149 Commits

Author SHA1 Message Date
Aakansha Doshi
b5fd904808
fix: allow box selection of points when inside editor (#5594) 2022-08-18 19:07:14 +05:30
Aakansha Doshi
fd946adbae
refactor: cleanup renderScene (#5573)
* refactor: cleanup renderScene

* pass object instead of individual params
2022-08-16 16:09:53 +05:30
Aakansha Doshi
5a8dbe8030
feat: show a mid point for linear elements (#5534)
* feat: Add a mid point for linear elements

* fix tests

* show mid point only on hover

* hacky fix :(

* don't add mid points if present and only add outside editor

* improve styling and always show phantom point instead of just on hover

* fix tests

* fix

* only add polyfill for test

* add hover state for phantom point

* fix tests

* fix

* Add Array.at polyfill

* reuse `centerPoint()` helper

* reuse `distance2d`

* use `Point` type

Co-authored-by: dwelle <luzar.david@gmail.com>
2022-08-11 20:16:25 +05:30
Aakansha Doshi
731093f631
fix: show bounding box for 3 or more linear point elements (#5554)
* fix: show bounding box for 3+ linear point elements

* refactor

* show bounding box for 3 points as well

* fix dragging bounding box for linear elements

* Increase margin/padding for linear elements

* fix cursor and keep bounding box same but offset resize handles

* introduce slight padding for selection border

* better

* add constant for spacing
2022-08-10 21:42:28 +05:30
Aakansha Doshi
3d9d398378
fix: flip linear elements after redesign (#5538) 2022-08-04 18:41:31 +05:30
Aakansha Doshi
08ce7c7fc3
feat: redesign linear elements 🎉 (#5501)
* feat: redesign arrows and lines

* set selectedLinearElement on pointerup

* fix tests

* fix lint

* set selectionLinearElement to null when element is not selected

* fix

* don't set selectedElementIds to empty object when linear element selected

* don't move arrows when clicked on bounding box

* don't consider bounding box when linear element selected

* better hitbox

* show pointer when over the points in linear elements

* highlight points when hovered

* tweak design whene editing linear element points

* tweak

* fix test

* fix multi point editing

* cleanup

* fix

* fix

* remove stroke when hovered

* account for zoom when hover

* review fix

* set selectedLinearElement to null when selectedElementIds doesn't contain the linear element

* remove hover affect when moved away from linear element

* don't set selectedLinearAElement if already set

* fix selection

* render reduced in test :p

* fix box selection for single linear element

* set selectedLinearElement when deselecting selected elements and linear element is selected

* don't show linear element handles when element locked

* selected linear element when only linear present and selected with selectAll

* don't set selectedLinearElement if already set

* store selectedLinearElement in browser to persist

* remove redundant checks

* test fix

* select linear element handles when user has finished multipoint editing

* fix snap

* add comments

* show bounding box for locked linear elements

* add stroke param to fillCircle and remove stroke when linear element point hovered

* set selectedLinearElement when thats the only element left when deselcting others

* skip tests instead of removing for rotation

* (un)bind on pointerUp when moving linear element points outside editor

* render bounding box for linear elements as a fallback on state mismatch

* simplify and remove type assertion

Co-authored-by: dwelle <luzar.david@gmail.com>
2022-08-03 20:58:17 +05:30
David Luzar
ac66665b64
fix: incorrectly rendering freedraw elements (#5481) 2022-07-22 16:18:41 +02:00
David Luzar
5bc40402a6
fix: disable render throttling by default & during resize (#5451) 2022-07-16 11:36:55 +02:00
David Luzar
b6bb74d08d
feat: throttle scene rendering to animation framerate (#5422) 2022-07-07 11:47:37 +02:00
David Luzar
58fe639b8d
fix: select whole group on righclick & few lock-related fixes (#5022) 2022-04-07 17:53:55 +02:00
zsviczian
1849ff6ee2
fix: freedraw element's background fill color missing from SVG when exporting with package API exportToSvg() (#4871) 2022-03-06 23:35:16 +01:00
Aakansha Doshi
8e26d5b500
feat: support vertical text align for bound containers (#4852)
* feat: support vertical text align for bound containers

* update icons

* use const

* fix lint

* rename to  and show when text editor active

* don't update vertical align if not center

* fix svgs

* fix y coords when vertical align bottm

Co-authored-by: dwelle <luzar.david@gmail.com>
2022-03-02 20:06:07 +05:30
Jesse Jurman
46e43baad1
feat: Support Links in Exported SVG (#4791) 2022-02-25 21:42:10 +01:00
Arun
0cdd0eebf1
feat: support background fill for freedraw shapes (#4610)
* feat: support background fill for freedraw shapes

