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import React from "react";
import rough from "roughjs/bin/rough";
import { RoughCanvas } from "roughjs/bin/canvas";
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import { simplify, Point } from "points-on-curve";
import { FlooredNumber, SocketUpdateData } from "../types";
import {
newElement,
newTextElement,
duplicateElement,
resizeTest,
isInvisiblySmallElement,
isTextElement,
textWysiwyg,
getCommonBounds,
getCursorForResizingElement,
getPerfectElementSize,
getNormalizedDimensions,
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getElementMap,
getDrawingVersion,
getSyncableElements,
newLinearElement,
resizeElements,
getElementWithResizeHandler,
canResizeMutlipleElements,
getResizeOffsetXY,
getResizeArrowDirection,
getResizeHandlerFromCoords,
isNonDeletedElement,
} from "../element";
import {
getElementsWithinSelection,
isOverScrollBars,
getElementAtPosition,
getElementContainingPosition,
getNormalizedZoom,
getSelectedElements,
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globalSceneState,
isSomeElementSelected,
calculateScrollCenter,
} from "../scene";
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
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import {
decryptAESGEM,
saveToLocalStorage,
loadScene,
loadFromBlob,
SOCKET_SERVER,
SocketUpdateDataSource,
exportCanvas,
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
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} from "../data";
import Portal from "./Portal";
import { renderScene } from "../renderer";
import { AppState, GestureEvent, Gesture } from "../types";
import { ExcalidrawElement, ExcalidrawTextElement } from "../element/types";
import { distance2d, isPathALoop } from "../math";
import {
isWritableElement,
isInputLike,
isToolIcon,
debounce,
distance,
resetCursor,
viewportCoordsToSceneCoords,
sceneCoordsToViewportCoords,
setCursorForShape,
} from "../utils";
import {
KEYS,
isArrowKey,
getResizeCenterPointKey,
getResizeWithSidesSameLengthKey,
} from "../keys";
import { findShapeByKey, shapesShortcutKeys } from "../shapes";
import { createHistory, SceneHistory } from "../history";
import ContextMenu from "./ContextMenu";
import { ActionManager } from "../actions/manager";
import "../actions";
import { actions } from "../actions/register";
import { ActionResult } from "../actions/types";
import { getDefaultAppState } from "../appState";
import { t, getLanguage } from "../i18n";
import {
copyToAppClipboard,
getClipboardContent,
probablySupportsClipboardBlob,
probablySupportsClipboardWriteText,
} from "../clipboard";
import { normalizeScroll } from "../scene";
import { getCenter, getDistance } from "../gesture";
import { createUndoAction, createRedoAction } from "../actions/actionHistory";
import {
CURSOR_TYPE,
ELEMENT_SHIFT_TRANSLATE_AMOUNT,
ELEMENT_TRANSLATE_AMOUNT,
POINTER_BUTTON,
DRAGGING_THRESHOLD,
TEXT_TO_CENTER_SNAP_THRESHOLD,
LINE_CONFIRM_THRESHOLD,
SCENE,
EVENT,
ENV,
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CANVAS_ONLY_ACTIONS,
} from "../constants";
import {
INITAL_SCENE_UPDATE_TIMEOUT,
TAP_TWICE_TIMEOUT,
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SYNC_FULL_SCENE_INTERVAL_MS,
} from "../time_constants";
import LayerUI from "./LayerUI";
import { ScrollBars, SceneState } from "../scene/types";
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
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import { generateCollaborationLink, getCollaborationLinkData } from "../data";
import { mutateElement, newElementWith } from "../element/mutateElement";
import { invalidateShapeForElement } from "../renderer/renderElement";
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import { unstable_batchedUpdates } from "react-dom";
import { SceneStateCallbackRemover } from "../scene/globalScene";
import { isLinearElement } from "../element/typeChecks";
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import { actionFinalize, actionDeleteSelected } from "../actions";
import {
restoreUsernameFromLocalStorage,
saveUsernameToLocalStorage,
} from "../data/localStorage";
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import throttle from "lodash.throttle";
import { LinearElementEditor } from "../element/linearElementEditor";
import {
getSelectedGroupIds,
selectGroupsForSelectedElements,
isElementInGroup,
getSelectedGroupIdForElement,
} from "../groups";
/**
* @param func handler taking at most single parameter (event).
*/
const withBatchedUpdates = <
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TFunction extends ((event: any) => void) | (() => void)
>(
func: Parameters<TFunction>["length"] extends 0 | 1 ? TFunction : never,
) =>
((event) => {
unstable_batchedUpdates(func as TFunction, event);
}) as TFunction;
const { history } = createHistory();
let didTapTwice: boolean = false;
let tappedTwiceTimer = 0;
let cursorX = 0;
let cursorY = 0;
let isHoldingSpace: boolean = false;
let isPanning: boolean = false;
let isDraggingScrollBar: boolean = false;
let currentScrollBars: ScrollBars = { horizontal: null, vertical: null };
let lastPointerUp: ((event: any) => void) | null = null;
const gesture: Gesture = {
pointers: new Map(),
lastCenter: null,
initialDistance: null,
initialScale: null,
};
class App extends React.Component<any, AppState> {
canvas: HTMLCanvasElement | null = null;
rc: RoughCanvas | null = null;
portal: Portal = new Portal(this);
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lastBroadcastedOrReceivedSceneVersion: number = -1;
broadcastedElementVersions: Map<string, number> = new Map();
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removeSceneCallback: SceneStateCallbackRemover | null = null;
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unmounted: boolean = false;
actionManager: ActionManager;
public state: AppState = {
...getDefaultAppState(),
isLoading: true,
};
constructor(props: any) {
super(props);
this.actionManager = new ActionManager(
this.syncActionResult,
() => this.state,
() => globalSceneState.getElementsIncludingDeleted(),
);
this.actionManager.registerAll(actions);
this.actionManager.registerAction(createUndoAction(history));
this.actionManager.registerAction(createRedoAction(history));
}
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public render() {
const { zenModeEnabled } = this.state;
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const canvasDOMWidth = window.innerWidth;
const canvasDOMHeight = window.innerHeight;
const canvasScale = window.devicePixelRatio;
const canvasWidth = canvasDOMWidth * canvasScale;
const canvasHeight = canvasDOMHeight * canvasScale;
return (
<div className="container">
<LayerUI
canvas={this.canvas}
appState={this.state}
setAppState={this.setAppState}
actionManager={this.actionManager}
elements={globalSceneState.getElements()}
onRoomCreate={this.openPortal}
onRoomDestroy={this.closePortal}
onUsernameChange={(username) => {
saveUsernameToLocalStorage(username);
this.setState({
username,
});
}}
onLockToggle={this.toggleLock}
zenModeEnabled={zenModeEnabled}
toggleZenMode={this.toggleZenMode}
lng={getLanguage().lng}
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/>
<main>
<canvas
id="canvas"
style={{
width: canvasDOMWidth,
height: canvasDOMHeight,
}}
width={canvasWidth}
height={canvasHeight}
ref={this.handleCanvasRef}
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onContextMenu={this.handleCanvasContextMenu}
onPointerDown={this.handleCanvasPointerDown}
onDoubleClick={this.handleCanvasDoubleClick}
onPointerMove={this.handleCanvasPointerMove}
onPointerUp={this.removePointer}
onPointerCancel={this.removePointer}
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onDrop={this.handleCanvasOnDrop}
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>
{t("labels.drawingCanvas")}
</canvas>
</main>
</div>
);
}
private syncActionResult = withBatchedUpdates((res: ActionResult) => {
if (this.unmounted) {
return;
}
let editingElement: AppState["editingElement"] | null = null;
if (res.elements) {
res.elements.forEach((element) => {
if (
this.state.editingElement?.id === element.id &&
this.state.editingElement !== element &&
isNonDeletedElement(element)
) {
editingElement = element;
}
});
globalSceneState.replaceAllElements(res.elements);
if (res.commitToHistory) {
history.resumeRecording();
}
}
if (res.appState || editingElement) {
if (res.commitToHistory) {
history.resumeRecording();
}
this.setState(
(state) => ({
...res.appState,
editingElement:
editingElement || res.appState?.editingElement || null,
isCollaborating: state.isCollaborating,
collaborators: state.collaborators,
}),
() => {
if (res.syncHistory) {
history.setCurrentState(
this.state,
globalSceneState.getElementsIncludingDeleted(),
);
}
},
);
}
});
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// Lifecycle
private onBlur = withBatchedUpdates(() => {
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isHoldingSpace = false;
this.saveDebounced();
this.saveDebounced.flush();
});
private onUnload = () => {
this.destroySocketClient();
this.onBlur();
};
private disableEvent: EventHandlerNonNull = (event) => {
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event.preventDefault();
};
private onFontLoaded = () => {
globalSceneState.getElementsIncludingDeleted().forEach((element) => {
if (isTextElement(element)) {
invalidateShapeForElement(element);
}
});
this.onSceneUpdated();
};
private initializeScene = async () => {
const searchParams = new URLSearchParams(window.location.search);
const id = searchParams.get("id");
const jsonMatch = window.location.hash.match(
/^#json=([0-9]+),([a-zA-Z0-9_-]+)$/,
);
const isCollaborationScene = getCollaborationLinkData(window.location.href);
if (!isCollaborationScene) {
let scene: ResolutionType<typeof loadScene> | undefined;
// Backwards compatibility with legacy url format
if (id) {
scene = await loadScene(id);
} else if (jsonMatch) {
scene = await loadScene(jsonMatch[1], jsonMatch[2]);
} else {
scene = await loadScene(null);
}
if (scene) {
this.syncActionResult(scene);
}
}
if (this.state.isLoading) {
this.setState({ isLoading: false });
}
// run this last else the `isLoading` state
if (isCollaborationScene) {
this.initializeSocketClient({ showLoadingState: true });
}
};
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public async componentDidMount() {
if (
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process.env.NODE_ENV === ENV.TEST ||
process.env.NODE_ENV === ENV.DEVELOPMENT
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) {
const setState = this.setState.bind(this);
Object.defineProperties(window.h, {
state: {
configurable: true,
get: () => {
return this.state;
},
},
setState: {
configurable: true,
value: (...args: Parameters<typeof setState>) => {
return this.setState(...args);
},
},
app: {
configurable: true,
value: this,
},
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});
}
this.removeSceneCallback = globalSceneState.addCallback(
this.onSceneUpdated,
);
