* feat: support creating text containers programatically
* fix
* fix
* fix
* fix
* update api to use label
* fix api and support individual shapes and text element
* update test case in package example
* support creating arrows and line
* support labelled arrows
* add in package example
* fix alignment
* better types
* fix
* keep element as is unless we support prog api
* fix tests
* fix lint
* ignore
* support arrow bindings via start and end in api
* fix lint
* fix coords
* support id as well for elements
* preserve bindings if present and fix testcases
* preserve bindings for labelled arrows
* support ids, clean up code and move the api related stuff to transform.ts
* allow multiple arrows to bind to single element
* fix singular elements
* fix single text element, unique id and tests
* fix lint
* fix
* support binding arrow to text element
* fix creation of regular text
* use same stroke color as parent for text containers and height 0 for linear element by default
* fix types
* fix
* remove more ts ignore
* remove ts ignore
* remove
* Add coverage script
* Add tests
* fix tests
* make type optional when id present
* remove type when id provided in tests
* Add more tests
* tweak
* let host call convertToExcalidrawElements when using programmatic API
* remove convertToExcalidrawElements call from restore
* lint
* update snaps
* Add new type excalidraw-api/clipboard for programmatic api
* cleanup
* rename tweak
* tweak
* make image attributes optional and better ts check
* support image via programmatic API
* fix lint
* more types
* make fileId mandatory for image and export convertToExcalidrawElements
* fix
* small tweaks
* update snaps
* fix
* use Object.assign instead of mutateElement
* lint
* preserve z-index by pushing all elements first and then add bindings
* instantiate instead of closure for storing elements
* use element API to create regular text, diamond, ellipse and rectangle
* fix snaps
* udpdate api
* ts fixes
* make `convertToExcalidrawElements` more typesafe
* update snaps
* refactor the approach so that order of elements doesn't matter
* Revert "update snaps"
This reverts commit 621dfadccfea975a1f77223f506dce9d260f91fd.
* review fixes
* rename ExcalidrawProgrammaticElement -> ExcalidrawELementSkeleton
* Add tests
* give preference to first element when duplicate ids found
* use console.error
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
* remove vite-plugin-eslint as it improves DX significantly
* integrate vite-plugin-checker for ts errors
* add nabla/vite-plugin-eslint
* use eslint from checker only
* add env variable VITE_APP_COLLAPSE_OVERLAY for collapsing the checker overlay
* tweak vite checker overlay badge position
* Enable eslint behind flag as its not working well with windows with non WSL
* make port configurable
* open the browser when server ready
* enable eslint by default
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* init
* add: vite dev build working
* fix: href serving from public
* feat: add ejs plugin
* feat: migrated env files and ejs templating
* chore: add types related to envs
* chore: add vite-env types
* feat: support vite pwa
* chore: upgrade vite pwa
* chore: pin node version to 16.18.1
* chore: preserve use of nodejs 14
* refactor: preserve REACT_APP as env prefix
* chore: support esm environment variables
* fix ts config
* use VITE prefix and remove vite-plugin-env-compatible
* introduce import-meta-loader for building pacakge as webpack isn't compatible with import.meta syntax
* lint
* remove import.meta.env in main.js
* set debug flag to false
* migrate to vitest and use jest-canvas-mock 2.4.0 so its comp
atible with vite
* integrate vitest-ui
* fix most of teh test
* snaps
* Add script for testing with vite ui
* fix all tests related to mocking
* fix more test
* fix more
* fix flip.test.tsx
* fix contentxmenu snaps
* fix regression snaps
* fix excalidraw.test.tsx and this makes all tests finally pass :)
* use node 16
* specify node version
* use node 16 in lint as well
* fix mobile.test.tsx
* use node 16
* add style-loader
* upgrade to node 18
* fix lint package.json
* support eslint with vite
* fix lint
* fix lint
* fix ts
* remove pwa/sw stuff
* use env vars in EJS the vite way
* fix lint
* move remainig jest mock/spy to vite
* don't cache locales
* fix regex
* add fonts cache
* tweak
* add custom service worker
* upgrade vite and create font cache again
* cache fonts.css and locales
* tweak
* use manifestTransforms for filtering locales
* use assets js pattern for locales
* add font.css to globIgnore so its pushed to fonts cache
* create a separate chunk for locales with rollup
* remove manifestTransforms and fix glob pattern for locales to filter from workbox pre-cache
