excalidraw/src/types.ts

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import {
PointerType,
ExcalidrawLinearElement,
NonDeletedExcalidrawElement,
NonDeleted,
TextAlign,
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ExcalidrawElement,
GroupId,
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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ExcalidrawBindableElement,
Arrowhead,
ChartType,
FontFamilyValues,
FileId,
ExcalidrawImageElement,
Theme,
} from "./element/types";
import { SHAPES } from "./shapes";
import { Point as RoughPoint } from "roughjs/bin/geometry";
import { LinearElementEditor } from "./element/linearElementEditor";
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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import { SuggestedBinding } from "./element/binding";
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import { ImportedDataState } from "./data/types";
import type App from "./components/App";
import type { ResolvablePromise, throttleRAF } from "./utils";
import { Spreadsheet } from "./charts";
import { Language } from "./i18n";
import { ClipboardData } from "./clipboard";
import { isOverScrollBars } from "./scene";
import { MaybeTransformHandleType } from "./element/transformHandles";
import Library from "./data/library";
import type { FileSystemHandle } from "./data/filesystem";
import type { ALLOWED_IMAGE_MIME_TYPES, MIME_TYPES } from "./constants";
export type Point = Readonly<RoughPoint>;
export type Collaborator = {
pointer?: {
x: number;
y: number;
};
button?: "up" | "down";
selectedElementIds?: AppState["selectedElementIds"];
username?: string | null;
userState?: UserIdleState;
color?: {
background: string;
stroke: string;
};
// The url of the collaborator's avatar, defaults to username intials
// if not present
src?: string;
};
export type DataURL = string & { _brand: "DataURL" };
export type BinaryFileData = {
mimeType:
| typeof ALLOWED_IMAGE_MIME_TYPES[number]
// future user or unknown file type
| typeof MIME_TYPES.binary;
id: FileId;
dataURL: DataURL;
created: number;
};
export type BinaryFileMetadata = Omit<BinaryFileData, "dataURL">;
export type BinaryFiles = Record<ExcalidrawElement["id"], BinaryFileData>;
export type LastActiveToolBeforeEraser =
| {
type: typeof SHAPES[number]["value"] | "eraser";
customType: null;
}
| {
type: "custom";
customType: string;
}
| null;
export type AppState = {
isLoading: boolean;
errorMessage: string | null;
draggingElement: NonDeletedExcalidrawElement | null;
resizingElement: NonDeletedExcalidrawElement | null;
multiElement: NonDeleted<ExcalidrawLinearElement> | null;
selectionElement: NonDeletedExcalidrawElement | null;
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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isBindingEnabled: boolean;
startBoundElement: NonDeleted<ExcalidrawBindableElement> | null;
suggestedBindings: SuggestedBinding[];
// element being edited, but not necessarily added to elements array yet
// (e.g. text element when typing into the input)
editingElement: NonDeletedExcalidrawElement | null;
editingLinearElement: LinearElementEditor | null;
activeTool:
| {
type: typeof SHAPES[number]["value"] | "eraser";
lastActiveToolBeforeEraser: LastActiveToolBeforeEraser;
locked: boolean;
customType: null;
}
| {
type: "custom";
customType: string;
lastActiveToolBeforeEraser: LastActiveToolBeforeEraser;
locked: boolean;
};
penMode: boolean;
penDetected: boolean;
exportBackground: boolean;
exportEmbedScene: boolean;
exportWithDarkMode: boolean;
exportScale: number;
currentItemStrokeColor: string;
currentItemBackgroundColor: string;
currentItemFillStyle: ExcalidrawElement["fillStyle"];
currentItemStrokeWidth: number;
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currentItemStrokeStyle: ExcalidrawElement["strokeStyle"];
currentItemRoughness: number;
currentItemOpacity: number;
currentItemFontFamily: FontFamilyValues;
currentItemFontSize: number;
currentItemTextAlign: TextAlign;
currentItemStrokeSharpness: ExcalidrawElement["strokeSharpness"];
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currentItemStartArrowhead: Arrowhead | null;
currentItemEndArrowhead: Arrowhead | null;
currentItemLinearStrokeSharpness: ExcalidrawElement["strokeSharpness"];
viewBackgroundColor: string;
scrollX: number;
scrollY: number;
cursorButton: "up" | "down";
scrolledOutside: boolean;
name: string;
isResizing: boolean;
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
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isRotating: boolean;
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zoom: Zoom;
openMenu: "canvas" | "shape" | null;
openPopup:
