167 Commits

Author SHA1 Message Date
Christopher Chedeau
935a7f58a7
Remove previously loaded scenes (#734)
As mentioned in #724, the current implementation is suboptimal. Let's remove it until we come back with a better design.

Fixes #724
2020-02-08 15:05:38 -08:00
Christopher Chedeau
8d64ec8153
Add lock icon (#733)
Because it looks more secure ;)
2020-02-08 14:53:16 -08:00
Christopher Chedeau
e6d03aeeea
End to end encryption description (#731)
* End to end encryption description

This PR updates the url upload description to mention that it is end to end encrypted. I used a very similar message as whatsapp so that it is familar to people.

I also removed the automatic copying and turned the alert into prompt. This should be less awkward than the current implementation.

* capitalize excalidraw

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-08 10:43:59 +01:00
David Luzar
d79293de06
move footer into layerUI & refactor ActionManager (#729) 2020-02-07 23:46:19 +01:00
David Luzar
3b20e6e2b8
fix decoding imported data from backend (#722) 2020-02-06 18:46:26 +01:00
Gasim Gasimzada
33016bf6bf
Fix issues related to history (#701)
* Separate UI from Canvas

* Explicitly define history recording

* ActionManager: Set syncActionState during construction instead of in every call

* Add commit to history flag to necessary actions

* Disable undoing during multiElement

* Write custom equality function for UI component to render it only when specific props and elements change

* Remove stale comments about history skipping

* Stop undo/redoing when in resizing element mode

* wip

* correctly reset resizingElement & add undo check

* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection

* Remove selectionElement from local storage

* Remove unnecessary readonly type casting in actionFinalize

* Fix undo / redo for multi points

* Fix an issue that did not update history when elements were locked

* Disable committing to history for noops

- deleteSelected without deleting anything
- Basic selection

* Use generateEntry only inside history and pass elements and appstate to history

* Update component after every history resume

* Remove last item from the history only if in multi mode

* Resume recording when element type is not selection

* ensure we prevent hotkeys only on writable elements

* Remove selection clearing from history

* Remove one point arrows as they are invisibly small

* Remove shape of elements from local storage

* Fix removing invisible element from the array

* add missing history resuming cases & simplify slice

* fix lint

* don't regenerate elements if no elements deselected

* regenerate elements array on selection

* reset state.selectionElement unconditionally

* Use getter instead of passing appState and scene data through functions to actions

* fix import

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 19:47:10 +01:00
Christopher Chedeau
2dd1796351
Add encryption (#642)
* Add encryption

In order to avoid the server being able to read the content of the scene, this PR implements local encryption and decryption. This implements the algorithm described in #610.

Right now the server doesn't support uploading binary files. I mocked the server with comments. @lipis, could you add support on the server and update this PR? I added a bunch of TODO: that tell you where to comment/uncomment in order to get the server flow going.

To test locally right now:
- Import: Open http://localhost:3000/#json=1234,5oYVOnGpWYPPTz19-PMYYw and see a square
- Export: Click the export link and see the right url with the private key + the encrypted binary in the console

Fixes #610

* backend_v2

* v2
2020-02-05 07:35:51 -08:00
Gasim Gasimzada
08d80fb4fe
Add points to multi arrows in real time (#697)
* Add points to multi arrows in real time

* Fix linter issues

* Clear unecessary values from local storage
2020-02-04 14:39:08 +01:00
David Luzar
954d805cb3
rewrite clipboard handling (#689) 2020-02-04 11:50:18 +01:00
Gasim Gasimzada
dab35c9033
Multi Point Lines (based on Multi Point Arrows) (#660)
* Enable multi points in lines

* Stop retrieving arrow points for lines

* Migrate lines to new spec during load

* Clean up and refactor some code

- Normalize shape dimensions during load
- Rename getArrowAbsoluteBounds

* Fix linter issues
2020-02-04 13:45:22 +04:00
Faustino Kialungila
abd04cb870
Load only valid excalidraw json when drag&drop (#678)
* Load only valid excalidraw json when drag&drop

