* feat: Introduce ExcalidrawData provider so that app state and elements need not be passed to children
* fix
* fix zen mode
* Separate providers for data and elements
* pass appState and elements to layerUI
* pass appState and elements to selectedShapeActions
* pass appState and elements to MobileMenu
* pass appState to librarymenu
* rename
* rename to ExcalidrawAppState
* feat: enable midpoint inside linear element editor
* fix
* fix
* hack to set pointerDownState.hit.hasHitElementInside when mid point added
* remove hacks as not needed :)
* remove newline
* fix
* add doc
* feat: Add a mid point for linear elements
* fix tests
* show mid point only on hover
* hacky fix :(
* don't add mid points if present and only add outside editor
* improve styling and always show phantom point instead of just on hover
* fix tests
* fix
* only add polyfill for test
* add hover state for phantom point
* fix tests
* fix
* Add Array.at polyfill
* reuse `centerPoint()` helper
* reuse `distance2d`
* use `Point` type
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix: show bounding box for 3+ linear point elements
* refactor
* show bounding box for 3 points as well
* fix dragging bounding box for linear elements
* Increase margin/padding for linear elements
* fix cursor and keep bounding box same but offset resize handles
* introduce slight padding for selection border
* better
* add constant for spacing
* feat: redesign arrows and lines
* set selectedLinearElement on pointerup
* fix tests
* fix lint
* set selectionLinearElement to null when element is not selected
* fix
* don't set selectedElementIds to empty object when linear element selected
* don't move arrows when clicked on bounding box
* don't consider bounding box when linear element selected
* better hitbox
* show pointer when over the points in linear elements
* highlight points when hovered
* tweak design whene editing linear element points
* tweak
* fix test
* fix multi point editing
* cleanup
* fix
* fix
* remove stroke when hovered
* account for zoom when hover
* review fix
* set selectedLinearElement to null when selectedElementIds doesn't contain the linear element
* remove hover affect when moved away from linear element
* don't set selectedLinearAElement if already set
* fix selection
* render reduced in test :p
* fix box selection for single linear element
* set selectedLinearElement when deselecting selected elements and linear element is selected
* don't show linear element handles when element locked
* selected linear element when only linear present and selected with selectAll
* don't set selectedLinearElement if already set
* store selectedLinearElement in browser to persist
* remove redundant checks
* test fix
* select linear element handles when user has finished multipoint editing
* fix snap
* add comments
* show bounding box for locked linear elements
* add stroke param to fillCircle and remove stroke when linear element point hovered
* set selectedLinearElement when thats the only element left when deselcting others
* skip tests instead of removing for rotation
* (un)bind on pointerUp when moving linear element points outside editor
* render bounding box for linear elements as a fallback on state mismatch
* simplify and remove type assertion
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: cursor alignment when creating linear elements
* feat: apply cursor alignment to multi-point linear elements
* refactor: rename size helper function
* fix: boundElementIds when arrows bound to elements are deleted
* fix type checks and updating unrelated elements
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: Support binding text to closest container
* Bind text to selected container
* show bind action in canvas and selected container after binding
* allow binding if container has no bound text
* fix
* move logic to show/hide bind actions to contextMenuPredicate
* don't show bind action when clicking on bounding box and not elemnts
* feat: Add Eraser 🎉
* Eraser working
* remove unused state
* fix
* toggle eraser
* Support deselect with Alt/Option
* rename actionDelete -> actionErase
* Add util isEraserActive
* show eraser in mobile
* render eraser conditionally in mobile
* use selection if eraser in local storage state
* Add sampling to erase accurately
* use pointerDownState
* set eraser to false in AllowedExcalidrawElementTypes
* rename/reword fixes
* don't use updateScene
* handle bound text when erasing
* fix hover state in mobile
* consider all hitElements instead of a single
* code improvements
* revert to select if eraser active and elements selected
* show eraser in zenmode
* erase element when clicked on element while eraser active
* set groupIds to empty when eraser active
* fix test
* remove dragged distance
* feat: support vertical text align for bound containers
* update icons
* use const
* fix lint
* rename to and show when text editor active
* don't update vertical align if not center
* fix svgs
* fix y coords when vertical align bottm
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: Scale font size when bound text containers resized with shift pressed
* revert fontsize once shift pressed/released after resize
* make slightly more typesafe
Co-authored-by: dwelle <luzar.david@gmail.com>
* fix: restore cursor position after bound text container value updated
* only restore cursor when the cursor is not at the end of the line
* compute diff before setting the cursor
* chore: Add tracking for hyperlinks
* update
* fix
* remove
* tweak
* disable ga logging in dev again
* add logging for hyperlink `edit` & support for tracking in manager
* event label tweaks
* fix tests & make more typesafe
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: support background fill for freedraw shapes
* refactor & support fill style
* make filled freedraw shapes selectable from inside
* get hit test on solid freedraw shapes to somewhat work
* fix SVG export of unclosed freedraw shapes & improve types
* fix lint
* type tweaks
* reuse `hitTestCurveInside` for collision tests
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: Make whole element clickable in view mode when it has hyperlink
* redirect to link if pointerup and pointer down is exactly same point
* don't make element clickable in mobile