEST_LIBRARY_ITEMS)));
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}
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try {
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const data = localStorage.getItem(LOCAL_STORAGE_KEY_LIBRARY);
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if (!data) {
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return resolve([]);
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}
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const items = (JSON.parse(data) as ExcalidrawElement[][]).map(
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(elements) => restore(elements, null).elements,
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) as Mutable<LibraryItems>;
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// clone to ensure we don't mutate the cached library elements in the app
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_LATEST_LIBRARY_ITEMS = JSON.parse(JSON.stringify(items));
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resolve(items);
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} catch (e) {
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console.error(e);
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resolve([]);
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}
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});
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};
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export const saveLibrary = (items: LibraryItems) => {
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const prevLibraryItems = _LATEST_LIBRARY_ITEMS;
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try {
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const serializedItems = JSON.stringify(items);
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// cache optimistically so that consumers have access to the latest
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// immediately
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_LATEST_LIBRARY_ITEMS = JSON.parse(serializedItems);
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localStorage.setItem(LOCAL_STORAGE_KEY_LIBRARY, serializedItems);
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} catch (e) {
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_LATEST_LIBRARY_ITEMS = prevLibraryItems;
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console.error(e);
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}
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};
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2020-04-11 17:13:10 +01:00
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2020-05-20 16:21:37 +03:00
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export const saveUsernameToLocalStorage = (username: string) => {
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2020-04-11 17:13:10 +01:00
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try {
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localStorage.setItem(
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2020-04-11 21:23:12 +01:00
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LOCAL_STORAGE_KEY_COLLAB,
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2020-04-11 17:13:10 +01:00
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JSON.stringify({ username }),
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);
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} catch (error) {
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// Unable to access window.localStorage
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console.error(error);
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}
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2020-05-20 16:21:37 +03:00
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};
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2020-04-11 17:13:10 +01:00
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2020-05-20 16:21:37 +03:00
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export const restoreUsernameFromLocalStorage = (): string | null => {
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2020-04-11 17:13:10 +01:00
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try {
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2020-04-11 21:23:12 +01:00
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const data = localStorage.getItem(LOCAL_STORAGE_KEY_COLLAB);
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2020-04-11 17:13:10 +01:00
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if (data) {
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return JSON.parse(data).username;
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}
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} catch (error) {
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// Unable to access localStorage
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console.error(error);
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}
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return null;
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2020-05-20 16:21:37 +03:00
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};
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2020-03-07 10:20:38 -05:00
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2020-05-20 16:21:37 +03:00
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export const saveToLocalStorage = (
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2020-03-07 10:20:38 -05:00
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elements: readonly ExcalidrawElement[],
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appState: AppState,
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2020-05-20 16:21:37 +03:00
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) => {
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2020-04-07 15:39:37 +05:30
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try {
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localStorage.setItem(
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LOCAL_STORAGE_KEY,
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JSON.stringify(elements.filter((element) => !element.isDeleted)),
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);
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localStorage.setItem(
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LOCAL_STORAGE_KEY_STATE,
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JSON.stringify(clearAppStateForLocalStorage(appState)),
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);
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} catch (error) {
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// Unable to access window.localStorage
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console.error(error);
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}
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2020-05-20 16:21:37 +03:00
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};
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2020-03-07 10:20:38 -05:00
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2020-05-20 16:21:37 +03:00
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export const restoreFromLocalStorage = () => {
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2020-04-07 15:39:37 +05:30
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let savedElements = null;
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let savedState = null;
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try {
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savedElements = localStorage.getItem(LOCAL_STORAGE_KEY);
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savedState = localStorage.getItem(LOCAL_STORAGE_KEY_STATE);
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} catch (error) {
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// Unable to access localStorage
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console.error(error);
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}
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2020-03-07 10:20:38 -05:00
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let elements = [];
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if (savedElements) {
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try {
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2020-03-08 10:20:55 -07:00
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elements = JSON.parse(savedElements);
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2020-03-07 10:20:38 -05:00
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} catch {
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// Do nothing because elements array is already empty
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}
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}
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let appState = null;
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if (savedState) {
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try {
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appState = JSON.parse(savedState) as AppState;
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basic Socket.io implementation of collaborative editing (#879)
* Enable collaborative syncing for elements
* Don't fall back to local storage if using a room, as that is confusing
* Use remote socket server
* Send updates to new users when they join
* ~
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* prettier
* Fix bug with remote pointers not changing on scroll
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Fix bug with remote pointers not changing on scroll
* remove UI for collaboration
* remove link
* clean up lingering unused UI
* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement
* fix package.json conflict
2020-03-09 08:48:25 -07:00
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// If we're retrieving from local storage, we should not be collaborating
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appState.isCollaborating = false;
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2020-03-12 12:19:56 +01:00
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appState.collaborators = new Map();
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2020-07-07 22:07:53 +05:30
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delete appState.width;
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delete appState.height;
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2020-03-07 10:20:38 -05:00
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} catch {
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// Do nothing because appState is already null
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}
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}
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return restore(elements, appState);
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2020-05-20 16:21:37 +03:00
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};
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