Extract element functions into modules (#207)
This commit is contained in:
parent
e3eef04e00
commit
01805f734d
1
.gitignore
vendored
1
.gitignore
vendored
@ -17,3 +17,4 @@ yarn.lock
|
||||
# Editors
|
||||
.vscode/
|
||||
|
||||
.DS_Store
|
52
src/element/bounds.ts
Normal file
52
src/element/bounds.ts
Normal file
@ -0,0 +1,52 @@
|
||||
import { ExcalidrawElement } from "./types";
|
||||
import { rotate } from "../math";
|
||||
|
||||
// If the element is created from right to left, the width is going to be negative
|
||||
// This set of functions retrieves the absolute position of the 4 points.
|
||||
// We can't just always normalize it since we need to remember the fact that an arrow
|
||||
// is pointing left or right.
|
||||
export function getElementAbsoluteX1(element: ExcalidrawElement) {
|
||||
return element.width >= 0 ? element.x : element.x + element.width;
|
||||
}
|
||||
export function getElementAbsoluteX2(element: ExcalidrawElement) {
|
||||
return element.width >= 0 ? element.x + element.width : element.x;
|
||||
}
|
||||
export function getElementAbsoluteY1(element: ExcalidrawElement) {
|
||||
return element.height >= 0 ? element.y : element.y + element.height;
|
||||
}
|
||||
export function getElementAbsoluteY2(element: ExcalidrawElement) {
|
||||
return element.height >= 0 ? element.y + element.height : element.y;
|
||||
}
|
||||
|
||||
export function getDiamondPoints(element: ExcalidrawElement) {
|
||||
const topX = Math.floor(element.width / 2) + 1;
|
||||
const topY = 0;
|
||||
const rightX = element.width;
|
||||
const rightY = Math.floor(element.height / 2) + 1;
|
||||
const bottomX = topX;
|
||||
const bottomY = element.height;
|
||||
const leftX = topY;
|
||||
const leftY = rightY;
|
||||
|
||||
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
|
||||
}
|
||||
|
||||
export function getArrowPoints(element: ExcalidrawElement) {
|
||||
const x1 = 0;
|
||||
const y1 = 0;
|
||||
const x2 = element.width;
|
||||
const y2 = element.height;
|
||||
|
||||
const size = 30; // pixels
|
||||
const distance = Math.hypot(x2 - x1, y2 - y1);
|
||||
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
||||
const minSize = Math.min(size, distance / 2);
|
||||
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
||||
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
||||
|
||||
const angle = 20; // degrees
|
||||
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
||||
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
||||
|
||||
return [x1, y1, x2, y2, x3, y3, x4, y4];
|
||||
}
|
124
src/element/collision.ts
Normal file
124
src/element/collision.ts
Normal file
@ -0,0 +1,124 @@
|
||||
import { distanceBetweenPointAndSegment } from "../math";
|
||||
|
||||
import { ExcalidrawElement } from "./types";
|
||||
import {
|
||||
getElementAbsoluteX1,
|
||||
getElementAbsoluteX2,
|
||||
getElementAbsoluteY1,
|
||||
getElementAbsoluteY2,
|
||||
getArrowPoints,
|
||||
getDiamondPoints
|
||||
} from "./bounds";
|
||||
|
||||
export function hitTest(
|
||||
element: ExcalidrawElement,
|
||||
x: number,
|
||||
y: number
|
||||
): boolean {
|
||||
// For shapes that are composed of lines, we only enable point-selection when the distance
|
||||
// of the click is less than x pixels of any of the lines that the shape is composed of
|
||||
const lineThreshold = 10;
|
||||
|
||||
if (element.type === "ellipse") {
|
||||
// https://stackoverflow.com/a/46007540/232122
|
||||
const px = Math.abs(x - element.x - element.width / 2);
|
||||
const py = Math.abs(y - element.y - element.height / 2);
|
||||
|
||||
let tx = 0.707;
|
||||
let ty = 0.707;
|
||||
|
||||
const a = element.width / 2;
|
||||
const b = element.height / 2;
|
||||
|
||||
[0, 1, 2, 3].forEach(x => {
|
||||
const xx = a * tx;
|
||||
const yy = b * ty;
|
||||
|
||||
const ex = ((a * a - b * b) * tx ** 3) / a;
|
||||
const ey = ((b * b - a * a) * ty ** 3) / b;
|
||||
|
||||
const rx = xx - ex;
|
||||
const ry = yy - ey;
|
||||
|
||||
const qx = px - ex;
|
||||
const qy = py - ey;
|
||||
|
||||
const r = Math.hypot(ry, rx);
|
||||
const q = Math.hypot(qy, qx);
|
||||
|
||||
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
|
||||
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
|
||||
const t = Math.hypot(ty, tx);
