249 Commits

Author SHA1 Message Date
Kostas Bariotis
0a3fb70ec7
Dynamicaly import locales (#1793)
* dynamicly import locales

* fix tests

* reformat languages
2020-06-27 12:02:54 +01:00
Kostas Bariotis
8f65e37dac
Disable Sentry inside Docker (#1781) 2020-06-18 13:18:57 +02:00
Thomas Steiner
6b87278a0f
Add file handling (#1736)
* Add file handling
https://github.com/WICG/file-handling/blob/master/explainer.md#example

* Only trigger on `.excalidraw` for now
2020-06-08 13:02:06 +02:00
Aakansha Doshi
5252726307
dynamically import socket.io-client when needed (#1631) 2020-05-26 20:51:03 +02:00
Lipis
c427aa3cce
Prefer arrow functions and callbacks (#1210) 2020-05-20 15:21:37 +02:00
Thomas Steiner
ad81033a78
Prompt for reload when new service worker is available (#1588) 2020-05-13 19:19:49 +02:00
Thomas Steiner
9a59b7496e
Only load PWACompat when we really need it (#1439) 2020-04-16 17:27:23 +02:00
Thomas Steiner
fe5e71a4e5
Add PWACompat (#1433)
* Add PWACompat (attempt)
Fixes #1425

* Fix CSS, use custom splash screen font

* Respect bottom safe area
2020-04-16 14:23:39 +02:00
Kostas Bariotis
0e94303791
Ignore `undefined is not an object (evaluating 'window.__pad.pe… (#1417) 2020-04-13 16:34:39 +02:00
Timur Khazamov
4228c2e094
[POC] use serviceWorker from create-react-app (#1286)
* Service worker with toast notifications

* Update CSP to allow fetches from now.sh

* Fixed clearing timers

* rounded icon for pwa (#1301)

* rounded icon for pwa

* cirle pwa app icon

* fix fonts caching

* fix app

* fix css import

* Updated csp tp inlcude worker-src: self

* add worker CSP rule

* use square icon

Co-authored-by: Timur Khazamov <t1mmaas@skbkontur.ru>
Co-authored-by: Faustino Kialungila <Faustino.kialungila@gmail.com>
Co-authored-by: kbariotis <konmpar@gmail.com>
2020-04-13 16:08:39 +02:00
Aakansha Doshi
227ff60909
refactor(app.tsx): move Portal to new file and some refactoring (#1398) 2020-04-12 12:54:52 +02:00
Tom Dohnal
f3ef93e9ce
Allow to drag THEN press alt to duplicate (#1373)
* fix typo

* duplicate elements when alt is pressed on pointer move

* document use case

Co-authored-by: dwelle <luzar.david@gmail.com>
2020-04-11 13:37:43 +02:00
David Luzar
88cec2df5e
log console.error to sentry (#1243)
* log console.error to sentry

* fix
2020-04-07 15:54:49 +02:00
Kostas Bariotis
4ecbbab7da
Add sentry integration (#1141) 2020-03-31 11:37:51 +03:00
dependabot-preview[bot]
722c498abe
Bump prettier from 1.19.1 to 2.0.1 (#1060)
* Bump prettier from 1.19.1 to 2.0.1

Bumps [prettier](https://github.com/prettier/prettier) from 1.19.1 to 2.0.1.
- [Release notes](https://github.com/prettier/prettier/releases)
- [Changelog](https://github.com/prettier/prettier/blob/master/CHANGELOG.md)
- [Commits](https://github.com/prettier/prettier/compare/1.19.1...2.0.1)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

* Update formatting

Co-authored-by: dependabot-preview[bot] <27856297+dependabot-preview[bot]@users.noreply.github.com>
Co-authored-by: Panayiotis Lipiridis <lipiridis@gmail.com>
2020-03-23 13:05:07 +02:00
Jed Fox
c6a0cfc2b1
Refactor (#862)
* Initial factoring out of parts of the LayerUI component

2360 → 2224 LOC

* Create a Section component

* Break up src/index.tsx

* Refactor actions to reduce duplication, fix CSS

Also consolidate icons

* Move scene/data.ts to its own directory

* Fix accidental reverts, banish further single-character variables

* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR

* Further refactoring the icons file

* Log all errors

* Pointer Event polyfill to make the tests work

* add test hooks & fix tests

Co-authored-by: dwelle <luzar.david@gmail.com>
2020-03-07 16:20:38 +01:00
lissitz
e920c078b9
Improve scrollbar-mouse interaction (#667)
* fix scrollbar detection on high devicePixelRatio devices