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this.addEventListeners();
this.initializeScene();
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}
public componentWillUnmount() {
this.unmounted = true;
this.removeSceneCallback!();
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this.removeEventListeners();
}
private onResize = withBatchedUpdates(() => {
globalSceneState
.getElementsIncludingDeleted()
.forEach((element) => invalidateShapeForElement(element));
this.setState({});
});
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private removeEventListeners() {
document.removeEventListener(EVENT.COPY, this.onCopy);
document.removeEventListener(EVENT.PASTE, this.pasteFromClipboard);
document.removeEventListener(EVENT.CUT, this.onCut);
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document.removeEventListener(EVENT.KEYDOWN, this.onKeyDown, false);
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document.removeEventListener(
EVENT.MOUSE_MOVE,
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this.updateCurrentCursorPosition,
false,
);
document.removeEventListener(EVENT.KEYUP, this.onKeyUp);
window.removeEventListener(EVENT.RESIZE, this.onResize, false);
window.removeEventListener(EVENT.UNLOAD, this.onUnload, false);
window.removeEventListener(EVENT.BLUR, this.onBlur, false);
window.removeEventListener(EVENT.DRAG_OVER, this.disableEvent, false);
window.removeEventListener(EVENT.DROP, this.disableEvent, false);
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document.removeEventListener(
EVENT.GESTURE_START,
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this.onGestureStart as any,
false,
);
document.removeEventListener(
EVENT.GESTURE_CHANGE,
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this.onGestureChange as any,
false,
);
document.removeEventListener(
EVENT.GESTURE_END,
this.onGestureEnd as any,
false,
);
window.removeEventListener(EVENT.BEFORE_UNLOAD, this.beforeUnload);
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}
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private addEventListeners() {
document.addEventListener(EVENT.COPY, this.onCopy);
document.addEventListener(EVENT.PASTE, this.pasteFromClipboard);
document.addEventListener(EVENT.CUT, this.onCut);
document.addEventListener(EVENT.KEYDOWN, this.onKeyDown, false);
document.addEventListener(EVENT.KEYUP, this.onKeyUp, { passive: true });
document.addEventListener(
EVENT.MOUSE_MOVE,
this.updateCurrentCursorPosition,
);
window.addEventListener(EVENT.RESIZE, this.onResize, false);
window.addEventListener(EVENT.UNLOAD, this.onUnload, false);
window.addEventListener(EVENT.BLUR, this.onBlur, false);
window.addEventListener(EVENT.DRAG_OVER, this.disableEvent, false);
window.addEventListener(EVENT.DROP, this.disableEvent, false);
// rerender text elements on font load to fix #637 && #1553
document.fonts?.addEventListener?.("loadingdone", this.onFontLoaded);
// Safari-only desktop pinch zoom
document.addEventListener(
EVENT.GESTURE_START,
this.onGestureStart as any,
false,
);
document.addEventListener(
EVENT.GESTURE_CHANGE,
this.onGestureChange as any,
false,
);
document.addEventListener(
EVENT.GESTURE_END,
this.onGestureEnd as any,
false,
);
window.addEventListener(EVENT.BEFORE_UNLOAD, this.beforeUnload);
}
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private beforeUnload = withBatchedUpdates((event: BeforeUnloadEvent) => {
if (
this.state.isCollaborating &&
globalSceneState.getElements().length > 0
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) {
event.preventDefault();
// NOTE: modern browsers no longer allow showing a custom message here
event.returnValue = "";
}
});
queueBroadcastAllElements = throttle(() => {
this.broadcastScene(SCENE.UPDATE, /* syncAll */ true);
}, SYNC_FULL_SCENE_INTERVAL_MS);
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componentDidUpdate() {
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if (this.state.isCollaborating && !this.portal.socket) {
this.initializeSocketClient({ showLoadingState: true });
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}
if (
this.state.editingLinearElement &&
!this.state.selectedElementIds[this.state.editingLinearElement.elementId]
) {
// defer so that the commitToHistory flag isn't reset via current update
setTimeout(() => {
this.actionManager.executeAction(actionFinalize);
});
}
const cursorButton: {
[id: string]: string | undefined;
} = {};
const pointerViewportCoords: SceneState["remotePointerViewportCoords"] = {};
const remoteSelectedElementIds: SceneState["remoteSelectedElementIds"] = {};
const pointerUsernames: { [id: string]: string } = {};
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this.state.collaborators.forEach((user, socketID) => {
if (user.selectedElementIds) {
for (const id of Object.keys(user.selectedElementIds)) {
if (!(id in remoteSelectedElementIds)) {
remoteSelectedElementIds[id] = [];
}
remoteSelectedElementIds[id].push(socketID);
}
}
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if (!user.pointer) {
return;
}
if (user.username) {
pointerUsernames[socketID] = user.username;
}
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pointerViewportCoords[socketID] = sceneCoordsToViewportCoords(
{
sceneX: user.pointer.x,
sceneY: user.pointer.y,
},
this.state,
this.canvas,
window.devicePixelRatio,
);
cursorButton[socketID] = user.button;
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});
const elements = globalSceneState.getElements();
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const { atLeastOneVisibleElement, scrollBars } = renderScene(
elements.filter((element) => {
// don't render text element that's being currently edited (it's
// rendered on remote only)
return (
!this.state.editingElement ||
this.state.editingElement.type !== "text" ||
element.id !== this.state.editingElement.id
);
}),
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this.state,
this.state.selectionElement,
window.devicePixelRatio,
this.rc!,
this.canvas!,
{
scrollX: this.state.scrollX,
scrollY: this.state.scrollY,
viewBackgroundColor: this.state.viewBackgroundColor,
zoom: this.state.zoom,
remotePointerViewportCoords: pointerViewportCoords,
remotePointerButton: cursorButton,
remoteSelectedElementIds: remoteSelectedElementIds,
remotePointerUsernames: pointerUsernames,
shouldCacheIgnoreZoom: this.state.shouldCacheIgnoreZoom,
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},
{
renderOptimizations: true,
},
);
if (scrollBars) {
currentScrollBars = scrollBars;
}
const scrolledOutside = !atLeastOneVisibleElement && elements.length > 0;
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if (this.state.scrolledOutside !== scrolledOutside) {
this.setState({ scrolledOutside: scrolledOutside });
}
this.saveDebounced();
if (
getDrawingVersion(globalSceneState.getElementsIncludingDeleted()) >
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this.lastBroadcastedOrReceivedSceneVersion
) {
this.broadcastScene(SCENE.UPDATE, /* syncAll */ false);
this.queueBroadcastAllElements();
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}
history.record(this.state, globalSceneState.getElementsIncludingDeleted());
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}
// Copy/paste
private onCut = withBatchedUpdates((event: ClipboardEvent) => {
if (isWritableElement(event.target)) {
return;
}
this.copyAll();
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this.actionManager.executeAction(actionDeleteSelected);
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event.preventDefault();
});
private onCopy = withBatchedUpdates((event: ClipboardEvent) => {
if (isWritableElement(event.target)) {
return;
}
this.copyAll();
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event.preventDefault();
});
private copyAll = () => {
copyToAppClipboard(globalSceneState.getElements(), this.state);
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};
private copyToClipboardAsPng = () => {
const elements = globalSceneState.getElements();
const selectedElements = getSelectedElements(elements, this.state);
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exportCanvas(
"clipboard",
selectedElements.length ? selectedElements : elements,
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this.state,
this.canvas!,
this.state,
);
};
private copyToClipboardAsSvg = () => {
const selectedElements = getSelectedElements(
globalSceneState.getElements(),
this.state,
);
exportCanvas(
"clipboard-svg",
selectedElements.length
? selectedElements
: globalSceneState.getElements(),
this.state,
this.canvas!,
this.state,
);
};
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private static resetTapTwice() {
didTapTwice = false;
}
private onTapStart = (event: TouchEvent) => {
if (!didTapTwice) {
didTapTwice = true;
clearTimeout(tappedTwiceTimer);
tappedTwiceTimer = window.setTimeout(
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App.resetTapTwice,
TAP_TWICE_TIMEOUT,
);
return;
}
// insert text only if we tapped twice with a single finger
// event.touches.length === 1 will also prevent inserting text when user's zooming
if (didTapTwice && event.touches.length === 1) {
const [touch] = event.touches;
// @ts-ignore
this.handleCanvasDoubleClick({
clientX: touch.clientX,
clientY: touch.clientY,
});
didTapTwice = false;
clearTimeout(tappedTwiceTimer);
}
event.preventDefault();
if (event.touches.length === 2) {
this.setState({
selectedElementIds: {},
});
}
};
private onTapEnd = (event: TouchEvent) => {
event.preventDefault();
if (event.touches.length > 0) {
const { previousSelectedElementIds } = this.state;
this.setState({
previousSelectedElementIds: {},
selectedElementIds: previousSelectedElementIds,
});
}
};
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private pasteFromClipboard = withBatchedUpdates(
async (event: ClipboardEvent | null) => {
// #686
const target = document.activeElement;
const elementUnderCursor = document.elementFromPoint(cursorX, cursorY);
if (
// if no ClipboardEvent supplied, assume we're pasting via contextMenu
// thus these checks don't make sense
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event &&
(!(elementUnderCursor instanceof HTMLCanvasElement) ||
isWritableElement(target))
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) {
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return;
}
const data = await getClipboardContent(
this.state,
cursorX,
cursorY,
event,
);
if (data.error) {
alert(data.error);
} else if (data.elements) {
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this.addElementsFromPaste(data.elements);
} else if (data.text) {
this.addTextFromPaste(data.text);
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}
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this.selectShapeTool("selection");
event?.preventDefault();
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},
);
private addElementsFromPaste = (
clipboardElements: readonly ExcalidrawElement[],
) => {
