excalidraw/src/element/resizeElements.ts

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import { SHIFT_LOCKING_ANGLE } from "../constants";
import { rescalePoints } from "../points";
import {
rotate,
adjustXYWithRotation,
centerPoint,
rotatePoint,
} from "../math";
import {
ExcalidrawLinearElement,
ExcalidrawTextElement,
NonDeletedExcalidrawElement,
NonDeleted,
} from "./types";
import {
getElementAbsoluteCoords,
getCommonBounds,
getResizedElementAbsoluteCoords,
} from "./bounds";
import { isLinearElement, isTextElement } from "./typeChecks";
import { mutateElement } from "./mutateElement";
import { getPerfectElementSize } from "./sizeHelpers";
import { measureText, getFontString } from "../utils";
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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import { updateBoundElements } from "./binding";
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import {
TransformHandleType,
MaybeTransformHandleType,
TransformHandleDirection,
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} from "./transformHandles";
import { PointerDownState } from "../components/App";
import { Point } from "../types";
const normalizeAngle = (angle: number): number => {
if (angle >= 2 * Math.PI) {
return angle - 2 * Math.PI;
}
return angle;
};
// Returns true when transform (resizing/rotation) happened
export const transformElements = (
pointerDownState: PointerDownState,
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transformHandleType: MaybeTransformHandleType,
selectedElements: readonly NonDeletedExcalidrawElement[],
resizeArrowDirection: "origin" | "end",
isRotateWithDiscreteAngle: boolean,
isResizeCenterPoint: boolean,
shouldKeepSidesRatio: boolean,
pointerX: number,
pointerY: number,
centerX: number,
centerY: number,
) => {
if (selectedElements.length === 1) {
const [element] = selectedElements;
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if (transformHandleType === "rotation") {
rotateSingleElement(
element,
pointerX,
pointerY,
isRotateWithDiscreteAngle,
);
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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updateBoundElements(element);
} else if (
isLinearElement(element) &&
element.points.length === 2 &&
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(transformHandleType === "nw" ||
transformHandleType === "ne" ||
transformHandleType === "sw" ||
transformHandleType === "se")
) {
reshapeSingleTwoPointElement(
element,
resizeArrowDirection,
isRotateWithDiscreteAngle,
pointerX,
pointerY,
);
} else if (
isTextElement(element) &&
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(transformHandleType === "nw" ||
transformHandleType === "ne" ||
transformHandleType === "sw" ||
transformHandleType === "se")
) {
resizeSingleTextElement(
element,
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transformHandleType,
isResizeCenterPoint,
pointerX,
pointerY,
);
updateBoundElements(element);
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} else if (transformHandleType) {
resizeSingleElement(
pointerDownState.originalElements.get(element.id) as typeof element,
shouldKeepSidesRatio,
element,
transformHandleType,
isResizeCenterPoint,
pointerX,
pointerY,
);
}
return true;
} else if (selectedElements.length > 1) {
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if (transformHandleType === "rotation") {
rotateMultipleElements(
pointerDownState,
selectedElements,
pointerX,
pointerY,
isRotateWithDiscreteAngle,
centerX,
centerY,
);
return true;
} else if (
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transformHandleType === "nw" ||
transformHandleType === "ne" ||
transformHandleType === "sw" ||
transformHandleType === "se"
) {
resizeMultipleElements(
selectedElements,
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transformHandleType,
pointerX,
pointerY,
);
return true;
}
}
return false;
};
const rotateSingleElement = (