|
||||
tx /= t;
|
||||
ty /= t;
|
||||
});
|
||||
|
||||
return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
|
||||
} else if (element.type === "rectangle") {
|
||||
const x1 = getElementAbsoluteX1(element);
|
||||
const x2 = getElementAbsoluteX2(element);
|
||||
const y1 = getElementAbsoluteY1(element);
|
||||
const y2 = getElementAbsoluteY2(element);
|
||||
|
||||
// (x1, y1) --A-- (x2, y1)
|
||||
// |D |B
|
||||
// (x1, y2) --C-- (x2, y2)
|
||||
return (
|
||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
|
||||
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
|
||||
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
|
||||
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
|
||||
);
|
||||
} else if (element.type === "diamond") {
|
||||
x -= element.x;
|
||||
y -= element.y;
|
||||
|
||||
const [
|
||||
topX,
|
||||
topY,
|
||||
rightX,
|
||||
rightY,
|
||||
bottomX,
|
||||
bottomY,
|
||||
leftX,
|
||||
leftY
|
||||
] = getDiamondPoints(element);
|
||||
|
||||
return (
|
||||
distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
|
||||
lineThreshold ||
|
||||
distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
|
||||
lineThreshold ||
|
||||
distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
|
||||
lineThreshold ||
|
||||
distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
|
||||
lineThreshold
|
||||
);
|
||||
} else if (element.type === "arrow") {
|
||||
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||
// The computation is done at the origin, we need to add a translation
|
||||
x -= element.x;
|
||||
y -= element.y;
|
||||
|
||||
return (
|
||||
// \
|
||||
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
|
||||
// -----
|
||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
|
||||
// /
|
||||
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
|
||||
);
|
||||
} else if (element.type === "text") {
|
||||
const x1 = getElementAbsoluteX1(element);
|
||||
const x2 = getElementAbsoluteX2(element);
|
||||
const y1 = getElementAbsoluteY1(element);
|
||||
const y2 = getElementAbsoluteY2(element);
|
||||
|
||||
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
||||
} else if (element.type === "selection") {
|
||||
console.warn("This should not happen, we need to investigate why it does.");
|
||||
return false;
|
||||
} else {
|
||||
throw new Error("Unimplemented type " + element.type);
|
||||
}
|
||||
}
|
145
src/element/generateDraw.ts
Normal file
145
src/element/generateDraw.ts
Normal file
@ -0,0 +1,145 @@
|
||||
import rough from "roughjs/bin/wrappers/rough";
|
||||
|
||||
import { withCustomMathRandom } from "../random";
|
||||
|
||||
import { ExcalidrawElement } from "./types";
|
||||
import { isTextElement } from "./typeChecks";
|
||||
import { getDiamondPoints, getArrowPoints } from "./bounds";
|
||||
|
||||
// Casting second argument (DrawingSurface) to any,
|
||||
// because it is requred by TS definitions and not required at runtime
|
||||
const generator = rough.generator(null, null as any);
|
||||
|
||||
export function generateDraw(element: ExcalidrawElement) {
|
||||
if (element.type === "selection") {
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
const fillStyle = context.fillStyle;
|
||||
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
||||
context.fillRect(
|
||||
element.x + scrollX,
|
||||
element.y + scrollY,
|
||||
element.width,
|
||||
element.height
|
||||
);
|
||||
context.fillStyle = fillStyle;
|
||||
};
|
||||
} else if (element.type === "rectangle") {
|
||||
const shape = withCustomMathRandom(element.seed, () => {
|
||||
return generator.rectangle(0, 0, element.width, element.height, {
|
||||
stroke: element.strokeColor,
|
||||
fill: element.backgroundColor,
|
||||
fillStyle: element.fillStyle,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
});
|
||||
});
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else if (element.type === "diamond") {
|
||||
const shape = withCustomMathRandom(element.seed, () => {
|
||||
const [
|
||||
topX,
|
||||
topY,
|
||||
rightX,
|
||||
rightY,
|
||||
bottomX,
|
||||
bottomY,
|
||||
leftX,
|
||||
leftY
|
||||
] = getDiamondPoints(element);
|
||||
return generator.polygon(
|
||||
[
|
||||
[topX, topY],
|
||||
[rightX, rightY],
