excalidraw/src/index.tsx

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import React from "react";
import ReactDOM from "react-dom";
import rough from "roughjs/bin/wrappers/rough";
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
import { randomSeed } from "./random";
import { newElement, resizeTest, generateDraw, isTextElement } from "./element";
import {
renderScene,
clearSelection,
getSelectedIndices,
deleteSelectedElements,
setSelection,
isOverScrollBars,
someElementIsSelected,
getSelectedAttribute,
loadFromJSON,
saveAsJSON,
exportAsPNG,
restoreFromLocalStorage,
saveToLocalStorage,
hasBackground,
hasStroke,
getElementAtPosition,
createScene
} from "./scene";
import { AppState } from "./types";
import { ExcalidrawElement, ExcalidrawTextElement } from "./element/types";
import { getDateTime, capitalizeString, isInputLike } from "./utils";
import { EditableText } from "./components/EditableText";
import { ButtonSelect } from "./components/ButtonSelect";
import { ColorPicker } from "./components/ColorPicker";
import { SHAPES, findShapeByKey, shapesShortcutKeys } from "./shapes";
import { createHistory } from "./history";
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import "./styles.scss";
const { elements } = createScene();
const { history } = createHistory();
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const DEFAULT_PROJECT_NAME = `excalidraw-${getDateTime()}`;
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const CANVAS_WINDOW_OFFSET_LEFT = 250;
const CANVAS_WINDOW_OFFSET_TOP = 0;
const KEYS = {
ARROW_LEFT: "ArrowLeft",
ARROW_RIGHT: "ArrowRight",
ARROW_DOWN: "ArrowDown",
ARROW_UP: "ArrowUp",
ESCAPE: "Escape",
DELETE: "Delete",
BACKSPACE: "Backspace"
};
function isArrowKey(keyCode: string) {
return (
keyCode === KEYS.ARROW_LEFT ||
keyCode === KEYS.ARROW_RIGHT ||
keyCode === KEYS.ARROW_DOWN ||
keyCode === KEYS.ARROW_UP
);
}
function resetCursor() {
document.documentElement.style.cursor = "";
}
function addTextElement(element: ExcalidrawTextElement) {
resetCursor();
const text = prompt("What text do you want?");
if (text === null || text === "") {
return false;
}
const fontSize = 20;
element.text = text;
element.font = `${fontSize}px Virgil`;
const font = context.font;
context.font = element.font;
const textMeasure = context.measureText(element.text);
const width = textMeasure.width;
const actualBoundingBoxAscent =
textMeasure.actualBoundingBoxAscent || fontSize;
const actualBoundingBoxDescent = textMeasure.actualBoundingBoxDescent || 0;
element.actualBoundingBoxAscent = actualBoundingBoxAscent;
context.font = font;
const height = actualBoundingBoxAscent + actualBoundingBoxDescent;
// Center the text
element.x -= width / 2;
element.y -= actualBoundingBoxAscent;
element.width = width;
element.height = height;
return true;
}
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const ELEMENT_SHIFT_TRANSLATE_AMOUNT = 5;
const ELEMENT_TRANSLATE_AMOUNT = 1;
let lastCanvasWidth = -1;
let lastCanvasHeight = -1;
let lastMouseUp: ((e: any) => void) | null = null;
class App extends React.Component<{}, AppState> {
public componentDidMount() {
document.addEventListener("keydown", this.onKeyDown, false);
window.addEventListener("resize", this.onResize, false);
const savedState = restoreFromLocalStorage(elements);
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if (savedState) {
this.setState(savedState);
}
}
public componentWillUnmount() {
document.removeEventListener("keydown", this.onKeyDown, false);
window.removeEventListener("resize", this.onResize, false);
}
public state: AppState = {
draggingElement: null,
resizingElement: null,
elementType: "selection",
exportBackground: true,
currentItemStrokeColor: "#000000",
currentItemBackgroundColor: "#ffffff",
viewBackgroundColor: "#ffffff",
scrollX: 0,
scrollY: 0,
name: DEFAULT_PROJECT_NAME
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};
private onResize = () => {
this.forceUpdate();
};
private onKeyDown = (event: KeyboardEvent) => {
if (isInputLike(event.target)) return;
if (event.key === KEYS.ESCAPE) {
clearSelection(elements);
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this.forceUpdate();
event.preventDefault();
} else if (event.key === KEYS.BACKSPACE || event.key === KEYS.DELETE) {
deleteSelectedElements(elements);
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this.forceUpdate();
event.preventDefault();
} else if (isArrowKey(event.key)) {
const step = event.shiftKey
? ELEMENT_SHIFT_TRANSLATE_AMOUNT
