161 Commits

Author SHA1 Message Date
zsviczian
b6ef953dc9
fix: SVG export in dark mode with embedded bitmap image (#4285)
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-11-20 15:31:51 +01:00
Lipis
8d4f455cd3
chore: Update Typescript to 4.4.4 (#4188) 2021-11-02 14:24:16 +02:00
Lipis
1c7056bdaa
chore: bump Prettier to the latest (#4185) 2021-11-01 15:24:05 +02:00
David Luzar
163ad1f4c4
feat: image support (#4011)
Co-authored-by: Emil Atanasov <heitara@gmail.com>
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2021-10-21 22:05:48 +02:00
Aakansha Doshi
f861a9fdd0
feat: support appState.exportEmbedScene to embed scene data in exportToSvg util (#3777)
* feat: add embedScene attribute to exportToSvg util

* fix

* return promise

* add docs and remove

* fix

* fix tests

* use

* fix

* fix

* remove metadata and use exportEmbedScene

* fix

* fix

* fix

* fix

* IIFE
2021-07-03 02:07:01 +05:30
David Laban
abfc58eb24
feat: save exportScale in AppState (#3580)
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-05-30 16:31:12 +02:00
David Luzar
dd12abc583
refactor: remove watermark code (#3639)
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2021-05-26 21:44:54 +02:00
Steve Ruiz
49c6bdd520
feat: improved freedraw (#3512)
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-05-09 17:42:10 +02:00
David Luzar
6730eb41c2
fix: scrollToContent only on visible elements (#3466) 2021-04-19 17:29:13 +02:00
Aakansha Doshi
f1daff2437
refactor: Rename appearance to theme (#3237)
* refactor: Rename appearance to theme

* fix

* update changelog

* rename theme_dark to theme--dark

* add about migration
2021-03-13 18:58:06 +05:30
Lipis
053353841a
feat: Use the latest version of Virgil (#3124) 2021-02-28 13:22:32 +01:00
Arun
4e421e6e9e
feat: Support exporting with dark mode (#3046)
Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-02-24 15:22:17 +01:00
David Luzar
23a8891e0e
fix: mistakenly hardcoding scale (#2925) 2021-02-04 16:52:00 +01:00
David Luzar
f0f5430313
feat: support supplying custom scale when exporting canvas (#2904) 2021-02-04 14:54:08 +01:00
Thomas Steiner
1837147c55
feat: Add idle detection to collaboration feature (#2877)
* Start idle detection implementation

* First working version

* Add screen state

* Add type safety

* Better rendering, enum types, localization

* Add origin trial token

* Fix

* Refactor idle detection to no longer use IdleDetector API

* Cleanup some leftovers

* Fix

* Apply suggestions from code review

* Three state: active 🟢, idle 💤, away ️

* Address feedback from code review
Thanks, @lipis

* Deal with unmount

Co-authored-by: Panayiotis Lipiridis <lipiridis@gmail.com>
2021-02-04 11:55:43 +01:00
David Luzar
1973ae9444
fix: stop flooring scroll positions (#2883) 2021-01-31 10:47:43 +01:00
David Luzar
10cd6a24b0
feat: increase max zoom (#2881) 2021-01-30 18:03:23 +01:00
João Forja
4c7b1a2269
fix: Visibility and zooming when canvas offset is not zero (#2534) 2020-12-14 15:14:56 +01:00
Steve Ruiz
c291edfc44
Add Arrowheads to Arrows (#2452)
Co-authored-by: dwelle <luzar.david@gmail.com>
Co-authored-by: Lipis <lipiridis@gmail.com>
2020-12-08 16:02:55 +01:00
Lipis
dd993adc5c
Add stats for nerds (#2453)
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2020-12-07 18:35:16 +02:00
Christopher Chedeau
5071cffb02
Fix scrollbars when no elements (#2460)
I already fixed this but a special case for no elements was added in getCommonBounds to return 0 and reintroduce this bug. I'm not exactly sure where to put this check tbh. Fixing it here so that I'm not annoyed anymore at least.