|
||||
[bottomX, bottomY],
|
||||
[leftX, leftY]
|
||||
],
|
||||
{
|
||||
stroke: element.strokeColor,
|
||||
fill: element.backgroundColor,
|
||||
fillStyle: element.fillStyle,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
}
|
||||
);
|
||||
});
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else if (element.type === "ellipse") {
|
||||
const shape = withCustomMathRandom(element.seed, () =>
|
||||
generator.ellipse(
|
||||
element.width / 2,
|
||||
element.height / 2,
|
||||
element.width,
|
||||
element.height,
|
||||
{
|
||||
stroke: element.strokeColor,
|
||||
fill: element.backgroundColor,
|
||||
fillStyle: element.fillStyle,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
}
|
||||
)
|
||||
);
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else if (element.type === "arrow") {
|
||||
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||
const options = {
|
||||
stroke: element.strokeColor,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
};
|
||||
|
||||
const shapes = withCustomMathRandom(element.seed, () => [
|
||||
// \
|
||||
generator.line(x3, y3, x2, y2, options),
|
||||
// -----
|
||||
generator.line(x1, y1, x2, y2, options),
|
||||
// /
|
||||
generator.line(x4, y4, x2, y2, options)
|
||||
]);
|
||||
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
shapes.forEach(shape => rc.draw(shape));
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
return;
|
||||
} else if (isTextElement(element)) {
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
const font = context.font;
|
||||
context.font = element.font;
|
||||
const fillStyle = context.fillStyle;
|
||||
context.fillStyle = element.strokeColor;
|
||||
context.fillText(
|
||||
element.text,
|
||||
element.x + scrollX,
|
||||
element.y + element.actualBoundingBoxAscent + scrollY
|
||||
);
|
||||
context.fillStyle = fillStyle;
|
||||
context.font = font;
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else {
|
||||
throw new Error("Unimplemented type " + element.type);
|
||||
}
|
||||
}
|
85
src/element/handlerRectangles.ts
Normal file
85
src/element/handlerRectangles.ts
Normal file
@ -0,0 +1,85 @@
|
||||
import { SceneState } from "../scene/types";
|
||||
import { ExcalidrawElement } from "./types";
|
||||
|
||||
export function handlerRectangles(
|
||||
element: ExcalidrawElement,
|
||||
sceneState: SceneState
|
||||
) {
|
||||
const elementX1 = element.x;
|
||||
const elementX2 = element.x + element.width;
|
||||
const elementY1 = element.y;
|
||||
const elementY2 = element.y + element.height;
|
||||
|
||||
const margin = 4;
|
||||
const minimumSize = 40;
|
||||
const handlers: { [handler: string]: number[] } = {};
|
||||
|
||||
const marginX = element.width < 0 ? 8 : -8;
|
||||
const marginY = element.height < 0 ? 8 : -8;
|
||||
|
||||
if (Math.abs(elementX2 - elementX1) > minimumSize) {
|
||||
handlers["n"] = [
|
||||
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
|
||||
elementY1 - margin + sceneState.scrollY + marginY,
|
||||
8,
|
||||
8
|
||||
];
|
||||
|
||||
handlers["s"] = [
|
||||
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
|
||||
elementY2 - margin + sceneState.scrollY - marginY,
|
||||
8,
|
||||
8
|
||||
];
|
||||
}
|
||||
|
||||
if (Math.abs(elementY2 - elementY1) > minimumSize) {
|
||||
handlers["w"] = [
|
||||
elementX1 - margin + sceneState.scrollX + marginX,
|
||||
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
|
||||
8,
|
||||
8
|
||||
];
|
||||
|
||||
handlers["e"] = [
|
||||
elementX2 - margin + sceneState.scrollX - marginX,
|
||||
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
|
||||
8,
|
||||
8
|
||||
];
|
||||
}
|
||||
|
||||
handlers["nw"] = [
|
||||
elementX1 - margin + sceneState.scrollX + marginX,
|
||||
elementY1 - margin + sceneState.scrollY + marginY,
|
||||
8,
|
||||
8
|
||||
]; // nw
|
||||
handlers["ne"] = [
|
||||
elementX2 - margin + sceneState.scrollX - marginX,
|
||||
elementY1 - margin + sceneState.scrollY + marginY,
|
||||
8,
|
||||
8
|
||||
]; // ne
|
||||
handlers["sw"] = [
|
||||
elementX1 - margin + sceneState.scrollX + marginX,
|
||||
elementY2 - margin + sceneState.scrollY - marginY,
|
||||
8,
|
||||
8
|
||||
]; // sw
|
||||
handlers["se"] = [
|
||||
elementX2 - margin + sceneState.scrollX - marginX,
|