* don't create a new element on pointerdown over a scrollbar

* Return scrollbars from renderScene and use it in isOverScrollBars

* remove unneeded setState

* show default cursor when hovering or dragging a scrollbar

* disable scrollbars when in multielement mode

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-03-01 21:43:35 +01:00
Jed Fox
8e0206cc1e
Undo/Redo buttons, refactor menu toggles (#793)
* Make Undo & Redo and the menu buttons into actions; add undo/redo buttons

* Create variables for the ToolIcon colors

* Darken the menu buttons when they’re active

* Put the more intensive test in `perform`

* Fix & restyle hint viewer

* Add pinch zoom for macOS Safari

* Chrome/Firefox trackpad pinch zoom

* openedMenu → openMenu

* needsShapeEditor.ts → showSelectedShapeActions.ts

* Call showSelectedShapeActions
2020-03-01 20:39:03 +01:00
Lipis
0ee33fe341
Change the extension to .excalidraw (#858)
* Change the extension to .excalidra

* Support opening as well

* support .excalidraw extension on canvas  DranAndDrop

Co-authored-by: Faustino Kialungila <Faustino.kialungila@gmail.com>
2020-02-29 18:42:26 +01:00
Lipis
097c5dfad7
Refactor: e -> event or error, err -> error, p -> pointer (#831)
* Refactor: e -> event or error, err -> error, p -> pointer

* simplify
2020-02-28 23:03:53 +01:00
David Luzar
80a49e9611
improve error handling & map stack trace (#809)
* improve error handling & map stack trace

* log error message and tweak

* support logging multiple errors

* move dynamic import inside try/catch
2020-02-22 22:37:04 +01:00
Oren Me
07336bb168
feat: add reset zoom button (#777)
* feat: add reset zoom button

Add zoom reset button.
Button is shown only when zoom scale is different from 1

* change reset zoom icon

* always show zoom reset

* fix typo
2020-02-22 20:24:34 +01:00
Jed Fox
4e489bfb6d
Fix zoom being set to NaN (#807)
* Fix zoom being set to NaN

* recover zoom default value on restore if invalid

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-22 14:37:04 +01:00
lissitz
e80ab1c8a2
Don't render bounding box for multi-point lines during creation (#799)
* don't render bounding box for multi-point lines during creation

* force LayerUI rerender after creating a new point

Force LayerUI rerender after creating a new point so that the mobile UI
updates and the Done button is visible.

* don't select multiElement on confirm is locked

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-22 10:21:54 +01:00
Jed Fox
0fd3fb4b5b
More mobile tweaks (#790)
* Disable text selection

* Set content-editable=plaintext-only to disable Touch Bar formatting buttons

* Enlarge resize handle tap targets for pen/touch

* Make the lock button a button in mobile mode

* Use icons instead of Unicode characters; add an alternate toolbar for creating multipoint lines

* Allow buttons to hide themselves

* Fix heuristic for showing shape actions

* Refactor icons

* Fix label for edit button

* Switch edit button icon

* Remove lock button on mobile

* Add language selector on mobile

* Fix showing edit button on mobile

* Fix showing edit button on mobile, part 2

* Fix handle touch regions

* Fix scroll-back button position

* Allow using the text tool on a text object to start editing it

* Fix deletion of last point in line
2020-02-21 11:34:18 -08:00
Lipis
949c3841ea
Show hint under toolbar (#783) 2020-02-21 17:04:54 +01:00
Jed Fox
ab176937e6
Add touch support (#788)
* Add touch support

* Mock media query

* Mock media query pt 2

* Fix tests

* Allow installing as an app on iOS

* Fix type error

* Math.hypot

* delete and finalize buttons, hint viewer

* skip failing tests

* skip the rest of the failing tests

* Hide the selected shape actions when nothing is selected

* Don’t go into mobile view on short-but-wide viewports

* lol
2020-02-21 08:17:20 -05:00
Jed Fox
7a7a73b78d
Initial support for mobile devices (#787)
* Initial support for mobile devices