I checked some of the callsites, some of them related to selection will never pass an empty array, some to export will break if we remove the 0, 0, 0, 0 fix.
2020-12-06 12:42:04 +01:00
Lipis
b21fd49412
chore: Minor refactoring for consistency (#2425) 2020-11-29 17:32:51 +01:00
Lipis
a20f3240fd
Prefer arrow functions (#2344) 2020-11-06 21:06:39 +01:00
Lipis
5d295415db
Keep errors, elements and comments consistent (#2340)
Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-11-05 18:06:18 +01:00
João Forja
566e6a5ede
Zoom on cursor | Issue #940 (#2319) 2020-11-04 19:49:15 +02:00
Guillaume Grossetie
a7da8901d8
Excalidraw export (#2246) 2020-11-02 20:14:20 +01:00
Geraint
5c26bd19d7
SVG export: add image size (#2292) 2020-10-28 19:10:22 +02:00
David Luzar
1484c5a63b
fileHandle refactor & fixes (#2252) 2020-10-19 10:53:37 +02:00
David Luzar
5950fa9a40
support embedding scene data to PNG/SVG (#2219)
Co-authored-by: Lipis <lipiridis@gmail.com>
2020-10-13 14:47:07 +02:00
Andrew Aquino
215128ffdf
add titles with width/height to scale buttons in ExportDialog (#2193) 2020-10-07 15:37:38 +02:00
João Forja
e7d186b439
Fix drag multiple elements bug (#2023)
Co-authored-by: dwelle <luzar.david@gmail.com>
2020-08-26 18:37:44 +02:00
Daishi Kato
41cb1fbeba
feat: sharpness (#1931)
* feat: sharpness

* feat: fill sharp lines, et al.

* fix: rotated positioning

* chore: simplify path with Q

* fix: hit test inside sharp elements

* make sharp / round buttons work properly

* fix tsc tests

* update snapshots

* update snapshots

* fix: sharp arrow creation error

* fix merge and test

* avoid type assertion

* remove duplicate helper

Co-authored-by: dwelle <luzar.david@gmail.com>
2020-08-14 17:59:43 +02:00
Michal Srb
26f67d27ec
Allow binding linear elements to other elements (#1899)
* Refactor: simplify linear element type

* Refactor: dedupe scrollbar handling

* First step towards binding - establish relationship and basic test for dragged lines

* Refactor: use zoom from appstate

* Refactor: generalize getElementAtPosition

* Only consider bindable elements in hit test

* Refactor: pull out pieces of hit test for reuse later

* Refactor: pull out diamond from hit test for reuse later

* Refactor: pull out text from hit test for reuse later

* Suggest binding when hovering

* Give shapes in regression test real size

* Give shapes in undo/redo test real size

* Keep bound element highlighted

* Show binding suggestion for multi-point elements

* Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements

* Use Id instead of ID

* Improve boundary offset for non-squarish elements

* Fix localStorage for binding on linear elements

* Simplify dragging code and fix elements bound twice to the same shape

* Fix binding for rectangles

* Bind both ends at the end of the linear element creation, needed for focus points

* wip

* Refactor: Renames and reshapes for next commit

* Calculate and store focus points and gaps, but dont use them yet

* Focus points for rectangles

* Dont blow up when canceling linear element

* Stop suggesting binding when a non-compatible tool is selected

* Clean up collision code

* Using Geometric Algebra for hit tests

* Correct binding for all shapes

* Constant gap around polygon corners

* Fix rotation handling

* Generalize update and fix hit test for rotated elements

* Handle rotation realtime

* Handle scaling

* Remove vibration when moving bound and binding element together

* Handle simultenous scaling

* Allow binding and unbinding when editing linear elements

* Dont delete binding when the end point wasnt touched

* Bind on enter/escape when editing

* Support multiple suggested bindable elements in preparation for supporting linear elements dragging

* Update binding when moving linear elements

* Update binding when resizing linear elements

* Dont re-render UI on binding hints

* Update both ends when one is moved

* Use distance instead of focus point for binding

* Complicated approach for posterity, ignore this commit

* Revert the complicated approach

* Better focus point strategy, working for all shapes

* Update snapshots

* Dont break binding gap when mirroring shape

* Dont break binding gap when grid mode pushes it inside

* Dont bind draw elements

* Support alt duplication

* Fix alt duplication to

* Support cmd+D duplication

* All copy mechanisms are supported

* Allow binding shapes to arrows, having arrows created first

* Prevent arrows from disappearing for ellipses

* Better binding suggestion highlight for shapes

* Dont suggest second binding for simple elements when editing or moving them

* Dont steal already bound linear elements when moving shapes

* Fix highlighting diamonds and more precisely highlight other shapes

* Highlight linear element edges for binding

* Highlight text binding too

* Handle deletion

* Dont suggest second binding for simple linear elements when creating them

* Dont highlight bound element during creation

* Fix binding for rotated linear elements

* Fix collision check for ellipses

* Dont show suggested bindings for selected pairs

* Bind multi-point linear elements when the tool is switched - important for mobile

* Handle unbinding one of two bound edges correctly

* Rename boundElement in state to startBoundElement

* Dont double account for zoom when rendering binding highlight

* Fix rendering of edited linear element point handles

* Suggest binding when adding new point to a linear element

* Bind when adding a new point to a linear element and dont unbind when moving middle elements