||||
elementY2 - margin + sceneState.scrollY - marginY,
|
||||
8,
|
||||
8
|
||||
]; // se
|
||||
|
||||
if (element.type === "arrow") {
|
||||
return {
|
||||
nw: handlers.nw,
|
||||
se: handlers.se
|
||||
};
|
||||
}
|
||||
|
||||
return handlers;
|
||||
}
|
15
src/element/index.ts
Normal file
15
src/element/index.ts
Normal file
@ -0,0 +1,15 @@
|
||||
export { newElement } from "./newElement";
|
||||
export {
|
||||
getElementAbsoluteX1,
|
||||
getElementAbsoluteX2,
|
||||
getElementAbsoluteY1,
|
||||
getElementAbsoluteY2,
|
||||
getDiamondPoints,
|
||||
getArrowPoints
|
||||
} from "./bounds";
|
||||
|
||||
export { handlerRectangles } from "./handlerRectangles";
|
||||
export { hitTest } from "./collision";
|
||||
export { resizeTest } from "./resizeTest";
|
||||
export { generateDraw } from "./generateDraw";
|
||||
export { isTextElement } from "./typeChecks";
|
40
src/element/newElement.ts
Normal file
40
src/element/newElement.ts
Normal file
@ -0,0 +1,40 @@
|
||||
import { RoughCanvas } from "roughjs/bin/canvas";
|
||||
|
||||
import { SceneState } from "../scene/types";
|
||||
import { randomSeed } from "../random";
|
||||
|
||||
export function newElement(
|
||||
type: string,
|
||||
x: number,
|
||||
y: number,
|
||||
strokeColor: string,
|
||||
backgroundColor: string,
|
||||
fillStyle: string,
|
||||
strokeWidth: number,
|
||||
roughness: number,
|
||||
opacity: number,
|
||||
width = 0,
|
||||
height = 0
|
||||
) {
|
||||
const element = {
|
||||
type: type,
|
||||
x: x,
|
||||
y: y,
|
||||
width: width,
|
||||
height: height,
|
||||
isSelected: false,
|
||||
strokeColor: strokeColor,
|
||||
backgroundColor: backgroundColor,
|
||||
fillStyle: fillStyle,
|
||||
strokeWidth: strokeWidth,
|
||||
roughness: roughness,
|
||||
opacity: opacity,
|
||||
seed: randomSeed(),
|
||||
draw(
|
||||
rc: RoughCanvas,
|
||||
context: CanvasRenderingContext2D,
|
||||
sceneState: SceneState
|
||||
) {}
|
||||
};
|
||||
return element;
|
||||
}
|
32
src/element/resizeTest.ts
Normal file
32
src/element/resizeTest.ts
Normal file
@ -0,0 +1,32 @@
|
||||
import { ExcalidrawElement } from "./types";
|
||||
import { SceneState } from "../scene/types";
|
||||
|
||||
import { handlerRectangles } from "./handlerRectangles";
|
||||
|
||||
export function resizeTest(
|
||||
element: ExcalidrawElement,
|
||||
x: number,
|
||||
y: number,
|
||||
sceneState: SceneState
|
||||
): string | false {
|
||||
if (element.type === "text") return false;
|
||||
|
||||
const handlers = handlerRectangles(element, sceneState);
|
||||
|
||||
const filter = Object.keys(handlers).filter(key => {
|
||||
const handler = handlers[key];
|
||||
|
||||
return (
|
||||
x + sceneState.scrollX >= handler[0] &&
|
||||
x + sceneState.scrollX <= handler[0] + handler[2] &&
|
||||
y + sceneState.scrollY >= handler[1] &&
|
||||
y + sceneState.scrollY <= handler[1] + handler[3]
|
||||
);
|
||||
});
|
||||
|
||||
if (filter.length > 0) {
|
||||
return filter[0];
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
7
src/element/typeChecks.ts
Normal file
7
src/element/typeChecks.ts
Normal file
@ -0,0 +1,7 @@
|
||||
import { ExcalidrawElement, ExcalidrawTextElement } from "./types";
|
||||
|
||||
export function isTextElement(
|
||||
element: ExcalidrawElement
|
||||
): element is ExcalidrawTextElement {
|
||||
return element.type === "text";
|
||||
}
|
9
src/element/types.ts
Normal file
9
src/element/types.ts
Normal file
@ -0,0 +1,9 @@
|
||||
import { newElement } from "./newElement";
|
||||
|
||||
export type ExcalidrawElement = ReturnType<typeof newElement>;
|
||||
export type ExcalidrawTextElement = ExcalidrawElement & {
|
||||
type: "text";
|
||||
font: string;
|
||||
text: string;
|
||||
actualBoundingBoxAscent: number;
|
||||
};
|
489
src/index.tsx
489
src/index.tsx
@ -5,22 +5,27 @@ import { RoughCanvas } from "roughjs/bin/canvas";
|
||||
import { TwitterPicker } from "react-color";
|
||||
|
||||
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
|
||||
import { LCG, randomSeed, withCustomMathRandom } from "./random";
|
||||
import { distanceBetweenPointAndSegment } from "./math";
|
||||
import { randomSeed } from "./random";
|
||||
import { roundRect } from "./roundRect";
|
||||
import {
|
||||
newElement,
|
||||
resizeTest,