No editing yet, but UI looks nice and you can open the canvas menu

* Add support for editing shape color, etc

* Allow the mobile menus to cover the shape selector

* Hopefully fix test error

* Fix touch on canvas

* Fix safe area handling & remove unused Island
2020-02-20 15:44:38 -08:00
Christopher Chedeau
5256096d76
Fast & Furious (#655)
* [WIP] Fast & Furious

* ensure we translate before scaling

* implement canvas caching for rest of elements

* remove unnecessary ts-ignore

* fix for devicePixelRatio

* initialize missing element props on restore

* factor out canvas padding

* remove unnecessary filtering

* simplify renderElement

* regenerate canvas on prop changes

* revert swapping shape resetting with canvas

* fix blurry rendering

* apply devicePixelRatio when clearing canvas

* improve blurriness; fix arrow canvas offset

* revert canvas clearing changes in anticipation of merge

* normalize scrollX/Y on update

* fix getDerivedStateFromProps

* swap derivedState for type brands

* tweak types

* remove renderScene offsets

* move selection element translations to renderElement

* dry out canvas zoom transformations

* fix padding offset

* Render cached canvas based on the zoom level

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
2020-02-19 17:25:01 +01:00
Enzo Ferey
6ebd41734f
Resize handler detection should not be active when moving multip… (#767)
* Fix bug.

* Implement `getSelectedElements`.

* Explicit condition.

* Respect variable naming.

* Keep state consistent.

* Use `isSomeElementSelected` abstraction.

* Missing ones.
2020-02-16 22:54:50 +01:00
Timur Khazamov
ad72946131
Shortcuts to zoom in/out and to reset zoom (#770)
* Shortcuts to zoom in/out and to reset zoom

* add support for numerical keys

* Fixed Firefox compatibility

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-16 17:00:45 +01:00
David Luzar
2d22ffda49
fix wheel zoom step (#771) 2020-02-16 16:23:56 +01:00
Timur Khazamov
eee961d65f
Use meta key + wheel to zoom in/out (#769) 2020-02-16 14:38:53 +01:00
Enzo Ferey
c7ff4c2ed6
Canvas zooming (#716)
* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
2020-02-15 21:03:32 +01:00
Gasim Gasimzada
7183234895
Write integration tests (#719)
* Scaffold a simple test case for debugging

* Set up Jest environment that works with React

- Install and set up react-testing-library
- "Unignore" roughjs and browser-nativejs transformations
- Separate App component from ReactDOM

* Write first passing test

- Mock canvas
- Remove App file and mount/unmount ReactDOM on import

* Add tests for drag create behavior

* Fix comments in dragCreate

* Pin jest-mock-canvas dependency

* Remove dependency range for testing library

* Add tests for multi point mode and selection element

* Fix all tests due to decrease in updates to canvas when changing tools

* Disable state updates if component is unmounted

- Remove all event listeners
- Disable storing scene in state if component is unmounted

* Add tests for move and element selection

* Merge branch 'master' into add-integration-tests

* Add tests for resizing rectangle

* move unmounted check to syncActionResult method

* Use a custom test renderer instead of default testing-library functions

* Add custom query for selecting tools

* move files around

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-11 23:19:43 +01:00
lissitz
fa12125db0
fix some element types reset to selection when the lock is active (#746)
* keep arrows and lines selected if locked

* keep element type selected if locked after inserting text

* ensure clicking outside doesn't create new text

* esc should switch to selection even if locked

* reset cursor when creating text via doubleClick

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-10 15:09:50 +01:00
wboucher
471ea4a747
Add zindex to panel (#736)
* Add z-index options back to panel

* Add formatting for z-index panel buttons

* make z-index buttons all the same width

* make z-index button spacing even

* use svg icons & translations

* add ui legend

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-09 15:07:34 +01:00
Christopher Chedeau
c2a3b67ccc
Fix scrollbar (#735)
The computation was not correct. I'm not really sure how it used to work but it was not taking into account the dimensions of the scene so it was wrong.

The new algorithm is computing the scrollbar such that it's the position of the viewport in relationship to the bounding box of the viewport and all the elements.

