Move more stuff to Portal (#1309)
This commit is contained in:
parent
df0613d8ac
commit
fdebb38bf6
@ -162,12 +162,34 @@ class Portal {
|
||||
this.roomID = null;
|
||||
this.roomKey = null;
|
||||
}
|
||||
|
||||
isOpen() {
|
||||
return this.socketInitialized && this.socket && this.roomID && this.roomKey;
|
||||
}
|
||||
|
||||
async _broadcastSocketData(
|
||||
data: SocketUpdateDataSource[keyof SocketUpdateDataSource] & {
|
||||
_brand: "socketUpdateData";
|
||||
},
|
||||
) {
|
||||
if (this.isOpen()) {
|
||||
const json = JSON.stringify(data);
|
||||
const encoded = new TextEncoder().encode(json);
|
||||
const encrypted = await encryptAESGEM(encoded, this.roomKey!);
|
||||
this.socket!.emit(
|
||||
"server-broadcast",
|
||||
this.roomID,
|
||||
encrypted.data,
|
||||
encrypted.iv,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class App extends React.Component<any, AppState> {
|
||||
canvas: HTMLCanvasElement | null = null;
|
||||
rc: RoughCanvas | null = null;
|
||||
room: Portal = new Portal();
|
||||
portal: Portal = new Portal();
|
||||
lastBroadcastedOrReceivedSceneVersion: number = -1;
|
||||
removeSceneCallback: SceneStateCallbackRemover | null = null;
|
||||
|
||||
@ -444,7 +466,7 @@ export class App extends React.Component<any, AppState> {
|
||||
});
|
||||
|
||||
componentDidUpdate() {
|
||||
if (this.state.isCollaborating && !this.room.socket) {
|
||||
if (this.state.isCollaborating && !this.portal.socket) {
|
||||
this.initializeSocketClient({ showLoadingState: true });
|
||||
}
|
||||
|
||||
@ -740,17 +762,17 @@ export class App extends React.Component<any, AppState> {
|
||||
isCollaborating: false,
|
||||
collaborators: new Map(),
|
||||
});
|
||||
this.room.close();
|
||||
this.portal.close();
|
||||
};
|
||||
|
||||
private initializeSocketClient = (opts: { showLoadingState: boolean }) => {
|
||||
if (this.room.socket) {
|
||||
if (this.portal.socket) {
|
||||
return;
|
||||
}
|
||||
const roomMatch = getCollaborationLinkData(window.location.href);
|
||||
if (roomMatch) {
|
||||
const initialize = () => {
|
||||
this.room.socketInitialized = true;
|
||||
this.portal.socketInitialized = true;
|
||||
clearTimeout(initializationTimer);
|
||||
if (this.state.isLoading && !this.unmounted) {
|
||||
this.setState({ isLoading: false });
|
||||
@ -856,26 +878,30 @@ export class App extends React.Component<any, AppState> {
|
||||
// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
|
||||
// right now we think this is the right tradeoff.
|
||||
history.clear();
|
||||
if (this.room.socketInitialized === false) {
|
||||
if (this.portal.socketInitialized === false) {
|
||||
initialize();
|
||||
}
|
||||
};
|
||||
|
||||
this.room.open(socketIOClient(SOCKET_SERVER), roomMatch[1], roomMatch[2]);
|
||||
this.portal.open(
|
||||
socketIOClient(SOCKET_SERVER),
|
||||
roomMatch[1],
|
||||
roomMatch[2],
|
||||
);
|
||||
|
||||
this.room.socket!.on("init-room", () => {
|
||||
this.room.socket &&
|
||||
this.room.socket.emit("join-room", this.room.roomID);
|
||||
this.portal.socket!.on("init-room", () => {
|
||||
this.portal.socket &&
|
||||
this.portal.socket.emit("join-room", this.portal.roomID);
|
||||
});
|
||||
this.room.socket!.on(
|
||||
this.portal.socket!.on(
|
||||
"client-broadcast",
|
||||
async (encryptedData: ArrayBuffer, iv: Uint8Array) => {
|
||||
if (!this.room.roomKey) {
|
||||
if (!this.portal.roomKey) {
|
||||
return;
|
||||
}
|
||||
const decryptedData = await decryptAESGEM(
|
||||
encryptedData,
|
||||
this.room.roomKey,
|
||||
this.portal.roomKey,
|
||||
iv,
|
||||
);
|
||||
|
||||
@ -883,7 +909,7 @@ export class App extends React.Component<any, AppState> {
|
||||
case "INVALID_RESPONSE":