element: NonDeletedExcalidrawElement,
pointerX: number,
pointerY: number,
isRotateWithDiscreteAngle: boolean,
) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
let angle = (5 * Math.PI) / 2 + Math.atan2(pointerY - cy, pointerX - cx);
if (isRotateWithDiscreteAngle) {
angle += SHIFT_LOCKING_ANGLE / 2;
angle -= angle % SHIFT_LOCKING_ANGLE;
}
angle = normalizeAngle(angle);
mutateElement(element, { angle });
};
// used in DEV only
const validateTwoPointElementNormalized = (
element: NonDeleted<ExcalidrawLinearElement>,
) => {
if (
element.points.length !== 2 ||
element.points[0][0] !== 0 ||
element.points[0][1] !== 0 ||
Math.abs(element.points[1][0]) !== element.width ||
Math.abs(element.points[1][1]) !== element.height
) {
throw new Error("Two-point element is not normalized");
}
};
const getPerfectElementSizeWithRotation = (
elementType: string,
width: number,
height: number,
angle: number,
): [number, number] => {
const size = getPerfectElementSize(
elementType,
...rotate(width, height, 0, 0, angle),
);
return rotate(size.width, size.height, 0, 0, -angle);
};
const reshapeSingleTwoPointElement = (
element: NonDeleted<ExcalidrawLinearElement>,
resizeArrowDirection: "origin" | "end",
isRotateWithDiscreteAngle: boolean,
pointerX: number,
pointerY: number,
) => {
if (process.env.NODE_ENV !== "production") {
validateTwoPointElementNormalized(element);
}
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
// rotation pointer with reverse angle
const [rotatedX, rotatedY] = rotate(
pointerX,
pointerY,
cx,
cy,
-element.angle,
);
let [width, height] =
resizeArrowDirection === "end"
? [rotatedX - element.x, rotatedY - element.y]
: [
element.x + element.points[1][0] - rotatedX,
element.y + element.points[1][1] - rotatedY,
];
if (isRotateWithDiscreteAngle) {
[width, height] = getPerfectElementSizeWithRotation(
element.type,
width,
height,
element.angle,
);
}
const [nextElementX, nextElementY] = adjustXYWithRotation(
resizeArrowDirection === "end"
? { s: true, e: true }
: { n: true, w: true },
element.x,
element.y,
element.angle,
0,
0,
(element.points[1][0] - width) / 2,
(element.points[1][1] - height) / 2,
);
mutateElement(element, {
x: nextElementX,
y: nextElementY,
points: [
[0, 0],
[width, height],
],
});
};
const rescalePointsInElement = (
element: NonDeletedExcalidrawElement,
width: number,
height: number,
) =>
isLinearElement(element)
? {
points: rescalePoints(
0,
width,
rescalePoints(1, height, element.points),
),
}
: {};
const MIN_FONT_SIZE = 1;
const measureFontSizeFromWH = (
element: NonDeleted<ExcalidrawTextElement>,
nextWidth: number,
nextHeight: number,
): { size: number; baseline: number } | null => {
// We only use width to scale font on resize
const nextFontSize = element.fontSize * (nextWidth / element.width);
if (nextFontSize < MIN_FONT_SIZE) {
return null;
}
const metrics = measureText(
element.text,
getFontString({ fontSize: nextFontSize, fontFamily: element.fontFamily }),
);
return {
size: nextFontSize,
baseline: metrics.baseline + (nextHeight - metrics.height),
};
};
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const getSidesForTransformHandle = (
transformHandleType: TransformHandleType,
isResizeFromCenter: boolean,
) => {
return {
n:
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/^(n|ne|nw)$/.test(transformHandleType) ||
(isResizeFromCenter && /^(s|se|sw)$/.test(transformHandleType)),
s:
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/^(s|se|sw)$/.test(transformHandleType) ||
(isResizeFromCenter && /^(n|ne|nw)$/.test(transformHandleType)),
w:
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/^(w|nw|sw)$/.test(transformHandleType) ||
(isResizeFromCenter && /^(e|ne|se)$/.test(transformHandleType)),
e:
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/^(e|ne|se)$/.test(transformHandleType) ||
(isResizeFromCenter && /^(w|nw|sw)$/.test(transformHandleType)),
};
};
const resizeSingleTextElement = (
element: NonDeleted<ExcalidrawTextElement>,