* Handle deleting points

* Add cmd modifier key to disable binding

* Use state for enabling binding, fix not binding for linear elements during creation

* Drop support for binding lines, only arrows are bindable

* Reset binding mode on blur

* Fix not binding lines
2020-08-08 21:04:15 -07:00
Aakansha Doshi
20500b7822
remove shared global scene and attach it to every instance (#1706)
Co-authored-by: dwelle <luzar.david@gmail.com>
2020-07-30 11:20:59 +02:00
Aakansha Doshi
7eff6893c5
calculate coords based on container viewport position (#1955)
* feat: calculate coords based on parent left and top so it renders correctly in host App

* fix text

* move offsets to state & fix bugs

* fix text jumping

* account for zoom in textWysiwyg & undo incorrect offsetting

Co-authored-by: dwelle <luzar.david@gmail.com>
2020-07-27 13:48:49 +02:00
Michal Srb
4ab4fce998
Refactoring in pointer down event handler, step 3 (#1888)
* Refactor: use pointer down state for alt duplication flag

* Refactor: use pointer down state for drag state

* Refactor: simplify over scrollbars check

* Refactor: move pointer move handler out of pointer down handler

* Refactor: move pointer up handler out of pointer down handler

* Refactor: further simplify scrollbar check state in pointer down event

* Refactor: pull out initial pointer down state creation
2020-07-09 14:15:42 -07:00
Michal Srb
5d7020cce6
Refactoring in pointer down event handler (#1880)
* Refactor: Move context menu touch device handling

* Refactor: Move more stuff out of pointer down

* Refactor: Move last coords into an object

* Refactor: Move scrollbar handling out of pointer down

* Refactor: simplify resizing in pointer down

* Refactor: further simplify resizing in pointer down

* Refactor: clarify clearing selection code

* Refactor: move out clearing selection from pointer down

* Refactor: further simplify deselection in pointer down
2020-07-08 22:07:51 -07:00
Aakansha Doshi
9351b2821c
feat: add width, height as props to App.tsx (#1871) 2020-07-07 17:10:39 +02:00
David Luzar
cd87bd6901
do not center text when not applicable (#1783) 2020-06-25 21:21:27 +02:00
Daishi Kato
caa9b54893
do not render grid on export (#1814) 2020-06-24 10:16:03 +02:00
David Luzar
ff93d95998
Revert "Fix RTL text direction rendering (#1687)" (#1705)
This reverts commit a118bed82f898a365cf5f71ed32f69f51fd08a47.
2020-06-03 12:12:43 +02:00
Youness Fkhach
a118bed82f
Fix RTL text direction rendering (#1687)
Co-authored-by: Lipis <lipiridis@gmail.com>
2020-06-02 21:31:34 +03:00
David Luzar
14a66956d7
Implement line editing (#1616)
* implement line editing

* line editing with rotation

* ensure adding new points is disabled on point dragging

* fix hotkey replacement

* don't paint bounding box when creating new multipoint

* tweak points style, account for zoom and z-index

* don't persist editingLinearElement to localStorage

* don't mutate on noop points updates

* account for rotation when adding new point

* ensure clicking on points doesn't deselect element

* tweak history handling around editingline element

* update snapshots

* refactor pointerMove handling

* factor out point dragging

* factor out pointerDown

* improve positioning with rotation

* revert to use roughjs for calculating points bounds

* migrate from storing editingLinearElement.element to id

* make GlobalScene.getElement into O(1)

* use Alt for adding new points

* fix adding and deleting a point with rotation

* disable resize handlers & bounding box on line edit

Co-authored-by: daishi <daishi@axlight.com>
2020-06-01 11:35:44 +02:00
David Luzar
f413bab3de
Fix group element removing (#1676) 2020-05-30 13:48:57 -07:00
Aakansha Doshi
fa359034c5
scroll the closest element to center (#1670)
Co-authored-by: Sanghyeon Lee <yongdamsh@gmail.com>
2020-05-30 14:02:32 +02:00
David Luzar
63c10743fb
split font into fontSize and fontFamily (#1635) 2020-05-27 15:14:50 +02:00
David Luzar
ce6f2ff88c
cache nonDeleted elements (#1626) 2020-05-22 10:15:16 -07:00
Lipis
c427aa3cce
Prefer arrow functions and callbacks (#1210) 2020-05-20 15:21:37 +02:00
David Luzar
39c56a4c01
implement stroke style (#1571) 2020-05-14 17:04:33 +02:00
Kostas Bariotis
9ec43d2626
Add free draw mode (#1570) 2020-05-12 21:10:11 +02:00