| "canvasColorPicker"
| "backgroundColorPicker"
| "strokeColorPicker"
| null;
lastPointerDownWith: PointerType;
selectedElementIds: { [id: string]: boolean };
previousSelectedElementIds: { [id: string]: boolean };
shouldCacheIgnoreZoom: boolean;
showHelpDialog: boolean;
toastMessage: string | null;
zenModeEnabled: boolean;
theme: Theme;
gridSize: number | null;
viewModeEnabled: boolean;
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/** top-most selected groups (i.e. does not include nested groups) */
selectedGroupIds: { [groupId: string]: boolean };
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/** group being edited when you drill down to its constituent element
(e.g. when you double-click on a group's element) */
editingGroupId: GroupId | null;
width: number;
height: number;
offsetTop: number;
offsetLeft: number;
isLibraryOpen: boolean;
fileHandle: FileSystemHandle | null;
collaborators: Map<string, Collaborator>;
showStats: boolean;
currentChartType: ChartType;
pasteDialog:
| {
shown: false;
data: null;
}
| {
shown: true;
data: Spreadsheet;
};
/** imageElement waiting to be placed on canvas */
pendingImageElement: NonDeleted<ExcalidrawImageElement> | null;
feat: Support hyperlinks 🔥 (#4620) * feat: Support hypelinks * dont show edit when link not present * auto submit on blur * Add link button in sidebar and do it react way * add key to hyperlink to remount when element selection changes * autofocus input * remove click handler and use pointerup/down to show /hide popup * add keydown and support enter/escape to submit * show extrrnal link icon when element has link * use icons and open link in new tab * dnt submit unless link updated * renamed ffiles * remove unnecessary changes * update snap * hide link popup once user starts interacting with element and show again only if clicked outside and clicked on element again * render link icon outside the element * fix hit testing * rewrite implementation to render hyperlinks outside elements and hide when element selected * remove * remove * tweak icon position and size * rotate link icon when element rotated, handle zooming and render exactly where ne resize handle is rendered * no need to create a new reference anymore for element when link added/updated * rotate the link image as well when rotating element * calculate hitbox of link icon and show pointer when hovering over link icon * open link when clicked on link icon * show tooltip when hovering over link icon * show link action only when single element selected * support other protocols * add shortcut cmd/ctrl+k to edit/update link * don't hide popup after submit * renderes decreased woo * Add context mneu label to add/edit link * fix tests * remove tick and show trash when in edit mode * show edit view when element contains link * fix snap * horizontally center the hyperlink container with respect to elemnt * fix padding * remove checkcircle * show popup on hover of selected element and dismiss when outside hitbox * check if element has link before setting popup state * move logic of auto hide to hyperlink and dnt hide when editing * hide popover when drag/resize/rotate * unmount during autohide * autohide after 500ms * fix regression * prevent cmd/ctrl+k when inside link editor * submit when input not updated * allow custom urls * fix centering of popup when zoomed * fix hitbox during zoom * fix * tweak link normalization * touch hyperlink tooltip DOM only if needed * consider 0 if no offsetY * reduce hitbox of link icon and make sure link icon doesn't show on top of higher z-index elements * show link tooltip only if element has higher z-index * dnt show hyperlink popup when selection changes from element with link to element with no link and also hide popover when element type changes from selection to something else * lint: EOL * fix link icon tooltip positioning * open the link only when last pointer down and last pointer up hit the link hitbox * render tooltip after 300ms delay * ensure link popup and editor input have same height * wip: cache the link icon canvas * fix the image quality after caching using device pixel ratio yay * some cleanup * remove unused selectedElementIds from renderConfig * Update src/renderer/renderElement.ts * fix `opener` vulnerability * tweak styling * decrease padding * open local links in the same tab * fix caching * code style refactor * remove unnecessary save & restore * show link shortcut in help dialog * submit on cmd/ctrl+k * merge state props * Add title for link * update editview if prop changes * tweak link action logic * make `Hyperlink` compo editor state fully controlled * dont show popup when context menu open * show in contextMenu only for single selection & change pos * set button `selected` state * set contextMenuOpen on pointerdown * set contextMenyOpen to false when action triggered * don't render link icons on export * fix tests * fix buttons wrap * move focus states to input top-level rule * fix elements sharing `Hyperlink` state * fix hitbox for link icon in case of rect * Early return if hitting link icon Co-authored-by: dwelle <luzar.david@gmail.com>