|
||||
generateDraw,
|
||||
getElementAbsoluteX1,
|
||||
getElementAbsoluteX2,
|
||||
getElementAbsoluteY1,
|
||||
getElementAbsoluteY2,
|
||||
handlerRectangles,
|
||||
hitTest,
|
||||
isTextElement
|
||||
} from "./element";
|
||||
import { SceneState } from "./scene/types";
|
||||
import { ExcalidrawElement, ExcalidrawTextElement } from "./element/types";
|
||||
|
||||
import EditableText from "./components/EditableText";
|
||||
|
||||
import "./styles.scss";
|
||||
|
||||
type ExcalidrawElement = ReturnType<typeof newElement>;
|
||||
type ExcalidrawTextElement = ExcalidrawElement & {
|
||||
type: "text";
|
||||
font: string;
|
||||
text: string;
|
||||
actualBoundingBoxAscent: number;
|
||||
};
|
||||
|
||||
const LOCAL_STORAGE_KEY = "excalidraw";
|
||||
const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
|
||||
|
||||
@ -58,186 +63,6 @@ function restoreHistoryEntry(entry: string) {
|
||||
skipHistory = true;
|
||||
}
|
||||
|
||||
function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
|
||||
// For shapes that are composed of lines, we only enable point-selection when the distance
|
||||
// of the click is less than x pixels of any of the lines that the shape is composed of
|
||||
const lineThreshold = 10;
|
||||
|
||||
if (element.type === "ellipse") {
|
||||
// https://stackoverflow.com/a/46007540/232122
|
||||
const px = Math.abs(x - element.x - element.width / 2);
|
||||
const py = Math.abs(y - element.y - element.height / 2);
|
||||
|
||||
let tx = 0.707;
|
||||
let ty = 0.707;
|
||||
|
||||
const a = element.width / 2;
|
||||
const b = element.height / 2;
|
||||
|
||||
[0, 1, 2, 3].forEach(x => {
|
||||
const xx = a * tx;
|
||||
const yy = b * ty;
|
||||
|
||||
const ex = ((a * a - b * b) * tx ** 3) / a;
|
||||
const ey = ((b * b - a * a) * ty ** 3) / b;
|
||||
|
||||
const rx = xx - ex;
|
||||
const ry = yy - ey;
|
||||
|
||||
const qx = px - ex;
|
||||
const qy = py - ey;
|
||||
|
||||
const r = Math.hypot(ry, rx);
|
||||
const q = Math.hypot(qy, qx);
|
||||
|
||||
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
|
||||
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
|
||||
const t = Math.hypot(ty, tx);
|
||||
tx /= t;
|
||||
ty /= t;
|
||||
});
|
||||
|
||||
return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
|
||||
} else if (element.type === "rectangle") {
|
||||
const x1 = getElementAbsoluteX1(element);
|
||||
const x2 = getElementAbsoluteX2(element);
|
||||
const y1 = getElementAbsoluteY1(element);
|
||||
const y2 = getElementAbsoluteY2(element);
|
||||
|
||||
// (x1, y1) --A-- (x2, y1)
|
||||
// |D |B
|
||||
// (x1, y2) --C-- (x2, y2)
|
||||
return (
|
||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
|
||||
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
|
||||
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
|
||||
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
|
||||
);
|
||||
} else if (element.type === "diamond") {
|
||||
x -= element.x;
|
||||
y -= element.y;
|
||||
|
||||
const [
|
||||
topX,
|
||||
topY,
|
||||
rightX,
|
||||
rightY,
|
||||
bottomX,
|
||||
bottomY,
|
||||
leftX,
|
||||
leftY
|
||||
] = getDiamondPoints(element);
|
||||
|
||||
return (
|
||||
distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
|
||||
lineThreshold ||
|
||||
distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
|
||||
lineThreshold ||
|
||||
distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
|
||||
lineThreshold ||
|
||||
distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
|
||||
lineThreshold
|
||||
);
|
||||
} else if (element.type === "arrow") {
|
||||
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||
// The computation is done at the origin, we need to add a translation
|
||||
x -= element.x;
|
||||
y -= element.y;
|
||||
|
||||
return (
|
||||
// \
|
||||
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
|
||||
// -----
|
||||
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
|
||||
// /
|
||||
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
|
||||
);
|
||||
} else if (element.type === "text") {
|
||||
const x1 = getElementAbsoluteX1(element);
|
||||
const x2 = getElementAbsoluteX2(element);
|
||||
const y1 = getElementAbsoluteY1(element);
|
||||
const y2 = getElementAbsoluteY2(element);
