fix: Prevent gradual canvas misalignment (#3833)
Co-authored-by: dwelle <luzar.david@gmail.com>
This commit is contained in:
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0749d2c1f3
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@ -11,6 +11,14 @@ The change should be grouped under one of the below section and must contain PR
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Please add the latest change on the top under the correct section.
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-->
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## Unreleased
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## Excalidraw Library
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### Fixes
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- Prevent gradual misalignment of the canvas due to floating point rounding errors [#3833](https://github.com/excalidraw/excalidraw/pull/3833).
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## 0.9.0 (2021-07-10)
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## Excalidraw API
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@ -102,8 +102,8 @@ const generateElementCanvas = (
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padding * zoom.value * 2;
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}
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context.save();
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context.translate(padding * zoom.value, padding * zoom.value);
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context.scale(
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window.devicePixelRatio * zoom.value,
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window.devicePixelRatio * zoom.value,
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@ -112,12 +112,7 @@ const generateElementCanvas = (
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const rc = rough.canvas(canvas);
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drawElementOnCanvas(element, rc, context);
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context.translate(-(padding * zoom.value), -(padding * zoom.value));
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context.scale(
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1 / (window.devicePixelRatio * zoom.value),
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1 / (window.devicePixelRatio * zoom.value),
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);
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context.restore();
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return {
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element,
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canvas,
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@ -175,11 +170,9 @@ const drawElementOnCanvas = (
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document.body.appendChild(context.canvas);
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}
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context.canvas.setAttribute("dir", rtl ? "rtl" : "ltr");
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const font = context.font;
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context.save();
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context.font = getFontString(element);
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const fillStyle = context.fillStyle;
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context.fillStyle = element.strokeColor;
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const textAlign = context.textAlign;
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context.textAlign = element.textAlign as CanvasTextAlign;
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// Canvas does not support multiline text by default
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@ -199,9 +192,7 @@ const drawElementOnCanvas = (
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(index + 1) * lineHeight - verticalOffset,
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);
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}
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context.fillStyle = fillStyle;
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context.font = font;
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context.textAlign = textAlign;
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context.restore();
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if (shouldTemporarilyAttach) {
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context.canvas.remove();
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}
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@ -518,6 +509,7 @@ const drawElementFromCanvas = (
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const cx = ((x1 + x2) / 2 + sceneState.scrollX) * window.devicePixelRatio;
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const cy = ((y1 + y2) / 2 + sceneState.scrollY) * window.devicePixelRatio;
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context.save();
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context.scale(1 / window.devicePixelRatio, 1 / window.devicePixelRatio);
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context.translate(cx, cy);
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context.rotate(element.angle);
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@ -531,9 +523,7 @@ const drawElementFromCanvas = (
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elementWithCanvas.canvas!.width / elementWithCanvas.canvasZoom,
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elementWithCanvas.canvas!.height / elementWithCanvas.canvasZoom,
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);
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context.rotate(-element.angle);
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context.translate(-cx, -cy);
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context.scale(window.devicePixelRatio, window.devicePixelRatio);
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context.restore();
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// Clear the nested element we appended to the DOM
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};
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@ -548,18 +538,14 @@ export const renderElement = (
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const generator = rc.generator;
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switch (element.type) {
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case "selection": {
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context.save();
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context.translate(
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element.x + sceneState.scrollX,
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element.y + sceneState.scrollY,
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);
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const fillStyle = context.fillStyle;
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context.fillStyle = "rgba(0, 0, 255, 0.10)";
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context.fillRect(0, 0, element.width, element.height);
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context.fillStyle = fillStyle;
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context.translate(
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-element.x - sceneState.scrollX,
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-element.y - sceneState.scrollY,
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);
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context.restore();
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break;
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}
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case "freedraw": {
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@ -577,13 +563,12 @@ export const renderElement = (
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const cy = (y1 + y2) / 2 + sceneState.scrollY;
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const shiftX = (x2 - x1) / 2 - (element.x - x1);
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const shiftY = (y2 - y1) / 2 - (element.y - y1);
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context.save();
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context.translate(cx, cy);
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context.rotate(element.angle);
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context.translate(-shiftX, -shiftY);
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drawElementOnCanvas(element, rc, context);
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context.translate(shiftX, shiftY);
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context.rotate(-element.angle);
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context.translate(-cx, -cy);
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context.restore();
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}
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break;
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@ -607,13 +592,12 @@ export const renderElement = (
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const cy = (y1 + y2) / 2 + sceneState.scrollY;
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const shiftX = (x2 - x1) / 2 - (element.x - x1);
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const shiftY = (y2 - y1) / 2 - (element.y - y1);
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context.save();
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context.translate(cx, cy);
