fix: improve solveQuadratic when a = 0 (#5618)
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@ -107,12 +107,19 @@ const solveQuadratic = (
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return false;
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}
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const t1 = (-b + Math.sqrt(sqrtPart)) / (2 * a);
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const t2 = (-b - Math.sqrt(sqrtPart)) / (2 * a);
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let s1 = null;
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let s2 = null;
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let t1 = Infinity;
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let t2 = Infinity;
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if (a === 0) {
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t1 = t2 = -c / b;
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} else {
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t1 = (-b + Math.sqrt(sqrtPart)) / (2 * a);
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t2 = (-b - Math.sqrt(sqrtPart)) / (2 * a);
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}
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if (t1 >= 0 && t1 <= 1) {
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s1 = getBezierValueForT(t1, p0, p1, p2, p3);
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}
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@ -152,11 +159,6 @@ const getCubicBezierCurveBound = (
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return [minX, minY, maxX, maxY];
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};
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// TODO: https://github.com/excalidraw/excalidraw/issues/5617
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const getRandomOffset = () => {
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return Math.random() / 1000000;
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};
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const getMinMaxXYFromCurvePathOps = (
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ops: Op[],
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transformXY?: (x: number, y: number) => [number, number],
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@ -173,19 +175,9 @@ const getMinMaxXYFromCurvePathOps = (
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// move operation does not draw anything; so, it always
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// returns false
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} else if (op === "bcurveTo") {
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// random offset is needed to fix https://github.com/excalidraw/excalidraw/issues/5585
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const _p1 = [
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data[0] + getRandomOffset(),
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data[1] + getRandomOffset(),
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] as Point;
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const _p2 = [
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data[2] + getRandomOffset(),
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data[3] + getRandomOffset(),
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] as Point;
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const _p3 = [
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data[4] + getRandomOffset(),
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data[5] + getRandomOffset(),
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] as Point;
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const _p1 = [data[0], data[1]] as Point;
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const _p2 = [data[2], data[3]] as Point;
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const _p3 = [data[4], data[5]] as Point;
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const p1 = transformXY ? transformXY(..._p1) : _p1;
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const p2 = transformXY ? transformXY(..._p2) : _p2;
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