fix: add random tiny offsets to avoid linear elements from being clipped (#5615)
Co-authored-by: Ryan Di <ryandi@Ryans-MacBook-Pro.local>
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@ -152,6 +152,11 @@ const getCubicBezierCurveBound = (
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return [minX, minY, maxX, maxY];
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};
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// TODO: https://github.com/excalidraw/excalidraw/issues/5617
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const getRandomOffset = () => {
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return Math.random() / 1000000;
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};
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const getMinMaxXYFromCurvePathOps = (
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ops: Op[],
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transformXY?: (x: number, y: number) => [number, number],
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@ -168,9 +173,19 @@ const getMinMaxXYFromCurvePathOps = (
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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const _p1 = [data[0], data[1]] as Point;
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const _p2 = [data[2], data[3]] as Point;
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const _p3 = [data[4], data[5]] as Point;
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// random offset is needed to fix https://github.com/excalidraw/excalidraw/issues/5585
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const _p1 = [
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data[0] + getRandomOffset(),
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data[1] + getRandomOffset(),
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] as Point;
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const _p2 = [
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data[2] + getRandomOffset(),
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data[3] + getRandomOffset(),
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] as Point;
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const _p3 = [
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data[4] + getRandomOffset(),
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data[5] + getRandomOffset(),
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] as Point;
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const p1 = transformXY ? transformXY(..._p1) : _p1;
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const p2 = transformXY ? transformXY(..._p2) : _p2;
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