91 Commits

Author SHA1 Message Date
Christopher Chedeau
2937efacde
Remove last get/setTransform (#964)
My original hack to put the scale when we create the canvas element doesn't make much sense. It should be done when we are rendering the scene. I moved it there in this PR.

The rest was all about forwarding the scale to where it's needed.
2020-03-15 12:25:18 -07:00
Pete Hunt
35ce1729cc
remove most setState({}) (#959) 2020-03-15 10:06:41 -07:00
Pete Hunt
e1e2249f57
Abstract away or eliminate most of the mutation of the Elements array (#955) 2020-03-14 21:48:51 -07:00
Pete Hunt
3f8144ef85
Fix many syncing issues (#952) 2020-03-14 20:46:57 -07:00
Christopher Chedeau
b20d4539c0
Stop using getTransform (#950)
* Stop using getTransform

Fixes #861

The original motivation behind this is to make it work with Firefox. But it also helped make the code more intentional.

Test Plan:
- Create one square, select it, zoom in repeatedly, make sure that it zooms centered in the screen and everything looks good
- Scroll at various zoom levels, things look good
- Export a small scene at 1x and 3x, make sure the background is properly set and look good

* fix selection element
2020-03-14 17:24:28 -07:00
David Luzar
b9c75b5bc4
use deletedIds map to sync deletions (#936)
* use deletedIds map for sync deletions

* refactor how we create data for syncing

* fix comments

* streamline broadcast API

* split broadcast methods
2020-03-14 21:25:07 +01:00
Edwin Lin
0e5c29b3f3
basic Socket.io implementation of collaborative editing (#879)
* Enable collaborative syncing for elements

* Don't fall back to local storage if using a room, as that is confusing

* Use remote socket server

* Send updates to new users when they join

* ~

* add mouse tracking

* enable collaboration, rooms, and mouse tracking

* fix syncing bugs and add a button to start syncing mid session

* enable collaboration, rooms, and mouse tracking

* fix syncing bugs and add a button to start syncing mid session

* Add Live button and app state to support tracking collaborator counts

* Enable collaborative syncing for elements

* add mouse tracking

* enable collaboration, rooms, and mouse tracking

* fix syncing bugs and add a button to start syncing mid session

* fix syncing bugs and add a button to start syncing mid session

* Add Live button and app state to support tracking collaborator counts

* prettier

* Fix bug with remote pointers not changing on scroll

* Enable collaborative syncing for elements

* add mouse tracking

* enable collaboration, rooms, and mouse tracking

* fix syncing bugs and add a button to start syncing mid session

* enable collaboration, rooms, and mouse tracking

* fix syncing bugs and add a button to start syncing mid session

* Add Live button and app state to support tracking collaborator counts

* enable collaboration, rooms, and mouse tracking

* fix syncing bugs and add a button to start syncing mid session

* fix syncing bugs and add a button to start syncing mid session

* Fix bug with remote pointers not changing on scroll

* remove UI for collaboration

* remove link

* clean up lingering unused UI

* set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement

* fix package.json conflict
2020-03-09 08:48:25 -07:00
Pete Hunt
c89584832d
Reset selectedElementIds when deleting selected elements (#875) 2020-03-08 14:10:42 -07:00
Pete Hunt
ccbbdb75a6
Refactor ExcalidrawElement (#874)
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.

* Fix most unit tests. Fix cmd a. Fix alt drag

* Focus on paste

* shift select should include previously selected items

* Fix last test

* Move this.shape out of ExcalidrawElement and into a WeakMap
2020-03-08 10:20:55 -07:00
Jed Fox
c6a0cfc2b1
Refactor (#862)
* Initial factoring out of parts of the LayerUI component