: ELEMENT_TRANSLATE_AMOUNT;
elements.forEach(element => {
if (element.isSelected) {
if (event.key === KEYS.ARROW_LEFT) element.x -= step;
else if (event.key === KEYS.ARROW_RIGHT) element.x += step;
else if (event.key === KEYS.ARROW_UP) element.y -= step;
else if (event.key === KEYS.ARROW_DOWN) element.y += step;
}
});
this.forceUpdate();
event.preventDefault();
// Send backward: Cmd-Shift-Alt-B
} else if (
event.metaKey &&
event.shiftKey &&
event.altKey &&
event.code === "KeyB"
) {
this.moveOneLeft();
event.preventDefault();
// Send to back: Cmd-Shift-B
} else if (event.metaKey && event.shiftKey && event.code === "KeyB") {
this.moveAllLeft();
event.preventDefault();
// Bring forward: Cmd-Shift-Alt-F
} else if (
event.metaKey &&
event.shiftKey &&
event.altKey &&
event.code === "KeyF"
) {
this.moveOneRight();
event.preventDefault();
// Bring to front: Cmd-Shift-F
} else if (event.metaKey && event.shiftKey && event.code === "KeyF") {
this.moveAllRight();
event.preventDefault();
// Select all: Cmd-A
} else if (event.metaKey && event.code === "KeyA") {
elements.forEach(element => {
element.isSelected = true;
});
this.forceUpdate();
event.preventDefault();
} else if (shapesShortcutKeys.includes(event.key.toLowerCase())) {
this.setState({ elementType: findShapeByKey(event.key) });
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} else if (event.metaKey && event.code === "KeyZ") {
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if (event.shiftKey) {
// Redo action
history.redoOnce(elements);
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} else {
// undo action
history.undoOnce(elements);
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}
this.forceUpdate();
event.preventDefault();
}
};
private deleteSelectedElements = () => {
deleteSelectedElements(elements);
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this.forceUpdate();
};
private clearCanvas = () => {
if (window.confirm("This will clear the whole canvas. Are you sure?")) {
elements.splice(0, elements.length);
this.setState({
viewBackgroundColor: "#ffffff",
scrollX: 0,
scrollY: 0
});
this.forceUpdate();
}
};
private moveAllLeft = () => {
moveAllLeft(elements, getSelectedIndices(elements));
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this.forceUpdate();
};
private moveOneLeft = () => {
moveOneLeft(elements, getSelectedIndices(elements));
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this.forceUpdate();
};
private moveAllRight = () => {
moveAllRight(elements, getSelectedIndices(elements));
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this.forceUpdate();
};
private moveOneRight = () => {
moveOneRight(elements, getSelectedIndices(elements));
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this.forceUpdate();
};
private removeWheelEventListener: (() => void) | undefined;
private updateProjectName(name: string): void {
this.setState({ name });
}
private changeProperty = (callback: (element: ExcalidrawElement) => void) => {
elements.forEach(element => {
if (element.isSelected) {
callback(element);
generateDraw(element);
}
});
this.forceUpdate();
};
private changeOpacity = (event: React.ChangeEvent<HTMLInputElement>) => {
this.changeProperty(element => (element.opacity = +event.target.value));
};
private changeStrokeColor = (color: string) => {
this.changeProperty(element => (element.strokeColor = color));
this.setState({ currentItemStrokeColor: color });
};
private changeBackgroundColor = (color: string) => {
this.changeProperty(element => (element.backgroundColor = color));
this.setState({ currentItemBackgroundColor: color });
};
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public render() {
const canvasWidth = window.innerWidth - CANVAS_WINDOW_OFFSET_LEFT;
const canvasHeight = window.innerHeight - CANVAS_WINDOW_OFFSET_TOP;
return (
<div
className="container"
onCut={e => {
e.clipboardData.setData(
"text/plain",
JSON.stringify(elements.filter(element => element.isSelected))
);
deleteSelectedElements(elements);
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this.forceUpdate();
e.preventDefault();
}}
onCopy={e => {
e.clipboardData.setData(
"text/plain",
JSON.stringify(elements.filter(element => element.isSelected))
);
e.preventDefault();
}}
onPaste={e => {
const paste = e.clipboardData.getData("text");
let parsedElements;
try {
parsedElements = JSON.parse(paste);
} catch (e) {}
if (
Array.isArray(parsedElements) &&
parsedElements.length > 0 &&
parsedElements[0].type // need to implement a better check here...