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transformHandleType: "nw" | "ne" | "sw" | "se",
isResizeFromCenter: boolean,
pointerX: number,
pointerY: number,
) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
// rotation pointer with reverse angle
const [rotatedX, rotatedY] = rotate(
pointerX,
pointerY,
cx,
cy,
-element.angle,
);
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let scale: number;
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switch (transformHandleType) {
case "se":
scale = Math.max(
(rotatedX - x1) / (x2 - x1),
(rotatedY - y1) / (y2 - y1),
);
break;
case "nw":
scale = Math.max(
(x2 - rotatedX) / (x2 - x1),
(y2 - rotatedY) / (y2 - y1),
);
break;
case "ne":
scale = Math.max(
(rotatedX - x1) / (x2 - x1),
(y2 - rotatedY) / (y2 - y1),
);
break;
case "sw":
scale = Math.max(
(x2 - rotatedX) / (x2 - x1),
(rotatedY - y1) / (y2 - y1),
);
break;
}
if (scale > 0) {
const nextWidth = element.width * scale;
const nextHeight = element.height * scale;
const nextFont = measureFontSizeFromWH(element, nextWidth, nextHeight);
if (nextFont === null) {
return;
}
const [nextX1, nextY1, nextX2, nextY2] = getResizedElementAbsoluteCoords(
element,
nextWidth,
nextHeight,
);
const deltaX1 = (x1 - nextX1) / 2;
const deltaY1 = (y1 - nextY1) / 2;
const deltaX2 = (x2 - nextX2) / 2;
const deltaY2 = (y2 - nextY2) / 2;
const [nextElementX, nextElementY] = adjustXYWithRotation(
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getSidesForTransformHandle(transformHandleType, isResizeFromCenter),
element.x,
element.y,
element.angle,
deltaX1,
deltaY1,
deltaX2,
deltaY2,
);
mutateElement(element, {
fontSize: nextFont.size,
width: nextWidth,
height: nextHeight,
baseline: nextFont.baseline,
x: nextElementX,
y: nextElementY,
});
}
};
const resizeSingleElement = (
stateAtResizeStart: NonDeletedExcalidrawElement,
shouldKeepSidesRatio: boolean,
element: NonDeletedExcalidrawElement,
transformHandleDirection: TransformHandleDirection,
isResizeFromCenter: boolean,
pointerX: number,
pointerY: number,
) => {
// Gets bounds corners
const [x1, y1, x2, y2] = getResizedElementAbsoluteCoords(
stateAtResizeStart,
stateAtResizeStart.width,
stateAtResizeStart.height,
);
const startTopLeft: Point = [x1, y1];
const startBottomRight: Point = [x2, y2];
const startCenter: Point = centerPoint(startTopLeft, startBottomRight);
// Calculate new dimensions based on cursor position
const rotatedPointer = rotatePoint(
[pointerX, pointerY],
startCenter,
-stateAtResizeStart.angle,
);
//Get bounds corners rendered on screen
const [esx1, esy1, esx2, esy2] = getResizedElementAbsoluteCoords(
element,
element.width,
element.height,
);
const boundsCurrentWidth = esx2 - esx1;
const boundsCurrentHeight = esy2 - esy1;
// It's important we set the initial scale value based on the width and height at resize start,
// otherwise previous dimensions affected by modifiers will be taken into account.
const atStartBoundsWidth = startBottomRight[0] - startTopLeft[0];
const atStartBoundsHeight = startBottomRight[1] - startTopLeft[1];
let scaleX = atStartBoundsWidth / boundsCurrentWidth;
let scaleY = atStartBoundsHeight / boundsCurrentHeight;
if (transformHandleDirection.includes("e")) {
scaleX = (rotatedPointer[0] - startTopLeft[0]) / boundsCurrentWidth;
}
if (transformHandleDirection.includes("s")) {
scaleY = (rotatedPointer[1] - startTopLeft[1]) / boundsCurrentHeight;
}
if (transformHandleDirection.includes("w")) {
scaleX = (startBottomRight[0] - rotatedPointer[0]) / boundsCurrentWidth;
}
if (transformHandleDirection.includes("n")) {
scaleY = (startBottomRight[1] - rotatedPointer[1]) / boundsCurrentHeight;
}
// Linear elements dimensions differ from bounds dimensions
const eleInitialWidth = stateAtResizeStart.width;
const eleInitialHeight = stateAtResizeStart.height;
// We have to use dimensions of element on screen, otherwise the scaling of the
// dimensions won't match the cursor for linear elements.
