Extract element functions into modules (#207)

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Gasim Gasimzada 2020-01-06 19:34:22 +04:00 committed by GitHub
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13 changed files with 547 additions and 474 deletions

1
.gitignore vendored
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@ -17,3 +17,4 @@ yarn.lock
# Editors
.vscode/
.DS_Store

52
src/element/bounds.ts Normal file
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import { ExcalidrawElement } from "./types";
import { rotate } from "../math";
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
// We can't just always normalize it since we need to remember the fact that an arrow
// is pointing left or right.
export function getElementAbsoluteX1(element: ExcalidrawElement) {
return element.width >= 0 ? element.x : element.x + element.width;
}
export function getElementAbsoluteX2(element: ExcalidrawElement) {
return element.width >= 0 ? element.x + element.width : element.x;
}
export function getElementAbsoluteY1(element: ExcalidrawElement) {
return element.height >= 0 ? element.y : element.y + element.height;
}
export function getElementAbsoluteY2(element: ExcalidrawElement) {
return element.height >= 0 ? element.y + element.height : element.y;
}
export function getDiamondPoints(element: ExcalidrawElement) {
const topX = Math.floor(element.width / 2) + 1;
const topY = 0;
const rightX = element.width;
const rightY = Math.floor(element.height / 2) + 1;
const bottomX = topX;
const bottomY = element.height;
const leftX = topY;
const leftY = rightY;
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
}
export function getArrowPoints(element: ExcalidrawElement) {
const x1 = 0;
const y1 = 0;
const x2 = element.width;
const y2 = element.height;
const size = 30; // pixels
const distance = Math.hypot(x2 - x1, y2 - y1);
// Scale down the arrow until we hit a certain size so that it doesn't look weird
const minSize = Math.min(size, distance / 2);
const xs = x2 - ((x2 - x1) / distance) * minSize;
const ys = y2 - ((y2 - y1) / distance) * minSize;
const angle = 20; // degrees
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x1, y1, x2, y2, x3, y3, x4, y4];
}

124
src/element/collision.ts Normal file
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import { distanceBetweenPointAndSegment } from "../math";
import { ExcalidrawElement } from "./types";
import {
getElementAbsoluteX1,
getElementAbsoluteX2,
getElementAbsoluteY1,
getElementAbsoluteY2,
getArrowPoints,
getDiamondPoints
} from "./bounds";
export function hitTest(
element: ExcalidrawElement,
x: number,
y: number
): boolean {
// For shapes that are composed of lines, we only enable point-selection when the distance
// of the click is less than x pixels of any of the lines that the shape is composed of
const lineThreshold = 10;
if (element.type === "ellipse") {
// https://stackoverflow.com/a/46007540/232122
const px = Math.abs(x - element.x - element.width / 2);
const py = Math.abs(y - element.y - element.height / 2);
let tx = 0.707;
let ty = 0.707;
const a = element.width / 2;
const b = element.height / 2;
[0, 1, 2, 3].forEach(x => {
const xx = a * tx;
const yy = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = xx - ex;
const ry = yy - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
});
return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
} else if (element.type === "rectangle") {
const x1 = getElementAbsoluteX1(element);
const x2 = getElementAbsoluteX2(element);
const y1 = getElementAbsoluteY1(element);
const y2 = getElementAbsoluteY2(element);
// (x1, y1) --A-- (x2, y1)
// |D |B
// (x1, y2) --C-- (x2, y2)
return (
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
);
} else if (element.type === "diamond") {
x -= element.x;
y -= element.y;
const [
topX,
topY,
rightX,
rightY,
bottomX,
bottomY,
leftX,
leftY
] = getDiamondPoints(element);
return (
distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
lineThreshold
);
} else if (element.type === "arrow") {
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
// The computation is done at the origin, we need to add a translation
x -= element.x;
y -= element.y;
return (
// \
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
// -----
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
// /
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
);
} else if (element.type === "text") {
const x1 = getElementAbsoluteX1(element);
const x2 = getElementAbsoluteX2(element);
const y1 = getElementAbsoluteY1(element);
const y2 = getElementAbsoluteY2(element);
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
} else if (element.type === "selection") {
console.warn("This should not happen, we need to investigate why it does.");
return false;
} else {
throw new Error("Unimplemented type " + element.type);
}
}