) {
clearSelection(elements);
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parsedElements.forEach(parsedElement => {
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parsedElement.x = 10 - this.state.scrollX;
parsedElement.y = 10 - this.state.scrollY;
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parsedElement.seed = randomSeed();
generateDraw(parsedElement);
elements.push(parsedElement);
});
this.forceUpdate();
}
e.preventDefault();
}}
>
<div className="sidePanel">
<h4>Shapes</h4>
<div className="panelTools">
{SHAPES.map(({ value, icon }) => (
<label
key={value}
className="tool"
title={`${capitalizeString(value)} - ${
capitalizeString(value)[0]
}`}
>
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<input
type="radio"
checked={this.state.elementType === value}
onChange={() => {
this.setState({ elementType: value });
clearSelection(elements);
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document.documentElement.style.cursor =
value === "text" ? "text" : "crosshair";
this.forceUpdate();
}}
/>
<div className="toolIcon">{icon}</div>
</label>
))}
</div>
{someElementIsSelected(elements) && (
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<div className="panelColumn">
<h4>Selection</h4>
<div className="buttonList">
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<button onClick={this.moveOneRight}>Bring forward</button>
<button onClick={this.moveAllRight}>Bring to front</button>
<button onClick={this.moveOneLeft}>Send backward</button>
<button onClick={this.moveAllLeft}>Send to back</button>
</div>
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<h5>Stroke Color</h5>
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<ColorPicker
color={getSelectedAttribute(
elements,
element => element.strokeColor
)}
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onChange={color => this.changeStrokeColor(color)}
/>
{hasBackground(elements) && (
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<>
<h5>Background Color</h5>
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<ColorPicker
color={getSelectedAttribute(
elements,
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element => element.backgroundColor
)}
onChange={color => this.changeBackgroundColor(color)}
/>
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<h5>Fill</h5>
<ButtonSelect
options={[
{ value: "solid", text: "Solid" },
{ value: "hachure", text: "Hachure" },
{ value: "cross-hatch", text: "Cross-hatch" }
]}
value={getSelectedAttribute(
elements,
element => element.fillStyle
)}
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onChange={value => {
this.changeProperty(element => {
element.fillStyle = value;
});
}}
/>
</>
)}
{hasStroke(elements) && (
<>
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<h5>Stroke Width</h5>
<ButtonSelect
options={[
{ value: 1, text: "Thin" },
{ value: 2, text: "Bold" },
{ value: 4, text: "Extra Bold" }
]}
value={getSelectedAttribute(
elements,
element => element.strokeWidth
)}
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onChange={value => {
this.changeProperty(element => {
element.strokeWidth = value;
});
}}
/>
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<h5>Sloppiness</h5>
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<ButtonSelect
options={[
{ value: 0, text: "Draftsman" },
{ value: 1, text: "Artist" },
{ value: 3, text: "Cartoonist" }
]}
value={getSelectedAttribute(
elements,
element => element.roughness
)}
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onChange={value =>
this.changeProperty(element => {
element.roughness = value;
})
}
/>
</>
)}
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<h5>Opacity</h5>
<input
type="range"
min="0"
max="100"
onChange={this.changeOpacity}
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value={
getSelectedAttribute(elements, element => element.opacity) ||
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0 /* Put the opacity at 0 if there are two conflicting ones */
}
/>
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<button onClick={this.deleteSelectedElements}>
Delete selected
</button>
</div>
)}
<h4>Canvas</h4>
<div className="panelColumn">
<h5>Canvas Background Color</h5>
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<ColorPicker
color={this.state.viewBackgroundColor}
onChange={color => this.setState({ viewBackgroundColor: color })}
/>
<button
onClick={this.clearCanvas}
title="Clear the canvas & reset background color"
>
Clear canvas
</button>
</div>
<h4>Export</h4>
<div className="panelColumn">
<h5>Name</h5>
{this.state.name && (
<EditableText
value={this.state.name}
onChange={(name: string) => this.updateProjectName(name)}
/>
)}
<h5>Image</h5>
<button
onClick={() => {
exportAsPNG(elements, canvas, this.state);
}}
>
Export to png
</button>
<label>
<input
type="checkbox"
checked={this.state.exportBackground}
onChange={e => {
this.setState({ exportBackground: e.target.checked });
}}
/>
background
</label>
<h5>Scene</h5>
<button
onClick={() => {
saveAsJSON(elements, this.state.name);
}}
>
Save as...
</button>
<button
onClick={() => {
loadFromJSON(elements).then(() => this.forceUpdate());
}}
>
Load file...