|
||||
|
||||
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
|
||||
} else if (element.type === "selection") {
|
||||
console.warn("This should not happen, we need to investigate why it does.");
|
||||
return false;
|
||||
} else {
|
||||
throw new Error("Unimplemented type " + element.type);
|
||||
}
|
||||
}
|
||||
|
||||
function resizeTest(
|
||||
element: ExcalidrawElement,
|
||||
x: number,
|
||||
y: number,
|
||||
sceneState: SceneState
|
||||
): string | false {
|
||||
if (element.type === "text") return false;
|
||||
|
||||
const handlers = handlerRectangles(element, sceneState);
|
||||
|
||||
const filter = Object.keys(handlers).filter(key => {
|
||||
const handler = handlers[key];
|
||||
|
||||
return (
|
||||
x + sceneState.scrollX >= handler[0] &&
|
||||
x + sceneState.scrollX <= handler[0] + handler[2] &&
|
||||
y + sceneState.scrollY >= handler[1] &&
|
||||
y + sceneState.scrollY <= handler[1] + handler[3]
|
||||
);
|
||||
});
|
||||
|
||||
if (filter.length > 0) {
|
||||
return filter[0];
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
function newElement(
|
||||
type: string,
|
||||
x: number,
|
||||
y: number,
|
||||
strokeColor: string,
|
||||
backgroundColor: string,
|
||||
fillStyle: string,
|
||||
strokeWidth: number,
|
||||
roughness: number,
|
||||
opacity: number,
|
||||
width = 0,
|
||||
height = 0
|
||||
) {
|
||||
const element = {
|
||||
type: type,
|
||||
x: x,
|
||||
y: y,
|
||||
width: width,
|
||||
height: height,
|
||||
isSelected: false,
|
||||
strokeColor: strokeColor,
|
||||
backgroundColor: backgroundColor,
|
||||
fillStyle: fillStyle,
|
||||
strokeWidth: strokeWidth,
|
||||
roughness: roughness,
|
||||
opacity: opacity,
|
||||
seed: randomSeed(),
|
||||
draw(
|
||||
rc: RoughCanvas,
|
||||
context: CanvasRenderingContext2D,
|
||||
sceneState: SceneState
|
||||
) {}
|
||||
};
|
||||
return element;
|
||||
}
|
||||
|
||||
type SceneState = {
|
||||
scrollX: number;
|
||||
scrollY: number;
|
||||
// null indicates transparent bg
|
||||
viewBackgroundColor: string | null;
|
||||
};
|
||||
|
||||
const SCROLLBAR_WIDTH = 6;
|
||||
const SCROLLBAR_MIN_SIZE = 15;
|
||||
const SCROLLBAR_MARGIN = 4;
|
||||
@ -340,86 +165,6 @@ function isOverScrollBars(
|
||||
};
|
||||
}
|
||||
|
||||
function handlerRectangles(element: ExcalidrawElement, sceneState: SceneState) {
|
||||
const elementX1 = element.x;
|
||||
const elementX2 = element.x + element.width;
|
||||
const elementY1 = element.y;
|
||||
const elementY2 = element.y + element.height;
|
||||
|
||||
const margin = 4;
|
||||
const minimumSize = 40;
|
||||
const handlers: { [handler: string]: number[] } = {};
|
||||
|
||||
const marginX = element.width < 0 ? 8 : -8;
|
||||
const marginY = element.height < 0 ? 8 : -8;
|
||||
|
||||
if (Math.abs(elementX2 - elementX1) > minimumSize) {
|
||||
handlers["n"] = [
|
||||
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
|
||||
elementY1 - margin + sceneState.scrollY + marginY,
|
||||
8,
|
||||
8
|
||||
];
|
||||
|
||||
handlers["s"] = [
|
||||
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
|
||||
elementY2 - margin + sceneState.scrollY - marginY,
|
||||
8,
|
||||
8
|
||||
];
|
||||
}
|
||||
|
||||
if (Math.abs(elementY2 - elementY1) > minimumSize) {
|
||||
handlers["w"] = [
|
||||
elementX1 - margin + sceneState.scrollX + marginX,
|
||||
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
|
||||
8,
|
||||
8
|
||||
];
|
||||
|
||||
handlers["e"] = [
|
||||
elementX2 - margin + sceneState.scrollX - marginX,
|
||||
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
|
||||
8,
|
||||
8
|
||||
];
|
||||
}
|
||||
|
||||
handlers["nw"] = [
|
||||
elementX1 - margin + sceneState.scrollX + marginX,
|
||||
elementY1 - margin + sceneState.scrollY + marginY,
|
||||
8,
|
||||
8
|
||||
]; // nw
|
||||
handlers["ne"] = [
|
||||
elementX2 - margin + sceneState.scrollX - marginX,
|
||||
elementY1 - margin + sceneState.scrollY + marginY,
|
||||
8,
|
||||
8
|
||||
]; // ne
|
||||
handlers["sw"] = [
|
||||
elementX1 - margin + sceneState.scrollX + marginX,
|
||||
elementY2 - margin + sceneState.scrollY - marginY,
|
||||
8,
|
||||
8
|
||||
]; // sw
|
||||
handlers["se"] = [
|
||||
elementX2 - margin + sceneState.scrollX - marginX,
|