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src/element/generateDraw.ts Normal file
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import rough from "roughjs/bin/wrappers/rough";
import { withCustomMathRandom } from "../random";
import { ExcalidrawElement } from "./types";
import { isTextElement } from "./typeChecks";
import { getDiamondPoints, getArrowPoints } from "./bounds";
// Casting second argument (DrawingSurface) to any,
// because it is requred by TS definitions and not required at runtime
const generator = rough.generator(null, null as any);
export function generateDraw(element: ExcalidrawElement) {
if (element.type === "selection") {
element.draw = (rc, context, { scrollX, scrollY }) => {
const fillStyle = context.fillStyle;
context.fillStyle = "rgba(0, 0, 255, 0.10)";
context.fillRect(
element.x + scrollX,
element.y + scrollY,
element.width,
element.height
);
context.fillStyle = fillStyle;
};
} else if (element.type === "rectangle") {
const shape = withCustomMathRandom(element.seed, () => {
return generator.rectangle(0, 0, element.width, element.height, {
stroke: element.strokeColor,
fill: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness
});
});
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
} else if (element.type === "diamond") {
const shape = withCustomMathRandom(element.seed, () => {
const [
topX,
topY,
rightX,
rightY,
bottomX,
bottomY,
leftX,
leftY
] = getDiamondPoints(element);
return generator.polygon(
[
[topX, topY],
[rightX, rightY],
[bottomX, bottomY],
[leftX, leftY]
],
{
stroke: element.strokeColor,
fill: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness
}
);
});
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
} else if (element.type === "ellipse") {
const shape = withCustomMathRandom(element.seed, () =>
generator.ellipse(
element.width / 2,
element.height / 2,
element.width,
element.height,
{
stroke: element.strokeColor,
fill: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness
}
)
);
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
} else if (element.type === "arrow") {
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
const options = {
stroke: element.strokeColor,
strokeWidth: element.strokeWidth,
roughness: element.roughness
};
const shapes = withCustomMathRandom(element.seed, () => [
// \
generator.line(x3, y3, x2, y2, options),
// -----
generator.line(x1, y1, x2, y2, options),
// /
generator.line(x4, y4, x2, y2, options)
]);
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
shapes.forEach(shape => rc.draw(shape));
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
return;
} else if (isTextElement(element)) {
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
const font = context.font;
context.font = element.font;
const fillStyle = context.fillStyle;
context.fillStyle = element.strokeColor;
context.fillText(
element.text,
element.x + scrollX,
element.y + element.actualBoundingBoxAscent + scrollY
);
context.fillStyle = fillStyle;
context.font = font;
context.globalAlpha = 1;
};
} else {
throw new Error("Unimplemented type " + element.type);
}
}

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import { SceneState } from "../scene/types";
import { ExcalidrawElement } from "./types";
export function handlerRectangles(
element: ExcalidrawElement,
sceneState: SceneState
) {
const elementX1 = element.x;
const elementX2 = element.x + element.width;
const elementY1 = element.y;
const elementY2 = element.y + element.height;
const margin = 4;
const minimumSize = 40;
const handlers: { [handler: string]: number[] } = {};
const marginX = element.width < 0 ? 8 : -8;
const marginY = element.height < 0 ? 8 : -8;
if (Math.abs(elementX2 - elementX1) > minimumSize) {
handlers["n"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
];
handlers["s"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
];
}
if (Math.abs(elementY2 - elementY1) > minimumSize) {
handlers["w"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
];
handlers["e"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
];
}
handlers["nw"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
]; // nw
handlers["ne"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
]; // ne
handlers["sw"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
]; // sw
handlers["se"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
]; // se
if (element.type === "arrow") {
return {
nw: handlers.nw,
se: handlers.se
};
}
return handlers;
}