</button>
</div>
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</div>
<canvas
id="canvas"
style={{
width: canvasWidth,
height: canvasHeight
}}
width={canvasWidth * window.devicePixelRatio}
height={canvasHeight * window.devicePixelRatio}
ref={canvas => {
if (this.removeWheelEventListener) {
this.removeWheelEventListener();
this.removeWheelEventListener = undefined;
}
if (canvas) {
canvas.addEventListener("wheel", this.handleWheel, {
passive: false
});
this.removeWheelEventListener = () =>
canvas.removeEventListener("wheel", this.handleWheel);
// Whenever React sets the width/height of the canvas element,
// the context loses the scale transform. We need to re-apply it
if (
canvasWidth !== lastCanvasWidth ||
canvasHeight !== lastCanvasHeight
) {
lastCanvasWidth = canvasWidth;
lastCanvasHeight = canvasHeight;
canvas
.getContext("2d")!
.scale(window.devicePixelRatio, window.devicePixelRatio);
}
}
}}
onMouseDown={e => {
if (lastMouseUp !== null) {
// Unfortunately, sometimes we don't get a mouseup after a mousedown,
// this can happen when a contextual menu or alert is triggered. In order to avoid
// being in a weird state, we clean up on the next mousedown
lastMouseUp(e);
}
// only handle left mouse button
if (e.button !== 0) return;
// fixes mousemove causing selection of UI texts #32
e.preventDefault();
// Preventing the event above disables default behavior
// of defocusing potentially focused input, which is what we want
// when clicking inside the canvas.
if (isInputLike(document.activeElement)) {
document.activeElement.blur();
}
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// Handle scrollbars dragging
const {
isOverHorizontalScrollBar,
isOverVerticalScrollBar
} = isOverScrollBars(
elements,
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e.clientX - CANVAS_WINDOW_OFFSET_LEFT,
e.clientY - CANVAS_WINDOW_OFFSET_TOP,
canvasWidth,
canvasHeight,
this.state.scrollX,
this.state.scrollY
);
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const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
const element = newElement(
this.state.elementType,
x,
y,
this.state.currentItemStrokeColor,
this.state.currentItemBackgroundColor,
"hachure",
1,
1,
100
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);
let resizeHandle: string | false = false;
let isDraggingElements = false;
let isResizingElements = false;
if (this.state.elementType === "selection") {
const resizeElement = elements.find(element => {
return resizeTest(element, x, y, {
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
});
this.setState({
resizingElement: resizeElement ? resizeElement : null
});
if (resizeElement) {
resizeHandle = resizeTest(resizeElement, x, y, {
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
document.documentElement.style.cursor = `${resizeHandle}-resize`;
isResizingElements = true;
} else {
const hitElement = getElementAtPosition(elements, x, y);
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// If we click on something
if (hitElement) {
if (hitElement.isSelected) {
// If that element is not already selected, do nothing,
// we're likely going to drag it
} else {
// We unselect every other elements unless shift is pressed
if (!e.shiftKey) {
clearSelection(elements);
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}
// No matter what, we select it
hitElement.isSelected = true;
}
} else {
// If we don't click on anything, let's remove all the selected elements
clearSelection(elements);
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}
isDraggingElements = someElementIsSelected(elements);
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if (isDraggingElements) {
document.documentElement.style.cursor = "move";
}
}
}
if (isTextElement(element)) {
if (!addTextElement(element)) {
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return;
}
}
generateDraw(element);
elements.push(element);
if (this.state.elementType === "text") {
this.setState({
draggingElement: null,
elementType: "selection"
});
element.isSelected = true;
} else {
this.setState({ draggingElement: element });
}
let lastX = x;
let lastY = y;
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if (isOverHorizontalScrollBar || isOverVerticalScrollBar) {
lastX = e.clientX - CANVAS_WINDOW_OFFSET_LEFT;
lastY = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
}
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const onMouseMove = (e: MouseEvent) => {
const target = e.target;
if (!(target instanceof HTMLElement)) {
return;
}
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if (isOverHorizontalScrollBar) {
const x = e.clientX - CANVAS_WINDOW_OFFSET_LEFT;
const dx = x - lastX;
this.setState(state => ({ scrollX: state.scrollX - dx }));
lastX = x;
return;
}
if (isOverVerticalScrollBar) {
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP;
const dy = y - lastY;
this.setState(state => ({ scrollY: state.scrollY - dy }));
lastY = y;
return;
}
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if (isResizingElements && this.state.resizingElement) {
const el = this.state.resizingElement;
const selectedElements = elements.filter(el => el.isSelected);
if (selectedElements.length === 1) {
const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y =
