* Refactor: use pointer down state for alt duplication flag
* Refactor: use pointer down state for drag state
* Refactor: simplify over scrollbars check
* Refactor: move pointer move handler out of pointer down handler
* Refactor: move pointer up handler out of pointer down handler
* Refactor: further simplify scrollbar check state in pointer down event
* Refactor: pull out initial pointer down state creation
* Refactor: Move context menu touch device handling
* Refactor: Move more stuff out of pointer down
* Refactor: Move last coords into an object
* Refactor: Move scrollbar handling out of pointer down
* Refactor: simplify resizing in pointer down
* Refactor: further simplify resizing in pointer down
* Refactor: clarify clearing selection code
* Refactor: move out clearing selection from pointer down
* Refactor: further simplify deselection in pointer down
* implement line editing
* line editing with rotation
* ensure adding new points is disabled on point dragging
* fix hotkey replacement
* don't paint bounding box when creating new multipoint
* tweak points style, account for zoom and z-index
* don't persist editingLinearElement to localStorage
* don't mutate on noop points updates
* account for rotation when adding new point
* ensure clicking on points doesn't deselect element
* tweak history handling around editingline element
* update snapshots
* refactor pointerMove handling
* factor out point dragging
* factor out pointerDown
* improve positioning with rotation
* revert to use roughjs for calculating points bounds
* migrate from storing editingLinearElement.element to id
* make GlobalScene.getElement into O(1)
* use Alt for adding new points
* fix adding and deleting a point with rotation
* disable resize handlers & bounding box on line edit
Co-authored-by: daishi <daishi@axlight.com>
* add NonDeleted
* make test:all script run tests without prompt
* rename helper
* replace with helper
* make element contructors return nonDeleted elements
* cache filtered elements where appliacable for better perf
* rename manager element getter
* remove unnecessary assertion
* fix test
* make element types in resizeElement into nonDeleted
Co-authored-by: dwelle <luzar.david@gmail.com>
* Add RTL styles. Most of the work is done by the browser 💖
* Refactor getLanguage
* Additional fixes
* Mirror the mouse pointer icon
* Move the vertical scrollbar to the left on RTL
* Revert "Mirror the mouse pointer icon"
This reverts commit f69b132538038d231b1b1acc0d6f4a28c91130bb.
* Don't reset cache while zooming using a gesture
This reuses the cached canvas while the gesture is happening. Once it has stop updating, then recompute the cache with the proper zoom.
This should massively improve performance when panning on big scenes on mobile
Fixes#1056
* update snapshot tests
* Restyle the bottom bar on mobile as an Island
* Shorter label for collaboration button, truncate too-long button labels
* Refactor safe area things to global vars
* Fix scroll bar positioning, don’t block scrollbars with menu island
* Update text
* [WIP] Add names next to pointers
This implements the rendering and messaging across. Still need to do the UI to set the name.
Also, not really sure what's the best place to send the name and store it.
* Add randomized names
Co-authored-by: Christopher Chedeau <vjeux@fb.com>
My original hack to put the scale when we create the canvas element doesn't make much sense. It should be done when we are rendering the scene. I moved it there in this PR.
The rest was all about forwarding the scale to where it's needed.
* Stop using getTransform
Fixes#861
The original motivation behind this is to make it work with Firefox. But it also helped make the code more intentional.
Test Plan:
- Create one square, select it, zoom in repeatedly, make sure that it zooms centered in the screen and everything looks good
- Scroll at various zoom levels, things look good
- Export a small scene at 1x and 3x, make sure the background is properly set and look good
* fix selection element
* Enable collaborative syncing for elements
* Don't fall back to local storage if using a room, as that is confusing
* Use remote socket server
* Send updates to new users when they join
* ~
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* prettier
* Fix bug with remote pointers not changing on scroll
* Enable collaborative syncing for elements
* add mouse tracking
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* Add Live button and app state to support tracking collaborator counts
* enable collaboration, rooms, and mouse tracking
* fix syncing bugs and add a button to start syncing mid session
* fix syncing bugs and add a button to start syncing mid session
* Fix bug with remote pointers not changing on scroll
* remove UI for collaboration
* remove link
* clean up lingering unused UI
* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement
* fix package.json conflict
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap
* Initial factoring out of parts of the LayerUI component
2360 → 2224 LOC
* Create a Section component
* Break up src/index.tsx
* Refactor actions to reduce duplication, fix CSS
Also consolidate icons
* Move scene/data.ts to its own directory
* Fix accidental reverts, banish further single-character variables
* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR
* Further refactoring the icons file
* Log all errors
* Pointer Event polyfill to make the tests work
* add test hooks & fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix scrollbar detection on high devicePixelRatio devices
* don't create a new element on pointerdown over a scrollbar
* Return scrollbars from renderScene and use it in isOverScrollBars
* remove unneeded setState
* show default cursor when hovering or dragging a scrollbar
* disable scrollbars when in multielement mode
Co-authored-by: David Luzar <luzar.david@gmail.com>
* Change the extension to .excalidra
* Support opening as well
* support .excalidraw extension on canvas DranAndDrop
Co-authored-by: Faustino Kialungila <Faustino.kialungila@gmail.com>