* Refactor: simplify linear element type
* Refactor: dedupe scrollbar handling
* First step towards binding - establish relationship and basic test for dragged lines
* Refactor: use zoom from appstate
* Refactor: generalize getElementAtPosition
* Only consider bindable elements in hit test
* Refactor: pull out pieces of hit test for reuse later
* Refactor: pull out diamond from hit test for reuse later
* Refactor: pull out text from hit test for reuse later
* Suggest binding when hovering
* Give shapes in regression test real size
* Give shapes in undo/redo test real size
* Keep bound element highlighted
* Show binding suggestion for multi-point elements
* Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements
* Use Id instead of ID
* Improve boundary offset for non-squarish elements
* Fix localStorage for binding on linear elements
* Simplify dragging code and fix elements bound twice to the same shape
* Fix binding for rectangles
* Bind both ends at the end of the linear element creation, needed for focus points
* wip
* Refactor: Renames and reshapes for next commit
* Calculate and store focus points and gaps, but dont use them yet
* Focus points for rectangles
* Dont blow up when canceling linear element
* Stop suggesting binding when a non-compatible tool is selected
* Clean up collision code
* Using Geometric Algebra for hit tests
* Correct binding for all shapes
* Constant gap around polygon corners
* Fix rotation handling
* Generalize update and fix hit test for rotated elements
* Handle rotation realtime
* Handle scaling
* Remove vibration when moving bound and binding element together
* Handle simultenous scaling
* Allow binding and unbinding when editing linear elements
* Dont delete binding when the end point wasnt touched
* Bind on enter/escape when editing
* Support multiple suggested bindable elements in preparation for supporting linear elements dragging
* Update binding when moving linear elements
* Update binding when resizing linear elements
* Dont re-render UI on binding hints
* Update both ends when one is moved
* Use distance instead of focus point for binding
* Complicated approach for posterity, ignore this commit
* Revert the complicated approach
* Better focus point strategy, working for all shapes
* Update snapshots
* Dont break binding gap when mirroring shape
* Dont break binding gap when grid mode pushes it inside
* Dont bind draw elements
* Support alt duplication
* Fix alt duplication to
* Support cmd+D duplication
* All copy mechanisms are supported
* Allow binding shapes to arrows, having arrows created first
* Prevent arrows from disappearing for ellipses
* Better binding suggestion highlight for shapes
* Dont suggest second binding for simple elements when editing or moving them
* Dont steal already bound linear elements when moving shapes
* Fix highlighting diamonds and more precisely highlight other shapes
* Highlight linear element edges for binding
* Highlight text binding too
* Handle deletion
* Dont suggest second binding for simple linear elements when creating them
* Dont highlight bound element during creation
* Fix binding for rotated linear elements
* Fix collision check for ellipses
* Dont show suggested bindings for selected pairs
* Bind multi-point linear elements when the tool is switched - important for mobile
* Handle unbinding one of two bound edges correctly
* Rename boundElement in state to startBoundElement
* Dont double account for zoom when rendering binding highlight
* Fix rendering of edited linear element point handles
* Suggest binding when adding new point to a linear element
* Bind when adding a new point to a linear element and dont unbind when moving middle elements
* Handle deleting points
* Add cmd modifier key to disable binding
* Use state for enabling binding, fix not binding for linear elements during creation
* Drop support for binding lines, only arrows are bindable
* Reset binding mode on blur
* Fix not binding lines
* feat: calculate coords based on parent left and top so it renders correctly in host App
* fix text
* move offsets to state & fix bugs
* fix text jumping
* account for zoom in textWysiwyg & undo incorrect offsetting
Co-authored-by: dwelle <luzar.david@gmail.com>
* implement line editing
* line editing with rotation
* ensure adding new points is disabled on point dragging
* fix hotkey replacement
* don't paint bounding box when creating new multipoint
* tweak points style, account for zoom and z-index
* don't persist editingLinearElement to localStorage
* don't mutate on noop points updates
* account for rotation when adding new point
* ensure clicking on points doesn't deselect element
* tweak history handling around editingline element
* update snapshots
* refactor pointerMove handling
* factor out point dragging
* factor out pointerDown
* improve positioning with rotation
* revert to use roughjs for calculating points bounds
* migrate from storing editingLinearElement.element to id
* make GlobalScene.getElement into O(1)
* use Alt for adding new points
* fix adding and deleting a point with rotation
* disable resize handlers & bounding box on line edit
Co-authored-by: daishi <daishi@axlight.com>
* rewrite wysiwyg property updating
* reuse existing class
* fix case of focus being stolen by other UIs
* revert mistake csp removal
* ensure we don't run cleanup twice
* fix opacity updating
* add shape actions menu class to constants
* feat: add the ability to change the alignement of the text
* test: update the snapshots to included the newely textAlign state
* style: use explicit key assignment to object
* test: add missing new key textAlign to newElement.test.ts
* style: make the text on the buttons start with uppercase
* Update src/locales/en.json
* add types
* add migration
* remove incorrect update
Co-authored-by: Youness Fkhach <younessfkhach@porotonmail.com>
Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* add NonDeleted
* make test:all script run tests without prompt
* rename helper
* replace with helper
* make element contructors return nonDeleted elements
* cache filtered elements where appliacable for better perf
* rename manager element getter
* remove unnecessary assertion
* fix test
* make element types in resizeElement into nonDeleted
Co-authored-by: dwelle <luzar.david@gmail.com>
* rotate rectanble with fixed angle
* rotate dashed rectangle with fixed angle
* fix rotate handler rect
* fix canvas size with rotation
* angle in element base
* fix bug in calculating canvas size
* trial only for rectangle
* hitTest for rectangle rotation
* properly resize rotated rectangle
* fix canvas size calculation
* giving up... workaround for now
* **experimental** handler to rotate rectangle
* remove rotation on copy for debugging
* update snapshots
* better rotation handler with atan2
* rotate when drawImage
* add rotation handler
* hitTest for any shapes
* fix hitTest for curved lines
* rotate text element
* rotation locking
* hint messaage for rotating
* show proper handlers on mobile (a workaround, there should be a better way)
* refactor hitTest
* support exporting png
* support exporting svg
* fix rotating curved line
* refactor drawElementFromCanvas with getElementAbsoluteCoords
* fix export png and svg
* adjust resize positions for lines (N, E, S, W)
* do not make handlers big on mobile
* Update src/locales/en.json
Alright!