2360 → 2224 LOC

* Create a Section component

* Break up src/index.tsx

* Refactor actions to reduce duplication, fix CSS

Also consolidate icons

* Move scene/data.ts to its own directory

* Fix accidental reverts, banish further single-character variables

* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR

* Further refactoring the icons file

* Log all errors

* Pointer Event polyfill to make the tests work

* add test hooks & fix tests

Co-authored-by: dwelle <luzar.david@gmail.com>
2020-03-07 16:20:38 +01:00
lissitz
e920c078b9
Improve scrollbar-mouse interaction (#667)
* fix scrollbar detection on high devicePixelRatio devices

* don't create a new element on pointerdown over a scrollbar

* Return scrollbars from renderScene and use it in isOverScrollBars

* remove unneeded setState

* show default cursor when hovering or dragging a scrollbar

* disable scrollbars when in multielement mode

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-03-01 21:43:35 +01:00
Lipis
0ee33fe341
Change the extension to .excalidraw (#858)
* Change the extension to .excalidra

* Support opening as well

* support .excalidraw extension on canvas  DranAndDrop

Co-authored-by: Faustino Kialungila <Faustino.kialungila@gmail.com>
2020-02-29 18:42:26 +01:00
Lipis
097c5dfad7
Refactor: e -> event or error, err -> error, p -> pointer (#831)
* Refactor: e -> event or error, err -> error, p -> pointer

* simplify
2020-02-28 23:03:53 +01:00
Lipis
759df14143
Revert "Use direct URL for the backend (#846)" (#852)
This reverts commit 602f32b7430b7e3870934954da8549f33a31cd86.
2020-02-28 08:39:26 -08:00
Lipis
602f32b743
Use direct URL for the backend (#846) 2020-02-28 13:12:34 +01:00
David Luzar
7e0e885417
ensure restored elements are normalized before filter (#844) 2020-02-27 17:37:43 +01:00
Jed Fox
4e489bfb6d
Fix zoom being set to NaN (#807)
* Fix zoom being set to NaN

* recover zoom default value on restore if invalid

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-22 14:37:04 +01:00
David Luzar
9439908b92
use a better cloning algorithm (#753)
* use a better cloning algorithm

* Revert "use a better cloning algorithm"

This reverts commit 7279262129d665ffa92f016802155c1db7c35b7f.

* implement custom cloning algorithm

* add tests

* refactor

* don't copy canvas & ignore canvas in related ops

* fix tests
2020-02-19 22:28:11 +01:00
Christopher Chedeau
5256096d76
Fast & Furious (#655)
* [WIP] Fast & Furious

* ensure we translate before scaling

* implement canvas caching for rest of elements

* remove unnecessary ts-ignore

* fix for devicePixelRatio

* initialize missing element props on restore

* factor out canvas padding

* remove unnecessary filtering

* simplify renderElement

* regenerate canvas on prop changes

* revert swapping shape resetting with canvas

* fix blurry rendering

* apply devicePixelRatio when clearing canvas

* improve blurriness; fix arrow canvas offset

* revert canvas clearing changes in anticipation of merge

* normalize scrollX/Y on update

* fix getDerivedStateFromProps

* swap derivedState for type brands

* tweak types

* remove renderScene offsets

* move selection element translations to renderElement

* dry out canvas zoom transformations

* fix padding offset

* Render cached canvas based on the zoom level

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
2020-02-19 17:25:01 +01:00
Enzo Ferey
6ebd41734f
Resize handler detection should not be active when moving multip… (#767)
* Fix bug.

* Implement `getSelectedElements`.

* Explicit condition.

* Respect variable naming.

* Keep state consistent.

* Use `isSomeElementSelected` abstraction.

* Missing ones.
2020-02-16 22:54:50 +01:00
Timur Khazamov
eee961d65f
Use meta key + wheel to zoom in/out (#769) 2020-02-16 14:38:53 +01:00
Enzo Ferey
c7ff4c2ed6
Canvas zooming (#716)
* Zoom icons.

* Actions.

* Min zoom of 0 does not make sense.

* Zoom logic.

* Modify how zoom affects selection rendering.

* More precise scrollbar dimensions.