const [minX, minY, maxX, maxY] = getCommonBounds(clipboardElements);
const elementsCenterX = distance(minX, maxX) / 2;
const elementsCenterY = distance(minY, maxY) / 2;
const { x, y } = viewportCoordsToSceneCoords(
{ clientX: cursorX, clientY: cursorY },
this.state,
this.canvas,
window.devicePixelRatio,
);
const dx = x - elementsCenterX;
const dy = y - elementsCenterY;
const groupIdMap = new Map();
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const newElements = clipboardElements.map((element) =>
duplicateElement(this.state.editingGroupId, groupIdMap, element, {
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x: element.x + dx - minX,
y: element.y + dy - minY,
}),
);
globalSceneState.replaceAllElements([
...globalSceneState.getElementsIncludingDeleted(),
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...newElements,
]);
history.resumeRecording();
this.setState({
selectedElementIds: newElements.reduce((map, element) => {
map[element.id] = true;
return map;
}, {} as any),
});
};
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private addTextFromPaste(text: any) {
const { x, y } = viewportCoordsToSceneCoords(
{ clientX: cursorX, clientY: cursorY },
this.state,
this.canvas,
window.devicePixelRatio,
);
const element = newTextElement({
x: x,
y: y,
strokeColor: this.state.currentItemStrokeColor,
backgroundColor: this.state.currentItemBackgroundColor,
fillStyle: this.state.currentItemFillStyle,
strokeWidth: this.state.currentItemStrokeWidth,
2020-05-14 17:04:33 +02:00
strokeStyle: this.state.currentItemStrokeStyle,
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roughness: this.state.currentItemRoughness,
opacity: this.state.currentItemOpacity,
text: text,
fontSize: this.state.currentItemFontSize,
fontFamily: this.state.currentItemFontFamily,
textAlign: this.state.currentItemTextAlign,
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});
globalSceneState.replaceAllElements([
...globalSceneState.getElementsIncludingDeleted(),
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element,
]);
this.setState({ selectedElementIds: { [element.id]: true } });
history.resumeRecording();
}
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// Collaboration
setAppState = (obj: any) => {
this.setState(obj);
};
removePointer = (event: React.PointerEvent<HTMLElement>) => {
gesture.pointers.delete(event.pointerId);
};
openPortal = async () => {
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window.history.pushState(
{},
"Excalidraw",
await generateCollaborationLink(),
);
this.initializeSocketClient({ showLoadingState: false });
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};
closePortal = () => {
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window.history.pushState({}, "Excalidraw", window.location.origin);
this.destroySocketClient();
};
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toggleLock = () => {
this.setState((prevState) => ({
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elementLocked: !prevState.elementLocked,
elementType: prevState.elementLocked
? "selection"
: prevState.elementType,
}));
};
toggleZenMode = () => {
this.setState({
zenModeEnabled: !this.state.zenModeEnabled,
});
};
private destroySocketClient = () => {
this.setState({
isCollaborating: false,
collaborators: new Map(),
});
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this.portal.close();
};
private initializeSocketClient = async (opts: {
showLoadingState: boolean;
}) => {
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if (this.portal.socket) {
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
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return;
}
const roomMatch = getCollaborationLinkData(window.location.href);
if (roomMatch) {
const initialize = () => {
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this.portal.socketInitialized = true;
clearTimeout(initializationTimer);
if (this.state.isLoading && !this.unmounted) {
this.setState({ isLoading: false });
}
};
// fallback in case you're not alone in the room but still don't receive
// initial SCENE_UPDATE message
const initializationTimer = setTimeout(
initialize,
INITAL_SCENE_UPDATE_TIMEOUT,
);
const updateScene = (
decryptedData: SocketUpdateDataSource[SCENE.INIT | SCENE.UPDATE],
{ scrollToContent = false }: { scrollToContent?: boolean } = {},
) => {
const { elements: remoteElements } = decryptedData.payload;
if (scrollToContent) {
this.setState({
...this.state,
...calculateScrollCenter(
remoteElements.filter((element: { isDeleted: boolean }) => {
return !element.isDeleted;
}),
this.state,
this.canvas,
),
});
}
// Perform reconciliation - in collaboration, if we encounter
// elements with more staler versions than ours, ignore them
// and keep ours.
if (
globalSceneState.getElementsIncludingDeleted() == null ||
globalSceneState.getElementsIncludingDeleted().length === 0
) {
globalSceneState.replaceAllElements(remoteElements);
} else {
// create a map of ids so we don't have to iterate
// over the array more than once.
const localElementMap = getElementMap(
globalSceneState.getElementsIncludingDeleted(),
);
// Reconcile
const newElements = remoteElements
.reduce((elements, element) => {
// if the remote element references one that's currently
// edited on local, skip it (it'll be added in the next
// step)
if (
element.id === this.state.editingElement?.id ||
element.id === this.state.resizingElement?.id ||
element.id === this.state.draggingElement?.id
) {
return elements;
}
if (
localElementMap.hasOwnProperty(element.id) &&
localElementMap[element.id].version > element.version
) {
elements.push(localElementMap[element.id]);
delete localElementMap[element.id];
} else if (
localElementMap.hasOwnProperty(element.id) &&
localElementMap[element.id].version === element.version &&
localElementMap[element.id].versionNonce !==
element.versionNonce
) {
// resolve conflicting edits deterministically by taking the one with the lowest versionNonce
if (
localElementMap[element.id].versionNonce <
element.versionNonce
) {
elements.push(localElementMap[element.id]);
} else {
// it should be highly unlikely that the two versionNonces are the same. if we are
// really worried about this, we can replace the versionNonce with the socket id.
elements.push(element);
}
delete localElementMap[element.id];
} else {
elements.push(element);
delete localElementMap[element.id];
}
return elements;
}, [] as Mutable<typeof remoteElements>)
// add local elements that weren't deleted or on remote
.concat(...Object.values(localElementMap));
// Avoid broadcasting to the rest of the collaborators the scene
// we just received!
// Note: this needs to be set before replaceAllElements as it
// syncronously calls render.
this.lastBroadcastedOrReceivedSceneVersion = getDrawingVersion(
newElements,
);
globalSceneState.replaceAllElements(newElements);
}
// We haven't yet implemented multiplayer undo functionality, so we clear the undo stack
// when we receive any messages from another peer. This UX can be pretty rough -- if you
// undo, a user makes a change, and then try to redo, your element(s) will be lost. However,
// right now we think this is the right tradeoff.
history.clear();
2020-05-30 18:56:17 +05:30
if (!this.portal.socketInitialized) {
initialize();
}
};
const { default: socketIOClient }: any = await import(
/* webpackChunkName: "socketIoClient" */ "socket.io-client"
);
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this.portal.open(
socketIOClient(SOCKET_SERVER),
roomMatch[1],
roomMatch[2],
);
// All socket listeners are moving to Portal
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this.portal.socket!.on(
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
"client-broadcast",
async (encryptedData: ArrayBuffer, iv: Uint8Array) => {
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if (!this.portal.roomKey) {
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
return;
}
const decryptedData = await decryptAESGEM(
encryptedData,
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this.portal.roomKey,
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
iv,
);
switch (decryptedData.type) {
case "INVALID_RESPONSE":
return;
case SCENE.INIT: {
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if (!this.portal.socketInitialized) {
updateScene(decryptedData, { scrollToContent: true });
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
}
break;
}
case SCENE.UPDATE:
updateScene(decryptedData);
break;
case "MOUSE_LOCATION": {
const {
socketID,
pointerCoords,
button,
username,
selectedElementIds,
} = decryptedData.payload;
this.setState((state) => {
if (!state.collaborators.has(socketID)) {
state.collaborators.set(socketID, {});
}
const user = state.collaborators.get(socketID)!;
2020-03-14 20:46:57 -07:00
user.pointer = pointerCoords;
user.button = button;
user.selectedElementIds = selectedElementIds;
user.username = username;
2020-03-14 20:46:57 -07:00
state.collaborators.set(socketID, user);
return state;
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
});
break;
}
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
}
},
);
2020-04-08 10:18:56 -07:00
this.portal.socket!.on("first-in-room", () => {
if (this.portal.socket) {
this.portal.socket.off("first-in-room");
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
}
initialize();
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
});
this.setState({
isCollaborating: true,
isLoading: opts.showLoadingState ? true : this.state.isLoading,
});
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
}
};
// Portal-only
setCollaborators(sockets: string[]) {
this.setState((state) => {
const collaborators: typeof state.collaborators = new Map();
for (const socketID of sockets) {
if (state.collaborators.has(socketID)) {
collaborators.set(socketID, state.collaborators.get(socketID)!);
} else {
collaborators.set(socketID, {});
}
}
return {
...state,
collaborators,
};
});
}
private broadcastMouseLocation = (payload: {
pointerCoords: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["pointerCoords"];
button: SocketUpdateDataSource["MOUSE_LOCATION"]["payload"]["button"];
}) => {
2020-04-08 10:18:56 -07:00
if (this.portal.socket?.id) {
const data: SocketUpdateDataSource["MOUSE_LOCATION"] = {
type: "MOUSE_LOCATION",
payload: {
2020-04-08 10:18:56 -07:00
socketID: this.portal.socket.id,
pointerCoords: payload.pointerCoords,
button: payload.button || "up",
selectedElementIds: this.state.selectedElementIds,
username: this.state.username,
},
};
2020-04-08 10:18:56 -07:00
return this.portal._broadcastSocketData(
data as SocketUpdateData,
true, // volatile
);
}
};
// maybe should move to Portal
broadcastScene = (sceneType: SCENE.INIT | SCENE.UPDATE, syncAll: boolean) => {
if (sceneType === SCENE.INIT && !syncAll) {
throw new Error("syncAll must be true when sending SCENE.INIT");
}
let syncableElements = getSyncableElements(
globalSceneState.getElementsIncludingDeleted(),
);
if (!syncAll) {
// sync out only the elements we think we need to to save bandwidth.