* fix lint error
2020-02-02 16:27:02 -08:00
lissitz
92a0f100b8
Drag and drop JSON exports to canvas loads the scene (#676)
* Drag and drop JSON exports to canvas loads the scene

* remove unneeded onDragOver
2020-02-02 21:02:13 +00:00
Lipis
53994e71e5
Add more ESLint rules and change the formatting scripts (#626)
* Add curly rule in ESLint for consistency

* Fix rules

* More rules

* REturn

* Push

* no else return

* prefer const

* destructing
2020-02-02 18:04:35 +00:00
Christopher Chedeau
be97bd980e
Add button when scrolled outside of visible area (#643)
With the infinite scroll behavior, it's easy to scroll super far away from where the content is and have a hard time getting back. This PR adds a button to refocus on the center of the scene when no elements are visible anymore.
2020-02-01 17:52:10 +01:00
Gasim Gasimzada
1e4ce77612
Reintroduce multi-point arrows and add migration for it (#635)
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"

This reverts commit 3d2e59bfed4fa41a0cae49ee567a6f95ca26e7bf.

* Convert old arrow spec to new one

* Remove unnecessary failchecks and fix context transform issue in retina displays

* Remove old points failcheck from getArrowAbsoluteBounds

* Remove all failchecks for old arrow

* remove the rest of unnecessary checks

* Set default values for the arrow during import

* Add translations

* fix restore using unmigrated elements for state computation

* don't use width/height when migrating from new arrow spec

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
2020-02-01 15:49:18 +04:00
Christopher Chedeau
c7eebd42c1
Fix conflict (#641) 2020-01-31 21:51:35 +00:00
Lipis
fc341c3763
Better handling of 404 errors when loading from backend (#608) 2020-01-31 21:34:14 +00:00
Christopher Chedeau
e4919e2e6c
Replace i18n by a custom implementation (#638)
There are two problems with the current localization strategy:
- We download the translations on-demand, which means that it does a serial roundtrip for nothing.
- withTranslation helper actually renders the app 3 times on startup, instead of once (I haven't tried to debug it)
2020-01-31 21:06:06 +00:00
David Luzar
3d2e59bfed
Revert "Feature: Multi Point Arrows (#338)" (#634)
This reverts commit 16263e942b7b690bb3e97340383009016129d489.
2020-01-31 18:56:55 +01:00
Gasim Gasimzada
16263e942b
Feature: Multi Point Arrows (#338)
* Add points to arrow on double click

* Use line generator instead of path to generate line segments

* Switch color of the circle when it is on an existing point in the segment

* Check point against both ends of the line segment to find collinearity

* Keep drawing the arrow based on mouse position until shape is changed

* Always select the arrow when in multi element mode

* Use curves instead of lines when drawing arrow points

* Add basic collision detection with some debug points

* Use roughjs shape when performing hit testing

* Draw proper handler rectangles for arrows

* Add argument to renderScene in export

* Globally resize all points on the arrow when bounds are resized

* Hide handler rectangles if an arrow has no size

- Allow continuing adding arrows when selected element is deleted

* Add dragging functionality to arrows

* Add SHIFT functionality to two point arrows

- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode

* Clean app state for export (JSON)

* Set curve options manually instead of using global options

- For some reason, this fixed the flickering issue in all shapes when arrows are rendered

* Set proper options for the arrow

* Increaase accuracy of hit testing arrows

- Additionally, skip testing if point is outside the domain of arrow and each curve

* Calculate bounding box of arrow based on roughjs curves

- Remove domain check per curve

* Change bounding box threshold to 10 and remove unnecessary code

* Fix handler rectangles for 2 and multi point arrows

- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows

* Remove unnecessary values from app state for export

* Use `resetTransform` instead of "retranslating" canvas space after each element rendering

* Allow resizing 2-point arrows

- Fix position of one of the handler rectangles

* refactor variable initialization

* Refactored to extract out mult-point generation to the abstracted function

* prevent dragging on arrow creation if under threshold

* Finalize selection during multi element mode when ENTER or ESC is clicked

* Set dragging element to null when finalizing

* Remove pathSegmentCircle from code

* Check if element is any "non-value" instead of NULL

* Show two points on any two point arrow and fix visibility of arrows during scroll

