* Add encryption
In order to avoid the server being able to read the content of the scene, this PR implements local encryption and decryption. This implements the algorithm described in #610.
Right now the server doesn't support uploading binary files. I mocked the server with comments. @lipis, could you add support on the server and update this PR? I added a bunch of TODO: that tell you where to comment/uncomment in order to get the server flow going.
To test locally right now:
- Import: Open http://localhost:3000/#json=1234,5oYVOnGpWYPPTz19-PMYYw and see a square
- Export: Click the export link and see the right url with the private key + the encrypted binary in the console
Fixes#610
* backend_v2
* v2
* Enable multi points in lines
* Stop retrieving arrow points for lines
* Migrate lines to new spec during load
* Clean up and refactor some code
- Normalize shape dimensions during load
- Rename getArrowAbsoluteBounds
* Fix linter issues
With the infinite scroll behavior, it's easy to scroll super far away from where the content is and have a hard time getting back. This PR adds a button to refocus on the center of the scene when no elements are visible anymore.
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"
This reverts commit 3d2e59bfed4fa41a0cae49ee567a6f95ca26e7bf.
* Convert old arrow spec to new one
* Remove unnecessary failchecks and fix context transform issue in retina displays
* Remove old points failcheck from getArrowAbsoluteBounds
* Remove all failchecks for old arrow
* remove the rest of unnecessary checks
* Set default values for the arrow during import
* Add translations
* fix restore using unmigrated elements for state computation
* don't use width/height when migrating from new arrow spec
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
There are two problems with the current localization strategy:
- We download the translations on-demand, which means that it does a serial roundtrip for nothing.
- withTranslation helper actually renders the app 3 times on startup, instead of once (I haven't tried to debug it)
* Add points to arrow on double click
* Use line generator instead of path to generate line segments
* Switch color of the circle when it is on an existing point in the segment
* Check point against both ends of the line segment to find collinearity
* Keep drawing the arrow based on mouse position until shape is changed
* Always select the arrow when in multi element mode
* Use curves instead of lines when drawing arrow points
* Add basic collision detection with some debug points
* Use roughjs shape when performing hit testing
* Draw proper handler rectangles for arrows
* Add argument to renderScene in export
* Globally resize all points on the arrow when bounds are resized
* Hide handler rectangles if an arrow has no size
- Allow continuing adding arrows when selected element is deleted
* Add dragging functionality to arrows
* Add SHIFT functionality to two point arrows
- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode
* Clean app state for export (JSON)
* Set curve options manually instead of using global options
- For some reason, this fixed the flickering issue in all shapes when arrows are rendered
* Set proper options for the arrow
* Increaase accuracy of hit testing arrows
- Additionally, skip testing if point is outside the domain of arrow and each curve
* Calculate bounding box of arrow based on roughjs curves
- Remove domain check per curve
* Change bounding box threshold to 10 and remove unnecessary code
* Fix handler rectangles for 2 and multi point arrows
- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows
* Remove unnecessary values from app state for export
* Use `resetTransform` instead of "retranslating" canvas space after each element rendering
* Allow resizing 2-point arrows
- Fix position of one of the handler rectangles
* refactor variable initialization
* Refactored to extract out mult-point generation to the abstracted function
* prevent dragging on arrow creation if under threshold
* Finalize selection during multi element mode when ENTER or ESC is clicked
* Set dragging element to null when finalizing
* Remove pathSegmentCircle from code
* Check if element is any "non-value" instead of NULL
* Show two points on any two point arrow and fix visibility of arrows during scroll
* Resume recording when done with drawing
- When deleting a multi select element, revert back to selection element type
* Resize arrow starting points perfectly
* Fix direction of arrow resize based for NW
* Resume recording history when there is more than one arrow
* Set dragging element to NULL when element is not locked
* Blur active element when finalizing
* Disable undo/redo for multielement, editingelement, and resizing element
- Allow undoing parts of the arrow
* Disable element visibility for arrow
* Use points array for arrow bounds when bezier curve shape is not available
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
* first draft of export to SVG. WIP
* enabled text rendeing - which is not quite right atm
* placeholder svg icon
* size the canvas based on the bounding box of elements
* Do not add opacity attributes if default
* render background rect
* Ensure arrows are in the same SVG group
* parse font-size from font
* export web fonts
* use fixed locations for fonts
* Rename export functions
* renamed export file
* oops broke the icon.
* Only show correct settings
The logic to display which settings when nothing was selected was incorrect. This PR ensures that they are in sync.
I also removed all the <hr /> which after the redesigned just looked like weird empty spaces
* fix handling editing/text elements
Co-authored-by: David Luzar <luzar.david@gmail.com>
If you scroll and draw to the left of the origin, when you export the scene, there's a weird whitespace on the right. This is because we do the min() computation starting at 0 and not -Infinity
This also fixes pasted elements and scrollbars.
It turns out the only thing we need to save in the appState is the background color. All the rest is transient data.
I added `"type": "excalidraw"` at the beginning to explain where it was.
I removed `"source": "http://localhost:3000/"`. I don't think we want to leak on which webpage it was saved from.
I removed `isSelected` from the json
I added indentation so it's easier to read the content. I'm not 100% sure on this one, but I figure filesize doesn't matter too much those days. And if we want to shrink it, there are more effective ways than json.
* add translations in data.ts
* add language list
add spanish version
* fixes pr review
* add more translations
* remove unused label
Co-authored-by: David Luzar <luzar.david@gmail.com>
* ensure panel props are sync to editing elem
* ensure we don't create empty-text elements (fixes#468)
* remove dead code
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
Previously the type used for the data URI when saving was text/plain.
On iPad, this caused the file to automatically have a .txt extension
added (so files ended up with names like "drawing-xyz.json.txt"). This
meant that the files couldn't be loaded by the tool, which expects only
files with a .json extension.
Now, the type used is application/json, which means that the files get
saved with the correct extension and can be successfully loaded on iPad.
* Add Native File System API saving/exporting
* Add Native File System API opening
* Add origin trial token placeholder
* Reuse an opened file handle for better saving experience
* Fix file handle reuse to only kick in for Excalidraw files
* Remove reference
* feat: add line shape
* fix: align line tool
* fix: hitbox bug sw to ne
* fix: add stroke width n sloppiness for line
* fix: center line inside a panel box
* fix: use color as a unique key
* Redisign idea
* Code cleanup
* Fixed to right container
* Reoredered layout
* Reordering panels
* Export dialog
* Removed redunant code
* Fixed not removing temp canvas
* Fixed preview not using only selected elements
* Returned file name on export
* Toggle export selected/all elements
* Hide copy to clipboard button if no support of clipboard
* Added border to swatches
* Fixed modal flickering
* Regenerate roughjs shape only when the item is updated
* Remove shape object during export and history undo/redo
* Remove shape element during copying
* Fix shape generation during creation