* feat: support creating text containers programatically
* fix
* fix
* fix
* fix
* update api to use label
* fix api and support individual shapes and text element
* update test case in package example
* support creating arrows and line
* support labelled arrows
* add in package example
* fix alignment
* better types
* fix
* keep element as is unless we support prog api
* fix tests
* fix lint
* ignore
* support arrow bindings via start and end in api
* fix lint
* fix coords
* support id as well for elements
* preserve bindings if present and fix testcases
* preserve bindings for labelled arrows
* support ids, clean up code and move the api related stuff to transform.ts
* allow multiple arrows to bind to single element
* fix singular elements
* fix single text element, unique id and tests
* fix lint
* fix
* support binding arrow to text element
* fix creation of regular text
* use same stroke color as parent for text containers and height 0 for linear element by default
* fix types
* fix
* remove more ts ignore
* remove ts ignore
* remove
* Add coverage script
* Add tests
* fix tests
* make type optional when id present
* remove type when id provided in tests
* Add more tests
* tweak
* let host call convertToExcalidrawElements when using programmatic API
* remove convertToExcalidrawElements call from restore
* lint
* update snaps
* Add new type excalidraw-api/clipboard for programmatic api
* cleanup
* rename tweak
* tweak
* make image attributes optional and better ts check
* support image via programmatic API
* fix lint
* more types
* make fileId mandatory for image and export convertToExcalidrawElements
* fix
* small tweaks
* update snaps
* fix
* use Object.assign instead of mutateElement
* lint
* preserve z-index by pushing all elements first and then add bindings
* instantiate instead of closure for storing elements
* use element API to create regular text, diamond, ellipse and rectangle
* fix snaps
* udpdate api
* ts fixes
* make `convertToExcalidrawElements` more typesafe
* update snaps
* refactor the approach so that order of elements doesn't matter
* Revert "update snaps"
This reverts commit 621dfadccfea975a1f77223f506dce9d260f91fd.
* review fixes
* rename ExcalidrawProgrammaticElement -> ExcalidrawELementSkeleton
* Add tests
* give preference to first element when duplicate ids found
* use console.error
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
* remove vite-plugin-eslint as it improves DX significantly
* integrate vite-plugin-checker for ts errors
* add nabla/vite-plugin-eslint
* use eslint from checker only
* add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay
* tweak vite checker overlay badge position
* Enable eslint behind flag as its not working well with windows with non WSL
* make port configurable
* open the browser when server ready
* enable eslint by default
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: Sidebar tabs support [wip]
* tab trigger styling tweaks
* add `:hover` & `:active` states
* replace `@dwelle/tunnel-rat` with `tunnel-rat`
* make stuff more explicit
- remove `Sidebar.Header` fallback (host apps need to render manually), and stop tunneling it (render in place)
- make `docked` state explicit
- stop tunneling `Sidebar.TabTriggers` (render in place)
* redesign sidebar / library as per latest spec
* support no label on `Sidebar.Trigger`
* add Sidebar `props.onStateChange`
* style fixes
* make `appState.isSidebarDocked` into a soft user preference
* px -> rem & refactor
* remove `props.renderSidebar`
* update tests
* remove
* refactor
* rename constants
* tab triggers styling fixes
* factor out library-related logic from generic sidebar trigger
* change `props.onClose` to `onToggle`
* rename `props.value` -> `props.tab`
* add displayNames
* allow HTMLAttributes on applicable compos
* fix example App
* more styling tweaks and fixes
* fix not setting `dockable`
* more style fixes
* fix and align sidebar header button styling
* make DefaultSidebar dockable on if host apps supplies `onDock`
* stop `Sidebar.Trigger` hiding label on mobile
this should be only the default sidebar trigger behavior, and for that we don't need to use `device` hook as we handle in CSS
* fix `dockable` prop of defaultSidebar
* remove extra `typescript` dep
* remove `defaultTab` prop
in favor of explicit `tab` value in `<Sidebar.Trigger/>` and `toggleSidebar()`, to reduce API surface area and solve inconsistency of `appState.openSidebar.tab` not reflecting actual UI value if `defaultTab` was supported (without additional syncing logic which feels like the wrong solution).