* push sourcemaps in production
* add comments in config
* lint
* use node 18
* disable pwa in dev
* fix
* fix
* increase limit of bundle
* upgrade vite-pwa to latest
* remove public/workbox so workbox assets are not precached
* fon't club en.json and percentages.json with manual locales chunk to fix first load+offline mode
* tweak regex
* remove happy-dom as its not used
* add comment
* use any instead of ts-ignore
* cleanup
* remove jest-canvas-mock resolution as vite-canvas-mock was patched locking deps at 2.4.0
* use same theme color present in entry point
---------
Co-authored-by: Weslley Braga <weslley@bambee.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: Sidebar tabs support [wip]
* tab trigger styling tweaks
* add `:hover` & `:active` states
* replace `@dwelle/tunnel-rat` with `tunnel-rat`
* make stuff more explicit
- remove `Sidebar.Header` fallback (host apps need to render manually), and stop tunneling it (render in place)
- make `docked` state explicit
- stop tunneling `Sidebar.TabTriggers` (render in place)
* redesign sidebar / library as per latest spec
* support no label on `Sidebar.Trigger`
* add Sidebar `props.onStateChange`
* style fixes
* make `appState.isSidebarDocked` into a soft user preference
* px -> rem & refactor
* remove `props.renderSidebar`
* update tests
* remove
* refactor
* rename constants
* tab triggers styling fixes
* factor out library-related logic from generic sidebar trigger
* change `props.onClose` to `onToggle`
* rename `props.value` -> `props.tab`
* add displayNames
* allow HTMLAttributes on applicable compos
* fix example App
* more styling tweaks and fixes
* fix not setting `dockable`
* more style fixes
* fix and align sidebar header button styling
* make DefaultSidebar dockable on if host apps supplies `onDock`
* stop `Sidebar.Trigger` hiding label on mobile
this should be only the default sidebar trigger behavior, and for that we don't need to use `device` hook as we handle in CSS
* fix `dockable` prop of defaultSidebar
* remove extra `typescript` dep
* remove `defaultTab` prop
in favor of explicit `tab` value in `<Sidebar.Trigger/>` and `toggleSidebar()`, to reduce API surface area and solve inconsistency of `appState.openSidebar.tab` not reflecting actual UI value if `defaultTab` was supported (without additional syncing logic which feels like the wrong solution).
* remove `onToggle` in favor of `onStateChange`
reducing API surface area
* fix restore
* comment no longer applies
* reuse `Button` component in sidebar buttons
* fix tests
* split Sidebar sub-components into files
* remove `props.dockable` in favor of `props.onDock` only
* split tests
* fix sidebar showing dock button if no `props.docked` supplied & add more tests
* reorder and group sidebar tests
* clarify
* rename classes & dedupe css
* refactor tests
* update changelog
* update changelog
---------
Co-authored-by: barnabasmolnar <barnabas@excalidraw.com>
* fix: sort bound text elements to fix text duplication z-index error
* improve & sort groups & add tests
* fix backtracking and discontiguous groups
---------
Co-authored-by: dwelle <luzar.david@gmail.com>
* feat: rewrite public UI component rendering using tunnels
* factor out into components
* comments
* fix variable naming
* fix not hiding welcomeScreen
* factor out AppFooter and memoize components
* remove `UIOptions.welcomeScreen` and render only from host app
* factor out tunnels into own file
* update changelog. Keep `UIOptions.welcomeScreen` as deprecated
* update changelog
* lint
---------
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
* feat: add hand/panning tool
* move hand tool right of tool lock separator
* tweak i18n
* rename `panning` -> `hand`
* toggle between last tool and hand on `H` shortcut
* hide properties sidebar when `hand` active
* revert to rendering HandButton manually due to mobile toolbar
* feat: hide copy-as-png shortcut from help dialog if not supported
* fix: support firefox if clipboard.write supported
* show shrotcut in firefox and instead show error message how to enable the flag support
* widen to TypeError because minification
* show copy-as-png on firefox even if it will throw
* feat: support arrow with text
* render arrow -> clear rect-> render text
* move bound text when linear elements move
* fix centering cursor when linear element rotated
* fix y coord when new line added and container has 3 points
* update text position when 2nd point moved
* support adding label on top of 2nd point when 3 points are present
* change linear element editor shortcut to cmd+enter and fix tests
* scale bound text points when resizing via bounding box
* ohh yeah rotation works :)
* fix coords when updating text properties
* calculate new position after rotation always from original position