Co-Authored-By: Lipis <lipiridis@gmail.com>
* do not show rotation/resizing hints on mobile
* proper calculation for N and W positions
* simplify calculation
* use "rotation" as property name for clarification (may increase bundle size)
* update snapshots excluding rotation handle
* refactor with adjustPositionWithRotation
* refactor with adjustXYWithRotation
* forgot to rename rotation
* rename internal function
* initialize element angle on restore
* rotate wysiwyg editor
* fix shift-rotate around 270deg
* improve rotation locking
* refactor adjustXYWithRotation
* avoid rotation degree becomes >=360
* refactor with generateHandler
Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* Don't reset cache while zooming using a gesture
This reuses the cached canvas while the gesture is happening. Once it has stop updating, then recompute the cache with the proper zoom.
This should massively improve performance when panning on big scenes on mobile
Fixes#1056
* update snapshot tests
* [WIP] Add names next to pointers
This implements the rendering and messaging across. Still need to do the UI to set the name.
Also, not really sure what's the best place to send the name and store it.
* Add randomized names
Co-authored-by: Christopher Chedeau <vjeux@fb.com>
* Enable collaborative syncing for elements
* Don't fall back to local storage if using a room, as that is confusing
* Use remote socket server
* Send updates to new users when they join
* ~
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* prettier
* Fix bug with remote pointers not changing on scroll
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Fix bug with remote pointers not changing on scroll
* remove UI for collaboration
* remove link
* clean up lingering unused UI
* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement
* fix package.json conflict
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap
* Make Undo & Redo and the menu buttons into actions; add undo/redo buttons
* Create variables for the ToolIcon colors
* Darken the menu buttons when they’re active
* Put the more intensive test in `perform`
* Fix & restyle hint viewer
* Add pinch zoom for macOS Safari
* Chrome/Firefox trackpad pinch zoom
* openedMenu → openMenu
* needsShapeEditor.ts → showSelectedShapeActions.ts
* Call showSelectedShapeActions
* Disable text selection
* Set content-editable=plaintext-only to disable Touch Bar formatting buttons
* Enlarge resize handle tap targets for pen/touch
* Make the lock button a button in mobile mode
* Use icons instead of Unicode characters; add an alternate toolbar for creating multipoint lines
* Allow buttons to hide themselves
* Fix heuristic for showing shape actions
* Refactor icons
* Fix label for edit button
* Switch edit button icon
* Remove lock button on mobile
* Add language selector on mobile
* Fix showing edit button on mobile
* Fix showing edit button on mobile, part 2
* Fix handle touch regions
* Fix scroll-back button position
* Allow using the text tool on a text object to start editing it
* Fix deletion of last point in line
* Add touch support
* Mock media query
* Mock media query pt 2
* Fix tests
* Allow installing as an app on iOS
* Fix type error
* Math.hypot
* delete and finalize buttons, hint viewer
* skip failing tests
* skip the rest of the failing tests
* Hide the selected shape actions when nothing is selected
* Don’t go into mobile view on short-but-wide viewports
* lol
* Initial support for mobile devices
No editing yet, but UI looks nice and you can open the canvas menu
* Add support for editing shape color, etc
* Allow the mobile menus to cover the shape selector
* Hopefully fix test error
* Fix touch on canvas
* Fix safe area handling & remove unused Island
* Zoom icons.
* Actions.
* Min zoom of 0 does not make sense.
* Zoom logic.
* Modify how zoom affects selection rendering.
* More precise scrollbar dimensions.
* Adjust elements visibility and scrollbars.
* Normalized canvas width and height.
* Apply zoom to resize test.
* [WIP] Zoom using canvas center as an origin.
* Undo zoom on `getScrollBars`.
* WIP: center zoom origin via scroll
* This was wrong for sure.
* Finish scaling using center as origin.
* Almost there.
* Scroll offset should be not part of zoom transforms.
* Better naming.
* Wheel movement should be the same no matter the zoom level.
* Panning movement should be the same no matter the zoom level.
* Fix elements pasting.
* Fix text WYSIWGT.
* Fix scrollbars and visibility.
* switch to selection tool on paste
* align pasting via contextMenu with pasting from event
* ensure only plaintext can be pasted
* fix findShapeByKey regression
* simplify wysiwyg pasting
* improve wysiwyg blurriness