* Adjust elements visibility and scrollbars.

* Normalized canvas width and height.

* Apply zoom to resize test.

* [WIP] Zoom using canvas center as an origin.

* Undo zoom on `getScrollBars`.

* WIP: center zoom origin via scroll

* This was wrong for sure.

* Finish scaling using center as origin.

* Almost there.

* Scroll offset should be not part of zoom transforms.

* Better naming.

* Wheel movement should be the same no matter the zoom level.

* Panning movement should be the same no matter the zoom level.

* Fix elements pasting.

* Fix text WYSIWGT.

* Fix scrollbars and visibility.
2020-02-15 21:03:32 +01:00
Gasim Gasimzada
ad4ad238ef
Remove invisibly small elements on scene load (#754) 2020-02-10 15:38:41 +01:00
Christopher Chedeau
c2a3b67ccc
Fix scrollbar (#735)
The computation was not correct. I'm not really sure how it used to work but it was not taking into account the dimensions of the scene so it was wrong.

The new algorithm is computing the scrollbar such that it's the position of the viewport in relationship to the bounding box of the viewport and all the elements.

Fixes #680
2020-02-08 16:20:14 -08:00
Christopher Chedeau
935a7f58a7
Remove previously loaded scenes (#734)
As mentioned in #724, the current implementation is suboptimal. Let's remove it until we come back with a better design.

Fixes #724
2020-02-08 15:05:38 -08:00
Christopher Chedeau
8d64ec8153
Add lock icon (#733)
Because it looks more secure ;)
2020-02-08 14:53:16 -08:00
Christopher Chedeau
e6d03aeeea
End to end encryption description (#731)
* End to end encryption description

This PR updates the url upload description to mention that it is end to end encrypted. I used a very similar message as whatsapp so that it is familar to people.

I also removed the automatic copying and turned the alert into prompt. This should be less awkward than the current implementation.

* capitalize excalidraw

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-08 10:43:59 +01:00
David Luzar
d79293de06
move footer into layerUI & refactor ActionManager (#729) 2020-02-07 23:46:19 +01:00
David Luzar
3b20e6e2b8
fix decoding imported data from backend (#722) 2020-02-06 18:46:26 +01:00
Gasim Gasimzada
33016bf6bf
Fix issues related to history (#701)
* Separate UI from Canvas

* Explicitly define history recording

* ActionManager: Set syncActionState during construction instead of in every call

* Add commit to history flag to necessary actions

* Disable undoing during multiElement

* Write custom equality function for UI component to render it only when specific props and elements change

* Remove stale comments about history skipping

* Stop undo/redoing when in resizing element mode

* wip

* correctly reset resizingElement & add undo check

* Separate selection element from the rest of the array and stop redrawing the UI when dragging the selection

* Remove selectionElement from local storage

* Remove unnecessary readonly type casting in actionFinalize

* Fix undo / redo for multi points

* Fix an issue that did not update history when elements were locked

* Disable committing to history for noops

- deleteSelected without deleting anything
- Basic selection

* Use generateEntry only inside history and pass elements and appstate to history

* Update component after every history resume

* Remove last item from the history only if in multi mode

* Resume recording when element type is not selection

* ensure we prevent hotkeys only on writable elements

* Remove selection clearing from history

* Remove one point arrows as they are invisibly small

* Remove shape of elements from local storage

* Fix removing invisible element from the array

* add missing history resuming cases & simplify slice

* fix lint

* don't regenerate elements if no elements deselected

* regenerate elements array on selection

* reset state.selectionElement unconditionally

* Use getter instead of passing appState and scene data through functions to actions

* fix import

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-02-05 19:47:10 +01:00
Christopher Chedeau
2dd1796351
Add encryption (#642)
* Add encryption

In order to avoid the server being able to read the content of the scene, this PR implements local encryption and decryption. This implements the algorithm described in #610.