// periodically we'll resync the whole thing to make sure no one diverges
// due to a dropped message (server goes down etc).
syncableElements = syncableElements.filter(
(syncableElement) =>
!this.broadcastedElementVersions.has(syncableElement.id) ||
syncableElement.version >
this.broadcastedElementVersions.get(syncableElement.id)!,
);
}
const data: SocketUpdateDataSource[typeof sceneType] = {
type: sceneType,
payload: {
elements: syncableElements,
},
};
2020-03-14 20:46:57 -07:00
this.lastBroadcastedOrReceivedSceneVersion = Math.max(
this.lastBroadcastedOrReceivedSceneVersion,
getDrawingVersion(globalSceneState.getElementsIncludingDeleted()),
2020-03-14 20:46:57 -07:00
);
for (const syncableElement of syncableElements) {
this.broadcastedElementVersions.set(
syncableElement.id,
syncableElement.version,
);
}
return this.portal._broadcastSocketData(data as SocketUpdateData);
};
2020-03-16 19:07:47 -07:00
private onSceneUpdated = () => {
2020-03-15 10:06:41 -07:00
this.setState({});
};
2020-03-16 19:07:47 -07:00
private updateCurrentCursorPosition = withBatchedUpdates(
(event: MouseEvent) => {
cursorX = event.x;
cursorY = event.y;
},
);
restoreUserName() {
const username = restoreUsernameFromLocalStorage();
if (username !== null) {
this.setState({
username,
});
}
}
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// Input handling
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private onKeyDown = withBatchedUpdates((event: KeyboardEvent) => {
// ensures we don't prevent devTools select-element feature
if (event[KEYS.CTRL_OR_CMD] && event.shiftKey && event.key === "C") {
return;
}
if (
(isWritableElement(event.target) && event.key !== KEYS.ESCAPE) ||
// case: using arrows to move between buttons
(isArrowKey(event.key) && isInputLike(event.target))
) {
return;
}
if (event.key === KEYS.QUESTION_MARK) {
this.setState({
showShortcutsDialog: true,
});
}
if (
!event[KEYS.CTRL_OR_CMD] &&
event.altKey &&
event.keyCode === KEYS.Z_KEY_CODE
) {
this.toggleZenMode();
}
if (event.code === "KeyC" && event.altKey && event.shiftKey) {
this.copyToClipboardAsPng();
event.preventDefault();
return;
}
if (this.actionManager.handleKeyDown(event)) {
return;
}
const shape = findShapeByKey(event.key);
if (isArrowKey(event.key)) {
const step = event.shiftKey
? ELEMENT_SHIFT_TRANSLATE_AMOUNT
: ELEMENT_TRANSLATE_AMOUNT;
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globalSceneState.replaceAllElements(
globalSceneState.getElementsIncludingDeleted().map((el) => {
if (this.state.selectedElementIds[el.id]) {
const update: { x?: number; y?: number } = {};
if (event.key === KEYS.ARROW_LEFT) {
update.x = el.x - step;
} else if (event.key === KEYS.ARROW_RIGHT) {
update.x = el.x + step;
} else if (event.key === KEYS.ARROW_UP) {
update.y = el.y - step;
} else if (event.key === KEYS.ARROW_DOWN) {
update.y = el.y + step;
}
return newElementWith(el, update);
}
return el;
}),
);
event.preventDefault();
} else if (event.key === KEYS.ENTER) {
const selectedElements = getSelectedElements(
globalSceneState.getElements(),
this.state,
);
if (
selectedElements.length === 1 &&
isLinearElement(selectedElements[0])
) {
if (
!this.state.editingLinearElement ||
this.state.editingLinearElement.elementId !== selectedElements[0].id
) {
history.resumeRecording();
this.setState({
editingLinearElement: new LinearElementEditor(selectedElements[0]),
});
}
} else if (
selectedElements.length === 1 &&
!isLinearElement(selectedElements[0])
) {
const selectedElement = selectedElements[0];
const x = selectedElement.x + selectedElement.width / 2;
const y = selectedElement.y + selectedElement.height / 2;
this.startTextEditing({
x: x,
y: y,
});
event.preventDefault();
return;
}
} else if (
!event.ctrlKey &&
!event.altKey &&
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!event.metaKey &&
this.state.draggingElement === null
) {
if (shapesShortcutKeys.includes(event.key.toLowerCase())) {
this.selectShapeTool(shape);
} else if (event.key === "q") {
this.toggleLock();
}
}
if (event.key === KEYS.SPACE && gesture.pointers.size === 0) {
isHoldingSpace = true;
document.documentElement.style.cursor = CURSOR_TYPE.GRABBING;
}
});
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private onKeyUp = withBatchedUpdates((event: KeyboardEvent) => {
if (event.key === KEYS.SPACE) {
if (this.state.elementType === "selection") {
resetCursor();
} else {
setCursorForShape(this.state.elementType);
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
}
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isHoldingSpace = false;
}
});
private selectShapeTool(elementType: AppState["elementType"]) {
if (!isHoldingSpace) {
setCursorForShape(elementType);
}
if (isToolIcon(document.activeElement)) {
document.activeElement.blur();
}
if (elementType !== "selection") {
this.setState({
elementType,
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
} else {
this.setState({ elementType });
}
}
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private onGestureStart = withBatchedUpdates((event: GestureEvent) => {
event.preventDefault();
this.setState({
selectedElementIds: {},
});
gesture.initialScale = this.state.zoom;
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});
private onGestureChange = withBatchedUpdates((event: GestureEvent) => {
event.preventDefault();
this.setState({
zoom: getNormalizedZoom(gesture.initialScale! * event.scale),
});
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});
private onGestureEnd = withBatchedUpdates((event: GestureEvent) => {
event.preventDefault();
const { previousSelectedElementIds } = this.state;
this.setState({
previousSelectedElementIds: {},
selectedElementIds: previousSelectedElementIds,
});
gesture.initialScale = null;
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});
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private setElements = (elements: readonly ExcalidrawElement[]) => {
globalSceneState.replaceAllElements(elements);
};
private handleTextWysiwyg(
element: ExcalidrawTextElement,
{
x,
y,
isExistingElement = false,
}: { x: number; y: number; isExistingElement?: boolean },
) {
const resetSelection = () => {
this.setState({
draggingElement: null,
editingElement: null,
});
};
const deleteElement = () => {
globalSceneState.replaceAllElements([
...globalSceneState.getElementsIncludingDeleted().map((_element) => {
if (_element.id === element.id) {
return newElementWith(_element, { isDeleted: true });
}
return _element;
}),
]);
};
const updateElement = (text: string) => {
globalSceneState.replaceAllElements([
...globalSceneState.getElementsIncludingDeleted().map((_element) => {
if (_element.id === element.id) {
return newTextElement({
...(_element as ExcalidrawTextElement),
x: element.x,
y: element.y,
text,
});
}
return _element;
}),
]);
};
textWysiwyg({
id: element.id,
x,
y,
initText: element.text,
strokeColor: element.strokeColor,
opacity: element.opacity,
fontSize: element.fontSize,
fontFamily: element.fontFamily,
angle: element.angle,
textAlign: element.textAlign,
zoom: this.state.zoom,
onChange: withBatchedUpdates((text) => {
if (text) {
updateElement(text);
} else {
deleteElement();
}
}),
onSubmit: withBatchedUpdates((text) => {
updateElement(text);
this.setState((prevState) => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: true,
},
}));
if (this.state.elementLocked) {
setCursorForShape(this.state.elementType);
}
history.resumeRecording();
resetSelection();
}),
onCancel: withBatchedUpdates(() => {
deleteElement();
if (isExistingElement) {
history.resumeRecording();
}
resetSelection();
}),
});
// deselect all other elements when inserting text
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
// do an initial update to re-initialize element position since we were
// modifying element's x/y for sake of editor (case: syncing to remote)
updateElement(element.text);
}
private startTextEditing = ({
x,
y,
clientX,
clientY,
centerIfPossible = true,
}: {
x: number;
y: number;
clientX?: number;
clientY?: number;
centerIfPossible?: boolean;
}) => {
const elementAtPosition = getElementAtPosition(
globalSceneState.getElements(),
this.state,
x,
y,
this.state.zoom,
);
const element =
elementAtPosition && isTextElement(elementAtPosition)
? elementAtPosition
: newTextElement({
x: x,
y: y,
strokeColor: this.state.currentItemStrokeColor,
backgroundColor: this.state.currentItemBackgroundColor,
fillStyle: this.state.currentItemFillStyle,
strokeWidth: this.state.currentItemStrokeWidth,
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strokeStyle: this.state.currentItemStrokeStyle,
roughness: this.state.currentItemRoughness,
opacity: this.state.currentItemOpacity,
text: "",
fontSize: this.state.currentItemFontSize,
fontFamily: this.state.currentItemFontFamily,
textAlign: this.state.currentItemTextAlign,
});
this.setState({ editingElement: element });
let textX = clientX || x;
let textY = clientY || y;
let isExistingTextElement = false;
if (elementAtPosition && isTextElement(elementAtPosition)) {
isExistingTextElement = true;
const centerElementX = elementAtPosition.x + elementAtPosition.width / 2;
const centerElementY = elementAtPosition.y + elementAtPosition.height / 2;
const {
x: centerElementXInViewport,
y: centerElementYInViewport,
} = sceneCoordsToViewportCoords(
{ sceneX: centerElementX, sceneY: centerElementY },
this.state,
this.canvas,
window.devicePixelRatio,
);
textX = centerElementXInViewport;
textY = centerElementYInViewport;
// x and y will change after calling newTextElement function
mutateElement(element, {
x: centerElementX,
y: centerElementY,
});
} else {
globalSceneState.replaceAllElements([
...globalSceneState.getElementsIncludingDeleted(),
element,
]);
if (centerIfPossible) {
const snappedToCenterPosition = this.getTextWysiwygSnappedToCenterPosition(
x,
y,
this.state,
this.canvas,
window.devicePixelRatio,
);
if (snappedToCenterPosition) {
mutateElement(element, {
x: snappedToCenterPosition.elementCenterX,
y: snappedToCenterPosition.elementCenterY,
});
textX = snappedToCenterPosition.wysiwygX;
textY = snappedToCenterPosition.wysiwygY;
}
}
}
this.setState({
editingElement: element,
});
this.handleTextWysiwyg(element, {