|
||||
return;
|
||||
case "SCENE_INIT": {
|
||||
if (!this.room.socketInitialized) {
|
||||
if (!this.portal.socketInitialized) {
|
||||
updateScene(decryptedData, { scrollToContent: true });
|
||||
}
|
||||
break;
|
||||
@ -916,13 +942,13 @@ export class App extends React.Component<any, AppState> {
|
||||
}
|
||||
},
|
||||
);
|
||||
this.room.socket!.on("first-in-room", () => {
|
||||
if (this.room.socket) {
|
||||
this.room.socket.off("first-in-room");
|
||||
this.portal.socket!.on("first-in-room", () => {
|
||||
if (this.portal.socket) {
|
||||
this.portal.socket.off("first-in-room");
|
||||
}
|
||||
initialize();
|
||||
});
|
||||
this.room.socket!.on("room-user-change", (clients: string[]) => {
|
||||
this.portal.socket!.on("room-user-change", (clients: string[]) => {
|
||||
this.setState((state) => {
|
||||
const collaborators: typeof state.collaborators = new Map();
|
||||
for (const socketID of clients) {
|
||||
@ -938,7 +964,7 @@ export class App extends React.Component<any, AppState> {
|
||||
};
|
||||
});
|
||||
});
|
||||
this.room.socket!.on("new-user", async (_socketID: string) => {
|
||||
this.portal.socket!.on("new-user", async (_socketID: string) => {
|
||||
this.broadcastScene("SCENE_INIT");
|
||||
});
|
||||
|
||||
@ -953,18 +979,18 @@ export class App extends React.Component<any, AppState> {
|
||||
pointerCoords: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointerCoords"];
|
||||
button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];
|
||||
}) => {
|
||||
if (this.room.socket?.id) {
|
||||
if (this.portal.socket?.id) {
|
||||
const data: SocketUpdateDataSource["MOUSE_LOCATION"] = {
|
||||
type: "MOUSE_LOCATION",
|
||||
payload: {
|
||||
socketID: this.room.socket.id,
|
||||
socketID: this.portal.socket.id,
|
||||
pointerCoords: payload.pointerCoords,
|
||||
button: payload.button || "up",
|
||||
selectedElementIds: this.state.selectedElementIds,
|
||||
username: this.state.username,
|
||||
},
|
||||
};
|
||||
return this._broadcastSocketData(
|
||||
return this.portal._broadcastSocketData(
|
||||
data as typeof data & { _brand: "socketUpdateData" },
|
||||
);
|
||||
}
|
||||
@ -983,35 +1009,11 @@ export class App extends React.Component<any, AppState> {
|
||||
this.lastBroadcastedOrReceivedSceneVersion,
|
||||
getDrawingVersion(globalSceneState.getElementsIncludingDeleted()),
|
||||
);
|
||||
return this._broadcastSocketData(
|
||||
return this.portal._broadcastSocketData(
|
||||
data as typeof data & { _brand: "socketUpdateData" },
|
||||
);
|
||||
};
|
||||
|
||||
// Low-level. Use type-specific broadcast* method.
|
||||
private async _broadcastSocketData(
|
||||
data: SocketUpdateDataSource[keyof SocketUpdateDataSource] & {
|
||||
_brand: "socketUpdateData";
|
||||
},
|
||||
) {
|
||||
if (
|
||||
this.room.socketInitialized &&
|
||||
this.room.socket &&
|
||||
this.room.roomID &&
|
||||
this.room.roomKey
|
||||
) {
|
||||
const json = JSON.stringify(data);
|
||||
const encoded = new TextEncoder().encode(json);
|
||||
const encrypted = await encryptAESGEM(encoded, this.room.roomKey);
|
||||
this.room.socket.emit(
|
||||
"server-broadcast",
|
||||
this.room.roomID,
|
||||
encrypted.data,
|
||||
encrypted.iv,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private onSceneUpdated = () => {
|
||||
this.setState({});
|
||||
};
|
||||
@ -2500,7 +2502,7 @@ export class App extends React.Component<any, AppState> {
|
||||
// sometimes the pointer goes off screen
|
||||
return;
|
||||
}
|
||||
this.room.socket &&
|
||||
this.portal.socket &&
|
||||
this.broadcastMouseLocation({
|
||||
pointerCoords,
|
||||
button,
|
||||
|
Loading…
x
Reference in New Issue
Block a user