15
src/element/index.ts Normal file
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export { newElement } from "./newElement";
export {
getElementAbsoluteX1,
getElementAbsoluteX2,
getElementAbsoluteY1,
getElementAbsoluteY2,
getDiamondPoints,
getArrowPoints
} from "./bounds";
export { handlerRectangles } from "./handlerRectangles";
export { hitTest } from "./collision";
export { resizeTest } from "./resizeTest";
export { generateDraw } from "./generateDraw";
export { isTextElement } from "./typeChecks";

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src/element/newElement.ts Normal file
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import { RoughCanvas } from "roughjs/bin/canvas";
import { SceneState } from "../scene/types";
import { randomSeed } from "../random";
export function newElement(
type: string,
x: number,
y: number,
strokeColor: string,
backgroundColor: string,
fillStyle: string,
strokeWidth: number,
roughness: number,
opacity: number,
width = 0,
height = 0
) {
const element = {
type: type,
x: x,
y: y,
width: width,
height: height,
isSelected: false,
strokeColor: strokeColor,
backgroundColor: backgroundColor,
fillStyle: fillStyle,
strokeWidth: strokeWidth,
roughness: roughness,
opacity: opacity,
seed: randomSeed(),
draw(
rc: RoughCanvas,
context: CanvasRenderingContext2D,
sceneState: SceneState
) {}
};
return element;
}

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src/element/resizeTest.ts Normal file
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import { ExcalidrawElement } from "./types";
import { SceneState } from "../scene/types";
import { handlerRectangles } from "./handlerRectangles";
export function resizeTest(
element: ExcalidrawElement,
x: number,
y: number,
sceneState: SceneState
): string | false {
if (element.type === "text") return false;
const handlers = handlerRectangles(element, sceneState);
const filter = Object.keys(handlers).filter(key => {
const handler = handlers[key];
return (
x + sceneState.scrollX >= handler[0] &&
x + sceneState.scrollX <= handler[0] + handler[2] &&
y + sceneState.scrollY >= handler[1] &&
y + sceneState.scrollY <= handler[1] + handler[3]
);
});
if (filter.length > 0) {
return filter[0];
}
return false;
}

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@ -0,0 +1,7 @@
import { ExcalidrawElement, ExcalidrawTextElement } from "./types";
export function isTextElement(
element: ExcalidrawElement
): element is ExcalidrawTextElement {
return element.type === "text";
}

9
src/element/types.ts Normal file
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import { newElement } from "./newElement";
export type ExcalidrawElement = ReturnType<typeof newElement>;
export type ExcalidrawTextElement = ExcalidrawElement & {
type: "text";
font: string;
text: string;
actualBoundingBoxAscent: number;
};