* rotate the bound text by same angle as parent
* don't rotate text and make sure dimensions and coords are always calculated from original point
* hardcoding the text width for now
* Move the linear element when bound text hit
* Rotation working yaay
* consider text element angle when editing
* refactor
* update x2 coords if needed when text updated
* simplify
* consider bound text to be part of bounding box when hit
* show bounding box correctly when multiple element selected
* fix typo
* support rotating multiple elements
* support multiple element resizing
* shift bound text to mid point when odd points
* Always render linear element handles inside editor after element rendered so point is visible for bound text
* Delete bound text when point attached to it deleted
* move bound to mid segement mid point when points are even
* shift bound text when points nearby deleted and handle segment deletion
* Resize working :)
* more resize fixes
* don't update cache-its breaking delete points, look for better soln
* update mid point cache for bound elements when updated
* introduce wrapping when resizing
* wrap when resize for 2 pointer linear elements
* support adding text for linear elements with more than 3 points
* export to svg working :)
* clip from nearest enclosing element with non transparent color if present when exporting and fill with correct color in canvas
* fix snap
* use visible elements
* Make export to svg work with Mask :)
* remove id
* mask canvas linear element area where label is added
* decide the position of bound text during render
* fix coords when editing
* fix multiple resize
* update cache when bound text version changes
* fix masking when rotated
* render text in correct position in preview
* remove unnecessary code
* fix masking when rotating linear element
* fix masking with zoom
* fix mask in preview for export
* fix offsets in export view
* fix coords on svg export
* fix mask when element rotated in svg
* enable double-click to enter text
* fix hint
* Position cursor correctly and text dimensiosn when height of element is negative
* don't allow 2 pointer linear element with bound text width to go beyond min width
* code cleanup
* fix freedraw
* Add padding
* don't show vertical align action for linear element containers
* Add specs for getBoundTextElementPosition
* more specs
* move some utils to linearElementEditor.ts
* remove only :p
* check absoulte coods in test
* Add test to hide vertical align for linear eleemnt with bound text
* improve export preview
* support labels only for arrows
* spec
* fix large texts
* fix tests
* fix zooming
* enter line editor with cmd+double click
* Allow points to move beyond min width/height for 2 pointer arrow with bound text
* fix hint for line editing
* attempt to fix arrow getting deselected
* fix hint and shortcut
* Add padding of 5px when creating bound text and add spec
* Wrap bound text when arrow binding containers moved
* Add spec
* remove
* set boundTextElementVersion to null if not present
* dont use cache when version mismatch
* Add a padding of 5px vertically when creating text
* Add box sizing content box
* Set bound elements when text element created to fix the padding
* fix zooming in editor
* fix zoom in export
* remove globalCompositeOperation and use clearRect instead of fillRect
* fix: use excalidraw asset path in fonts when exporting
* fix
* fix
* introduce env variables and determine asset path correctly
* fix snaps
* use env vars to determine pkg name and version
* update docs
* quotes
* feat: update eraser cursor
* fix dark theme
* check before adding active class
* use custom cursor instead of DOM manipulation
* cache canvas and redraw only when theme changes
* use oc colors
* remove
* cache preview data url
* increase linwidth
* update coords for cursor
* add white 2px outline
* improvements
* use 1px line width 6px radius for outer
* improve
* feat: Add Eraser 🎉
* Eraser working
* remove unused state
* fix
* toggle eraser
* Support deselect with Alt/Option
* rename actionDelete -> actionErase
* Add util isEraserActive
* show eraser in mobile
* render eraser conditionally in mobile
* use selection if eraser in local storage state
* Add sampling to erase accurately
* use pointerDownState
* set eraser to false in AllowedExcalidrawElementTypes
* rename/reword fixes
* don't use updateScene
* handle bound text when erasing
* fix hover state in mobile
* consider all hitElements instead of a single
* code improvements
* revert to select if eraser active and elements selected
* show eraser in zenmode
* erase element when clicked on element while eraser active
* set groupIds to empty when eraser active
* fix test
* remove dragged distance