Fix resize logic (partly) (#1475)
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@ -140,7 +140,7 @@ export const resizeElements = (
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const handleOffset = 4 / appState.zoom; // XXX import constant
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const dashedLinePadding = 4 / appState.zoom; // XXX import constant
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const offsetPointer = handleOffset + dashedLinePadding;
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const minSize = handleOffset * 4;
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const minSize = 0;
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if (selectedElements.length === 1) {
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const [element] = selectedElements;
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if (resizeHandle === "rotation") {
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@ -182,15 +182,17 @@ export const resizeElements = (
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lastY,
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);
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} else if (resizeHandle) {
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const [x1, y1] = getElementAbsoluteCoords(element);
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const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
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const resized = resizeXYWidthHightWithRotation(
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resizeHandle,
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x1,
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y1,
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x2,
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y2,
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element.width,
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element.height,
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x1 - element.x,
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y1 - element.y,
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element.x,
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element.y,
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element.angle,
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xPointer,
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yPointer,
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@ -198,7 +200,10 @@ export const resizeElements = (
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getResizeWithSidesSameLengthKey(event),
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getResizeCenterPointKey(event),
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);
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if (resized.width !== 0 && resized.height !== 0) {
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if (
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Math.abs(resized.width) > minSize &&
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Math.abs(resized.height) > minSize
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) {
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mutateElement(element, {
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...resized,
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...(isLinearElement(element)
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55
src/math.ts
55
src/math.ts
@ -46,7 +46,7 @@ export function rotate(
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x2: number,
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y2: number,
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angle: number,
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) {
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): [number, number] {
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// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥
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// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦.
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// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line
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@ -67,8 +67,6 @@ const adjustXYWithRotation = (
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) => {
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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deltaX /= 2;
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deltaY /= 2;
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if (side === "e" || side === "ne" || side === "se") {
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if (isResizeFromCenter) {
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x += deltaX;
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@ -106,12 +104,14 @@ const adjustXYWithRotation = (
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export const resizeXYWidthHightWithRotation = (
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side: "n" | "s" | "w" | "e" | "nw" | "ne" | "sw" | "se",
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x: number,
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y: number,
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width: number,
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height: number,
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offsetX: number,
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offsetY: number,
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x1: number,
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y1: number,
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x2: number,
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y2: number,
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elementWidth: number,
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elementHeight: number,
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elementX: number,
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elementY: number,
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angle: number,
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xPointer: number,
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yPointer: number,
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@ -120,43 +120,56 @@ export const resizeXYWidthHightWithRotation = (
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isResizeFromCenter: boolean,
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) => {
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// center point for rotation
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const cx = x + width / 2;
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const cy = y + height / 2;
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const cx = (x1 + x2) / 2;
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const cy = (y1 + y2) / 2;
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// rotation with current angle
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const [rotatedX, rotatedY] = rotate(xPointer, yPointer, cx, cy, -angle);
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// XXX this might be slow with closure
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const adjustWithOffsetPointer = (w: number) => {
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if (w > offsetPointer) {
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return w - offsetPointer;
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} else if (w < -offsetPointer) {
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return w + offsetPointer;
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}
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return 0;
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};
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let scaleX = 1;
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let scaleY = 1;
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if (side === "e" || side === "ne" || side === "se") {
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scaleX = (rotatedX - offsetPointer - x) / width;
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scaleX = adjustWithOffsetPointer(rotatedX - x1) / (x2 - x1);
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}
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if (side === "s" || side === "sw" || side === "se") {
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scaleY = (rotatedY - offsetPointer - y) / height;
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scaleY = adjustWithOffsetPointer(rotatedY - y1) / (y2 - y1);
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}
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if (side === "w" || side === "nw" || side === "sw") {
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scaleX = (x + width - offsetPointer - rotatedX) / width;
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scaleX = adjustWithOffsetPointer(x2 - rotatedX) / (x2 - x1);
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}
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if (side === "n" || side === "nw" || side === "ne") {
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scaleY = (y + height - offsetPointer - rotatedY) / height;
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scaleY = adjustWithOffsetPointer(y2 - rotatedY) / (y2 - y1);
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}
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let nextWidth = width * scaleX;
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let nextHeight = height * scaleY;
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let nextWidth = elementWidth * scaleX;
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let nextHeight = elementHeight * scaleY;
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if (sidesWithSameLength) {
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nextWidth = nextHeight = Math.max(nextWidth, nextHeight);
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}
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const deltaX = (elementWidth - nextWidth) / 2;
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const deltaY = (elementHeight - nextHeight) / 2;
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return {
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width: nextWidth,
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height: nextHeight,
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...adjustXYWithRotation(
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side,
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x - offsetX,
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y - offsetY,
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elementX,
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elementY,
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angle,
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width - nextWidth,
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height - nextHeight,
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deltaX,
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deltaY,
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isResizeFromCenter,
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),
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};
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