x: textX,
y: textY,
isExistingElement: isExistingTextElement,
});
};
private handleCanvasDoubleClick = (
event: React.MouseEvent<HTMLCanvasElement>,
) => {
// case: double-clicking with arrow/line tool selected would both create
// text and enter multiElement mode
if (this.state.multiElement) {
return;
}
const selectedElements = getSelectedElements(
globalSceneState.getElements(),
this.state,
);
if (selectedElements.length === 1 && isLinearElement(selectedElements[0])) {
if (
!this.state.editingLinearElement ||
this.state.editingLinearElement.elementId !== selectedElements[0].id
) {
history.resumeRecording();
this.setState({
editingLinearElement: new LinearElementEditor(selectedElements[0]),
});
}
return;
}
resetCursor();
const { x, y } = viewportCoordsToSceneCoords(
event,
this.state,
this.canvas,
window.devicePixelRatio,
);
const selectedGroupIds = getSelectedGroupIds(this.state);
if (selectedGroupIds.length > 0) {
const elements = globalSceneState.getElements();
const hitElement = getElementAtPosition(
elements,
this.state,
x,
y,
this.state.zoom,
);
const selectedGroupId =
hitElement &&
getSelectedGroupIdForElement(hitElement, this.state.selectedGroupIds);
if (selectedGroupId) {
this.setState((prevState) =>
selectGroupsForSelectedElements(
{
...prevState,
editingGroupId: selectedGroupId,
selectedElementIds: { [hitElement!.id]: true },
selectedGroupIds: {},
},
globalSceneState.getElements(),
),
);
return;
}
}
resetCursor();
this.startTextEditing({
x: x,
y: y,
clientX: event.clientX,
clientY: event.clientY,
centerIfPossible: !event.altKey,
});
};
private handleCanvasPointerMove = (
event: React.PointerEvent<HTMLCanvasElement>,
) => {
this.savePointer(event.clientX, event.clientY, this.state.cursorButton);
if (gesture.pointers.has(event.pointerId)) {
gesture.pointers.set(event.pointerId, {
x: event.clientX,
y: event.clientY,
});
}
if (gesture.pointers.size === 2) {
const center = getCenter(gesture.pointers);
const deltaX = center.x - gesture.lastCenter!.x;
const deltaY = center.y - gesture.lastCenter!.y;
gesture.lastCenter = center;
const distance = getDistance(Array.from(gesture.pointers.values()));
const scaleFactor = distance / gesture.initialDistance!;
this.setState({
scrollX: normalizeScroll(this.state.scrollX + deltaX / this.state.zoom),
scrollY: normalizeScroll(this.state.scrollY + deltaY / this.state.zoom),
zoom: getNormalizedZoom(gesture.initialScale! * scaleFactor),
shouldCacheIgnoreZoom: true,
});
this.resetShouldCacheIgnoreZoomDebounced();
} else {
gesture.lastCenter = gesture.initialDistance = gesture.initialScale = null;
}
if (isHoldingSpace || isPanning || isDraggingScrollBar) {
return;
}
const {
isOverHorizontalScrollBar,
isOverVerticalScrollBar,
} = isOverScrollBars(currentScrollBars, event.clientX, event.clientY);
const isOverScrollBar =
isOverVerticalScrollBar || isOverHorizontalScrollBar;
if (!this.state.draggingElement && !this.state.multiElement) {
if (isOverScrollBar) {
resetCursor();
} else {
setCursorForShape(this.state.elementType);
}
}
const { x: scenePointerX, y: scenePointerY } = viewportCoordsToSceneCoords(
event,
this.state,
this.canvas,
window.devicePixelRatio,
);
if (
this.state.editingLinearElement &&
this.state.editingLinearElement.draggingElementPointIndex === null
) {
const editingLinearElement = LinearElementEditor.handlePointerMove(
event,
scenePointerX,
scenePointerY,
this.state.editingLinearElement,
);
if (editingLinearElement !== this.state.editingLinearElement) {
this.setState({ editingLinearElement });
}
}
if (this.state.multiElement) {
const { multiElement } = this.state;
const { x: rx, y: ry } = multiElement;
const { points, lastCommittedPoint } = multiElement;
const lastPoint = points[points.length - 1];
setCursorForShape(this.state.elementType);
if (lastPoint === lastCommittedPoint) {
// if we haven't yet created a temp point and we're beyond commit-zone
// threshold, add a point
if (
distance2d(
scenePointerX - rx,
scenePointerY - ry,
lastPoint[0],
lastPoint[1],
) >= LINE_CONFIRM_THRESHOLD
) {
mutateElement(multiElement, {
points: [...points, [scenePointerX - rx, scenePointerY - ry]],
});
} else {
document.documentElement.style.cursor = CURSOR_TYPE.POINTER;
// in this branch, we're inside the commit zone, and no uncommitted
// point exists. Thus do nothing (don't add/remove points).
}
} else {
// cursor moved inside commit zone, and there's uncommitted point,
// thus remove it
if (
points.length > 2 &&
lastCommittedPoint &&
distance2d(
scenePointerX - rx,
scenePointerY - ry,
lastCommittedPoint[0],
lastCommittedPoint[1],
) < LINE_CONFIRM_THRESHOLD
) {
document.documentElement.style.cursor = CURSOR_TYPE.POINTER;
mutateElement(multiElement, {
points: points.slice(0, -1),
});
} else {
if (isPathALoop(points)) {
document.documentElement.style.cursor = CURSOR_TYPE.POINTER;
}
// update last uncommitted point
mutateElement(multiElement, {
points: [
...points.slice(0, -1),
[scenePointerX - rx, scenePointerY - ry],
],
});
}
}
return;
}
const hasDeselectedButton = Boolean(event.buttons);
if (
hasDeselectedButton ||
(this.state.elementType !== "selection" &&
this.state.elementType !== "text")
) {
return;
}
const elements = globalSceneState.getElements();
const selectedElements = getSelectedElements(elements, this.state);
if (
selectedElements.length === 1 &&
!isOverScrollBar &&
!this.state.editingLinearElement
) {
const elementWithResizeHandler = getElementWithResizeHandler(
elements,
this.state,
scenePointerX,
scenePointerY,
this.state.zoom,
event.pointerType,
);
if (elementWithResizeHandler && elementWithResizeHandler.resizeHandle) {
document.documentElement.style.cursor = getCursorForResizingElement(
elementWithResizeHandler,
);
return;
}
} else if (selectedElements.length > 1 && !isOverScrollBar) {
if (canResizeMutlipleElements(selectedElements)) {
const resizeHandle = getResizeHandlerFromCoords(
getCommonBounds(selectedElements),
scenePointerX,
scenePointerY,
this.state.zoom,
event.pointerType,
);
if (resizeHandle) {
document.documentElement.style.cursor = getCursorForResizingElement({
resizeHandle,
});
return;
}
}
}
const hitElement = getElementAtPosition(
elements,
this.state,
scenePointerX,
scenePointerY,
this.state.zoom,
);
if (this.state.elementType === "text") {
document.documentElement.style.cursor = isTextElement(hitElement)
? CURSOR_TYPE.TEXT
: CURSOR_TYPE.CROSSHAIR;
} else {
document.documentElement.style.cursor =
hitElement && !isOverScrollBar ? "move" : "";
}
};
private handleCanvasPointerDown = (
event: React.PointerEvent<HTMLCanvasElement>,
) => {
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event.persist();
if (lastPointerUp !== null) {
// Unfortunately, sometimes we don't get a pointerup after a pointerdown,
// this can happen when a contextual menu or alert is triggered. In order to avoid
// being in a weird state, we clean up on the next pointerdown
lastPointerUp(event);
}
if (isPanning) {
return;
}
this.setState({
lastPointerDownWith: event.pointerType,
cursorButton: "down",
});
this.savePointer(event.clientX, event.clientY, "down");
// pan canvas on wheel button drag or space+drag
if (
gesture.pointers.size === 0 &&
(event.button === POINTER_BUTTON.WHEEL ||
(event.button === POINTER_BUTTON.MAIN && isHoldingSpace))
) {
isPanning = true;
let nextPastePrevented = false;
const isLinux = /Linux/.test(window.navigator.platform);
document.documentElement.style.cursor = CURSOR_TYPE.GRABBING;
let { clientX: lastX, clientY: lastY } = event;
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const onPointerMove = withBatchedUpdates((event: PointerEvent) => {
const deltaX = lastX - event.clientX;
const deltaY = lastY - event.clientY;
lastX = event.clientX;
lastY = event.clientY;
/*
* Prevent paste event if we move while middle clicking on Linux.
* See issue #1383.
*/
if (
isLinux &&
!nextPastePrevented &&
(Math.abs(deltaX) > 1 || Math.abs(deltaY) > 1)
) {
nextPastePrevented = true;
/* Prevent the next paste event */
const preventNextPaste = (event: ClipboardEvent) => {
document.body.removeEventListener(EVENT.PASTE, preventNextPaste);
event.stopPropagation();
};
/*
* Reenable next paste in case of disabled middle click paste for
* any reason:
* - rigth click paste
* - empty clipboard
*/
const enableNextPaste = () => {
setTimeout(() => {
document.body.removeEventListener(EVENT.PASTE, preventNextPaste);
window.removeEventListener(EVENT.POINTER_UP, enableNextPaste);
}, 100);
};
document.body.addEventListener(EVENT.PASTE, preventNextPaste);
window.addEventListener(EVENT.POINTER_UP, enableNextPaste);
}
this.setState({
scrollX: normalizeScroll(
this.state.scrollX - deltaX / this.state.zoom,
),
scrollY: normalizeScroll(
this.state.scrollY - deltaY / this.state.zoom,
),
});
});
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const teardown = withBatchedUpdates(
(lastPointerUp = () => {
lastPointerUp = null;
isPanning = false;
if (!isHoldingSpace) {
setCursorForShape(this.state.elementType);
}
this.setState({
cursorButton: "up",
});
this.savePointer(event.clientX, event.clientY, "up");
window.removeEventListener(EVENT.POINTER_MOVE, onPointerMove);
window.removeEventListener(EVENT.POINTER_UP, teardown);
window.removeEventListener(EVENT.BLUR, teardown);
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}),
);
window.addEventListener(EVENT.BLUR, teardown);
window.addEventListener(EVENT.POINTER_MOVE, onPointerMove, {
passive: true,
});
window.addEventListener(EVENT.POINTER_UP, teardown);
return;
}
// only handle left mouse button or touch
if (
event.button !== POINTER_BUTTON.MAIN &&
event.button !== POINTER_BUTTON.TOUCH
) {
return;
}
gesture.pointers.set(event.pointerId, {
x: event.clientX,
y: event.clientY,
});
if (gesture.pointers.size === 2) {
gesture.lastCenter = getCenter(gesture.pointers);
gesture.initialScale = this.state.zoom;
gesture.initialDistance = getDistance(
Array.from(gesture.pointers.values()),
);
}
// fixes pointermove causing selection of UI texts #32
event.preventDefault();
// Preventing the event above disables default behavior
// of defocusing potentially focused element, which is what we
// want when clicking inside the canvas.