* remove `onToggle` in favor of `onStateChange`
reducing API surface area
* fix restore
* comment no longer applies
* reuse `Button` component in sidebar buttons
* fix tests
* split Sidebar sub-components into files
* remove `props.dockable` in favor of `props.onDock` only
* split tests
* fix sidebar showing dock button if no `props.docked` supplied & add more tests
* reorder and group sidebar tests
* clarify
* rename classes & dedupe css
* refactor tests
* update changelog
* update changelog
---------
Co-authored-by: barnabasmolnar <barnabas@excalidraw.com>
* fix: sort bound text elements to fix text duplication z-index error
* improve & sort groups & add tests
* fix backtracking and discontiguous groups
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: rewrite public UI component rendering using tunnels
* factor out into components
* comments
* fix variable naming
* fix not hiding welcomeScreen
* factor out AppFooter and memoize components
* remove `UIOptions.welcomeScreen` and render only from host app
* factor out tunnels into own file
* update changelog. Keep `UIOptions.welcomeScreen` as deprecated
* update changelog
* lint
---------
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
* feat: add hand/panning tool
* move hand tool right of tool lock separator
* tweak i18n
* rename `panning` -> `hand`
* toggle between last tool and hand on `H` shortcut
* hide properties sidebar when `hand` active
* revert to rendering HandButton manually due to mobile toolbar
* feat: hide copy-as-png shortcut from help dialog if not supported
* fix: support firefox if clipboard.write supported
* show shrotcut in firefox and instead show error message how to enable the flag support
* widen to TypeError because minification
* show copy-as-png on firefox even if it will throw
* feat: support arrow with text
* render arrow -> clear rect-> render text
* move bound text when linear elements move
* fix centering cursor when linear element rotated
* fix y coord when new line added and container has 3 points
* update text position when 2nd point moved
* support adding label on top of 2nd point when 3 points are present
* change linear element editor shortcut to cmd+enter and fix tests
* scale bound text points when resizing via bounding box
* ohh yeah rotation works :)
* fix coords when updating text properties
* calculate new position after rotation always from original position
* rotate the bound text by same angle as parent
* don't rotate text and make sure dimensions and coords are always calculated from original point
* hardcoding the text width for now
* Move the linear element when bound text hit
* Rotation working yaay
* consider text element angle when editing
* refactor
* update x2 coords if needed when text updated
* simplify
* consider bound text to be part of bounding box when hit
* show bounding box correctly when multiple element selected
* fix typo
* support rotating multiple elements
* support multiple element resizing
* shift bound text to mid point when odd points
* Always render linear element handles inside editor after element rendered so point is visible for bound text
* Delete bound text when point attached to it deleted
* move bound to mid segement mid point when points are even
* shift bound text when points nearby deleted and handle segment deletion
* Resize working :)
* more resize fixes
* don't update cache-its breaking delete points, look for better soln
* update mid point cache for bound elements when updated
* introduce wrapping when resizing
* wrap when resize for 2 pointer linear elements
* support adding text for linear elements with more than 3 points
* export to svg working :)
* clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas
* fix snap
* use visible elements
* Make export to svg work with Mask :)
* remove id
* mask canvas linear element area where label is added
* decide the position of bound text during render
* fix coords when editing
* fix multiple resize
* update cache when bound text version changes
* fix masking when rotated
* render text in correct position in preview
* remove unnecessary code
* fix masking when rotating linear element
* fix masking with zoom
* fix mask in preview for export
* fix offsets in export view
* fix coords on svg export
* fix mask when element rotated in svg
* enable double-click to enter text
* fix hint
* Position cursor correctly and text dimensiosn when height of element is negative
* don't allow 2 pointer linear element with bound text width to go beyond min width
* code cleanup
* fix freedraw
* Add padding
* don't show vertical align action for linear element containers
* Add specs for getBoundTextElementPosition
* more specs
* move some utils to linearElementEditor.ts
* remove only :p
* check absoulte coods in test
* Add test to hide vertical align for linear eleemnt with bound text
* improve export preview
* support labels only for arrows
* spec
* fix large texts
* fix tests
* fix zooming
* enter line editor with cmd+double click
* Allow points to move beyond min width/height for 2 pointer arrow with bound text
* fix hint for line editing
* attempt to fix arrow getting deselected
* fix hint and shortcut
* Add padding of 5px when creating bound text and add spec
* Wrap bound text when arrow binding containers moved
* Add spec
* remove
* set boundTextElementVersion to null if not present
* dont use cache when version mismatch
* Add a padding of 5px vertically when creating text
* Add box sizing content box
* Set bound elements when text element created to fix the padding
* fix zooming in editor
* fix zoom in export
* remove globalCompositeOperation and use clearRect instead of fillRect
* fix: use excalidraw asset path in fonts when exporting
