* rotate rectanble with fixed angle
* rotate dashed rectangle with fixed angle
* fix rotate handler rect
* fix canvas size with rotation
* angle in element base
* fix bug in calculating canvas size
* trial only for rectangle
* hitTest for rectangle rotation
* properly resize rotated rectangle
* fix canvas size calculation
* giving up... workaround for now
* **experimental** handler to rotate rectangle
* remove rotation on copy for debugging
* update snapshots
* better rotation handler with atan2
* rotate when drawImage
* add rotation handler
* hitTest for any shapes
* fix hitTest for curved lines
* rotate text element
* rotation locking
* hint messaage for rotating
* show proper handlers on mobile (a workaround, there should be a better way)
* refactor hitTest
* support exporting png
* support exporting svg
* fix rotating curved line
* refactor drawElementFromCanvas with getElementAbsoluteCoords
* fix export png and svg
* adjust resize positions for lines (N, E, S, W)
* do not make handlers big on mobile
* Update src/locales/en.json
Alright!
Co-Authored-By: Lipis <lipiridis@gmail.com>
* do not show rotation/resizing hints on mobile
* proper calculation for N and W positions
* simplify calculation
* use "rotation" as property name for clarification (may increase bundle size)
* update snapshots excluding rotation handle
* refactor with adjustPositionWithRotation
* refactor with adjustXYWithRotation
* forgot to rename rotation
* rename internal function
* initialize element angle on restore
* rotate wysiwyg editor
* fix shift-rotate around 270deg
* improve rotation locking
* refactor adjustXYWithRotation
* avoid rotation degree becomes >=360
* refactor with generateHandler
Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* Fix hit testing threshold
- The bounding box was not correctly extended to take into account the threshold. It was only for y axis but not x.
- The bezier threshold was using 20 instead of 10 and not taking into account zoom level.
Both those issues are fixed and now the behavior looks good on all the shapes I can test.
* fix_tests
* Get rid of isSelected, canvas, canvasZoom, canvasOffsetX and canvasOffsetY on ExcalidrawElement.
* Fix most unit tests. Fix cmd a. Fix alt drag
* Focus on paste
* shift select should include previously selected items
* Fix last test
* Move this.shape out of ExcalidrawElement and into a WeakMap
* Initial factoring out of parts of the LayerUI component
2360 → 2224 LOC
* Create a Section component
* Break up src/index.tsx
* Refactor actions to reduce duplication, fix CSS
Also consolidate icons
* Move scene/data.ts to its own directory
* Fix accidental reverts, banish further single-character variables
* ACTIVE_ELEM_COLOR → ACTIVE_ELEMENT_COLOR
* Further refactoring the icons file
* Log all errors
* Pointer Event polyfill to make the tests work
* add test hooks & fix tests
Co-authored-by: dwelle <luzar.david@gmail.com>
* Zoom icons.
* Actions.
* Min zoom of 0 does not make sense.
* Zoom logic.
* Modify how zoom affects selection rendering.
* More precise scrollbar dimensions.
* Adjust elements visibility and scrollbars.
* Normalized canvas width and height.
* Apply zoom to resize test.
* [WIP] Zoom using canvas center as an origin.
* Undo zoom on `getScrollBars`.
* WIP: center zoom origin via scroll
* This was wrong for sure.
* Finish scaling using center as origin.
* Almost there.
* Scroll offset should be not part of zoom transforms.
* Better naming.
* Wheel movement should be the same no matter the zoom level.
* Panning movement should be the same no matter the zoom level.
* Fix elements pasting.
* Fix text WYSIWGT.
* Fix scrollbars and visibility.
* Enable multi points in lines
* Stop retrieving arrow points for lines
* Migrate lines to new spec during load
* Clean up and refactor some code
- Normalize shape dimensions during load
- Rename getArrowAbsoluteBounds
* Fix linter issues
* Revert "Revert "Feature: Multi Point Arrows (#338)" (#634)"
This reverts commit 3d2e59bfed4fa41a0cae49ee567a6f95ca26e7bf.
* Convert old arrow spec to new one
* Remove unnecessary failchecks and fix context transform issue in retina displays
* Remove old points failcheck from getArrowAbsoluteBounds
* Remove all failchecks for old arrow
* remove the rest of unnecessary checks
* Set default values for the arrow during import
* Add translations
* fix restore using unmigrated elements for state computation
* don't use width/height when migrating from new arrow spec
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Christopher Chedeau <vjeuxx@gmail.com>
* Add points to arrow on double click
* Use line generator instead of path to generate line segments
* Switch color of the circle when it is on an existing point in the segment
* Check point against both ends of the line segment to find collinearity
* Keep drawing the arrow based on mouse position until shape is changed
* Always select the arrow when in multi element mode
* Use curves instead of lines when drawing arrow points
* Add basic collision detection with some debug points
* Use roughjs shape when performing hit testing
* Draw proper handler rectangles for arrows
* Add argument to renderScene in export
* Globally resize all points on the arrow when bounds are resized
* Hide handler rectangles if an arrow has no size
- Allow continuing adding arrows when selected element is deleted
* Add dragging functionality to arrows
* Add SHIFT functionality to two point arrows
- Fix arrow positions when scrolling
- Revert the element back to selection when not in multi select mode
* Clean app state for export (JSON)
* Set curve options manually instead of using global options
- For some reason, this fixed the flickering issue in all shapes when arrows are rendered
* Set proper options for the arrow
* Increaase accuracy of hit testing arrows
- Additionally, skip testing if point is outside the domain of arrow and each curve
* Calculate bounding box of arrow based on roughjs curves
- Remove domain check per curve
* Change bounding box threshold to 10 and remove unnecessary code
* Fix handler rectangles for 2 and multi point arrows
- Fix margins of handler rectangles when using arrows
- Show handler rectangles in endpoints of 2-point arrows
* Remove unnecessary values from app state for export
* Use `resetTransform` instead of "retranslating" canvas space after each element rendering
* Allow resizing 2-point arrows
- Fix position of one of the handler rectangles
* refactor variable initialization
* Refactored to extract out mult-point generation to the abstracted function
* prevent dragging on arrow creation if under threshold
* Finalize selection during multi element mode when ENTER or ESC is clicked
* Set dragging element to null when finalizing
* Remove pathSegmentCircle from code
* Check if element is any "non-value" instead of NULL
* Show two points on any two point arrow and fix visibility of arrows during scroll
* Resume recording when done with drawing
- When deleting a multi select element, revert back to selection element type
* Resize arrow starting points perfectly
* Fix direction of arrow resize based for NW
* Resume recording history when there is more than one arrow
* Set dragging element to NULL when element is not locked
* Blur active element when finalizing
* Disable undo/redo for multielement, editingelement, and resizing element
- Allow undoing parts of the arrow
* Disable element visibility for arrow
* Use points array for arrow bounds when bezier curve shape is not available
Co-authored-by: David Luzar <luzar.david@gmail.com>
Co-authored-by: Preet <833927+pshihn@users.noreply.github.com>
* feat: add line shape
* fix: align line tool
* fix: hitbox bug sw to ne
* fix: add stroke width n sloppiness for line
* fix: center line inside a panel box
* fix: use color as a unique key
* Remove `generatedraw` from element object
- Create a function that renders a single element
- Refactor rendering selected elements
* Replace getElementAbsoluteXY with getElementAbsoluteCoords