8e0206cc1e
* Make Undo & Redo and the menu buttons into actions; add undo/redo buttons * Create variables for the ToolIcon colors * Darken the menu buttons when they’re active * Put the more intensive test in `perform` * Fix & restyle hint viewer * Add pinch zoom for macOS Safari * Chrome/Firefox trackpad pinch zoom * openedMenu → openMenu * needsShapeEditor.ts → showSelectedShapeActions.ts * Call showSelectedShapeActions
55 lines
1.5 KiB
TypeScript
55 lines
1.5 KiB
TypeScript
import { ExcalidrawElement, PointerType } from "./element/types";
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import { SHAPES } from "./shapes";
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export type FlooredNumber = number & { _brand: "FlooredNumber" };
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export type AppState = {
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draggingElement: ExcalidrawElement | null;
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resizingElement: ExcalidrawElement | null;
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multiElement: ExcalidrawElement | null;
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selectionElement: ExcalidrawElement | null;
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// element being edited, but not necessarily added to elements array yet
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// (e.g. text element when typing into the input)
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editingElement: ExcalidrawElement | null;
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elementType: typeof SHAPES[number]["value"];
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elementLocked: boolean;
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exportBackground: boolean;
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currentItemStrokeColor: string;
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currentItemBackgroundColor: string;
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currentItemFillStyle: string;
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currentItemStrokeWidth: number;
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currentItemRoughness: number;
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currentItemOpacity: number;
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currentItemFont: string;
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viewBackgroundColor: string;
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scrollX: FlooredNumber;
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scrollY: FlooredNumber;
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cursorX: number;
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cursorY: number;
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scrolledOutside: boolean;
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name: string;
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selectedId?: string;
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isResizing: boolean;
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zoom: number;
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openMenu: "canvas" | "shape" | null;
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lastPointerDownWith: PointerType;
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};
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export type Pointer = Readonly<{
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id: number;
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x: number;
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y: number;
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}>;
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export type Gesture = {
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pointers: Array<Pointer>;
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lastCenter: { x: number; y: number } | null;
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initialDistance: number | null;
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initialScale: number | null;
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};
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export declare class GestureEvent extends UIEvent {
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readonly rotation: number;
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readonly scale: number;
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}
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