if (document.activeElement instanceof HTMLElement) {
document.activeElement.blur();
}
// don't select while panning
if (gesture.pointers.size > 1) {
return;
}
// Handle scrollbars dragging
const {
isOverHorizontalScrollBar,
isOverVerticalScrollBar,
} = isOverScrollBars(currentScrollBars, event.clientX, event.clientY);
const { x, y } = viewportCoordsToSceneCoords(
event,
this.state,
this.canvas,
window.devicePixelRatio,
);
let lastX = x;
let lastY = y;
if (
(isOverHorizontalScrollBar || isOverVerticalScrollBar) &&
!this.state.multiElement
) {
isDraggingScrollBar = true;
lastX = event.clientX;
lastY = event.clientY;
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const onPointerMove = withBatchedUpdates((event: PointerEvent) => {
const target = event.target;
if (!(target instanceof HTMLElement)) {
return;
}
if (isOverHorizontalScrollBar) {
const x = event.clientX;
const dx = x - lastX;
this.setState({
scrollX: normalizeScroll(this.state.scrollX - dx / this.state.zoom),
});
lastX = x;
return;
}
if (isOverVerticalScrollBar) {
const y = event.clientY;
const dy = y - lastY;
this.setState({
scrollY: normalizeScroll(this.state.scrollY - dy / this.state.zoom),
});
lastY = y;
}
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});
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const onPointerUp = withBatchedUpdates(() => {
isDraggingScrollBar = false;
setCursorForShape(this.state.elementType);
lastPointerUp = null;
this.setState({
cursorButton: "up",
});
this.savePointer(event.clientX, event.clientY, "up");
window.removeEventListener(EVENT.POINTER_MOVE, onPointerMove);
window.removeEventListener(EVENT.POINTER_UP, onPointerUp);
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});
lastPointerUp = onPointerUp;
window.addEventListener(EVENT.POINTER_MOVE, onPointerMove);
window.addEventListener(EVENT.POINTER_UP, onPointerUp);
return;
}
const originX = x;
const originY = y;
type ResizeTestType = ReturnType<typeof resizeTest>;
let resizeHandle: ResizeTestType = false;
const setResizeHandle = (nextResizeHandle: ResizeTestType) => {
resizeHandle = nextResizeHandle;
};
let resizeOffsetXY: [number, number] = [0, 0];
let resizeArrowDirection: "origin" | "end" = "origin";
let isResizingElements = false;
let draggingOccurred = false;
let hitElement: ExcalidrawElement | null = null;
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let hitElementWasAddedToSelection = false;
if (this.state.elementType === "selection") {
const elements = globalSceneState.getElements();
const selectedElements = getSelectedElements(elements, this.state);
if (selectedElements.length === 1 && !this.state.editingLinearElement) {
const elementWithResizeHandler = getElementWithResizeHandler(
elements,
this.state,
x,
y,
this.state.zoom,
event.pointerType,
);
if (elementWithResizeHandler) {
this.setState({
resizingElement: elementWithResizeHandler
? elementWithResizeHandler.element
: null,
});
resizeHandle = elementWithResizeHandler.resizeHandle;
document.documentElement.style.cursor = getCursorForResizingElement(
elementWithResizeHandler,
);
isResizingElements = true;
}
} else if (selectedElements.length > 1) {
if (canResizeMutlipleElements(selectedElements)) {
resizeHandle = getResizeHandlerFromCoords(
getCommonBounds(selectedElements),
x,
y,
this.state.zoom,
event.pointerType,
);
if (resizeHandle) {
document.documentElement.style.cursor = getCursorForResizingElement(
{
resizeHandle,
},
);
isResizingElements = true;
}
}
}
if (isResizingElements) {
resizeOffsetXY = getResizeOffsetXY(
resizeHandle,
selectedElements,
x,
y,
);
if (
selectedElements.length === 1 &&
isLinearElement(selectedElements[0]) &&
selectedElements[0].points.length === 2
) {
resizeArrowDirection = getResizeArrowDirection(
resizeHandle,
selectedElements[0],
);
}
}
if (!isResizingElements) {
if (this.state.editingLinearElement) {
const ret = LinearElementEditor.handlePointerDown(
event,
this.state,
(appState) => this.setState(appState),
history,
x,
y,
);
if (ret.hitElement) {
hitElement = ret.hitElement;
}
if (ret.didAddPoint) {
return;
}
}
// hitElement may already be set above, so check first
hitElement =
hitElement ||
getElementAtPosition(elements, this.state, x, y, this.state.zoom);
// clear selection if shift is not clicked
if (
!(hitElement && this.state.selectedElementIds[hitElement.id]) &&
!event.shiftKey
) {
this.setState((prevState) => ({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId:
prevState.editingGroupId &&
hitElement &&
isElementInGroup(hitElement, prevState.editingGroupId)
? prevState.editingGroupId
: null,
}));
const { selectedElementIds } = this.state;
this.setState({
selectedElementIds: {},
previousSelectedElementIds: selectedElementIds,
});
}
// If we click on something
if (hitElement) {
// deselect if item is selected
// if shift is not clicked, this will always return true
// otherwise, it will trigger selection based on current
// state of the box
if (!this.state.selectedElementIds[hitElement.id]) {
// if we are currently editing a group, treat all selections outside of the group
// as exiting editing mode.
if (
this.state.editingGroupId &&
!isElementInGroup(hitElement, this.state.editingGroupId)
) {
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
return;
}
this.setState((prevState) => {
return selectGroupsForSelectedElements(
{
...prevState,
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: true,
},
},
globalSceneState.getElements(),
);
});
// TODO: this is strange...
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globalSceneState.replaceAllElements(
globalSceneState.getElementsIncludingDeleted(),
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);
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hitElementWasAddedToSelection = true;
}
}
const { selectedElementIds } = this.state;
this.setState({
previousSelectedElementIds: selectedElementIds,
});
}
} else {
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
}
if (this.state.elementType === "text") {
// if we're currently still editing text, clicking outside
// should only finalize it, not create another (irrespective
// of state.elementLocked)
if (this.state.editingElement?.type === "text") {
return;
}
const { x, y } = viewportCoordsToSceneCoords(
event,
this.state,
this.canvas,
window.devicePixelRatio,
);
this.startTextEditing({
x: x,
y: y,
clientX: event.clientX,
clientY: event.clientY,
centerIfPossible: !event.altKey,
});
resetCursor();
if (!this.state.elementLocked) {
this.setState({
elementType: "selection",
});
}
return;
} else if (
this.state.elementType === "arrow" ||
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this.state.elementType === "draw" ||
this.state.elementType === "line"
) {
if (this.state.multiElement) {
const { multiElement } = this.state;
// finalize if completing a loop
if (multiElement.type === "line" && isPathALoop(multiElement.points)) {
mutateElement(multiElement, {
lastCommittedPoint:
multiElement.points[multiElement.points.length - 1],
});
this.actionManager.executeAction(actionFinalize);
return;
}
const { x: rx, y: ry, lastCommittedPoint } = multiElement;
// clicking inside commit zone → finalize arrow
if (
multiElement.points.length > 1 &&
lastCommittedPoint &&
distance2d(
x - rx,
y - ry,
lastCommittedPoint[0],
lastCommittedPoint[1],
) < LINE_CONFIRM_THRESHOLD
) {
this.actionManager.executeAction(actionFinalize);
return;
}
this.setState((prevState) => ({
selectedElementIds: {
...prevState.selectedElementIds,
[multiElement.id]: true,
},
}));
// clicking outside commit zone → update reference for last committed
// point
mutateElement(multiElement, {
lastCommittedPoint:
multiElement.points[multiElement.points.length - 1],
});
document.documentElement.style.cursor = CURSOR_TYPE.POINTER;
} else {
const element = newLinearElement({
type: this.state.elementType,
x: x,
y: y,
strokeColor: this.state.currentItemStrokeColor,
backgroundColor: this.state.currentItemBackgroundColor,
fillStyle: this.state.currentItemFillStyle,
strokeWidth: this.state.currentItemStrokeWidth,
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strokeStyle: this.state.currentItemStrokeStyle,
roughness: this.state.currentItemRoughness,
opacity: this.state.currentItemOpacity,
});
this.setState((prevState) => ({
selectedElementIds: {
...prevState.selectedElementIds,
[element.id]: false,
},
}));
mutateElement(element, {
points: [...element.points, [0, 0]],
});
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globalSceneState.replaceAllElements([
...globalSceneState.getElementsIncludingDeleted(),
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element,
]);
this.setState({
draggingElement: element,
editingElement: element,
});
}
} else {
const element = newElement({
type: this.state.elementType,
x: x,
y: y,
strokeColor: this.state.currentItemStrokeColor,
backgroundColor: this.state.currentItemBackgroundColor,
fillStyle: this.state.currentItemFillStyle,
strokeWidth: this.state.currentItemStrokeWidth,
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strokeStyle: this.state.currentItemStrokeStyle,
roughness: this.state.currentItemRoughness,
opacity: this.state.currentItemOpacity,
});
if (element.type === "selection") {
this.setState({
selectionElement: element,
draggingElement: element,
});
} else {
globalSceneState.replaceAllElements([
...globalSceneState.getElementsIncludingDeleted(),
element,
]);
this.setState({
multiElement: null,
draggingElement: element,
editingElement: element,
});
}
}
let selectedElementWasDuplicated = false;
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const onPointerMove = withBatchedUpdates((event: PointerEvent) => {
const target = event.target;
if (!(target instanceof HTMLElement)) {
return;
}
if (isOverHorizontalScrollBar) {
const x = event.clientX;
const dx = x - lastX;
this.setState({
scrollX: normalizeScroll(this.state.scrollX - dx / this.state.zoom),
});
lastX = x;
return;
}
if (isOverVerticalScrollBar) {
const y = event.clientY;
const dy = y - lastY;
this.setState({
scrollY: normalizeScroll(this.state.scrollY - dy / this.state.zoom),
});
lastY = y;
return;
}
const { x, y } = viewportCoordsToSceneCoords(
event,
this.state,
this.canvas,
window.devicePixelRatio,
);
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// for arrows/lines, don't start dragging until a given threshold
// to ensure we don't create a 2-point arrow by mistake when
// user clicks mouse in a way that it moves a tiny bit (thus
// triggering pointermove)
if (
!draggingOccurred &&
(this.state.elementType === "arrow" ||
this.state.elementType === "line")
) {
if (distance2d(x, y, originX, originY) < DRAGGING_THRESHOLD) {
return;
}
}
if (isResizingElements) {
const selectedElements = getSelectedElements(
globalSceneState.getElements(),
this.state,
);
this.setState({
isResizing: resizeHandle && resizeHandle !== "rotation",
isRotating: resizeHandle === "rotation",
});
if (
resizeElements(
resizeHandle,
setResizeHandle,
selectedElements,
resizeArrowDirection,
event,
x - resizeOffsetXY[0],
y - resizeOffsetXY[1],
)
) {
return;
}
}
if (this.state.editingLinearElement) {
const didDrag = LinearElementEditor.handlePointDragging(
this.state,
(appState) => this.setState(appState),
x,
y,
lastX,
lastY,
);
if (didDrag) {
lastX = x;
lastY = y;
return;
}
}
if (hitElement && this.state.selectedElementIds[hitElement.id]) {
// Marking that click was used for dragging to check
// if elements should be deselected on pointerup
draggingOccurred = true;
const selectedElements = getSelectedElements(
globalSceneState.getElements(),
this.state,
);
if (selectedElements.length > 0) {
const { x, y } = viewportCoordsToSceneCoords(
event,
this.state,
this.canvas,
window.devicePixelRatio,
);
selectedElements.forEach((element) => {
mutateElement(element, {
x: element.x + x - lastX,
y: element.y + y - lastY,
});
});
lastX = x;
lastY = y;
// We duplicate the selected element if alt is pressed on pointer move
if (event.altKey && !selectedElementWasDuplicated) {
// Move the currently selected elements to the top of the z index stack, and
// put the duplicates where the selected elements used to be.
