excalidraw/src/element/collision.ts

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import { distanceBetweenPointAndSegment } from "../math";
import { ExcalidrawElement } from "./types";
import {
getArrowPoints,
getDiamondPoints,
getElementAbsoluteCoords,
getLinePoints
} from "./bounds";
export function hitTest(
element: ExcalidrawElement,
x: number,
y: number
): boolean {
// For shapes that are composed of lines, we only enable point-selection when the distance
// of the click is less than x pixels of any of the lines that the shape is composed of
const lineThreshold = 10;
if (element.type === "ellipse") {
// https://stackoverflow.com/a/46007540/232122
const px = Math.abs(x - element.x - element.width / 2);
const py = Math.abs(y - element.y - element.height / 2);
let tx = 0.707;
let ty = 0.707;
const a = Math.abs(element.width) / 2;
const b = Math.abs(element.height) / 2;
[0, 1, 2, 3].forEach(x => {
const xx = a * tx;
const yy = b * ty;
const ex = ((a * a - b * b) * tx ** 3) / a;
const ey = ((b * b - a * a) * ty ** 3) / b;
const rx = xx - ex;
const ry = yy - ey;
const qx = px - ex;
const qy = py - ey;
const r = Math.hypot(ry, rx);
const q = Math.hypot(qy, qx);
tx = Math.min(1, Math.max(0, ((qx * r) / q + ex) / a));
ty = Math.min(1, Math.max(0, ((qy * r) / q + ey) / b));
const t = Math.hypot(ty, tx);
tx /= t;
ty /= t;
});
if (element.backgroundColor !== "transparent") {
return (
a * tx - (px - lineThreshold) >= 0 && b * ty - (py - lineThreshold) >= 0
);
} else {
return Math.hypot(a * tx - px, b * ty - py) < lineThreshold;
}
} else if (element.type === "rectangle") {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
if (element.backgroundColor !== "transparent") {
return (
x > x1 - lineThreshold &&
x < x2 + lineThreshold &&
y > y1 - lineThreshold &&
y < y2 + lineThreshold
);
}
// (x1, y1) --A-- (x2, y1)
// |D |B
// (x1, y2) --C-- (x2, y2)
return (
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y1) < lineThreshold || // A
distanceBetweenPointAndSegment(x, y, x2, y1, x2, y2) < lineThreshold || // B
distanceBetweenPointAndSegment(x, y, x2, y2, x1, y2) < lineThreshold || // C
distanceBetweenPointAndSegment(x, y, x1, y2, x1, y1) < lineThreshold // D
);
} else if (element.type === "diamond") {
x -= element.x;
y -= element.y;
let [
topX,
topY,
rightX,
rightY,
bottomX,
bottomY,
leftX,
leftY
] = getDiamondPoints(element);
if (element.backgroundColor !== "transparent") {
// TODO: remove this when we normalize coordinates globally
if (topY > bottomY) [bottomY, topY] = [topY, bottomY];
if (rightX < leftX) [leftX, rightX] = [rightX, leftX];
topY -= lineThreshold;
bottomY += lineThreshold;
leftX -= lineThreshold;
rightX += lineThreshold;
// all deltas should be < 0. Delta > 0 indicates it's on the outside side
// of the line.
//
// (topX, topY)
// D / \ A
// / \
// (leftX, leftY) (rightX, rightY)
// C \ / B
// \ /
// (bottomX, bottomY)
//
// https://stackoverflow.com/a/2752753/927631
return (
// delta from line D
(leftX - topX) * (y - leftY) - (leftX - x) * (topY - leftY) <= 0 &&
// delta from line A
(topX - rightX) * (y - rightY) - (x - rightX) * (topY - rightY) <= 0 &&
// delta from line B
(rightX - bottomX) * (y - bottomY) -
(x - bottomX) * (rightY - bottomY) <=
0 &&
// delta from line C
(bottomX - leftX) * (y - leftY) - (x - leftX) * (bottomY - leftY) <= 0
);
}
return (
distanceBetweenPointAndSegment(x, y, topX, topY, rightX, rightY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, rightX, rightY, bottomX, bottomY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, bottomX, bottomY, leftX, leftY) <
lineThreshold ||
distanceBetweenPointAndSegment(x, y, leftX, leftY, topX, topY) <
lineThreshold
);
} else if (element.type === "arrow") {
let [x1, y1, x2, y2, x3, y3, x4, y4] = getArrowPoints(element);
// The computation is done at the origin, we need to add a translation
x -= element.x;
y -= element.y;
return (
// \
distanceBetweenPointAndSegment(x, y, x3, y3, x2, y2) < lineThreshold ||
// -----
distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold ||
// /
distanceBetweenPointAndSegment(x, y, x4, y4, x2, y2) < lineThreshold
);
} else if (element.type === "line") {
const [x1, y1, x2, y2] = getLinePoints(element);
// The computation is done at the origin, we need to add a translation
x -= element.x;
y -= element.y;
return distanceBetweenPointAndSegment(x, y, x1, y1, x2, y2) < lineThreshold;
} else if (element.type === "text") {
const [x1, y1, x2, y2] = getElementAbsoluteCoords(element);
return x >= x1 && x <= x2 && y >= y1 && y <= y2;
} else if (element.type === "selection") {
console.warn("This should not happen, we need to investigate why it does.");
return false;
} else {
throw new Error("Unimplemented type " + element.type);
}
}