* Resume recording when done with drawing

- When deleting a multi select element, revert back to selection element type

* Resize arrow starting points perfectly

* Fix direction of arrow resize based for NW

* Resume recording history when there is more than one arrow

* Set dragging element to NULL when element is not locked

* Blur active element when finalizing

* Disable undo/redo for multielement, editingelement, and resizing element

- Allow undoing parts of the arrow

* Disable element visibility for arrow

* Use points array for arrow bounds when bezier curve shape is not available

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
2020-01-31 18:16:33 +01:00
Robinson Marquez
4ad38e317e
485: Ability to switch to previously loaded ids in UI (#583) 2020-01-30 21:39:37 +02:00
Preet
97b11b0f53
SVG export (#598)
* first draft of export to SVG. WIP

* enabled text rendeing - which is not quite right atm

* placeholder svg icon

* size the canvas based on the bounding box of elements

* Do not add opacity attributes if default

* render background rect

* Ensure arrows are in the same SVG group

* parse font-size from font

* export web fonts

* use fixed locations for fonts

* Rename export functions

* renamed export file

* oops broke the icon.
2020-01-28 12:25:13 -08:00
David Luzar
7b842fc330 simplify distance helper and factor out common bounds helper (#581)
* simplify distance helper

* factor out common bounds helper
2020-01-26 19:15:08 +00:00
Christopher Chedeau
141b7409a2 Only show correct settings (#565)
* Only show correct settings

The logic to display which settings when nothing was selected was incorrect. This PR ensures that they are in sync.

I also removed all the <hr /> which after the redesigned just looked like weird empty spaces

* fix handling editing/text elements

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-26 15:19:43 +01:00
Christopher Chedeau
3e381b75cb Remove image type description when saving to png (#566)
The description is the name of the file type in the dialog. This shouldn't be Excalidraw but the default one for a png.
2020-01-26 13:04:33 +01:00
Christopher Chedeau
e1ed40be65 Fix exported size when drawing to the left (#575)
If you scroll and draw to the left of the origin, when you export the scene, there's a weird whitespace on the right. This is because we do the min() computation starting at 0 and not -Infinity

This also fixes pasted elements and scrollbars.
2020-01-26 12:28:15 +01:00
Christopher Chedeau
4b0f788945
Proper error handling for creating a link without internet (#577)
* Proper error handling for creating a link without internet

* shuffle code a bit

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-26 03:06:37 -08:00
Christopher Chedeau
61f301c3e0 Cleanup saved json file (#578)
It turns out the only thing we need to save in the appState is the background color. All the rest is transient data.

I added `"type": "excalidraw"` at the beginning to explain where it was.

I removed `"source": "http://localhost:3000/"`. I don't think we want to leak on which webpage it was saved from.

I removed `isSelected` from the json

I added indentation so it's easier to read the content. I'm not 100% sure on this one, but I figure filesize doesn't matter too much those days. And if we want to shrink it, there are more effective ways than json.
2020-01-26 11:30:34 +01:00
Lipis
829e827dcf Scroll content to the center when loading from backend or file (#554)
* Scroll content to the center when loading from backend

* spread

* Load from file

* Return type
2020-01-25 17:41:23 +01:00
David Luzar
afb1d6725f
Normalize dimensions (#527)
* normalize dimensions of non-linear elements

* fix element type check regression
2020-01-24 20:45:52 +01:00
Lipis
ee68af0fd3
Set Trailing Cmma to (#525) 2020-01-24 12:04:54 +02:00
Thomas Steiner
d24b9c4d78 Update to browser-nativefs v0.1.0 (#523) 2020-01-23 18:15:44 +02:00
Fernando Alava Zambrano
a436e70764 Internationalization followup (#500)
* add translations in data.ts

