excalidraw/src/appState.ts

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import { AppState, FlooredNumber } from "./types";
import { getDateTime } from "./utils";
const DEFAULT_PROJECT_NAME = `excalidraw-${getDateTime()}`;
export const DEFAULT_FONT = "20px Virgil";
export function getDefaultAppState(): AppState {
return {
draggingElement: null,
resizingElement: null,
multiElement: null,
editingElement: null,
elementType: "selection",
elementLocked: false,
exportBackground: true,
currentItemStrokeColor: "#000000",
currentItemBackgroundColor: "transparent",
currentItemFillStyle: "hachure",
currentItemStrokeWidth: 1,
currentItemRoughness: 1,
currentItemOpacity: 100,
currentItemFont: DEFAULT_FONT,
viewBackgroundColor: "#ffffff",
scrollX: 0 as FlooredNumber,
scrollY: 0 as FlooredNumber,
cursorX: 0,
cursorY: 0,
scrolledOutside: false,
2020-01-24 12:04:54 +02:00
name: DEFAULT_PROJECT_NAME,
isCollaborating: false,
isResizing: false,
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 22:47:10 +04:00
selectionElement: null,
zoom: 1,
openMenu: null,
lastPointerDownWith: "mouse",
selectedElementIds: {},
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
remotePointers: {},
collaboratorCount: 0,
};
}
export function clearAppStateForLocalStorage(appState: AppState) {
const {
draggingElement,
resizingElement,
multiElement,
editingElement,
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 22:47:10 +04:00
selectionElement,
isResizing,
...exportedState
} = appState;
return exportedState;
}
Fix issues related to history (#701) * Separate UI from Canvas * Explicitly define history recording * ActionManager: Set syncActionState during construction instead of in every call * Add commit to history flag to necessary actions * Disable undoing during multiElement * Write custom equality function for UI component to render it only when specific props and elements change * Remove stale comments about history skipping * Stop undo/redoing when in resizing element mode * wip * correctly reset resizingElement & add undo check * Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection * Remove selectionElement from local storage * Remove unnecessary readonly type casting in actionFinalize * Fix undo / redo for multi points * Fix an issue that did not update history when elements were locked * Disable committing to history for noops - deleteSelected without deleting anything - Basic selection * Use generateEntry only inside history and pass elements and appstate to history * Update component after every history resume * Remove last item from the history only if in multi mode * Resume recording when element type is not selection * ensure we prevent hotkeys only on writable elements * Remove selection clearing from history * Remove one point arrows as they are invisibly small * Remove shape of elements from local storage * Fix removing invisible element from the array * add missing history resuming cases & simplify slice * fix lint * don't regenerate elements if no elements deselected * regenerate elements array on selection * reset state.selectionElement unconditionally * Use getter instead of passing appState and scene data through functions to actions * fix import Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 22:47:10 +04:00
export function clearAppStatePropertiesForHistory(
appState: AppState,
): Partial<AppState> {
return {
exportBackground: appState.exportBackground,
currentItemStrokeColor: appState.currentItemStrokeColor,
currentItemBackgroundColor: appState.currentItemBackgroundColor,
currentItemFillStyle: appState.currentItemFillStyle,
currentItemStrokeWidth: appState.currentItemStrokeWidth,
currentItemRoughness: appState.currentItemRoughness,
currentItemOpacity: appState.currentItemOpacity,
currentItemFont: appState.currentItemFont,
viewBackgroundColor: appState.viewBackgroundColor,
name: appState.name,
};
}
export function cleanAppStateForExport(appState: AppState) {
return {
viewBackgroundColor: appState.viewBackgroundColor,
};
}