* refactor & support fill style

* make filled freedraw shapes selectable from inside

* get hit test on solid freedraw shapes to somewhat work

* fix SVG export of unclosed freedraw shapes & improve types

* fix lint

* type tweaks

* reuse `hitTestCurveInside` for collision tests

Co-authored-by: dwelle <luzar.david@gmail.com>
2022-02-09 17:43:21 +01:00
Aakansha Doshi
f47ddb988f
feat: Support hyperlinks 🔥 (#4620)
* feat: Support hypelinks

* dont show edit when link not present

* auto submit on blur

* Add link button in sidebar and do it react way

* add key to hyperlink to remount when element selection changes

* autofocus input

* remove click handler and use pointerup/down to show /hide popup

* add keydown and support enter/escape to submit

* show extrrnal link icon when element has link

* use icons and open link in new tab

* dnt submit unless link updated

* renamed ffiles

* remove unnecessary changes

* update snap

* hide link popup once user starts interacting with element and show again only if clicked outside and clicked on element again

* render link icon outside the element

* fix hit testing

* rewrite implementation to render hyperlinks outside elements and hide when element selected

* remove

* remove

* tweak icon position and size

* rotate link icon when element rotated, handle zooming and render exactly where ne resize handle is rendered

* no need to create a new reference anymore for element when link added/updated

* rotate the link image as well when rotating element

* calculate hitbox of link icon and show pointer when hovering over link icon

* open link when clicked on link icon

* show tooltip when hovering over link icon

* show link action only when single element selected

* support other protocols

* add shortcut cmd/ctrl+k to edit/update link

* don't hide popup after submit

* renderes decreased woo

* Add context mneu label to add/edit link

* fix tests

* remove tick and show trash when in edit mode

* show edit view when element contains link

* fix snap

* horizontally center the hyperlink container with respect to elemnt

* fix padding

* remove checkcircle

* show popup on hover of selected element and dismiss when outside hitbox

* check if element has link before setting popup state

* move logic of auto hide to hyperlink and dnt hide when editing

* hide popover when drag/resize/rotate

* unmount during autohide

* autohide after 500ms

* fix regression

* prevent cmd/ctrl+k when inside link editor

* submit when input not updated

* allow custom urls

* fix centering of popup when zoomed

* fix hitbox during zoom

* fix

* tweak link normalization

* touch hyperlink tooltip DOM only if needed

* consider 0 if no offsetY

* reduce hitbox of link icon and make sure link icon doesn't show on top of higher z-index elements

* show link tooltip only if element has higher z-index

* dnt show hyperlink popup when selection changes from element with link to element with no link and also hide popover when element type changes from selection to something else

* lint: EOL

* fix link icon tooltip positioning

* open the link only when last pointer down and last pointer up hit the link hitbox

* render tooltip after 300ms delay

* ensure link popup and editor input have same height

* wip: cache the link icon canvas

* fix the image quality after caching using device pixel ratio yay

* some cleanup

* remove unused selectedElementIds from renderConfig

* Update src/renderer/renderElement.ts

* fix `opener` vulnerability

* tweak styling

* decrease padding

* open local links in the same tab

* fix caching

* code style refactor

* remove unnecessary save & restore

* show link shortcut in help dialog

* submit on cmd/ctrl+k

* merge state props

* Add title for link

* update editview if prop changes

* tweak link action logic

* make `Hyperlink` compo editor state fully controlled

* dont show popup when context menu open

* show in contextMenu only for single selection & change pos

* set button `selected` state

* set contextMenuOpen on pointerdown

* set contextMenyOpen to false when action triggered

* don't render link icons on export

* fix tests

* fix buttons wrap

* move focus states to input top-level rule

* fix elements sharing `Hyperlink` state

* fix hitbox for link icon in case of rect

* Early return if hitting link icon

Co-authored-by: dwelle <luzar.david@gmail.com>
2022-02-03 20:34:59 +05:30
David Luzar
79d323fab1
refactor: simplify zoom by removing zoom.translation (#4477) 2022-01-29 21:12:44 +01:00
Aakansha Doshi
98b5c37e45
feat: bind text to shapes when pressing enter and support sticky notes 🎉 (#4343)
* feat: Word wrap inside rect and increase height when size exceeded

* fixes for auto increase in height

* fix height

* respect newlines when wrapping text

* shift text area when height increases beyond mid rect height until it reaches to the top