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
selectedElements.forEach(element => {
switch (resizeHandle) {
case "nw":
element.width += element.x - lastX;
element.height += element.y - lastY;
element.x = lastX;
element.y = lastY;
break;
case "ne":
element.width = lastX - element.x;
element.height += element.y - lastY;
element.y = lastY;
break;
case "sw":
element.width += element.x - lastX;
element.x = lastX;
element.height = lastY - element.y;
break;
case "se":
element.width += x - lastX;
if (e.shiftKey) {
element.height = element.width;
} else {
element.height += y - lastY;
}
break;
case "n":
element.height += element.y - lastY;
element.y = lastY;
break;
case "w":
element.width += element.x - lastX;
element.x = lastX;
break;
case "s":
element.height = lastY - element.y;
break;
case "e":
element.width = lastX - element.x;
break;
}
el.x = element.x;
el.y = element.y;
generateDraw(el);
});
lastX = x;
lastY = y;
// We don't want to save history when resizing an element
history.skipRecording();
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this.forceUpdate();
return;
}
}
if (isDraggingElements) {
const selectedElements = elements.filter(el => el.isSelected);
if (selectedElements.length) {
const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y =
e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
selectedElements.forEach(element => {
element.x += x - lastX;
element.y += y - lastY;
});
lastX = x;
lastY = y;
// We don't want to save history when dragging an element to initially size it
history.skipRecording();
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this.forceUpdate();
return;
}
}
// It is very important to read this.state within each move event,
// otherwise we would read a stale one!
const draggingElement = this.state.draggingElement;
if (!draggingElement) return;
let width =
e.clientX -
CANVAS_WINDOW_OFFSET_LEFT -
draggingElement.x -
this.state.scrollX;
let height =
e.clientY -
CANVAS_WINDOW_OFFSET_TOP -
draggingElement.y -
this.state.scrollY;
draggingElement.width = width;
// Make a perfect square or circle when shift is enabled
draggingElement.height = e.shiftKey
? Math.abs(width) * Math.sign(height)
: height;
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generateDraw(draggingElement);
if (this.state.elementType === "selection") {
setSelection(elements, draggingElement);
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}
// We don't want to save history when moving an element
history.skipRecording();
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this.forceUpdate();
};
const onMouseUp = (e: MouseEvent) => {
const { draggingElement, elementType } = this.state;
lastMouseUp = null;
window.removeEventListener("mousemove", onMouseMove);
window.removeEventListener("mouseup", onMouseUp);
resetCursor();
// if no element is clicked, clear the selection and redraw
if (draggingElement === null) {
clearSelection(elements);
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this.forceUpdate();
return;
}
if (elementType === "selection") {
if (isDraggingElements) {
isDraggingElements = false;
}
elements.pop();
} else {
draggingElement.isSelected = true;
}
this.setState({
draggingElement: null,
elementType: "selection"
});
this.forceUpdate();
};
lastMouseUp = onMouseUp;
window.addEventListener("mousemove", onMouseMove);
window.addEventListener("mouseup", onMouseUp);
// We don't want to save history on mouseDown, only on mouseUp when it's fully configured
history.skipRecording();
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this.forceUpdate();
}}
onDoubleClick={e => {
const x =
e.clientX - CANVAS_WINDOW_OFFSET_LEFT - this.state.scrollX;
const y = e.clientY - CANVAS_WINDOW_OFFSET_TOP - this.state.scrollY;
if (getElementAtPosition(elements, x, y)) {
return;
}
const element = newElement(
"text",
x,
y,
this.state.currentItemStrokeColor,
this.state.currentItemBackgroundColor,
"hachure",
1,
1,
100
);
if (!addTextElement(element as ExcalidrawTextElement)) {
return;
}
generateDraw(element);
elements.push(element);
this.setState({
draggingElement: null,
elementType: "selection"
});
element.isSelected = true;
this.forceUpdate();
}}
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/>
</div>
);
}
private handleWheel = (e: WheelEvent) => {
e.preventDefault();
const { deltaX, deltaY } = e;
this.setState(state => ({
scrollX: state.scrollX - deltaX,
scrollY: state.scrollY - deltaY
}));
};
componentDidUpdate() {
renderScene(elements, rc, canvas, {
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scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor
});
saveToLocalStorage(elements, this.state);
if (history.isRecording()) {
history.pushEntry(history.generateCurrentEntry(elements));
history.clearRedoStack();
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}
history.resumeRecording();
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}
}
const rootElement = document.getElementById("root");
ReactDOM.render(<App />, rootElement);
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
const rc = rough.canvas(canvas);
const context = canvas.getContext("2d")!;
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ReactDOM.render(<App />, rootElement);