2022-02-03 20:34:59 +05:30
showHyperlinkPopup: false | "info" | "editor";
};
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export type NormalizedZoomValue = number & { _brand: "normalizedZoom" };
export type Zoom = Readonly<{
value: NormalizedZoomValue;
}>;
export type PointerCoords = Readonly<{
x: number;
y: number;
}>;
export type Gesture = {
pointers: Map<number, PointerCoords>;
lastCenter: { x: number; y: number } | null;
initialDistance: number | null;
initialScale: number | null;
};
export declare class GestureEvent extends UIEvent {
readonly rotation: number;
readonly scale: number;
}
feat: Allow publishing libraries from UI (#4115) * feat: Allow publishing libraries from UI * Add status for each library item and show publish only for unpublished libs * Add publish library dialog * Pass the data to publish the library * pass lib blob * Handle old and new libraries when importing * Better error handling * Show publish success when library submitted for review * don't close library when publish success dialog open * Support multiple libs deletion and publish * Set status to published once library submitted for review * Save to LS after library published * unique key for publish and delete * fix layout shift when hover and also highlight selected library items * design improvements * migrate old library to the new one * fix * fix tests * use i18n * Support submit type in toolbutton * Use html5 form validation, add asteriks for required fields, add twitter handle, mark github handle optional * Add twitter handle in form state * revert html5 validation as fetch is giving some issues :/ * clarify types around LibraryItems * Add website optional field * event.preventDefault to make htm5 form validationw work * improve png generation by drawing a bounding box rect and aligining pngs to support multiple libs png * remove ts-ignore * add placeholders for fields * decrease clickable area for checkbox by 0.5em * add checkbox background color * rename `items` to `elements` * improve checkbox hit area * show selected library items in publish dialog * decrease dimensions by 3px to improve jerky experience when opening/closing library menu * Don't close publish dialog when clicked outside * Show selected library actions only when any library item selected and use icons instead of button * rename library to libraryItems in excalidrawLib and added migration * change icon and swap bg/color * use blue brand color for hover/selected states * prompt for confirmation when deleting library items * separate unpublished items from published * factor `LibraryMenu` into own file * i18n and minor fixes for unpublished items * fix not rendering empty cells when library empty * don't render published section if empty and unpublished is not * Add edit name functionality for library items * fix * edit lib name with onchange/blur * bump library version * prefer response error message * add library urls to ENV vars * mark lib item name as required * Use input only for lib item name * better error validation for lib items * fix label styling for lib items * design and i18n fixes * Save publish dialog data to local storage and clear once published * Add a note about MIT License * Add note for guidelines * Add tooltip for publish button * Show spinner in submit button when submission is in progress * assign id for older lib items when installed and set status as published for all lib when installed * update export icon and support export library for selected items * move LibraryMenuItems into its own component as its best to keep one comp per file * fix spec * Refactoring the library actions for reusablility * show only load when items not present * close on click outside in publish dialog * ad dialog description and tweak copy * vertically center input labels * align input styles * move author name input to other usernames * rename param * inline to simplify * fix to not inline `undefined` class names * fix version & include only latest lib schema in library export type * await response callback * refactor types * refactor * i18n * align casing & tweaks * move ls logic to publishLibrary * support removal of item inside publish