Right now the server doesn't support uploading binary files. I mocked the server with comments. @lipis, could you add support on the server and update this PR? I added a bunch of TODO: that tell you where to comment/uncomment in order to get the server flow going.

To test locally right now:
- Import: Open http://localhost:3000/#json=1234,5oYVOnGpWYPPTz19-PMYYw and see a square
- Export: Click the export link and see the right url with the private key + the encrypted binary in the console

Fixes #610

* backend_v2

* v2
2020-02-05 07:35:51 -08:00
Gasim Gasimzada
08d80fb4fe
Add points to multi arrows in real time (#697)
* Add points to multi arrows in real time

* Fix linter issues

* Clear unecessary values from local storage
2020-02-04 14:39:08 +01:00
David Luzar
954d805cb3
rewrite clipboard handling (#689) 2020-02-04 11:50:18 +01:00
Gasim Gasimzada
dab35c9033
Multi Point Lines (based on Multi Point Arrows) (#660)
* Enable multi points in lines

* Stop retrieving arrow points for lines

* Migrate lines to new spec during load

* Clean up and refactor some code

- Normalize shape dimensions during load
- Rename getArrowAbsoluteBounds

* Fix linter issues
2020-02-04 13:45:22 +04:00
Faustino Kialungila
abd04cb870
Load only valid excalidraw json when drag&drop (#678)
* Load only valid excalidraw json when drag&drop

* fix lint error
2020-02-02 16:27:02 -08:00
lissitz
92a0f100b8
Drag and drop JSON exports to canvas loads the scene (#676)
* Drag and drop JSON exports to canvas loads the scene

* remove unneeded onDragOver
2020-02-02 21:02:13 +00:00
Lipis
53994e71e5
Add more ESLint rules and change the formatting scripts (#626)
* Add curly rule in ESLint for consistency

* Fix rules

* More rules

* REturn

* Push

* no else return

* prefer const

* destructing
2020-02-02 18:04:35 +00:00
Christopher Chedeau
be97bd980e
Add button when scrolled outside of visible area (#643)
With the infinite scroll behavior, it's easy to scroll super far away from where the content is and have a hard time getting back. This PR adds a button to refocus on the center of the scene when no elements are visible anymore.
2020-02-01 17:52:10 +01:00
Gasim Gasimzada
1e4ce77612
Reintroduce multi-point arrows and add migration for it (#635)
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"

This reverts commit 3d2e59bfed4fa41a0cae49ee567a6f95ca26e7bf.

* Convert old arrow spec to new one

* Remove unnecessary failchecks and fix context transform issue in retina displays

* Remove old points failcheck from getArrowAbsoluteBounds

* Remove all failchecks for old arrow

* remove the rest of unnecessary checks

* Set default values for the arrow during import

* Add translations

* fix restore using unmigrated elements for state computation

* don't use width/height when migrating from new arrow spec

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
2020-02-01 15:49:18 +04:00
Christopher Chedeau
c7eebd42c1
Fix conflict (#641) 2020-01-31 21:51:35 +00:00
Lipis
fc341c3763
Better handling of 404 errors when loading from backend (#608) 2020-01-31 21:34:14 +00:00
Christopher Chedeau
e4919e2e6c
Replace i18n by a custom implementation (#638)
There are two problems with the current localization strategy:
- We download the translations on-demand, which means that it does a serial roundtrip for nothing.
- withTranslation helper actually renders the app 3 times on startup, instead of once (I haven't tried to debug it)
2020-01-31 21:06:06 +00:00
David Luzar
3d2e59bfed
Revert "Feature: Multi Point Arrows (#338)" (#634)
This reverts commit 16263e942b7b690bb3e97340383009016129d489.
2020-01-31 18:56:55 +01:00
Gasim Gasimzada
16263e942b
Feature: Multi Point Arrows (#338)
* Add points to arrow on double click