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@ -5,22 +5,27 @@ import { RoughCanvas } from "roughjs/bin/canvas";
import { TwitterPicker } from "react-color";
import { moveOneLeft, moveAllLeft, moveOneRight, moveAllRight } from "./zindex";
import { LCG, randomSeed, withCustomMathRandom } from "./random";
import { distanceBetweenPointAndSegment } from "./math";
import { randomSeed } from "./random";
import { roundRect } from "./roundRect";
import {
newElement,
resizeTest,
generateDraw,
getElementAbsoluteX1,
getElementAbsoluteX2,
getElementAbsoluteY1,
getElementAbsoluteY2,
handlerRectangles,
hitTest,
isTextElement
} from "./element";
import { SceneState } from "./scene/types";
import { ExcalidrawElement, ExcalidrawTextElement } from "./element/types";
import EditableText from "./components/EditableText";
import "./styles.scss";
type ExcalidrawElement = ReturnType<typeof newElement>;
type ExcalidrawTextElement = ExcalidrawElement & {
type: "text";
font: string;
text: string;
actualBoundingBoxAscent: number;
};
const LOCAL_STORAGE_KEY = "excalidraw";
const LOCAL_STORAGE_KEY_STATE = "excalidraw-state";
@ -58,186 +63,6 @@ function restoreHistoryEntry(entry: string) {
skipHistory = true;
}
function hitTest(element: ExcalidrawElement, x: number, y: number): boolean {
// For shapes that are composed of lines, we only enable point-selection when the distance
// of the click is less than x pixels of any of the lines that the shape is composed of
const lineThreshold = 10;
if (element.type === "ellipse") {
// https://stackoverflow.com/a/46007540/232122
const px = Math.abs(x - element.x - element.width / 2);
const py = Math.abs(y - element.y - element.height / 2);
let tx = 0.707;
let ty = 0.707;
const a = element.width / 2;
const b = element.height / 2;
[0, 1, 2, 3].forEach(x => {
const xx = a * tx;
const yy = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = xx - ex;
const ry = yy - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
});
return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
} else if (element.type === "rectangle") {
const x1 = getElementAbsoluteX1(element);
const x2 = getElementAbsoluteX2(element);
const y1 = getElementAbsoluteY1(element);
const y2 = getElementAbsoluteY2(element);
// (x1, y1) --A-- (x2, y1)
// |D |B
// (x1, y2) --C-- (x2, y2)
return (
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
);
} else if (element.type === "diamond") {
x -= element.x;
y -= element.y;
const [
topX,
topY,
rightX,
rightY,
bottomX,
bottomY,
leftX,
leftY
] = getDiamondPoints(element);
return (
distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
lineThreshold
);
} else if (element.type === "arrow") {
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
// The computation is done at the origin, we need to add a translation
x -= element.x;
y -= element.y;
return (
// \
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
// -----
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
// /
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
);
} else if (element.type === "text") {
const x1 = getElementAbsoluteX1(element);
const x2 = getElementAbsoluteX2(element);
const y1 = getElementAbsoluteY1(element);
const y2 = getElementAbsoluteY2(element);
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
} else if (element.type === "selection") {
console.warn("This should not happen, we need to investigate why it does.");
return false;
} else {
throw new Error("Unimplemented type " + element.type);
}
}
function resizeTest(
element: ExcalidrawElement,
x: number,
y: number,
sceneState: SceneState
): string | false {
if (element.type === "text") return false;
const handlers = handlerRectangles(element, sceneState);
const filter = Object.keys(handlers).filter(key => {
const handler = handlers[key];
return (
x + sceneState.scrollX >= handler[0] &&
x + sceneState.scrollX <= handler[0] + handler[2] &&
y + sceneState.scrollY >= handler[1] &&
y + sceneState.scrollY <= handler[1] + handler[3]
);
});
if (filter.length > 0) {
return filter[0];
}
return false;
}
function newElement(
type: string,
x: number,
y: number,
strokeColor: string,
backgroundColor: string,
fillStyle: string,
strokeWidth: number,
roughness: number,
opacity: number,
width = 0,
height = 0
) {
const element = {
type: type,
x: x,
y: y,