dialog * fix labels for trash icon when items selected * replace window.confirm for removal libs with confirm dialog * fix input/textarea styling * move library item menu scss to its own file * use blue for load and cyan for publish * reduce margin for submit and make submit => Submit * Make library items header sticky * move publish icon to left so there is no jerkiness when unpublish items selected * update url * fix grid gap between lib items * Mark older items imported from initial data as unpublished * add text to publish button on non-mobile * add items counter * fix test * show personal and excal libs sections and personal goes first * show toast on adding to library via contextMenu * Animate plus icon and not the pending item * fix snap * use i18n when no item in publish dialog * tweak style of new lib item * show empty cells for both sections and set status as published for installed libs * fix * push selected item first in unpublished section * set status as published for imported from webiste but unpublished for json * Add items to the begining of library * add `created` library item attr * fix test * use `defaultValue` instead of `value` * fix dark theme styles * fix toggle button not closing library * close library menu on Escape * tweak publish dialog item remove style * fix remove icon in publish dialog Co-authored-by: dwelle <luzar.david@gmail.com>
2021-11-17 23:53:43 +05:30
// libraries
// -----------------------------------------------------------------------------
/** @deprecated legacy: do not use outside of migration paths */
export type LibraryItem_v1 = readonly NonDeleted<ExcalidrawElement>[];
/** @deprecated legacy: do not use outside of migration paths */
export type LibraryItems_v1 = readonly LibraryItem_v1[];
/** v2 library item */
export type LibraryItem = {
id: string;
status: "published" | "unpublished";
elements: readonly NonDeleted<ExcalidrawElement>[];
/** timestamp in epoch (ms) */
created: number;
name?: string;
error?: string;
};
export type LibraryItems = readonly LibraryItem[];
feat: Allow publishing libraries from UI (#4115) * feat: Allow publishing libraries from UI * Add status for each library item and show publish only for unpublished libs * Add publish library dialog * Pass the data to publish the library * pass lib blob * Handle old and new libraries when importing * Better error handling * Show publish success when library submitted for review * don't close library when publish success dialog open * Support multiple libs deletion and publish * Set status to published once library submitted for review * Save to LS after library published * unique key for publish and delete * fix layout shift when hover and also highlight selected library items * design improvements * migrate old library to the new one * fix * fix tests * use i18n * Support submit type in toolbutton * Use html5 form validation, add asteriks for required fields, add twitter handle, mark github handle optional * Add twitter handle in form state * revert html5 validation as fetch is giving some issues :/ * clarify types around LibraryItems * Add website optional field * event.preventDefault to make htm5 form validationw work * improve png generation by drawing a bounding box rect and aligining pngs to support multiple libs png * remove ts-ignore * add placeholders for fields * decrease clickable area for checkbox by 0.5em * add checkbox background color * rename `items` to `elements` * improve checkbox hit area * show selected library items in publish dialog * decrease dimensions by 3px to improve jerky experience when opening/closing library menu * Don't close publish dialog when clicked outside * Show selected library actions only when any library item selected and use icons instead of button * rename library to libraryItems in excalidrawLib and added migration * change icon and swap bg/color * use blue brand color for hover/selected states * prompt for confirmation when deleting library items * separate unpublished items from published * factor `LibraryMenu` into own file * i18n and minor fixes for unpublished items * fix not rendering empty cells when library empty * don't render published section if empty and unpublished is not * Add edit name functionality for library items * fix * edit lib name with onchange/blur * bump library version * prefer response error message * add library urls to ENV vars * mark lib item name as required * Use input only for lib item name * better error validation for lib items * fix label styling for lib items * design and i18n fixes * Save publish dialog data to local storage and clear once published * Add a note about MIT License * Add note for guidelines * Add tooltip for publish button * Show spinner in submit button when submission is in progress * assign id for older lib items when installed and set status as published for all lib when installed * update export icon and support export library for selected items * move LibraryMenuItems into its own component as its best to keep one comp per file * fix spec * Refactoring the library actions for reusablility * show only load when items not present * close on click outside in publish dialog * ad dialog description and tweak copy * vertically center input labels * align input styles * move author name input to other usernames * rename param * inline to simplify * fix to not inline `undefined` class names * fix version & include only latest lib schema in library export type * await response callback * refactor types * refactor * i18n * align casing & tweaks * move ls logic to publishLibrary * support removal of item inside publish dialog * fix labels for trash icon when items selected * replace window.confirm for removal libs with confirm dialog * fix input/textarea styling * move library item menu scss to its own file * use blue for load and cyan for publish * reduce margin for submit and make submit => Submit * Make library items header sticky * move publish icon to left so there is no jerkiness when unpublish items selected * update url * fix grid gap between lib items * Mark older items imported from initial data as unpublished * add text to publish button on non-mobile * add items counter * fix test * show personal and excal libs sections and personal goes first * show toast on adding to library via contextMenu * Animate plus icon and not the pending item * fix snap * use i18n when no item in publish dialog * tweak style of new lib item * show empty cells for both sections and set status as published for installed libs * fix * push selected item first in unpublished section * set status as published for imported from webiste but unpublished for json * Add items to the begining of library * add `created` library item attr * fix test * use `defaultValue` instead of `value` * fix dark theme styles * fix toggle button not closing library * close library menu on Escape * tweak publish dialog item remove style * fix remove icon in publish dialog Co-authored-by: dwelle <luzar.david@gmail.com>
2021-11-17 23:53:43 +05:30
// -----------------------------------------------------------------------------
// NOTE ready/readyPromise props are optional for host apps' sake (our own
// implem guarantees existence)
export type ExcalidrawAPIRefValue =
| ExcalidrawImperativeAPI
| {
readyPromise?: ResolvablePromise<ExcalidrawImperativeAPI>;
ready?: false;
};
export type ExcalidrawInitialDataState = Merge<
ImportedDataState,
{
libraryItems?:
| Required<ImportedDataState>["libraryItems"]
| Promise<Required<ImportedDataState>["libraryItems"]>;
}
>;
export interface ExcalidrawProps {
onChange?: (
elements: readonly ExcalidrawElement[],
appState: AppState,
files: BinaryFiles,
) => void;
initialData?:
| ExcalidrawInitialDataState
| null
| Promise<ExcalidrawInitialDataState | null>;
excalidrawRef?: ForwardRef<ExcalidrawAPIRefValue>;
onCollabButtonClick?: () => void;
isCollaborating?: boolean;
onPointerUpdate?: (payload: {
pointer: { x: number; y: number };
button: "down" | "up";
pointersMap: Gesture["pointers"];
}) => void;
onPaste?: (
data: ClipboardData,
event: ClipboardEvent | null,
) => Promise<boolean> | boolean;
renderTopRightUI?: (
isMobile: boolean,
appState: AppState,
) => JSX.Element | null;
renderFooter?: (isMobile: boolean, appState: AppState) => JSX.Element;
langCode?: Language["code"];
viewModeEnabled?: boolean;
zenModeEnabled?: boolean;
gridModeEnabled?: boolean;
libraryReturnUrl?: string;
theme?: Theme;
name?: string;
renderCustomStats?: (
elements: readonly NonDeletedExcalidrawElement[],
appState: AppState,
) => JSX.Element;
UIOptions?: UIOptions;
detectScroll?: boolean;
handleKeyboardGlobally?: boolean;
onLibraryChange?: (libraryItems: LibraryItems) => void | Promise<any>;
autoFocus?: boolean;
generateIdForFile?: (file: File) => string | Promise<string>;
onLinkOpen?: (
element: NonDeletedExcalidrawElement,
event: CustomEvent<{
nativeEvent: MouseEvent | React.PointerEvent<HTMLCanvasElement>;
}>,
) => void;
}
export type SceneData = {
elements?: ImportedDataState["elements"];
appState?: ImportedDataState["appState"];
collaborators?: Map<string, Collaborator>;
commitToHistory?: boolean;
libraryItems?: LibraryItems | LibraryItems_v1;
};
export enum UserIdleState {
ACTIVE = "active",
AWAY = "away",
IDLE = "idle",
}
export type ExportOpts = {