let eleNewWidth = element.width * scaleX;
let eleNewHeight = element.height * scaleY;
// adjust dimensions for resizing from center
if (isResizeFromCenter) {
eleNewWidth = 2 * eleNewWidth - eleInitialWidth;
eleNewHeight = 2 * eleNewHeight - eleInitialHeight;
}
// adjust dimensions to keep sides ratio
if (shouldKeepSidesRatio) {
const widthRatio = Math.abs(eleNewWidth) / eleInitialWidth;
const heightRatio = Math.abs(eleNewHeight) / eleInitialHeight;
if (transformHandleDirection.length === 1) {
eleNewHeight *= widthRatio;
eleNewWidth *= heightRatio;
}
if (transformHandleDirection.length === 2) {
const ratio = Math.max(widthRatio, heightRatio);
eleNewWidth = eleInitialWidth * ratio * Math.sign(eleNewWidth);
eleNewHeight = eleInitialHeight * ratio * Math.sign(eleNewHeight);
}
}
const [
newBoundsX1,
newBoundsY1,
newBoundsX2,
newBoundsY2,
] = getResizedElementAbsoluteCoords(
stateAtResizeStart,
eleNewWidth,
eleNewHeight,
);
const newBoundsWidth = newBoundsX2 - newBoundsX1;
const newBoundsHeight = newBoundsY2 - newBoundsY1;
// Calculate new topLeft based on fixed corner during resize
let newTopLeft = [...startTopLeft] as [number, number];
if (["n", "w", "nw"].includes(transformHandleDirection)) {
newTopLeft = [
startBottomRight[0] - Math.abs(newBoundsWidth),
startBottomRight[1] - Math.abs(newBoundsHeight),
];
}
if (transformHandleDirection === "ne") {
const bottomLeft = [startTopLeft[0], startBottomRight[1]];
newTopLeft = [bottomLeft[0], bottomLeft[1] - Math.abs(newBoundsHeight)];
}
if (transformHandleDirection === "sw") {
const topRight = [startBottomRight[0], startTopLeft[1]];
newTopLeft = [topRight[0] - Math.abs(newBoundsWidth), topRight[1]];
}
// Keeps opposite handle fixed during resize
if (shouldKeepSidesRatio) {
if (["s", "n"].includes(transformHandleDirection)) {
newTopLeft[0] = startCenter[0] - newBoundsWidth / 2;
}
if (["e", "w"].includes(transformHandleDirection)) {
newTopLeft[1] = startCenter[1] - newBoundsHeight / 2;
}
}
// Flip horizontally
if (eleNewWidth < 0) {
if (transformHandleDirection.includes("e")) {
newTopLeft[0] -= Math.abs(newBoundsWidth);
}
if (transformHandleDirection.includes("w")) {
newTopLeft[0] += Math.abs(newBoundsWidth);
}
}
// Flip vertically
if (eleNewHeight < 0) {
if (transformHandleDirection.includes("s")) {
newTopLeft[1] -= Math.abs(newBoundsHeight);
}
if (transformHandleDirection.includes("n")) {
newTopLeft[1] += Math.abs(newBoundsHeight);
}
}
if (isResizeFromCenter) {
newTopLeft[0] = startCenter[0] - Math.abs(newBoundsWidth) / 2;
newTopLeft[1] = startCenter[1] - Math.abs(newBoundsHeight) / 2;
}
// adjust topLeft to new rotation point
const angle = stateAtResizeStart.angle;
const rotatedTopLeft = rotatePoint(newTopLeft, startCenter, angle);
const newCenter: Point = [
newTopLeft[0] + Math.abs(newBoundsWidth) / 2,
newTopLeft[1] + Math.abs(newBoundsHeight) / 2,
];
const rotatedNewCenter = rotatePoint(newCenter, startCenter, angle);
newTopLeft = rotatePoint(rotatedTopLeft, rotatedNewCenter, -angle);
// Readjust points for linear elements
const rescaledPoints = rescalePointsInElement(
stateAtResizeStart,
eleNewWidth,
eleNewHeight,
);
// For linear elements (x,y) are the coordinates of the first drawn point not the top-left corner
// So we need to readjust (x,y) to be where the first point should be
const newOrigin = [...newTopLeft];
newOrigin[0] += stateAtResizeStart.x - newBoundsX1;
newOrigin[1] += stateAtResizeStart.y - newBoundsY1;
const resizedElement = {
width: Math.abs(eleNewWidth),
height: Math.abs(eleNewHeight),
x: newOrigin[0],
y: newOrigin[1],
...rescaledPoints,
};
if (
resizedElement.width !== 0 &&
resizedElement.height !== 0 &&
Number.isFinite(resizedElement.x) &&
Number.isFinite(resizedElement.y)
) {
updateBoundElements(element, {
newSize: { width: resizedElement.width, height: resizedElement.height },
});
mutateElement(element, resizedElement);
}
};
const resizeMultipleElements = (
elements: readonly NonDeletedExcalidrawElement[],
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transformHandleType: "nw" | "ne" | "sw" | "se",
pointerX: number,
pointerY: number,
) => {
const [x1, y1, x2, y2] = getCommonBounds(elements);
let scale: number;
let getNextXY: (
element: NonDeletedExcalidrawElement,
origCoords: readonly [number, number, number, number],
finalCoords: readonly [number, number, number, number],
) => { x: number; y: number };
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switch (transformHandleType) {
case "se":
scale = Math.max(
(pointerX - x1) / (x2 - x1),
(pointerY - y1) / (y2 - y1),
);