* fix
* fix
* introduce env variables and determine asset path correctly
* fix snaps
* use env vars to determine pkg name and version
* update docs
* quotes
* feat: update eraser cursor
* fix dark theme
* check before adding active class
* use custom cursor instead of DOM manipulation
* cache canvas and redraw only when theme changes
* use oc colors
* remove
* cache preview data url
* increase linwidth
* update coords for cursor
* add white 2px outline
* improvements
* use 1px line width 6px radius for outer
* improve
* feat: Add Eraser 🎉
* Eraser working
* remove unused state
* fix
* toggle eraser
* Support deselect with Alt/Option
* rename actionDelete -> actionErase
* Add util isEraserActive
* show eraser in mobile
* render eraser conditionally in mobile
* use selection if eraser in local storage state
* Add sampling to erase accurately
* use pointerDownState
* set eraser to false in AllowedExcalidrawElementTypes
* rename/reword fixes
* don't use updateScene
* handle bound text when erasing
* fix hover state in mobile
* consider all hitElements instead of a single
* code improvements
* revert to select if eraser active and elements selected
* show eraser in zenmode
* erase element when clicked on element while eraser active
* set groupIds to empty when eraser active
* fix test
* remove dragged distance
* feat: Word wrap inside rect and increase height when size exceeded
* fixes for auto increase in height
* fix height
* respect newlines when wrapping text
* shift text area when height increases beyond mid rect height until it reaches to the top
* select bound text if present when rect selected
* mutate y coord after text submit
* Add padding of 30px and update dimensions acordingly
* Don't allow selecting bound text element directly
* support deletion of bound text element when rect deleted
* trim text
* Support autoshrink and improve algo
* calculate approx line height instead of hardcoding
* use textContainerId instead of storing textContainer element itself
* rename boundTextElement -> boundTextElementId
* fix text properties not getting reflected after edit inside rect
* Support resizing
* remove ts ignore
* increase height of container when text height increases while resizing
* use original text when editing/resizing so it adjusts based on original text
* fix tests
* add util isRectangleElement
* use isTextElement util everywhere
* disable selecting text inside rect when selectAll
* Bind text to circle and diamond as well
* fix tests
* vertically center align the text always
* better vertical align
* Disable binding arrows for text inside shapes
* set min width for text container when text is binded to container
* update dimensions of container if its less than min width/ min height
* Allow selecting of text container for transparent containers when clicked inside
* fix test
* preserve whitespaces between long word exceeding width and next word
Use word break instead of whitespace no wrap for better readability and support safari
* Perf improvements for measuring text width and resizing
* Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times
* Rewrite wrapText algo to break in words appropriately and for longer words
calculate the char width in order unless max width reached. This makes the
the number of runs linear (max text length times) which was earlier
textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run
* Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line
* use console.info so eslint doesnt warn :p
* cache char width and don't call resize unless min width exceeded
* update line height and height correctly when text properties inside container updated
* improve vertical centering when text properties updated, not yet perfect though
* when double clicked inside a conatiner take the cursor to end of text same as what happens when enter is pressed
* Add hint when container selected
* Select container when escape key is pressed after submitting text
* fix copy/paste when using copy/paste action
* fix copy when dragged with alt pressed
* fix export to svg/png
* fix add to library
* Fix copy as png/svg
* Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec
* fix rotation jump
* moove all text utils to textElement.ts
* resize text element only after container resized so that width doesnt change when editing
* insert the remaining chars for long words once it goes beyond line
* fix typo, use string for character type
* renaming
* fix bugs in word wrap algo
* make grouping work
* set boundTextElementId only when text present else unset it
* rename textContainerId to containerId
* fix
* fix snap
* use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated
* use boundElementIds and also support binding text in images 🎉
* fix the sw/se ends when resizing from ne/nw
* fix y coord when resizing from north
* bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text
* bind when clicked on center of container
* use pre-wrap instead of normal so it works in ff
* use container boundTextElement when container present and trying to edit text
* review fixes
* make getBoundTextElementId type safe and check for existence when using this function
* fix
* don't duplicate boundElementIds when text submitted
* only remove last trailing space if present which we have added when joining words
* set width correctly when resizing to fix alignment issues
* make duplication work using cmd/ctrl+d
* set X coord correctly during resize
* don't allow resize to negative dimensions when text is bounded to container
* fix, check last char is space
* remove logs
* make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows
* add a util isTextBindableContainer to check if the container could bind text