width: width,
height: height,
isSelected: false,
strokeColor: strokeColor,
backgroundColor: backgroundColor,
fillStyle: fillStyle,
strokeWidth: strokeWidth,
roughness: roughness,
opacity: opacity,
seed: randomSeed(),
draw(
rc: RoughCanvas,
context: CanvasRenderingContext2D,
sceneState: SceneState
) {}
};
return element;
}
type SceneState = {
scrollX: number;
scrollY: number;
// null indicates transparent bg
viewBackgroundColor: string | null;
};
const SCROLLBAR_WIDTH = 6;
const SCROLLBAR_MIN_SIZE = 15;
const SCROLLBAR_MARGIN = 4;
@ -340,86 +165,6 @@ function isOverScrollBars(
};
}
function handlerRectangles(element: ExcalidrawElement, sceneState: SceneState) {
const elementX1 = element.x;
const elementX2 = element.x + element.width;
const elementY1 = element.y;
const elementY2 = element.y + element.height;
const margin = 4;
const minimumSize = 40;
const handlers: { [handler: string]: number[] } = {};
const marginX = element.width < 0 ? 8 : -8;
const marginY = element.height < 0 ? 8 : -8;
if (Math.abs(elementX2 - elementX1) > minimumSize) {
handlers["n"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
];
handlers["s"] = [
elementX1 + (elementX2 - elementX1) / 2 + sceneState.scrollX - 4,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
];
}
if (Math.abs(elementY2 - elementY1) > minimumSize) {
handlers["w"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
];
handlers["e"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY1 + (elementY2 - elementY1) / 2 + sceneState.scrollY - 4,
8,
8
];
}
handlers["nw"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
]; // nw
handlers["ne"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY1 - margin + sceneState.scrollY + marginY,
8,
8
]; // ne
handlers["sw"] = [
elementX1 - margin + sceneState.scrollX + marginX,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
]; // sw
handlers["se"] = [
elementX2 - margin + sceneState.scrollX - marginX,
elementY2 - margin + sceneState.scrollY - marginY,
8,
8
]; // se
if (element.type === "arrow") {
return {
nw: handlers.nw,
se: handlers.se
};
}
return handlers;
}
function renderScene(
rc: RoughCanvas,
canvas: HTMLCanvasElement,
@ -624,16 +369,6 @@ function saveFile(name: string, data: string) {
link.remove();
}
function rotate(x1: number, y1: number, x2: number, y2: number, angle: number) {
// 𝑎𝑥=(𝑎𝑥𝑐𝑥)cos𝜃(𝑎𝑦𝑐𝑦)sin𝜃+𝑐𝑥
// 𝑎𝑦=(𝑎𝑥𝑐𝑥)sin𝜃+(𝑎𝑦𝑐𝑦)cos𝜃+𝑐𝑦.
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
return [
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
];
}
function getDateTime() {
const date = new Date();
const year = date.getFullYear();
@ -646,16 +381,6 @@ function getDateTime() {
return `${year}${month}${day}${hr}${min}${secs}`;
}
// Casting second argument (DrawingSurface) to any,
// because it is requred by TS definitions and not required at runtime
const generator = rough.generator(null, null as any);
function isTextElement(
element: ExcalidrawElement
): element is ExcalidrawTextElement {
return element.type === "text";
}
function isInputLike(
target: Element | EventTarget | null
): target is HTMLInputElement | HTMLTextAreaElement | HTMLSelectElement {
@ -666,190 +391,6 @@ function isInputLike(
);
}
function getArrowPoints(element: ExcalidrawElement) {
const x1 = 0;
const y1 = 0;
const x2 = element.width;
const y2 = element.height;
const size = 30; // pixels
const distance = Math.hypot(x2 - x1, y2 - y1);
// Scale down the arrow until we hit a certain size so that it doesn't look weird
const minSize = Math.min(size, distance / 2);
const xs = x2 - ((x2 - x1) / distance) * minSize;
const ys = y2 - ((y2 - y1) / distance) * minSize;
const angle = 20; // degrees
const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180);
const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180);
return [x1, y1, x2, y2, x3, y3, x4, y4];
}
function getDiamondPoints(element: ExcalidrawElement) {
const topX = Math.floor(element.width / 2) + 1;
const topY = 0;
const rightX = element.width;
const rightY = Math.floor(element.height / 2) + 1;
const bottomX = topX;
const bottomY = element.height;
const leftX = topY;
const leftY = rightY;
return [topX, topY, rightX, rightY, bottomX, bottomY, leftX, leftY];
}
function generateDraw(element: ExcalidrawElement) {
if (element.type === "selection") {
element.draw = (rc, context, { scrollX, scrollY }) => {
