* build: increase Limit chunk to enable code splitting add chunk names to dynamic import
* Remove limitchunkcount and have separate chunk for each node module so we dnt have any unnamed id.js chunks
* fix
* create one chunk for all node modules
* Add caret to peer deps
* extra space
* feat: calculate coords based on parent left and top so it renders correctly in host App
* fix text
* move offsets to state & fix bugs
* fix text jumping
* account for zoom in textWysiwyg & undo incorrect offsetting
Co-authored-by: dwelle <luzar.david@gmail.com>
* add NonDeleted
* make test:all script run tests without prompt
* rename helper
* replace with helper
* make element contructors return nonDeleted elements
* cache filtered elements where appliacable for better perf
* rename manager element getter
* remove unnecessary assertion
* fix test
* make element types in resizeElement into nonDeleted
Co-authored-by: dwelle <luzar.david@gmail.com>
* [WIP] Add names next to pointers
This implements the rendering and messaging across. Still need to do the UI to set the name.
Also, not really sure what's the best place to send the name and store it.
* Add randomized names
Co-authored-by: Christopher Chedeau <vjeux@fb.com>
* support ToolIcon className and fix label padding
* factor some ExportDialog classes out to Modal
* initial RoomDialog prototype
* change label for another-session button
* remove unused css
* add color comments
* Move the collaboration button to the main menu, add support for mobile
* remove button for creating another session
* add locks
* Fix alignment issue
* Reorder button
* reuse current scene for collab session
* keep collaboration state on restore
Co-authored-by: Jed Fox <git@twopointzero.us>
* Enable collaborative syncing for elements
* Don't fall back to local storage if using a room, as that is confusing
* Use remote socket server
* Send updates to new users when they join
* ~
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* prettier
* Fix bug with remote pointers not changing on scroll
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Fix bug with remote pointers not changing on scroll
* remove UI for collaboration
* remove link
* clean up lingering unused UI
* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement
* fix package.json conflict
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap
* Initial factoring out of parts of the LayerUI component
2360 → 2224 LOC
* Create a Section component
* Break up src/index.tsx
* Refactor actions to reduce duplication, fix CSS
Also consolidate icons
* Move scene/data.ts to its own directory
* Fix accidental reverts, banish further single-character variables
* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR
* Further refactoring the icons file
* Log all errors
* Pointer Event polyfill to make the tests work
* add test hooks & fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>