excalidraw/src/scene/types.ts

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TypeScript
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import { ExcalidrawTextElement } from "../element/types";
import { FlooredNumber } from "../types";
export type SceneState = {
scrollX: FlooredNumber;
scrollY: FlooredNumber;
// null indicates transparent bg
viewBackgroundColor: string | null;
zoom: number;
shouldCacheIgnoreZoom: boolean;
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
remotePointerViewportCoords: { [id: string]: { x: number; y: number } };
remotePointerButton?: { [id: string]: string | undefined };
remoteSelectedElementIds: { [elementId: string]: string[] };
remotePointerUsernames: { [id: string]: string };
};
export type SceneScroll = {
scrollX: FlooredNumber;
scrollY: FlooredNumber;
};
export interface Scene {
elements: ExcalidrawTextElement[];
}
export type ExportType =
| "png"
| "clipboard"
| "clipboard-svg"
| "backend"
| "svg";
export type ScrollBars = {
horizontal: {
x: number;
y: number;
width: number;
height: number;
} | null;
vertical: {
x: number;
y: number;
width: number;
height: number;
} | null;
};