||||
elementY2 - margin + sceneState.scrollY - marginY,
|
||||
8,
|
||||
8
|
||||
]; // se
|
||||
|
||||
if (element.type === "arrow") {
|
||||
return {
|
||||
nw: handlers.nw,
|
||||
se: handlers.se
|
||||
};
|
||||
}
|
||||
|
||||
return handlers;
|
||||
}
|
||||
|
||||
function renderScene(
|
||||
rc: RoughCanvas,
|
||||
canvas: HTMLCanvasElement,
|
||||
@ -624,16 +369,6 @@ function saveFile(name: string, data: string) {
|
||||
link.remove();
|
||||
}
|
||||
|
||||
function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
|
||||
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
||||
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
||||
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
||||
return [
|
||||
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
||||
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
||||
];
|
||||
}
|
||||
|
||||
function getDateTime() {
|
||||
const date = new Date();
|
||||
const year = date.getFullYear();
|
||||
@ -646,16 +381,6 @@ function getDateTime() {
|
||||
return `${year}${month}${day}${hr}${min}${secs}`;
|
||||
}
|
||||
|
||||
// Casting second argument (DrawingSurface) to any,
|
||||
// because it is requred by TS definitions and not required at runtime
|
||||
const generator = rough.generator(null, null as any);
|
||||
|
||||
function isTextElement(
|
||||
element: ExcalidrawElement
|
||||
): element is ExcalidrawTextElement {
|
||||
return element.type === "text";
|
||||
}
|
||||
|
||||
function isInputLike(
|
||||
target: Element | EventTarget | null
|
||||
): target is HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement {
|
||||
@ -666,190 +391,6 @@ function isInputLike(
|
||||
);
|
||||
}
|
||||
|
||||
function getArrowPoints(element: ExcalidrawElement) {
|
||||
const x1 = 0;
|
||||
const y1 = 0;
|
||||
const x2 = element.width;
|
||||
const y2 = element.height;
|
||||
|
||||
const size = 30; // pixels
|
||||
const distance = Math.hypot(x2 - x1, y2 - y1);
|
||||
// Scale down the arrow until we hit a certain size so that it doesn't look weird
|
||||
const minSize = Math.min(size, distance / 2);
|
||||
const xs = x2 - ((x2 - x1) / distance) * minSize;
|
||||
const ys = y2 - ((y2 - y1) / distance) * minSize;
|
||||
|
||||
const angle = 20; // degrees
|
||||
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
|
||||
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
|
||||
|
||||
return [x1, y1, x2, y2, x3, y3, x4, y4];
|
||||
}
|
||||
|
||||
function getDiamondPoints(element: ExcalidrawElement) {
|
||||
const topX = Math.floor(element.width / 2) + 1;
|
||||
const topY = 0;
|
||||
const rightX = element.width;
|
||||
const rightY = Math.floor(element.height / 2) + 1;
|
||||
const bottomX = topX;
|
||||
const bottomY = element.height;
|
||||
const leftX = topY;
|
||||
const leftY = rightY;
|
||||
|
||||
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
|
||||
}
|
||||
|
||||
function generateDraw(element: ExcalidrawElement) {
|
||||
if (element.type === "selection") {
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
const fillStyle = context.fillStyle;
|
||||
context.fillStyle = "rgba(0, 0, 255, 0.10)";
|
||||
context.fillRect(
|
||||
element.x + scrollX,
|
||||
element.y + scrollY,
|
||||
element.width,
|
||||
element.height
|
||||
);
|
||||
context.fillStyle = fillStyle;
|
||||
};
|
||||
} else if (element.type === "rectangle") {
|
||||
const shape = withCustomMathRandom(element.seed, () => {
|
||||
return generator.rectangle(0, 0, element.width, element.height, {
|
||||
stroke: element.strokeColor,
|
||||
fill: element.backgroundColor,
|
||||
fillStyle: element.fillStyle,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
});
|
||||
});
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else if (element.type === "diamond") {
|
||||
const shape = withCustomMathRandom(element.seed, () => {
|
||||
const [
|
||||
topX,
|
||||
topY,
|
||||
rightX,
|
||||
rightY,
|
||||
bottomX,
|
||||
bottomY,
|
||||
leftX,
|
||||
leftY
|
||||
] = getDiamondPoints(element);
|
||||
return generator.polygon(
|
||||
[
|
||||
[topX, topY],
|
||||
[rightX, rightY],
|
||||
[bottomX, bottomY],
|
||||
[leftX, leftY]
|
||||
],
|
||||
{
|
||||
stroke: element.strokeColor,
|
||||
fill: element.backgroundColor,
|
||||