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context.rotate(element.angle);
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context.translate(-shiftX, -shiftY);
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drawElementOnCanvas(element, rc, context);
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context.translate(shiftX, shiftY);
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context.rotate(-element.angle);
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context.translate(-cx, -cy);
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context.restore();
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}
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break;
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}
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@ -64,14 +64,14 @@ const strokeRectWithRotation = (
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angle: number,
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fill: boolean = false,
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) => {
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context.save();
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context.translate(cx, cy);
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context.rotate(angle);
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if (fill) {
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context.fillRect(x - cx, y - cy, width, height);
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}
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context.strokeRect(x - cx, y - cy, width, height);
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context.rotate(-angle);
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context.translate(-cx, -cy);
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context.restore();
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};
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const strokeDiamondWithRotation = (
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@ -82,6 +82,7 @@ const strokeDiamondWithRotation = (
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cy: number,
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angle: number,
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) => {
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context.save();
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context.translate(cx, cy);
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context.rotate(angle);
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context.beginPath();
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@ -91,8 +92,7 @@ const strokeDiamondWithRotation = (
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context.lineTo(-width / 2, 0);
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context.closePath();
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context.stroke();
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context.rotate(-angle);
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context.translate(-cx, -cy);
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context.restore();
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};
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const strokeEllipseWithRotation = (
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@ -128,7 +128,7 @@ const strokeGrid = (
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width: number,
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height: number,
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) => {
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const origStrokeStyle = context.strokeStyle;
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context.save();
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context.strokeStyle = "rgba(0,0,0,0.1)";
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context.beginPath();
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for (let x = offsetX; x < offsetX + width + gridSize * 2; x += gridSize) {
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@ -140,7 +140,7 @@ const strokeGrid = (
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context.lineTo(offsetX + width + gridSize * 2, y);
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}
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context.stroke();
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context.strokeStyle = origStrokeStyle;
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context.restore();
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};
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const renderLinearPointHandles = (
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@ -149,9 +149,8 @@ const renderLinearPointHandles = (
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sceneState: SceneState,
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element: NonDeleted<ExcalidrawLinearElement>,
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) => {
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context.save();
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context.translate(sceneState.scrollX, sceneState.scrollY);
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const origStrokeStyle = context.strokeStyle;
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const lineWidth = context.lineWidth;
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context.lineWidth = 1 / sceneState.zoom.value;
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LinearElementEditor.getPointsGlobalCoordinates(element).forEach(
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@ -171,10 +170,7 @@ const renderLinearPointHandles = (
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);
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},
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);
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context.setLineDash([]);
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context.lineWidth = lineWidth;
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context.translate(-sceneState.scrollX, -sceneState.scrollY);
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context.strokeStyle = origStrokeStyle;
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context.restore();
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};
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export const renderScene = (
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@ -207,6 +203,8 @@ export const renderScene = (
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const context = canvas.getContext("2d")!;
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context.setTransform(1, 0, 0, 1, 0, 0);
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context.save();
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context.scale(scale, scale);
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// When doing calculations based on canvas width we should used normalized one
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@ -227,10 +225,10 @@ export const renderScene = (
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if (hasTransparence) {
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context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
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}
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const fillStyle = context.fillStyle;
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context.save();
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context.fillStyle = sceneState.viewBackgroundColor;
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context.fillRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
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context.fillStyle = fillStyle;
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context.restore();
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} else {
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context.clearRect(0, 0, normalizedCanvasWidth, normalizedCanvasHeight);
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}
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@ -238,6 +236,7 @@ export const renderScene = (
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// Apply zoom
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const zoomTranslationX = sceneState.zoom.translation.x;
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const zoomTranslationY = sceneState.zoom.translation.y;
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context.save();
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context.translate(zoomTranslationX, zoomTranslationY);
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context.scale(sceneState.zoom.value, sceneState.zoom.value);
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@ -382,6 +381,7 @@ export const renderScene = (
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const locallySelectedElements = getSelectedElements(elements, appState);
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// Paint resize transformHandles
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context.save();
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context.translate(sceneState.scrollX, sceneState.scrollY);
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if (locallySelectedElements.length === 1) {
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context.fillStyle = oc.white;
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@ -427,12 +427,11 @@ export const renderScene = (
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);
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renderTransformHandles(context, sceneState, transformHandles, 0);
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}