// (the origin point where the dragging started)
selectedElementWasDuplicated = true;
const nextElements = [];
const elementsToAppend = [];
const groupIdMap = new Map();
for (const element of globalSceneState.getElementsIncludingDeleted()) {
if (
this.state.selectedElementIds[element.id] ||
// case: the state.selectedElementIds might not have been
// updated yet by the time this mousemove event is fired
(element.id === hitElement.id && hitElementWasAddedToSelection)
) {
const duplicatedElement = duplicateElement(
this.state.editingGroupId,
groupIdMap,
element,
);
mutateElement(duplicatedElement, {
x: duplicatedElement.x + (originX - lastX),
y: duplicatedElement.y + (originY - lastY),
});
nextElements.push(duplicatedElement);
elementsToAppend.push(element);
} else {
nextElements.push(element);
}
}
globalSceneState.replaceAllElements([
...nextElements,
...elementsToAppend,
]);
}
return;
}
}
// It is very important to read this.state within each move event,
// otherwise we would read a stale one!
const draggingElement = this.state.draggingElement;
if (!draggingElement) {
return;
}
let width = distance(originX, x);
let height = distance(originY, y);
if (isLinearElement(draggingElement)) {
draggingOccurred = true;
const points = draggingElement.points;
let dx = x - draggingElement.x;
let dy = y - draggingElement.y;
if (event.shiftKey && points.length === 2) {
({ width: dx, height: dy } = getPerfectElementSize(
this.state.elementType,
dx,
dy,
));
}
if (points.length === 1) {
mutateElement(draggingElement, { points: [...points, [dx, dy]] });
} else if (points.length > 1) {
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if (draggingElement.type === "draw") {
mutateElement(draggingElement, {
points: simplify([...(points as Point[]), [dx, dy]], 0.7),
});
} else {
mutateElement(draggingElement, {
points: [...points.slice(0, -1), [dx, dy]],
});
}
}
} else {
if (getResizeWithSidesSameLengthKey(event)) {
({ width, height } = getPerfectElementSize(
this.state.elementType,
width,
y < originY ? -height : height,
));
if (height < 0) {
height = -height;
}
}
let newX = x < originX ? originX - width : originX;
let newY = y < originY ? originY - height : originY;
if (getResizeCenterPointKey(event)) {
width += width;
height += height;
newX = originX - width / 2;
newY = originY - height / 2;
}
mutateElement(draggingElement, {
x: newX,
y: newY,
width: width,
height: height,
});
}
if (this.state.elementType === "selection") {
const elements = globalSceneState.getElements();
if (!event.shiftKey && isSomeElementSelected(elements, this.state)) {
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
}
const elementsWithinSelection = getElementsWithinSelection(
elements,
draggingElement,
);
this.setState((prevState) =>
selectGroupsForSelectedElements(
{
...prevState,
selectedElementIds: {
...prevState.selectedElementIds,
...elementsWithinSelection.reduce((map, element) => {
map[element.id] = true;
return map;
}, {} as any),
},
},
globalSceneState.getElements(),
),
);
}
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});
const onPointerUp = withBatchedUpdates((childEvent: PointerEvent) => {
const {
draggingElement,
resizingElement,
multiElement,
elementType,
elementLocked,
} = this.state;
this.setState({
isResizing: false,
Rotation support (#1099) * rotate rectanble with fixed angle * rotate dashed rectangle with fixed angle * fix rotate handler rect * fix canvas size with rotation * angle in element base * fix bug in calculating canvas size * trial only for rectangle * hitTest for rectangle rotation * properly resize rotated rectangle * fix canvas size calculation * giving up... workaround for now * **experimental** handler to rotate rectangle * remove rotation on copy for debugging * update snapshots * better rotation handler with atan2 * rotate when drawImage * add rotation handler * hitTest for any shapes * fix hitTest for curved lines * rotate text element * rotation locking * hint messaage for rotating * show proper handlers on mobile (a workaround, there should be a better way) * refactor hitTest * support exporting png * support exporting svg * fix rotating curved line * refactor drawElementFromCanvas with getElementAbsoluteCoords * fix export png and svg * adjust resize positions for lines (N, E, S, W) * do not make handlers big on mobile * Update src/locales/en.json Alright! Co-Authored-By: Lipis <lipiridis@gmail.com> * do not show rotation/resizing hints on mobile * proper calculation for N and W positions * simplify calculation * use "rotation" as property name for clarification (may increase bundle size) * update snapshots excluding rotation handle * refactor with adjustPositionWithRotation * refactor with adjustXYWithRotation * forgot to rename rotation * rename internal function * initialize element angle on restore * rotate wysiwyg editor * fix shift-rotate around 270deg * improve rotation locking * refactor adjustXYWithRotation * avoid rotation degree becomes >=360 * refactor with generateHandler Co-authored-by: Lipis <lipiridis@gmail.com> Co-authored-by: dwelle <luzar.david@gmail.com>
2020-04-02 17:40:26 +09:00
isRotating: false,
resizingElement: null,
selectionElement: null,
cursorButton: "up",
editingElement: multiElement ? this.state.editingElement : null,
});
this.savePointer(childEvent.clientX, childEvent.clientY, "up");
// if moving start/end point towards start/end point within threshold,
// close the loop
if (this.state.editingLinearElement) {
const editingLinearElement = LinearElementEditor.handlePointerUp(
this.state.editingLinearElement,
);
if (editingLinearElement !== this.state.editingLinearElement) {
this.setState({ editingLinearElement });
}
}
lastPointerUp = null;
window.removeEventListener(EVENT.POINTER_MOVE, onPointerMove);
window.removeEventListener(EVENT.POINTER_UP, onPointerUp);
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if (draggingElement?.type === "draw") {
this.actionManager.executeAction(actionFinalize);
return;
}
if (isLinearElement(draggingElement)) {
if (draggingElement!.points.length > 1) {
history.resumeRecording();
}
if (!draggingOccurred && draggingElement && !multiElement) {
const { x, y } = viewportCoordsToSceneCoords(
childEvent,
this.state,
this.canvas,
window.devicePixelRatio,
);
mutateElement(draggingElement, {
points: [
...draggingElement.points,
[x - draggingElement.x, y - draggingElement.y],
],
});
this.setState({
multiElement: draggingElement,
editingElement: this.state.draggingElement,
});
} else if (draggingOccurred && !multiElement) {
if (!elementLocked) {
resetCursor();
this.setState((prevState) => ({
draggingElement: null,
elementType: "selection",
selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
}));
} else {
this.setState((prevState) => ({
draggingElement: null,
selectedElementIds: {
...prevState.selectedElementIds,
[this.state.draggingElement!.id]: true,
},
}));
}
}
return;
}
if (
elementType !== "selection" &&
draggingElement &&
isInvisiblySmallElement(draggingElement)
) {
// remove invisible element which was added in onPointerDown
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globalSceneState.replaceAllElements(
globalSceneState.getElementsIncludingDeleted().slice(0, -1),
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);
this.setState({
draggingElement: null,
});
return;
}
if (draggingElement) {
mutateElement(
draggingElement,
getNormalizedDimensions(draggingElement),
);
}
if (resizingElement) {
history.resumeRecording();
}
if (resizingElement && isInvisiblySmallElement(resizingElement)) {
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globalSceneState.replaceAllElements(
globalSceneState
.getElementsIncludingDeleted()
.filter((el) => el.id !== resizingElement.id),
);
}
// If click occurred on already selected element
// it is needed to remove selection from other elements
// or if SHIFT or META key pressed remove selection
// from hitted element
//
// If click occurred and elements were dragged or some element
// was added to selection (on pointerdown phase) we need to keep
// selection unchanged
if (
getSelectedGroupIds(this.state).length === 0 &&
hitElement &&
!draggingOccurred &&
!hitElementWasAddedToSelection
) {
if (childEvent.shiftKey) {
this.setState((prevState) => ({
selectedElementIds: {
...prevState.selectedElementIds,
[hitElement!.id]: false,
},
}));
} else {
this.setState((_prevState) => ({
selectedElementIds: { [hitElement!.id]: true },
}));
}
}
if (draggingElement === null) {
// if no element is clicked, clear the selection and redraw
this.setState({
selectedElementIds: {},
selectedGroupIds: {},
editingGroupId: null,
});
return;
}
if (!elementLocked) {
this.setState((prevState) => ({
selectedElementIds: {