* Use line generator instead of path to generate line segments

* Switch color of the circle when it is on an existing point in the segment

* Check point against both ends of the line segment to find collinearity

* Keep drawing the arrow based on mouse position until shape is changed

* Always select the arrow when in multi element mode

* Use curves instead of lines when drawing arrow points

* Add basic collision detection with some debug points

* Use roughjs shape when performing hit testing

* Draw proper handler rectangles for arrows

* Add argument to renderScene in export

* Globally resize all points on the arrow when bounds are resized

* Hide handler rectangles if an arrow has no size

- Allow continuing adding arrows when selected element is deleted

* Add dragging functionality to arrows

* Add SHIFT functionality to two point arrows

- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode

* Clean app state for export (JSON)

* Set curve options manually instead of using global options

- For some reason, this fixed the flickering issue in all shapes when arrows are rendered

* Set proper options for the arrow

* Increaase accuracy of hit testing arrows

- Additionally, skip testing if point is outside the domain of arrow and each curve

* Calculate bounding box of arrow based on roughjs curves

- Remove domain check per curve

* Change bounding box threshold to 10 and remove unnecessary code

* Fix handler rectangles for 2 and multi point arrows

- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows

* Remove unnecessary values from app state for export

* Use `resetTransform` instead of "retranslating" canvas space after each element rendering

* Allow resizing 2-point arrows

- Fix position of one of the handler rectangles

* refactor variable initialization

* Refactored to extract out mult-point generation to the abstracted function

* prevent dragging on arrow creation if under threshold

* Finalize selection during multi element mode when ENTER or ESC is clicked

* Set dragging element to null when finalizing

* Remove pathSegmentCircle from code

* Check if element is any "non-value" instead of NULL

* Show two points on any two point arrow and fix visibility of arrows during scroll

* Resume recording when done with drawing

- When deleting a multi select element, revert back to selection element type

* Resize arrow starting points perfectly

* Fix direction of arrow resize based for NW

* Resume recording history when there is more than one arrow

* Set dragging element to NULL when element is not locked

* Blur active element when finalizing

* Disable undo/redo for multielement, editingelement, and resizing element

- Allow undoing parts of the arrow

* Disable element visibility for arrow

* Use points array for arrow bounds when bezier curve shape is not available

Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
2020-01-31 18:16:33 +01:00
Robinson Marquez
4ad38e317e
485: Ability to switch to previously loaded ids in UI (#583) 2020-01-30 21:39:37 +02:00
Preet
97b11b0f53
SVG export (#598)
* first draft of export to SVG. WIP

* enabled text rendeing - which is not quite right atm

* placeholder svg icon

* size the canvas based on the bounding box of elements

* Do not add opacity attributes if default

* render background rect

* Ensure arrows are in the same SVG group

* parse font-size from font

* export web fonts

* use fixed locations for fonts

* Rename export functions

* renamed export file

* oops broke the icon.
2020-01-28 12:25:13 -08:00
David Luzar
7b842fc330 simplify distance helper and factor out common bounds helper (#581)
* simplify distance helper

* factor out common bounds helper
2020-01-26 19:15:08 +00:00
Christopher Chedeau
141b7409a2 Only show correct settings (#565)
* Only show correct settings

The logic to display which settings when nothing was selected was incorrect. This PR ensures that they are in sync.

I also removed all the <hr /> which after the redesigned just looked like weird empty spaces

* fix handling editing/text elements

Co-authored-by: David Luzar <luzar.david@gmail.com>
2020-01-26 15:19:43 +01:00
Christopher Chedeau
3e381b75cb Remove image type description when saving to png (#566)
The description is the name of the file type in the dialog. This shouldn't be Excalidraw but the default one for a png.
2020-01-26 13:04:33 +01:00
Christopher Chedeau
e1ed40be65 Fix exported size when drawing to the left (#575)
If you scroll and draw to the left of the origin, when you export the scene, there's a weird whitespace on the right. This is because we do the min() computation starting at 0 and not -Infinity

This also fixes pasted elements and scrollbars.
2020-01-26 12:28:15 +01:00