saveFileToDisk?: boolean;
onExportToBackend?: (
exportedElements: readonly NonDeletedExcalidrawElement[],
appState: AppState,
files: BinaryFiles,
canvas: HTMLCanvasElement | null,
) => void;
renderCustomUI?: (
exportedElements: readonly NonDeletedExcalidrawElement[],
appState: AppState,
files: BinaryFiles,
canvas: HTMLCanvasElement | null,
) => JSX.Element;
};
type CanvasActions = {
changeViewBackgroundColor?: boolean;
clearCanvas?: boolean;
export?: false | ExportOpts;
loadScene?: boolean;
saveToActiveFile?: boolean;
theme?: boolean;
saveAsImage?: boolean;
};
export type UIOptions = {
canvasActions?: CanvasActions;
};
export type AppProps = ExcalidrawProps & {
UIOptions: {
canvasActions: Required<CanvasActions> & { export: ExportOpts };
};
detectScroll: boolean;
handleKeyboardGlobally: boolean;
isCollaborating: boolean;
};
/** A subset of App class properties that we need to use elsewhere
* in the app, eg Manager. Factored out into a separate type to keep DRY. */
export type AppClassProperties = {
props: AppProps;
canvas: HTMLCanvasElement | null;
focusContainer(): void;
library: Library;
imageCache: Map<
FileId,
{
image: HTMLImageElement | Promise<HTMLImageElement>;
mimeType: typeof ALLOWED_IMAGE_MIME_TYPES[number];
}
>;
files: BinaryFiles;
2022-03-28 14:46:40 +02:00
deviceType: App["deviceType"];
};
export type PointerDownState = Readonly<{
// The first position at which pointerDown happened
origin: Readonly<{ x: number; y: number }>;
// Same as "origin" but snapped to the grid, if grid is on
originInGrid: Readonly<{ x: number; y: number }>;
// Scrollbar checks
scrollbars: ReturnType<typeof isOverScrollBars>;
// The previous pointer position
lastCoords: { x: number; y: number };
// map of original elements data
originalElements: Map<string, NonDeleted<ExcalidrawElement>>;
resize: {
// Handle when resizing, might change during the pointer interaction
handleType: MaybeTransformHandleType;
// This is determined on the initial pointer down event
isResizing: boolean;
// This is determined on the initial pointer down event
offset: { x: number; y: number };
// This is determined on the initial pointer down event
arrowDirection: "origin" | "end";
// This is a center point of selected elements determined on the initial pointer down event (for rotation only)
center: { x: number; y: number };
};
hit: {
// The element the pointer is "hitting", is determined on the initial
// pointer down event
element: NonDeleted<ExcalidrawElement> | null;
// The elements the pointer is "hitting", is determined on the initial
// pointer down event
allHitElements: NonDeleted<ExcalidrawElement>[];
// This is determined on the initial pointer down event
wasAddedToSelection: boolean;
// Whether selected element(s) were duplicated, might change during the
// pointer interaction
hasBeenDuplicated: boolean;
hasHitCommonBoundingBoxOfSelectedElements: boolean;
hasHitElementInside: boolean;
};
withCmdOrCtrl: boolean;
drag: {
// Might change during the pointer interaction
hasOccurred: boolean;
// Might change during the pointer interaction
offset: { x: number; y: number } | null;
};
// We need to have these in the state so that we can unsubscribe them
eventListeners: {
// It's defined on the initial pointer down event
onMove: null | ReturnType<typeof throttleRAF>;
// It's defined on the initial pointer down event
onUp: null | ((event: PointerEvent) => void);
// It's defined on the initial pointer down event
onKeyDown: null | ((event: KeyboardEvent) => void);
// It's defined on the initial pointer down event
onKeyUp: null | ((event: KeyboardEvent) => void);
};
boxSelection: {
hasOccurred: boolean;
};
elementIdsToErase: {
[key: ExcalidrawElement["id"]]: {
opacity: ExcalidrawElement["opacity"];
erase: boolean;
};
};
}>;
export type ExcalidrawImperativeAPI = {
updateScene: InstanceType<typeof App>["updateScene"];
resetScene: InstanceType<typeof App>["resetScene"];
getSceneElementsIncludingDeleted: InstanceType<
typeof App
>["getSceneElementsIncludingDeleted"];
history: {
clear: InstanceType<typeof App>["resetHistory"];
};
scrollToContent: InstanceType<typeof App>["scrollToContent"];
getSceneElements: InstanceType<typeof App>["getSceneElements"];
getAppState: () => InstanceType<typeof App>["state"];
getFiles: () => InstanceType<typeof App>["files"];
refresh: InstanceType<typeof App>["refresh"];
importLibrary: InstanceType<typeof App>["importLibraryFromUrl"];
setToastMessage: InstanceType<typeof App>["setToastMessage"];
addFiles: (data: BinaryFileData[]) => void;
readyPromise: ResolvablePromise<ExcalidrawImperativeAPI>;
ready: true;
id: string;
};
export type DeviceType = {
isMobile: boolean;
isTouchScreen: boolean;
};