...prevState.selectedElementIds,
[draggingElement.id]: true,
},
}));
}
if (
elementType !== "selection" ||
isSomeElementSelected(globalSceneState.getElements(), this.state)
) {
history.resumeRecording();
}
if (!elementLocked) {
resetCursor();
this.setState({
draggingElement: null,
elementType: "selection",
});
} else {
this.setState({
draggingElement: null,
});
}
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});
lastPointerUp = onPointerUp;
window.addEventListener(EVENT.POINTER_MOVE, onPointerMove);
window.addEventListener(EVENT.POINTER_UP, onPointerUp);
};
private handleCanvasRef = (canvas: HTMLCanvasElement) => {
// canvas is null when unmounting
if (canvas !== null) {
this.canvas = canvas;
this.rc = rough.canvas(this.canvas);
this.canvas.addEventListener(EVENT.WHEEL, this.handleWheel, {
passive: false,
});
this.canvas.addEventListener(EVENT.TOUCH_START, this.onTapStart);
this.canvas.addEventListener(EVENT.TOUCH_END, this.onTapEnd);
} else {
this.canvas?.removeEventListener(EVENT.WHEEL, this.handleWheel);
this.canvas?.removeEventListener(EVENT.TOUCH_START, this.onTapStart);
this.canvas?.removeEventListener(EVENT.TOUCH_END, this.onTapEnd);
}
};
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private handleCanvasOnDrop = (event: React.DragEvent<HTMLCanvasElement>) => {
const file = event.dataTransfer?.files[0];
if (
file?.type === "application/json" ||
file?.name.endsWith(".excalidraw")
) {
this.setState({ isLoading: true });
loadFromBlob(file)
.then(({ elements, appState }) =>
this.syncActionResult({
elements,
appState: {
...(appState || this.state),
isLoading: false,
},
commitToHistory: false,
}),
)
.catch((error) => {
this.setState({ isLoading: false, errorMessage: error.message });
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});
} else {
this.setState({
isLoading: false,
errorMessage: t("alerts.couldNotLoadInvalidFile"),
});
}
};
private handleCanvasContextMenu = (
event: React.PointerEvent<HTMLCanvasElement>,
) => {
event.preventDefault();
const { x, y } = viewportCoordsToSceneCoords(
event,
this.state,
this.canvas,
window.devicePixelRatio,
);
const elements = globalSceneState.getElements();
const element = getElementAtPosition(
elements,
this.state,
x,
y,
this.state.zoom,
);
if (!element) {
ContextMenu.push({
options: [
navigator.clipboard && {
label: t("labels.paste"),
action: () => this.pasteFromClipboard(null),
},
probablySupportsClipboardBlob &&
elements.length > 0 && {
label: t("labels.copyAsPng"),
action: this.copyToClipboardAsPng,
},
probablySupportsClipboardWriteText &&
elements.length > 0 && {
label: t("labels.copyAsSvg"),
action: this.copyToClipboardAsSvg,
},
...this.actionManager.getContextMenuItems((action) =>
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CANVAS_ONLY_ACTIONS.includes(action.name),
),
],
top: event.clientY,
left: event.clientX,
});
return;
}
if (!this.state.selectedElementIds[element.id]) {
this.setState({ selectedElementIds: { [element.id]: true } });
}
ContextMenu.push({
options: [
navigator.clipboard && {
label: t("labels.copy"),
action: this.copyAll,
},
navigator.clipboard && {
label: t("labels.paste"),
action: () => this.pasteFromClipboard(null),
},
probablySupportsClipboardBlob && {
label: t("labels.copyAsPng"),
action: this.copyToClipboardAsPng,
},
probablySupportsClipboardWriteText && {
label: t("labels.copyAsSvg"),
action: this.copyToClipboardAsSvg,
},
...this.actionManager.getContextMenuItems(
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(action) => !CANVAS_ONLY_ACTIONS.includes(action.name),
),
],
top: event.clientY,
left: event.clientX,
});
};
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private handleWheel = withBatchedUpdates((event: WheelEvent) => {
event.preventDefault();
const { deltaX, deltaY } = event;
const { selectedElementIds, previousSelectedElementIds } = this.state;
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// note that event.ctrlKey is necessary to handle pinch zooming
if (event.metaKey || event.ctrlKey) {
const sign = Math.sign(deltaY);
const MAX_STEP = 10;
let delta = Math.abs(deltaY);
if (delta > MAX_STEP) {
delta = MAX_STEP;
}
delta *= sign;
if (Object.keys(previousSelectedElementIds).length !== 0) {
setTimeout(() => {
this.setState({
selectedElementIds: previousSelectedElementIds,
previousSelectedElementIds: {},
});
}, 1000);
}
this.setState(({ zoom }) => ({
zoom: getNormalizedZoom(zoom - delta / 100),
selectedElementIds: {},
previousSelectedElementIds:
Object.keys(selectedElementIds).length !== 0
? selectedElementIds
: previousSelectedElementIds,
}));
return;
}
// scroll horizontally when shift pressed
if (event.shiftKey) {
this.setState(({ zoom, scrollX }) => ({
// on Mac, shift+wheel tends to result in deltaX
scrollX: normalizeScroll(scrollX - (deltaY || deltaX) / zoom),
}));
return;
}
this.setState(({ zoom, scrollX, scrollY }) => ({
scrollX: normalizeScroll(scrollX - deltaX / zoom),
scrollY: normalizeScroll(scrollY - deltaY / zoom),
}));
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});
private getTextWysiwygSnappedToCenterPosition(
x: number,
y: number,
state: {
scrollX: FlooredNumber;
scrollY: FlooredNumber;
zoom: number;
},
canvas: HTMLCanvasElement | null,
scale: number,
) {
const elementClickedInside = getElementContainingPosition(
globalSceneState.getElementsIncludingDeleted(),
x,
y,
);
if (elementClickedInside) {
const elementCenterX =
elementClickedInside.x + elementClickedInside.width / 2;
const elementCenterY =
elementClickedInside.y + elementClickedInside.height / 2;
const distanceToCenter = Math.hypot(
x - elementCenterX,
y - elementCenterY,
);
const isSnappedToCenter =
distanceToCenter < TEXT_TO_CENTER_SNAP_THRESHOLD;
if (isSnappedToCenter) {
const { x: wysiwygX, y: wysiwygY } = sceneCoordsToViewportCoords(
{ sceneX: elementCenterX, sceneY: elementCenterY },
state,
canvas,
scale,
);
return { wysiwygX, wysiwygY, elementCenterX, elementCenterY };
}
}
}
private savePointer = (x: number, y: number, button: "up" | "down") => {
if (!x || !y) {
return;
}
const pointerCoords = viewportCoordsToSceneCoords(
{ clientX: x, clientY: y },
this.state,
this.canvas,
window.devicePixelRatio,
);
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
if (isNaN(pointerCoords.x) || isNaN(pointerCoords.y)) {
// sometimes the pointer goes off screen
return;
}
2020-04-08 10:18:56 -07:00
this.portal.socket &&
// do not broadcast when more than 1 pointer since that shows flickering on the other side
gesture.pointers.size < 2 &&
this.broadcastMouseLocation({
pointerCoords,
button,
});
basic Socket.io implementation of collaborative editing (#879) * Enable collaborative syncing for elements * Don't fall back to local storage if using a room, as that is confusing * Use remote socket server * Send updates to new users when they join * ~ * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * prettier * Fix bug with remote pointers not changing on scroll * Enable collaborative syncing for elements * add mouse tracking * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * Add Live button and app state to support tracking collaborator counts * enable collaboration, rooms, and mouse tracking * fix syncing bugs and add a button to start syncing mid session * fix syncing bugs and add a button to start syncing mid session * Fix bug with remote pointers not changing on scroll * remove UI for collaboration * remove link * clean up lingering unused UI * set random IV passed per encrypted message, reduce room id length, refactored socket broadcasting API, rename room_id to room, removed throttling of pointer movement * fix package.json conflict
2020-03-09 08:48:25 -07:00
};
private resetShouldCacheIgnoreZoomDebounced = debounce(() => {
this.setState({ shouldCacheIgnoreZoom: false });
}, 300);
private saveDebounced = debounce(() => {
saveToLocalStorage(
globalSceneState.getElementsIncludingDeleted(),
this.state,
);
}, 300);
}
// -----------------------------------------------------------------------------
// TEST HOOKS
// -----------------------------------------------------------------------------
declare global {
interface Window {
h: {
elements: readonly ExcalidrawElement[];
state: AppState;
setState: React.Component<any, AppState>["setState"];
history: SceneHistory;
app: InstanceType<typeof App>;
};
}
}
if (
process.env.NODE_ENV === ENV.TEST ||
process.env.NODE_ENV === ENV.DEVELOPMENT
) {
window.h = {} as Window["h"];
Object.defineProperties(window.h, {
elements: {
get() {
return globalSceneState.getElementsIncludingDeleted();
},
set(elements: ExcalidrawElement[]) {
return globalSceneState.replaceAllElements(elements);
},
},
history: {
get: () => history,
},
});
}
export default App;