fillStyle: element.fillStyle,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
}
|
||||
);
|
||||
});
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else if (element.type === "ellipse") {
|
||||
const shape = withCustomMathRandom(element.seed, () =>
|
||||
generator.ellipse(
|
||||
element.width / 2,
|
||||
element.height / 2,
|
||||
element.width,
|
||||
element.height,
|
||||
{
|
||||
stroke: element.strokeColor,
|
||||
fill: element.backgroundColor,
|
||||
fillStyle: element.fillStyle,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
}
|
||||
)
|
||||
);
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
rc.draw(shape);
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else if (element.type === "arrow") {
|
||||
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
|
||||
const options = {
|
||||
stroke: element.strokeColor,
|
||||
strokeWidth: element.strokeWidth,
|
||||
roughness: element.roughness
|
||||
};
|
||||
|
||||
const shapes = withCustomMathRandom(element.seed, () => [
|
||||
// \
|
||||
generator.line(x3, y3, x2, y2, options),
|
||||
// -----
|
||||
generator.line(x1, y1, x2, y2, options),
|
||||
// /
|
||||
generator.line(x4, y4, x2, y2, options)
|
||||
]);
|
||||
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
context.translate(element.x + scrollX, element.y + scrollY);
|
||||
shapes.forEach(shape => rc.draw(shape));
|
||||
context.translate(-element.x - scrollX, -element.y - scrollY);
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
return;
|
||||
} else if (isTextElement(element)) {
|
||||
element.draw = (rc, context, { scrollX, scrollY }) => {
|
||||
context.globalAlpha = element.opacity / 100;
|
||||
const font = context.font;
|
||||
context.font = element.font;
|
||||
const fillStyle = context.fillStyle;
|
||||
context.fillStyle = element.strokeColor;
|
||||
context.fillText(
|
||||
element.text,
|
||||
element.x + scrollX,
|
||||
element.y + element.actualBoundingBoxAscent + scrollY
|
||||
);
|
||||
context.fillStyle = fillStyle;
|
||||
context.font = font;
|
||||
context.globalAlpha = 1;
|
||||
};
|
||||
} else {
|
||||
throw new Error("Unimplemented type " + element.type);
|
||||
}
|
||||
}
|
||||
|
||||
// If the element is created from right to left, the width is going to be negative
|
||||
// This set of functions retrieves the absolute position of the 4 points.
|
||||
// We can't just always normalize it since we need to remember the fact that an arrow
|
||||
// is pointing left or right.
|
||||
function getElementAbsoluteX1(element: ExcalidrawElement) {
|
||||
return element.width >= 0 ? element.x : element.x + element.width;
|
||||
}
|
||||
function getElementAbsoluteX2(element: ExcalidrawElement) {
|
||||
return element.width >= 0 ? element.x + element.width : element.x;
|
||||
}
|
||||
function getElementAbsoluteY1(element: ExcalidrawElement) {
|
||||
return element.height >= 0 ? element.y : element.y + element.height;
|
||||
}
|
||||
function getElementAbsoluteY2(element: ExcalidrawElement) {
|
||||
return element.height >= 0 ? element.y + element.height : element.y;
|
||||
}
|
||||
|
||||
function setSelection(selection: ExcalidrawElement) {
|
||||
const selectionX1 = getElementAbsoluteX1(selection);
|
||||
const selectionX2 = getElementAbsoluteX2(selection);
|
||||
|
16
src/math.ts
16
src/math.ts
@ -36,3 +36,19 @@ export function distanceBetweenPointAndSegment(
|
||||
const dy = y - yy;
|
||||
return Math.hypot(dx, dy);
|
||||
}
|
||||
|
||||
export function rotate(
|
||||
x1: number,
|
||||
y1: number,
|
||||
x2: number,
|
||||
y2: number,
|
||||
angle: number
|
||||
) {
|
||||
// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
|
||||
// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
|
||||
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
|
||||
return [
|
||||
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
|
||||
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
|
||||
];
|
||||
}
|
||||
|
6
src/scene/types.ts
Normal file
6
src/scene/types.ts
Normal file
@ -0,0 +1,6 @@
|
||||
export type SceneState = {
|
||||
scrollX: number;
|
||||
scrollY: number;
|
||||
// null indicates transparent bg
|
||||
viewBackgroundColor: string | null;
|
||||
};
|
Loading…
x
Reference in New Issue
Block a user