* select bound text if present when rect selected

* mutate y coord after text submit

* Add padding of 30px and update dimensions acordingly

* Don't allow selecting bound text element directly

* support deletion of bound text element when rect deleted

* trim text

* Support autoshrink and improve algo

* calculate approx line height instead of hardcoding

* use textContainerId instead of storing textContainer element itself

* rename boundTextElement -> boundTextElementId

* fix text properties not getting reflected after edit inside rect

* Support resizing

* remove ts ignore

* increase height of container when text height increases while resizing

* use original text when editing/resizing so it adjusts based on original text

* fix tests

* add util isRectangleElement

* use isTextElement util everywhere

* disable selecting text inside rect when selectAll

* Bind text to circle and diamond as well

* fix tests

* vertically center align the text always

* better vertical align

* Disable binding arrows for text inside shapes

* set min width for text container when text is binded to container

* update dimensions of container if its less than min width/ min height

* Allow selecting of text container for transparent containers when clicked inside

* fix test

* preserve whitespaces between long word exceeding width and next word
Use word break instead of whitespace no wrap for better readability and support safari

* Perf improvements for measuring text width and resizing
* Use canvas measureText instead of our algo. This has reduced the perf ~ 10 times
* Rewrite wrapText algo to break in words appropriately and for longer words
calculate the char width in order unless max width reached. This makes the
the number of runs linear (max text length times) which was earlier
textLength * textLength-1/2 as I was slicing the chars from end until max width reached for each run
* Add a util to calculate getApproxCharsToFitInWidth to calculate min chars to fit in a line

* use console.info so eslint doesnt warn :p

* cache char width and don't call resize unless min width exceeded

* update line height and height correctly when text properties inside container updated

* improve vertical centering when text properties updated, not yet perfect though

* when double clicked inside a conatiner  take the cursor to end of text same as what happens when enter is pressed

* Add hint when container selected

* Select container when escape key is pressed after submitting text

* fix copy/paste when using copy/paste action

* fix copy when dragged with alt pressed

* fix export to svg/png

* fix add to library

* Fix copy as png/svg

* Don't allow selecting text when using selection tool and support resizing when multiple elements include ones with binded text selectec

* fix rotation jump

* moove all text utils to textElement.ts

* resize text element only after container resized so that width doesnt change when editing

* insert the remaining chars for long words once it goes beyond line

* fix typo, use string for character type

* renaming

* fix bugs in word wrap algo

* make grouping work

* set boundTextElementId only when text present else unset it

* rename textContainerId to containerId

* fix

* fix snap

* use originalText in redrawTextBoundingBox so height is calculated properly and center align works after props updated

* use boundElementIds and also support binding text in images 🎉

* fix the sw/se ends when resizing from ne/nw

* fix y coord when resizing from north

* bind when enter is pressed, double click/text tool willl edit the binded text if present else create a new text

* bind when clicked on center of container

* use pre-wrap instead of normal so it works in ff

* use container boundTextElement when container present and trying to edit text

* review fixes

* make getBoundTextElementId type safe and check for existence when using this function

* fix

* don't duplicate boundElementIds when text submitted

* only remove last trailing space if present which we have added when joining words

* set width correctly when resizing to fix alignment issues

* make duplication work using cmd/ctrl+d

* set X coord correctly during resize

* don't allow resize to negative dimensions when text is bounded to container

* fix, check last char is space

* remove logs

* make sure text editor doesn't go beyond viewport and set container dimensions in case it overflows

* add a util isTextBindableContainer to check if the container could bind text
2021-12-16 21:14:03 +05:30
David Luzar
104664cb9e
feat: support selecting multiple points when editing line (#4373) 2021-12-13 13:35:07 +01:00
Jai Kumar Dewani
4ea73d5d5b
feat: Add support for rounded corners in diamond (#4369) 2021-12-05 16:56:19 +01:00
David Luzar
720588130c
feat: stop discarding precision when rendering (#4357) 2021-12-04 13:49:57 +00:00
zsviczian
1c7ee09010
feat: support Image binding (#4347) 2021-12-03 11:42:28 +01:00
David Luzar
8ff159e76e
fix: export scale quality regression (#4316) 2021-11-25 14:05:22 +01:00
zsviczian
b6ef953dc9
fix: SVG export in dark mode with embedded bitmap image (#4285)
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-11-20 15:31:51 +01:00
David Luzar
f59e608f18
fix: Skia rendering issues (#4200) 2021-11-04 15:55:10 +01:00
Lipis
8d4f455cd3
chore: Update Typescript to 4.4.4 (#4188) 2021-11-02 14:24:16 +02:00
Lipis
1c7056bdaa
chore: bump Prettier to the latest (#4185) 2021-11-01 15:24:05 +02:00
Jonas Bleyl
8d8769ba4e
feat: add triangle arrowhead (#4024)
Co-authored-by: ad1992 <aakansha1216@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-10-27 19:27:39 +02:00
David Luzar
163ad1f4c4
feat: image support (#4011)
Co-authored-by: Emil Atanasov <heitara@gmail.com>
Co-authored-by: Aakansha Doshi <aakansha1216@gmail.com>
2021-10-21 22:05:48 +02:00
Steve Ruiz
00c6940851
fix: freehand points (#4031)
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-10-11 20:11:26 +02:00
Steve Ruiz
7199d13f48
feat: improve freedraw shape (#3984) 2021-09-18 16:56:55 +02:00
Hargobind S. Khalsa
9581c45522
fix: Prevent gradual canvas misalignment (#3833)
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-07-14 13:29:22 +02:00
Preet
07839f8d20
perf: Reduce SVG export size by more than half by reducing precision to 2 decimal places (#3567)
* render svg with a specified precision