getNextXY = (element, [origX1, origY1], [finalX1, finalY1]) => {
const x = element.x + (origX1 - x1) * (scale - 1) + origX1 - finalX1;
const y = element.y + (origY1 - y1) * (scale - 1) + origY1 - finalY1;
return { x, y };
};
break;
case "nw":
scale = Math.max(
(x2 - pointerX) / (x2 - x1),
(y2 - pointerY) / (y2 - y1),
);
getNextXY = (element, [, , origX2, origY2], [, , finalX2, finalY2]) => {
const x = element.x - (x2 - origX2) * (scale - 1) + origX2 - finalX2;
const y = element.y - (y2 - origY2) * (scale - 1) + origY2 - finalY2;
return { x, y };
};
break;
case "ne":
scale = Math.max(
(pointerX - x1) / (x2 - x1),
(y2 - pointerY) / (y2 - y1),
);
getNextXY = (element, [origX1, , , origY2], [finalX1, , , finalY2]) => {
const x = element.x + (origX1 - x1) * (scale - 1) + origX1 - finalX1;
const y = element.y - (y2 - origY2) * (scale - 1) + origY2 - finalY2;
return { x, y };
};
break;
case "sw":
scale = Math.max(
(x2 - pointerX) / (x2 - x1),
(pointerY - y1) / (y2 - y1),
);
getNextXY = (element, [, origY1, origX2], [, finalY1, finalX2]) => {
const x = element.x - (x2 - origX2) * (scale - 1) + origX2 - finalX2;
const y = element.y + (origY1 - y1) * (scale - 1) + origY1 - finalY1;
return { x, y };
};
break;
}
if (scale > 0) {
const updates = elements.reduce(
(prev, element) => {
if (!prev) {
return prev;
}
const width = element.width * scale;
const height = element.height * scale;
let font: { fontSize?: number; baseline?: number } = {};
if (element.type === "text") {
const nextFont = measureFontSizeFromWH(element, width, height);
if (nextFont === null) {
return null;
}
font = { fontSize: nextFont.size, baseline: nextFont.baseline };
}
const origCoords = getElementAbsoluteCoords(element);
const rescaledPoints = rescalePointsInElement(element, width, height);
Allow binding linear elements to other elements (#1899) * Refactor: simplify linear element type * Refactor: dedupe scrollbar handling * First step towards binding - establish relationship and basic test for dragged lines * Refactor: use zoom from appstate * Refactor: generalize getElementAtPosition * Only consider bindable elements in hit test * Refactor: pull out pieces of hit test for reuse later * Refactor: pull out diamond from hit test for reuse later * Refactor: pull out text from hit test for reuse later * Suggest binding when hovering * Give shapes in regression test real size * Give shapes in undo/redo test real size * Keep bound element highlighted * Show binding suggestion for multi-point elements * Move binding to its on module with functions so that I can use it from actions, add support for binding end of multi-point elements * Use Id instead of ID * Improve boundary offset for non-squarish elements * Fix localStorage for binding on linear elements * Simplify dragging code and fix elements bound twice to the same shape * Fix binding for rectangles * Bind both ends at the end of the linear element creation, needed for focus points * wip * Refactor: Renames and reshapes for next commit * Calculate and store focus points and gaps, but dont use them yet * Focus points for rectangles * Dont blow up when canceling linear element * Stop suggesting binding when a non-compatible tool is selected * Clean up collision code * Using Geometric Algebra for hit tests * Correct binding for all shapes * Constant gap around polygon corners * Fix rotation handling * Generalize update and fix hit test for rotated elements * Handle rotation realtime * Handle scaling * Remove vibration when moving bound and binding element together * Handle simultenous scaling * Allow binding and unbinding when editing linear elements * Dont delete binding when the end point wasnt touched * Bind on enter/escape when editing * Support multiple suggested bindable elements in preparation for supporting linear elements dragging * Update binding when moving linear elements * Update binding when resizing linear elements * Dont re-render UI on binding hints * Update both ends when one is moved * Use distance instead of focus point for binding * Complicated approach for posterity, ignore this commit * Revert the complicated approach * Better focus point strategy, working for all shapes * Update snapshots * Dont break binding gap when mirroring shape * Dont break binding gap when grid mode pushes it inside * Dont bind draw elements * Support alt duplication * Fix alt duplication to * Support cmd+D duplication * All copy mechanisms are supported * Allow binding shapes to arrows, having arrows created first * Prevent arrows from disappearing for ellipses * Better binding