const fillStyle = context.fillStyle;
context.fillStyle = "rgba(0, 0, 255, 0.10)";
context.fillRect(
element.x + scrollX,
element.y + scrollY,
element.width,
element.height
);
context.fillStyle = fillStyle;
};
} else if (element.type === "rectangle") {
const shape = withCustomMathRandom(element.seed, () => {
return generator.rectangle(0, 0, element.width, element.height, {
stroke: element.strokeColor,
fill: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness
});
});
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
} else if (element.type === "diamond") {
const shape = withCustomMathRandom(element.seed, () => {
const [
topX,
topY,
rightX,
rightY,
bottomX,
bottomY,
leftX,
leftY
] = getDiamondPoints(element);
return generator.polygon(
[
[topX, topY],
[rightX, rightY],
[bottomX, bottomY],
[leftX, leftY]
],
{
stroke: element.strokeColor,
fill: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness
}
);
});
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
} else if (element.type === "ellipse") {
const shape = withCustomMathRandom(element.seed, () =>
generator.ellipse(
element.width / 2,
element.height / 2,
element.width,
element.height,
{
stroke: element.strokeColor,
fill: element.backgroundColor,
fillStyle: element.fillStyle,
strokeWidth: element.strokeWidth,
roughness: element.roughness
}
)
);
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
rc.draw(shape);
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
} else if (element.type === "arrow") {
const [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
const options = {
stroke: element.strokeColor,
strokeWidth: element.strokeWidth,
roughness: element.roughness
};
const shapes = withCustomMathRandom(element.seed, () => [
// \
generator.line(x3, y3, x2, y2, options),
// -----
generator.line(x1, y1, x2, y2, options),
// /
generator.line(x4, y4, x2, y2, options)
]);
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
context.translate(element.x + scrollX, element.y + scrollY);
shapes.forEach(shape => rc.draw(shape));
context.translate(-element.x - scrollX, -element.y - scrollY);
context.globalAlpha = 1;
};
return;
} else if (isTextElement(element)) {
element.draw = (rc, context, { scrollX, scrollY }) => {
context.globalAlpha = element.opacity / 100;
const font = context.font;
context.font = element.font;
const fillStyle = context.fillStyle;
context.fillStyle = element.strokeColor;
context.fillText(
element.text,
element.x + scrollX,
element.y + element.actualBoundingBoxAscent + scrollY
);
context.fillStyle = fillStyle;
context.font = font;
context.globalAlpha = 1;
};
} else {
throw new Error("Unimplemented type " + element.type);
}
}
// If the element is created from right to left, the width is going to be negative
// This set of functions retrieves the absolute position of the 4 points.
// We can't just always normalize it since we need to remember the fact that an arrow
// is pointing left or right.
function getElementAbsoluteX1(element: ExcalidrawElement) {
return element.width >= 0 ? element.x : element.x + element.width;
}
function getElementAbsoluteX2(element: ExcalidrawElement) {
return element.width >= 0 ? element.x + element.width : element.x;
}
function getElementAbsoluteY1(element: ExcalidrawElement) {
return element.height >= 0 ? element.y : element.y + element.height;
}
function getElementAbsoluteY2(element: ExcalidrawElement) {
return element.height >= 0 ? element.y + element.height : element.y;
}
function setSelection(selection: ExcalidrawElement) {
const selectionX1 = getElementAbsoluteX1(selection);
const selectionX2 = getElementAbsoluteX2(selection);

View File

@ -36,3 +36,19 @@ export function distanceBetweenPointAndSegment(
const dy = y - yy;
return Math.hypot(dx, dy);
}
export function rotate(
x1: number,
y1: number,
x2: number,
y2: number,
angle: number
) {
// 𝑎𝑥=(𝑎𝑥𝑐𝑥)cos𝜃(𝑎𝑦𝑐𝑦)sin𝜃+𝑐𝑥
// 𝑎𝑦=(𝑎𝑥𝑐𝑥)sin𝜃+(𝑎𝑦𝑐𝑦)cos𝜃+𝑐𝑦.
// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
return [
(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2,
(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2
];
}

6
src/scene/types.ts Normal file
View File

@ -0,0 +1,6 @@
export type SceneState = {
scrollX: number;
scrollY: number;
// null indicates transparent bg
viewBackgroundColor: string | null;
};