* moved precision to a constant

* fix test case  to use rounded values
2021-05-11 19:35:35 -07:00
Steve Ruiz
92c7d3257f
fix: Exporting freedraw with color to svg (#3565) 2021-05-11 10:44:26 +02:00
Preet
f4fefbcee8
feat: Better rendering of curved rectangles (#3562) 2021-05-10 12:41:17 +02:00
David Luzar
11b8cc2caa
fix: remove draw element from codebase (#3559) 2021-05-10 11:01:10 +02:00
David Luzar
6bebfe63be
fix: handle render errors (#3557) 2021-05-09 21:43:36 +02:00
dwelle
5ee8e8249c log instead of throw on unimplemented render type 2021-05-09 17:47:52 +02:00
Steve Ruiz
49c6bdd520
feat: improved freedraw (#3512)
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-05-09 17:42:10 +02:00
David Luzar
178ee04d82
feat: Adds rounded icons, joins and caps. (#3521)
Co-authored-by: Steve Ruiz <steveruizok@gmail.com>
2021-05-07 18:03:23 +02:00
Lipis
722e5ca845
refactor: Use arrow function where possible (#3315) 2021-03-29 17:09:20 +03:00
Aakansha Doshi
25fd275158
fix: Don't share collab types with core (#3353)
* fix: Don't share collab types with core

* fix

* remove

* fix
2021-03-28 19:26:03 +05:30
Aakansha Doshi
f1daff2437
refactor: Rename appearance to theme (#3237)
* refactor: Rename appearance to theme

* fix

* update changelog

* rename theme_dark to theme--dark

* add about migration
2021-03-13 18:58:06 +05:30
Arun
4e421e6e9e
feat: Support exporting with dark mode (#3046)
Co-authored-by: Lipis <lipiridis@gmail.com>
Co-authored-by: dwelle <luzar.david@gmail.com>
2021-02-24 15:22:17 +01:00
Aakansha Doshi
9c0f832a41
fix: show user state only when passed from host (#3050) 2021-02-16 15:08:27 +05:30
Aakansha Doshi
e63a0ec5be
feat: allow host to pass color for collaborators (#2943)
* feat: allow host to pass color for collaborators

* remove user prop as its not used anywhere

* update changelog and readme

* add pr link
2021-02-06 23:33:52 +05:30
Thomas Steiner
1a67642fd1
chore: [Idle detection] Deal with users on systems that don't handle emoji (#2941)
* Deal with users on systems that don't handle emoji

* Leave no trailing space

* Move function to utils, and actually call it 🤣
Chapeau, TypeScript!

* Use grinning face instead of koala

* Tweak globalAlpha
2021-02-05 18:34:35 +01:00
Thomas Steiner
1837147c55
feat: Add idle detection to collaboration feature (#2877)
* Start idle detection implementation

* First working version

* Add screen state

* Add type safety

* Better rendering, enum types, localization

* Add origin trial token

* Fix

* Refactor idle detection to no longer use IdleDetector API

* Cleanup some leftovers

* Fix

* Apply suggestions from code review

* Three state: active 🟢, idle 💤, away ️

* Address feedback from code review
Thanks, @lipis

* Deal with unmount

Co-authored-by: Panayiotis Lipiridis <lipiridis@gmail.com>
2021-02-04 11:55:43 +01:00
Aakansha Doshi
675da16ca4
feat: add view mode in Excalidraw (#2840)
Co-authored-by: Lipis <lipiridis@gmail.com>
2021-02-01 21:56:42 +01:00
David Luzar
e75f5f20e7
fix: remote pointers not accounting for offset (#2855) 2021-01-25 10:47:48 +01:00
João Forja
4c7b1a2269
fix: Visibility and zooming when canvas offset is not zero (#2534) 2020-12-14 15:14:56 +01:00