suggestion highlight for shapes * Dont suggest second binding for simple elements when editing or moving them * Dont steal already bound linear elements when moving shapes * Fix highlighting diamonds and more precisely highlight other shapes * Highlight linear element edges for binding * Highlight text binding too * Handle deletion * Dont suggest second binding for simple linear elements when creating them * Dont highlight bound element during creation * Fix binding for rotated linear elements * Fix collision check for ellipses * Dont show suggested bindings for selected pairs * Bind multi-point linear elements when the tool is switched - important for mobile * Handle unbinding one of two bound edges correctly * Rename boundElement in state to startBoundElement * Dont double account for zoom when rendering binding highlight * Fix rendering of edited linear element point handles * Suggest binding when adding new point to a linear element * Bind when adding a new point to a linear element and dont unbind when moving middle elements * Handle deleting points * Add cmd modifier key to disable binding * Use state for enabling binding, fix not binding for linear elements during creation * Drop support for binding lines, only arrows are bindable * Reset binding mode on blur * Fix not binding lines
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updateBoundElements(element, {
newSize: { width, height },
simultaneouslyUpdated: elements,
});
const finalCoords = getResizedElementAbsoluteCoords(
{
...element,
...rescaledPoints,
},
width,
height,
);
const { x, y } = getNextXY(element, origCoords, finalCoords);
return [...prev, { width, height, x, y, ...rescaledPoints, ...font }];
},
[] as
| {
width: number;
height: number;
x: number;
y: number;
points?: (readonly [number, number])[];
fontSize?: number;
baseline?: number;
}[]
| null,
);
if (updates) {
elements.forEach((element, index) => {
mutateElement(element, updates[index]);
});
}
}
};
const rotateMultipleElements = (
pointerDownState: PointerDownState,
elements: readonly NonDeletedExcalidrawElement[],
pointerX: number,
pointerY: number,
isRotateWithDiscreteAngle: boolean,
centerX: number,
centerY: number,
) => {
let centerAngle =
(5 * Math.PI) / 2 + Math.atan2(pointerY - centerY, pointerX - centerX);
if (isRotateWithDiscreteAngle) {
centerAngle += SHIFT_LOCKING_ANGLE / 2;
centerAngle -= centerAngle % SHIFT_LOCKING_ANGLE;
}
elements.forEach((element, index) => {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const origAngle =
pointerDownState.originalElements.get(element.id)?.angle ?? element.angle;
const [rotatedCX, rotatedCY] = rotate(
cx,
cy,
centerX,
centerY,
centerAngle + origAngle - element.angle,
);
mutateElement(element, {
x: element.x + (rotatedCX - cx),
y: element.y + (rotatedCY - cy),
angle: normalizeAngle(centerAngle + origAngle),
});
});
};
export const getResizeOffsetXY = (
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transformHandleType: MaybeTransformHandleType,
selectedElements: NonDeletedExcalidrawElement[],
x: number,
y: number,
): [number, number] => {
const [x1, y1, x2, y2] =
selectedElements.length === 1
? getElementAbsoluteCoords(selectedElements[0])
: getCommonBounds(selectedElements);
const cx = (x1 + x2) / 2;
const cy = (y1 + y2) / 2;
const angle = selectedElements.length === 1 ? selectedElements[0].angle : 0;
[x, y] = rotate(x, y, cx, cy, -angle);
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switch (transformHandleType) {
case "n":
return rotate(x - (x1 + x2) / 2, y - y1, 0, 0, angle);
case "s":
return rotate(x - (x1 + x2) / 2, y - y2, 0, 0, angle);
case "w":
return rotate(x - x1, y - (y1 + y2) / 2, 0, 0, angle);
case "e":
return rotate(x - x2, y - (y1 + y2) / 2, 0, 0, angle);
case "nw":
return rotate(x - x1, y - y1, 0, 0, angle);
case "ne":
return rotate(x - x2, y - y1, 0, 0, angle);
case "sw":
return rotate(x - x1, y - y2, 0, 0, angle);
case "se":
return rotate(x - x2, y - y2, 0, 0, angle);
default:
return [0, 0];
}
};
export const getResizeArrowDirection = (
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transformHandleType: MaybeTransformHandleType,
element: NonDeleted<ExcalidrawLinearElement>,
): "origin" | "end" => {
const [, [px, py]] = element.points;
const isResizeEnd =
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(transformHandleType === "nw" && (px < 0 || py < 0)) ||
(transformHandleType === "ne" && px >= 0) ||
(transformHandleType === "sw" && px <= 0) ||
(transformHandleType === "se" && (px > 0 || py > 0));
return isResizeEnd ? "end" : "origin";
};