excalidraw/src/element/handlerRectangles.ts

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import { ExcalidrawElement } from "./types";
import { SceneScroll } from "../scene/types";
import { getArrowAbsoluteBounds } from "./bounds";
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type Sides = "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se";
export function handlerRectangles(
element: ExcalidrawElement,
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{ scrollX, scrollY }: SceneScroll,
) {
let elementX2 = 0;
let elementY2 = 0;
let elementX1 = Infinity;
let elementY1 = Infinity;
let marginX = -8;
let marginY = -8;
const minimumSize = 40;
if (element.type === "arrow") {
[elementX1, elementY1, elementX2, elementY2] = getArrowAbsoluteBounds(
element,
);
} else {
elementX1 = element.x;
elementX2 = element.x + element.width;
elementY1 = element.y;
elementY2 = element.y + element.height;
marginX = element.width < 0 ? 8 : -8;
marginY = element.height < 0 ? 8 : -8;
}
const margin = 4;
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const handlers = {} as { [T in Sides]: number[] };
if (Math.abs(elementX2 - elementX1) > minimumSize) {
handlers["n"] = [
elementX1 + (elementX2 - elementX1) / 2 + scrollX - 4,
elementY1 - margin + scrollY + marginY,
8,
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8,
];
handlers["s"] = [
elementX1 + (elementX2 - elementX1) / 2 + scrollX - 4,
elementY2 - margin + scrollY - marginY,
8,
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8,
];
}
if (Math.abs(elementY2 - elementY1) > minimumSize) {
handlers["w"] = [
elementX1 - margin + scrollX + marginX,
elementY1 + (elementY2 - elementY1) / 2 + scrollY - 4,
8,
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8,
];
handlers["e"] = [
elementX2 - margin + scrollX - marginX,
elementY1 + (elementY2 - elementY1) / 2 + scrollY - 4,
8,
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8,
];
}
handlers["nw"] = [
elementX1 - margin + scrollX + marginX,
elementY1 - margin + scrollY + marginY,
8,
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8,
]; // nw
handlers["ne"] = [
elementX2 - margin + scrollX - marginX,
elementY1 - margin + scrollY + marginY,
8,
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8,
]; // ne
handlers["sw"] = [
elementX1 - margin + scrollX + marginX,
elementY2 - margin + scrollY - marginY,
8,
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8,
]; // sw
handlers["se"] = [
elementX2 - margin + scrollX - marginX,
elementY2 - margin + scrollY - marginY,
8,
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8,
]; // se
if (element.type === "line") {
return {
nw: handlers.nw,
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se: handlers.se,
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} as typeof handlers;
} else if (element.type === "arrow") {
if (element.points.length === 2) {
// only check the last point because starting point is always (0,0)
const [, p1] = element.points;
if (p1[0] === 0 || p1[1] === 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
if (p1[0] > 0 && p1[1] < 0) {
return {
ne: handlers.ne,
sw: handlers.sw,
} as typeof handlers;
}
if (p1[0] > 0 && p1[1] > 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
if (p1[0] < 0 && p1[1] > 0) {
return {
ne: handlers.ne,
sw: handlers.sw,
} as typeof handlers;
}
if (p1[0] < 0 && p1[1] < 0) {
return {
nw: handlers.nw,
se: handlers.se,
} as typeof handlers;
}
}
return {
n: handlers.n,
s: handlers.s,
w: handlers.w,
e: handlers.e,
} as typeof handlers;
}
return handlers;
}