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context.translate(-sceneState.scrollX, -sceneState.scrollY);
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context.restore();
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}
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// Reset zoom
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context.scale(1 / sceneState.zoom.value, 1 / sceneState.zoom.value);
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context.translate(-zoomTranslationX, -zoomTranslationY);
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context.restore();
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// Paint remote pointers
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for (const clientId in sceneState.remotePointerViewportCoords) {
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@ -457,9 +456,7 @@ export const renderScene = (
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const { background, stroke } = getClientColors(clientId, appState);
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const strokeStyle = context.strokeStyle;
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const fillStyle = context.fillStyle;
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const globalAlpha = context.globalAlpha;
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context.save();
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context.strokeStyle = stroke;
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context.fillStyle = background;
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@ -545,9 +542,7 @@ export const renderScene = (
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);
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}
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context.strokeStyle = strokeStyle;
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context.fillStyle = fillStyle;
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context.globalAlpha = globalAlpha;
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context.restore();
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context.closePath();
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}
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@ -561,8 +556,7 @@ export const renderScene = (
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sceneState,
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);
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const fillStyle = context.fillStyle;
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const strokeStyle = context.strokeStyle;
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context.save();
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context.fillStyle = SCROLLBAR_COLOR;
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context.strokeStyle = "rgba(255,255,255,0.8)";
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[scrollBars.horizontal, scrollBars.vertical].forEach((scrollBar) => {
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@ -577,12 +571,10 @@ export const renderScene = (
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);
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}
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});
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context.fillStyle = fillStyle;
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context.strokeStyle = strokeStyle;
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context.restore();
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}
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context.scale(1 / scale, 1 / scale);
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context.restore();
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return { atLeastOneVisibleElement: visibleElements.length > 0, scrollBars };
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};
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@ -595,7 +587,7 @@ const renderTransformHandles = (
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Object.keys(transformHandles).forEach((key) => {
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const transformHandle = transformHandles[key as TransformHandleType];
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if (transformHandle !== undefined) {
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const lineWidth = context.lineWidth;
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context.save();
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context.lineWidth = 1 / sceneState.zoom.value;
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if (key === "rotation") {
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fillCircle(
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@ -617,7 +609,7 @@ const renderTransformHandles = (
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true, // fill before stroke
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);
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}
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context.lineWidth = lineWidth;
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context.restore();
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}
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});
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};
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@ -645,18 +637,13 @@ const renderSelectionBorder = (
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const elementWidth = elementX2 - elementX1;
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const elementHeight = elementY2 - elementY1;
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const initialLineDash = context.getLineDash();
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const lineWidth = context.lineWidth;
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const lineDashOffset = context.lineDashOffset;
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const strokeStyle = context.strokeStyle;
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const dashedLinePadding = 4 / sceneState.zoom.value;
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const dashWidth = 8 / sceneState.zoom.value;
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const spaceWidth = 4 / sceneState.zoom.value;
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context.lineWidth = 1 / sceneState.zoom.value;
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context.save();
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context.translate(sceneState.scrollX, sceneState.scrollY);
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context.lineWidth = 1 / sceneState.zoom.value;
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const count = selectionColors.length;
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for (let index = 0; index < count; ++index) {
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@ -677,11 +664,7 @@ const renderSelectionBorder = (
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angle,
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);
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}
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context.lineDashOffset = lineDashOffset;
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context.strokeStyle = strokeStyle;
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context.lineWidth = lineWidth;
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context.setLineDash(initialLineDash);
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context.translate(-sceneState.scrollX, -sceneState.scrollY);
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context.restore();
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};
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const renderBindingHighlight = (
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@ -689,21 +672,15 @@ const renderBindingHighlight = (
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sceneState: SceneState,
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suggestedBinding: SuggestedBinding,
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) => {
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// preserve context settings to restore later
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const originalStrokeStyle = context.strokeStyle;
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const originalLineWidth = context.lineWidth;
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const renderHighlight = Array.isArray(suggestedBinding)
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? renderBindingHighlightForSuggestedPointBinding
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: renderBindingHighlightForBindableElement;
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context.save();
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context.translate(sceneState.scrollX, sceneState.scrollY);
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renderHighlight(context, suggestedBinding as any);
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// restore context settings
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context.strokeStyle = originalStrokeStyle;
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context.lineWidth = originalLineWidth;
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context.translate(-sceneState.scrollX, -sceneState.scrollY);
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context.restore();
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};
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const renderBindingHighlightForBindableElement = (
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