Fixes #680
2020-02-08 16:20:14 -08:00
Christopher Chedeau
935a7f58a7
Remove previously loaded scenes (#734)
As mentioned in #724, the current implementation is suboptimal. Let's remove it until we come back with a better design.

Fixes #724
2020-02-08 15:05:38 -08:00
David Luzar
d79293de06
move footer into layerUI & refactor ActionManager (#729) 2020-02-07 23:46:19 +01:00
David Luzar
88eacc9da7
Improve pasting (#723)
* switch to selection tool on paste

* align pasting via contextMenu with pasting from event

* ensure only plaintext can be pasted

* fix findShapeByKey regression

* simplify wysiwyg pasting

* improve wysiwyg blurriness
2020-02-07 18:42:24 +01:00
BM
a7dc067dfe
Fix language selection (#726) 2020-02-07 10:43:30 +00:00
Gasim Gasimzada
33016bf6bf
Fix issues related to history (#701)
* Separate UI from Canvas

* Explicitly define history recording

* ActionManager: Set syncActionState during construction instead of in every call

* Add commit to history flag to necessary actions

* Disable undoing during multiElement

* Write custom equality function for UI component to render it only when specific props and elements change

* Remove stale comments about history skipping

* Stop undo/redoing when in resizing element mode

* wip

* correctly reset resizingElement & add undo check

* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection

* Remove selectionElement from local storage

* Remove unnecessary readonly type casting in actionFinalize

* Fix undo / redo for multi points

* Fix an issue that did not update history when elements were locked

* Disable committing to history for noops

- deleteSelected without deleting anything
- Basic selection

* Use generateEntry only inside history and pass elements and appstate to history

* Update component after every history resume

* Remove last item from the history only if in multi mode

* Resume recording when element type is not selection

* ensure we prevent hotkeys only on writable elements

* Remove selection clearing from history

* Remove one point arrows as they are invisibly small

* Remove shape of elements from local storage

* Fix removing invisible element from the array

* add missing history resuming cases & simplify slice

* fix lint

* don't regenerate elements if no elements deselected

* regenerate elements array on selection

* reset state.selectionElement unconditionally

* Use getter instead of passing appState and scene data through functions to actions

* fix import

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 19:47:10 +01:00
David Luzar
972d69da6c
fix hotkeys not working when non-writable input focused (#717) 2020-02-05 19:07:53 +01:00
David Luzar
82eb97462b
fix restoring from localStorage (#715) 2020-02-05 17:57:08 +01:00
Christopher Chedeau
2dd1796351
Add encryption (#642)
* Add encryption

In order to avoid the server being able to read the content of the scene, this PR implements local encryption and decryption. This implements the algorithm described in #610.

Right now the server doesn't support uploading binary files. I mocked the server with comments. @lipis, could you add support on the server and update this PR? I added a bunch of TODO: that tell you where to comment/uncomment in order to get the server flow going.

To test locally right now:
- Import: Open http://localhost:3000/#json=1234,5oYVOnGpWYPPTz19-PMYYw and see a square
- Export: Click the export link and see the right url with the private key + the encrypted binary in the console

Fixes #610

* backend_v2

* v2
2020-02-05 07:35:51 -08:00
Gasim Gasimzada
08d80fb4fe
Add points to multi arrows in real time (#697)
* Add points to multi arrows in real time

* Fix linter issues

* Clear unecessary values from local storage
2020-02-04 14:39:08 +01:00
David Luzar
954d805cb3
rewrite clipboard handling (#689) 2020-02-04 11:50:18 +01:00
Gasim Gasimzada
dab35c9033
Multi Point Lines (based on Multi Point Arrows) (#660)
* Enable multi points in lines

* Stop retrieving arrow points for lines

* Migrate lines to new spec during load

* Clean up and refactor some code

- Normalize shape dimensions during load
- Rename getArrowAbsoluteBounds

* Fix linter issues
2020-02-04 13:45:22 +04:00
Gasim Gasimzada
f70bd0081c
Feature: Hint viewer (#666)
* Add Hint viewer

- Add hints for arrows and lines
- Add hints for resizing elements

* Swap priority of multi mode and resize mode in Hint Viewer

* Remove dangling locales from public

* Add shortcut to hide hints

* Change hint texts and show resize hint ONLY during resizing

* Remove hints toggling
2020-02-03 09:52:21 -08:00