* add language list
add spanish version

* fixes pr review

* add more translations

* remove unused label

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-22 16:25:04 +02:00
Thomas Steiner
d1fb824369
Move file system operations to separate module (#510) 2020-01-22 13:55:13 +01:00
lissitz
dc0a4f4cb8 fix: Preview image is being stretched when the proportions are w… (#503)
Fixes #490. Preserves the ratio of the preview image when width / height reaches max-width/max-height
2020-01-22 12:09:49 +02:00
David Luzar
2340dddaad Sync panel props to editing element (#470)
* ensure panel props are sync to editing elem

* ensure we don't create empty-text elements (fixes #468)

* remove dead code

Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
2020-01-20 15:16:22 -08:00
Panayiotis Lipiridis
183a62627c id 2020-01-20 21:38:51 +02:00
Lipis
a210f442f4 Store background color in backend (#475)
* Store background color in backend

* Background
2020-01-20 19:47:27 +01:00
Lipis
4487e9af8a
Switch hashes to smaller IDs for the backend (#474)
* Update backend

* log
2020-01-20 20:11:03 +02:00
Brady Madden
6ad596e9f1 Share excalidrawings as links! (#356)
* shareable links

* fix

* review comments

* json-excaliber (#464)

* draw

* Boom

* backend

* Remove local

Co-authored-by: Lipis <lipiridis@gmail.com>
2020-01-19 21:56:19 -08:00
Christopher Chedeau
7f6e1f420e
Pure node rendering (#443) 2020-01-19 13:21:33 -08:00
Mike Lewis
5ce5e5ac1e Adjust type of data URI when saving (#452)
Previously the type used for the data URI when saving was text/plain.
On iPad, this caused the file to automatically have a .txt extension
added (so files ended up with names like "drawing-xyz.json.txt"). This
meant that the files couldn't be loaded by the tool, which expects only
files with a .json extension.

Now, the type used is application/json, which means that the files get
saved with the correct extension and can be successfully loaded on iPad.
2020-01-19 23:15:40 +02:00
David Luzar
6892348c3d Revert 400 and 420 (#422)
* revert #400 font file

* Revert "Revert "Set scale for export images (#416)" (#420)"

This reverts commit d603921234b9ae1483f9f0e0f79fb1c3d0878370.
2020-01-17 16:43:24 +02:00
Timur Khazamov
d603921234
Revert "Set scale for export images (#416)" (#420)
This reverts commit 82f559f826f4ab0504981a281335e0a25d332a6a.
2020-01-17 15:55:17 +03:00
Timur Khazamov
82f559f826
Set scale for export images (#416) 2020-01-17 15:19:56 +03:00
Thomas Steiner
7ddc206b8c
Add Native File System API saving/exporting and opening (#388)
* Add Native File System API saving/exporting

* Add Native File System API opening

* Add origin trial token placeholder

* Reuse an opened file handle for better saving experience

* Fix file handle reuse to only kick in for Excalidraw files

* Remove reference
2020-01-17 11:25:05 +01:00
Brady Madden
a3aa57d98b
Add AppState to export json to fix various import bugs (#358)
* export background, app state

* review comments
2020-01-15 21:08:52 -05:00
Bakhtiiar Muzakparov
8db8827c6f feat: add line shape (#371)
* feat: add line shape

* fix: align line tool

* fix: hitbox bug sw to ne

* fix: add stroke width n sloppiness  for line

* fix: center line inside a panel box

* fix: use color as a unique key
2020-01-16 00:07:19 +05:00
Timur Khazamov
79aee53ff6 Redesign idea (#343)
* Redisign idea

* Code cleanup

* Fixed to right container

* Reoredered layout

* Reordering panels

* Export dialog

* Removed redunant code

* Fixed not removing temp canvas

* Fixed preview not using only selected elements

* Returned file name on export

* Toggle export selected/all elements

* Hide copy to clipboard button if no support of clipboard

* Added border to swatches

* Fixed modal flickering
2020-01-15 07:42:02 -08:00
Preet
8dbd1b80df Update to rough.js 4.0.1 (#363)
* upgrade to latest rough.js

* remove random.ts because roughjs now supports seeding.
2020-01-13 11:04:28 -08:00